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Weapon enchantments bug, back bar carrying over to front bar.

  • Juhasow
    Juhasow
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    code65536 wrote: »
    Liofa wrote: »
    code65536 wrote: »
    Liofa wrote: »
    I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.

    As I wrote in the other thread, I don't see this as a bug.

    Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.

    @ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.

    I wish it stayed like this :/ Would be so much better to be honest.

    What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?

    Looks like some ppl forgot HotR PTS.
  • MashmalloMan
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    Juhasow wrote: »
    code65536 wrote: »
    Liofa wrote: »
    code65536 wrote: »
    Liofa wrote: »
    I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.

    As I wrote in the other thread, I don't see this as a bug.

    Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.

    @ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.

    I wish it stayed like this :/ Would be so much better to be honest.

    What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?

    Looks like some ppl forgot HotR PTS.

    Did this happen before on the HotR PTS? I feel like I remember a similar post as mine now that you mention it...
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Juhasow
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    Juhasow wrote: »
    code65536 wrote: »
    Liofa wrote: »
    code65536 wrote: »
    Liofa wrote: »
    I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.

    As I wrote in the other thread, I don't see this as a bug.

    Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.

    @ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.

    I wish it stayed like this :/ Would be so much better to be honest.

    What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?

    Looks like some ppl forgot HotR PTS.

    Did this happen before on the HotR PTS? I feel like I remember a similar post as mine now that you mention it...

    During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.
  • MashmalloMan
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    Juhasow wrote: »
    Juhasow wrote: »
    code65536 wrote: »
    Liofa wrote: »
    code65536 wrote: »
    Liofa wrote: »
    I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.

    As I wrote in the other thread, I don't see this as a bug.

    Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.

    @ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.

    I wish it stayed like this :/ Would be so much better to be honest.

    What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?

    Looks like some ppl forgot HotR PTS.

    Did this happen before on the HotR PTS? I feel like I remember a similar post as mine now that you mention it...

    During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.

    Wow.. and this is exactly why ZOS doesn't want the back bar weapon's enchant to carry over, instead updating depending on the bar. That would be insane damage or mag builds.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • code65536
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    Juhasow wrote: »
    Juhasow wrote: »
    code65536 wrote: »
    Liofa wrote: »
    code65536 wrote: »
    Liofa wrote: »
    I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.

    As I wrote in the other thread, I don't see this as a bug.

    Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.

    @ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.

    I wish it stayed like this :/ Would be so much better to be honest.

    What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?

    Looks like some ppl forgot HotR PTS.

    Did this happen before on the HotR PTS? I feel like I remember a similar post as mine now that you mention it...

    During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.

    Yea, that bug was that blockade was procing the enchantments on both bars. They fixed it so it only procs the enchantment on the currently-active bar. Which is the wrong fix--it should only proc the enchantment of the bar that cast blockade.
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  • Liofa
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    Juhasow wrote: »

    During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.

    That was because of a bug with Torug's Pact scaling with Infused. Cooldown was going down below a second, causing every single Blockade tick to proc the enchant instead of every 1.4 seconds or every 2 ticks, basically doubling the damage you are supposed to get from this setup.
    Edited by Liofa on July 13, 2018 6:49PM
  • MashmalloMan
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    Liofa wrote: »
    Juhasow wrote: »

    During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.

    That was because of a bug with Torug's Pact scaling with Infused. Cooldown was going down below a second, causing every single Blockade tick to proc the enchant instead of every 1.4 seconds or every 2 ticks, basically doubling the damage you are supposed to get from this setup.

    Ahh, well push to keep the change as much as you can then. Seems everyone agree's that back bar AoE DoT's should proc their enchantment instead of updating with the bar you're on.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Juhasow
    Juhasow
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    Liofa wrote: »
    Juhasow wrote: »

    During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.

    That was because of a bug with Torug's Pact scaling with Infused. Cooldown was going down below a second, causing every single Blockade tick to proc the enchant instead of every 1.4 seconds or every 2 ticks, basically doubling the damage you are supposed to get from this setup.

    That was connected issue of both torugs and lightning blockade. Even after they fixed torugs way of calculating with infused still having shock dmg enchant on back bar with lightning staff was more beneficial basicly then having maesltorm weapon.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.
    Gina Bruno
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    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • T3hasiangod
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    Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.

    This is gonna change things in PvE...RIP all those nirn vMA bows
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  • MashmalloMan
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    Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.

