People should stop thinking they can perform multi-role effectively. No, you can't. And I don't want your half-tank, half-healer, half-DPS character in my party, I want a real tank, a real healer and a real DPS in my party.
This is one of the reasons DLC dungeons are such a pain to PuG. I don't care your 22k Health half-tank, half-DPS can run through vFG1, but if random throws you into my vFH run, you either leave instantly or get kicked in a second later, screwing up the whole party, because you can neither tank DLC dungeons nor have enough DPS for them.
I want to disagree with this requirement too. Obviously there's the obligatory 'but I'm a stam healer' (I have no idea what weapons they use, but may not use resto?), and DPS should be permitted a destro staff tooDirkRavenclaw wrote: »Good so. Now, one other Suggestion dear ZOS, stop changing Gear. I mean. The Gear you are wearing when entering a Group Dungeon is locked until the End. If you are a Healer have a minimum of 1 Restrostaff, as Tank S&B or Icestaff, as DPS D&W and/or Bow equipped. Im so sick of people queuing for roles they arent, it isnt fair, yes my Templar Healer does some decent DPS, i would still never queue as DPS
Sorry, but this is still an asinine argument. If they can't figure out how to code such basic functionality then they need to hire someone that can.Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »I don't remember which thread it was, but somebody pointed out that the queue system does some very screwy things at times. It seems to bug out for no reason a lot.
What if all of these issues are caused by some system limitation that just causes grouping hickups when players select multiple roles?
Everyone is saying that it will lead to longer queue times, but that's assuming the system is working fine at present. If this solves some under-the-hood problem with the grouping tool, it could actually lead to shorter queue times on average. I say we wait and see.
That's a ridiculous argument. Even if there are group finder problems, how do we know it's not caused by you, personally, queuing with them? You gonna not queue again until we're sure that ain't the case?
If there were back-end problems caused by multi-role grouping, ZoS would have certainly listed that as justification for the proposed change. They did not, and instead pointed to issues that this 'fix' will flat-out not solve.
You're assuming that ZOS is forthcoming about their justification and not just covering for the fact that they can't do a proper fix for their spaghetti code. There's even a precedent for this, look at animation cancelling lol.
You're right that it won't solve the problem of people queueing up for roles they have no business doing, but I do think it'll make some people a bit more hesitant at least.
Besides, you're failing to see the big picture here: it is exceedingly time-intensive to have a character be an effective multi-roller in this game. Having to respec at shrines makes it impossible to switch on the fly, and there are so many skill points required for any given role that only dedicated veterans will have enough for points to be effective 2 or even 3 roles at once. The same goes for how specialized gear generally is.
I would imagine that, of the players using the LFG tool, maybe 5% can effectively play multiple roles. Maybe. With this in mind, changing the LFG tool to trigger less internal hiccups and maybe have a slight reduction on "fake tanks" and "fake healers" is worth it to the playerbase as a whole. Of course ZOS will side with the majority in most of these situations.
PS: don't even bother making a forum poll about this, as the forums are heavily skewed towards the hardcore crowd so data collected here is meaningless
They have that already. It's called "solo." If what you're suggesting was remotely possible, then role selection wouldn't matter now. Clearly it does.jaschacasadiob16_ESO wrote: »Would you guys like the idea of having the option to queue up without any role at all?
Every group has to find a way to survive. Of course, this owuld be very hard on vet DLCs. And interestingly, this could be easily achieved if everyone had all three roles activated: the waiting time would have been the same for everyone.
Several. Set foot into any vet Trial and you can practice to your heart's content. Some guilds even require that as a tanking test, self sustained tanking of X boss for so many minutes.Shadowmaster wrote: »That would cripple stamina healers, frost staff tanks, magSorc tanks, hybrid builds.
You assume those non-meta builds are desirable by the other players in your group. There is a reason some stuff is meta.
Pledges are a chore, not a time for us to screw around while you test out the build you should have tried on your training dummy.
Is there a tanking dummy? One that does a whole bunch of mechanics you have to defend against? Honestly I want to know.
Taunt is a given. Resistance cap alone doesn't make you survivable. Less than cap doesn't make you not.Okay. Somebody tell me what a "Real" tank's stats are. Not what they are to do, I already know that, but, how much health they are "required" to have or, alternatively, how much "stamina" or "magicka", etc. Also, what DPS are they supposed to pull (if any), what buffs are they "required" to have and, unless they're high-CP, what weapons and accouterments to you expect them to have.
Maybe if you specifically lay out what Meta requirements are to be met (I'm assuming anyone who claims to be a tank would know the correct rotations and actions to take in the role).
Please, enlighten me.
Resistance cap is 33.1k so being near the cap is one requirement. A taunt is another requirement.
We're talking the group finder in general here. I'm perfectly aware that _I_ can no longer tank the Dragonbones dungeons and so I no longer queue random vets. I am, however, still perfectly capable of intentionally queuing for vFG1 if it happens to be the pledge, and that's also being blocked. Ditto queuing for random normal.