    Wow this is great news! I think a lot of people will like this change and it makes a whole lot more sense. Can't wait to see different build idea's pve wise regarding this.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Masel
    Masel
    Class Representative
    I wanted to clarify a few things:

    The Infused Trait will carry over to the front bar, so if you have infused on the back bar, you will proc it more often on the front bar as well (ONLY the back bar enchantment is affected).

    Charged will not carry over, the destruction staff passive for status effects also does not carry over.

    I tested this thoroughly by examining the status effect chances of each combination:

    Infused staff procs every two ticks of elemental blockade.

    Charged procs every four and leads to a status effect chance of the enchantment of roughly 40% (27 out of 65 in my test).

    Precise leads to the same result as charged, so charged does not affect the front bar.

    Same goes for the destruction staff passive.

    With a resto staff front bar, the proc chance drops to 20%, so you lose half of your proc chance of status effects (11 procs out of 54).

    What is possibly however, is to use charged on the front bar and have it affect your back bar enchantment, so you can use an infused fire enchant on the back bar and if you you swap to a charged staff the chance for burning is increased. Here i had 67 status effect procs out of 80 (84%).
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  • MashmalloMan
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    Masel92 wrote: »
    I wanted to clarify a few things:

    The Infused Trait will carry over to the front bar, so if you have infused on the back bar, you will proc it more often on the front bar as well (ONLY the back bar enchantment is affected).

    Charged will not carry over, the destruction staff passive for status effects also does not carry over.

    I tested this thoroughly by examining the status effect chances of each combination:

    Infused staff procs every two ticks of elemental blockade.

    Charged procs every four and leads to a status effect chance of the enchantment of roughly 40% (27 out of 65 in my test).

    Precise leads to the same result as charged, so charged does not affect the front bar.

    Same goes for the destruction staff passive.

    With a resto staff front bar, the proc chance drops to 20%, so you lose half of your proc chance of status effects (11 procs out of 54).

    What is possibly however, is to use charged on the front bar and have it affect your back bar enchantment, so you can use an infused fire enchant on the back bar and if you you swap to a charged staff the chance for burning is increased. Here i had 67 status effect procs out of 80 (84%).

    Great find. In your opinion, would you think about using a charged staff front bar? Is their a build that would benefit from that enough to suffice a charged staff or would you use infused weapon dmg in most pve content?

    With this change, I'd think magicka builds will be using infused on both bars, weapon dmg front and fire/electric enchant back bar.
    Edited by MashmalloMan on July 20, 2018 5:43PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Bladerunner1
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    Interesting change. I've already been using infused inferno glyph on my back bar since it was giving me around 1500 DPS during my rotation.

    That was before the PTS, now it's 2400 with higher burning uptime. Could be higher if I was swapping back sooner.

    This doesn't seem like it would benefit stamina DPS as much. Take away nirn trait on bow with crafted poison and run infused trait on bow with a poison Glyph, well it's cheaper DPS I guess.
  • MashmalloMan
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    Interesting change. I've already been using infused inferno glyph on my back bar since it was giving me around 1500 DPS during my rotation.

    That was before the PTS, now it's 2400 with higher burning uptime. Could be higher if I was swapping back sooner.

    This doesn't seem like it would benefit stamina DPS as much. Take away nirn trait on bow with crafted poison and run infused trait on bow with a poison Glyph, well it's cheaper DPS I guess.

    You're right, what it does is pretty much close the gap for stam dps though on the choice between using dmg health pots and not using dmg health pots. In my initial parse I had tried diseased back bar but I would switch that to poison for the same 2.2-2.4k dps but higher uptime on poisoned status effect which deals more dmg than diseased. The poisoned enchant on that parse got half the dps at around 1.2k dps, you could change that to absorb magicka for probably around 800 dps and more stam return, diseased for the same 1.2k dps or maybe DMG health pots there for optimal setup.

    I'm curious to see what testing outcomes come from this for BiS
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • DDuke
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    This is very interesting.


    For stamina builds it means Deadly Cloak will deal effectively twice the damage while on bow bar (since it'll keep proccing enchants) - if you have one infused weapon an enchant will proc every tick of Deadly Cloak.
  • code65536
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    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
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  • SirDopey
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    Masel92 wrote: »
    I wanted to clarify a few things:

    The Infused Trait will carry over to the front bar, so if you have infused on the back bar, you will proc it more often on the front bar as well (ONLY the back bar enchantment is affected).

    Charged will not carry over, the destruction staff passive for status effects also does not carry over.

    I tested this thoroughly by examining the status effect chances of each combination:

    Infused staff procs every two ticks of elemental blockade.

    Charged procs every four and leads to a status effect chance of the enchantment of roughly 40% (27 out of 65 in my test).

    Precise leads to the same result as charged, so charged does not affect the front bar.

    Same goes for the destruction staff passive.

    With a resto staff front bar, the proc chance drops to 20%, so you lose half of your proc chance of status effects (11 procs out of 54).

    What is possibly however, is to use charged on the front bar and have it affect your back bar enchantment, so you can use an infused fire enchant on the back bar and if you you swap to a charged staff the chance for burning is increased. Here i had 67 status effect procs out of 80 (84%).

    So if this goes live as per the above infused will become BiS for backbars???
    NA PC | AD
    xx Doc Holliday xx
  • Masel
    Masel
    Class Representative
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    Don't underestimate charged front bar and infused back, it gives me ~90% burnign uptime from the back bar enchant and 80% vulnerability.

    Also don't dismiss torugs pact for sustain with absorb magicka enchants.
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  • MashmalloMan
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    DDuke wrote: »
    This is very interesting.


    For stamina builds it means Deadly Cloak will deal effectively twice the damage while on bow bar (since it'll keep proccing enchants) - if you have one infused weapon an enchant will proc every tick of Deadly Cloak.

    Well.. that's if your lucky, as you can see with my original post. It only works if the enchantment hits off the first DMG tick of the Blade Cloak. If it doesn't, it won't bother proccing the enchantment AT ALL for the remaining duration of the buff.. on top of it. I don't know what would happen if lets say it does proc of the first hit, but then 2 seconds later is procced from something else like a light attack.. I'm willing to bet it will stop carrying the enchantment with blade cloak.

    Easiest test to do.. On PTS infused main hand and VMA bow.. poison back bar and diseased front. See if the amount of proc's ends up the same in the end of a test dummy parse. If you get within 1-5 procs of each other that would mean you could keep the enchantments running close to 100% of the time but I don't think thats the case.
    Edited by MashmalloMan on July 20, 2018 9:39PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • DDuke
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    DDuke wrote: »
    This is very interesting.


    For stamina builds it means Deadly Cloak will deal effectively twice the damage while on bow bar (since it'll keep proccing enchants) - if you have one infused weapon an enchant will proc every tick of Deadly Cloak.

    Well.. that's if your lucky, as you can see with my original post. It only works if the enchantment hits off the first DMG tick of the Blade Cloak. If it doesn't, it won't bother proccing the enchantment AT ALL for the remaining duration of the buff.. on top of it. I don't know what would happen if lets say it does proc of the first hit, but then 2 seconds later is procced from something else like a light attack.. I'm willing to bet it will stop carrying the enchantment with blade cloak.

    Easiest test to do.. On PTS infused main hand and VMA bow.. poison back bar and diseased front. See if the amount of proc's ends up the same in the end of a test dummy parse. If you get within 1-5 procs of each other that would mean you could keep the enchantments running close to 100% of the time but I don't think thats the case.

    Yeah, you're right - I just tested that. What a shame :neutral:


    I think it could still work decently in PvP though if you keep it on off bar & then just swap to main bar (no light attack weave) - that's a good chunk of burst every time the Blade Cloak ticks.
    Edited by DDuke on July 20, 2018 9:48PM
  • MashmalloMan
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    DDuke wrote: »
    DDuke wrote: »
    This is very interesting.


    For stamina builds it means Deadly Cloak will deal effectively twice the damage while on bow bar (since it'll keep proccing enchants) - if you have one infused weapon an enchant will proc every tick of Deadly Cloak.

    Well.. that's if your lucky, as you can see with my original post. It only works if the enchantment hits off the first DMG tick of the Blade Cloak. If it doesn't, it won't bother proccing the enchantment AT ALL for the remaining duration of the buff.. on top of it. I don't know what would happen if lets say it does proc of the first hit, but then 2 seconds later is procced from something else like a light attack.. I'm willing to bet it will stop carrying the enchantment with blade cloak.

    Easiest test to do.. On PTS infused main hand and VMA bow.. poison back bar and diseased front. See if the amount of proc's ends up the same in the end of a test dummy parse. If you get within 1-5 procs of each other that would mean you could keep the enchantments running close to 100% of the time but I don't think thats the case.

    Yeah, you're right - I just tested that. What a shame :neutral:


    I think it could still work decently in PvP though if you keep it on off bar & then just swap to main bar (no light attack weave) - that's a good chunk of burst every time the Blade Cloak ticks.

    It's very temperamental. How many times do you cast Blade Cloak for the first tick without light weaving, just a shame and frankly doesn't make much sense. Further testing on my part required tbh.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • SilverWF
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    • PC EU. Ebonheart Pact. CP 1k+
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  • Juhasow
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    Will that work for posions either ?

    Also correct me if I'm wrong now someone will be able to fire up a snipe from bow with posion dmg enchantment then swap to front bar fire up LA+silver bolts and gain 1 additional enchant proc to currently high no brainer gank burst in PvP ?... Great news... /s
  • Masel
    Masel
    Class Representative
    Juhasow wrote: »
    Will that work for posions either ?

    Also correct me if I'm wrong now someone will be able to fire up a snipe from bow with posion dmg enchantment then swap to front bar fire up LA+silver bolts and gain 1 additional enchant proc to currently high no brainer gank burst in PvP ?... Great news... /s

    Yes, works for poisons as well.

    And yes, that will be possible.
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  • MLGProPlayer
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    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    Can you clarify why? I'm still confused about what's even being discussed in this thread lol.
  • Masel
    Masel
    Class Representative
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    Can you clarify why? I'm still confused about what's even being discussed in this thread lol.

    Spell damage glyphs only proc from light and heavy attacks.

    On the pts, the ground aoes you cast on your back bar will cause the enchantment from your back bar to proc. Spell damage glyphs however only proc from light and heavy attacks. So you can put a flame, shock glyph on the back bar and have it proc from your blockade, but a spell damage glyph won't.

    That's why switching them might be better. I got 5.7k das on the pts from enchantments only. 4k from the back bar one and 1.7k from the front bar one:

    MPqViei.jpg

    This parse isnt optmised, I was using torugs pact on the front bar, refreshing path and the balorgh monster set which doesnt really give you a lot in PvE, But yous till see how much you can get out of enchantments now.
    Edited by Masel on July 21, 2018 9:39AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Juhasow
    Juhasow
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    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    Can you clarify why? I'm still confused about what's even being discussed in this thread lol.

    Assuming You still have 2x infused and considering that blockade used on back bar will carry damaging enchantment to front bar You'll have it basicly proccing with the same consistancy as You would have it on front bar (each 2 seconds) but with berserker on front bar You'll be able to keep higher uptime of it. So in this scenario You keep the same DPS from damage enchant and higher uptime of berserker which means benefit.

    Although It remains question will that be the best enchantment and traits option.
  • MashmalloMan
    MashmalloMan
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    Juhasow wrote: »
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    Can you clarify why? I'm still confused about what's even being discussed in this thread lol.

    Assuming You still have 2x infused and considering that blockade used on back bar will carry damaging enchantment to front bar You'll have it basicly proccing with the same consistancy as You would have it on front bar (each 2 seconds) but with berserker on front bar You'll be able to keep higher uptime of it. So in this scenario You keep the same DPS from damage enchant and higher uptime of berserker which means benefit.

    Although It remains question will that be the best enchantment and traits option.

    Should result in higher uptime actually. Dmg enchants for stam/mag will be active 24/7 because we base our rotations off of wall of elements and endless hail timers. On live, the 1-4 seconds you spent on the back bar recasting abilities meant you didn't have your front bar dmg enchant proccing off every 2 seconds. Not a BIG difference, but still worth mentioning.

    Plus like you said for mag builds. Having that berserker enchant front bar means close to 60+% uptime.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Juhasow
    Juhasow
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    This change can be interresting despite the fact it'll buff few builds it shouldnt buff. Who knows maybe destructive clench will get some value on certain builds just to keep higher enchamtments uptime between swaps and prismatic dmg enchant will be very interresting on back bar for both magicka and stamina DDs agaisnt bosses which can take dmg from it. Tanks having lightning blockade on back bar with shock dmg enchant there and front bar weapon with infused crusher should be also happy. Lot of interresting posibilities worth testing. BiS trait+enchant meta can be slightly shaked.
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