Now that you mention half-DPS in FH though, I agree. I wouldn't want my own half-dps toon in FH, even though it can get to 25k DPS. The problem unfortunately is the 'random vet' will give you everything from FG1 through to Falkreath or Fang Lair. In my experience, there are a huuuuge number of DPS from the vet queue, that queue specifically as DPS, that also put out less than 25k single target. This reason is why I have basically stopped queuing random vets at all.
@troomar apparently you can't, so you're assuming others are the same.People should stop thinking they can perform multi-role effectively. No, you can't. And I don't want your half-tank, half-healer, half-DPS character in my party, I want a real tank, a real healer and a real DPS in my party.
This is one of the reasons DLC dungeons are such a pain to PuG. I don't care your 22k Health half-tank, half-DPS can run through vFG1, but if random throws you into my vFH run, you either leave instantly or get kicked in a second later, screwing up the whole party, because you can neither tank DLC dungeons nor have enough DPS for them.
xenowarrior92eb17_ESO wrote: »they should put some status tags to be able to perform a role
like idk... 30k+ and 25k all resistance for tanks... 2500+wep/spell dmg for dps and idk about healers since most grps I run 1 tank 3 dds nowbut they can think of something...
Sheezabeast wrote: »This is a much needed change. If you want to DD, just queue as DD. If you want to Tank, queue as tank. Heal? Queue as heal. IT'S NOT THAT HARD FOLKS!
And if I'm capable of 2-3 of those roles and just want to do anything in a group?
People should stop thinking they can perform multi-role effectively. No, you can't. And I don't want your half-tank, half-healer, half-DPS character in my party, I want a real tank, a real healer and a real DPS in my party.
This is one of the reasons DLC dungeons are such a pain to PuG. I don't care your 22k Health half-tank, half-DPS can run through vFG1, but if random throws you into my vFH run, you either leave instantly or get kicked in a second later, screwing up the whole party, because you can neither tank DLC dungeons nor have enough DPS for them.
And how exactly does your suggestion about entering with no assigned or chosen role improve this? Were you being sarcastic and I didn't catch it?jaschacasadiob16_ESO wrote: »In response to some comment above:
- A dungeon without roles is not a solo. The simple fact that you have the DPS to solo it, does not mean yo ucan self sustain. It's useful to have some dummy to keep mobs off you while you burn them down. I nfact, it would be nice to have hat kind of role i na group, since so many CP750 do little more than non combat pets.
- Too many people do not understand that this problem exists for a simple reason: people does not give a duck about others and their time. On the contrary, the game is filled with bored kids who enjoy trolling others. There is no punishment beyond those 15 minutes in case you leave the group early.
Merlin13KAGL wrote: »Can you min/max both? Of course not. Do you need to? Not usually, and certainly not if the rest of your group is halfway decent. (Not carry level, just capable.)
Seven of my 11 CP characters on my main account can dual role, quite effectively, I assure you. Enough skillpoints can unlock any necessary skills and passives. Dedicated gear for the selected role can completely change a character's layout. And there are a lot of CP stars that are either common for two (or more) roles, and others that are exclusive enough to have extra available for placement from one role to another.
Min/Max is for vet trials and leaderboard settings. A skilled, experienced player, can absolutely make two roles work on the same character, at least as far as four man is concerned.
If you need that much support that a slight difference in build is affecting the outcome, the other guy isn't the problem.
Oakmontowls_ESO wrote: »The solution is simple, make it a reportable offence to queue for a role that you have no intention of doing. After X amount of reports ban them from group finder for like a week and if they continue to abuse the system make it a permanent ban.
No system will cure ignorance.Merlin13KAGL wrote: »Can you min/max both? Of course not. Do you need to? Not usually, and certainly not if the rest of your group is halfway decent. (Not carry level, just capable.)
Seven of my 11 CP characters on my main account can dual role, quite effectively, I assure you. Enough skillpoints can unlock any necessary skills and passives. Dedicated gear for the selected role can completely change a character's layout. And there are a lot of CP stars that are either common for two (or more) roles, and others that are exclusive enough to have extra available for placement from one role to another.
Min/Max is for vet trials and leaderboard settings. A skilled, experienced player, can absolutely make two roles work on the same character, at least as far as four man is concerned.
If you need that much support that a slight difference in build is affecting the outcome, the other guy isn't the problem.
Yeah, dungeons are full of experienced players that can tank, heal and DPS at the same time.
DPS with Vigor is not a healer. DPS with taunt is not a tank.
If you can do decent DPS while performing your *primary* role, it's a bonus for the party, but you will never be both tank and DPS.
Great change.
The ONLY reason we have fake tanks and fake healers is that there are immensely self-absorbed DDs who are highly impressed with themselves and think they're too awesome to have to wait in the DD queue.
Recently I PUGged with a fake tank in WGT. Yes, he could pull high deeps, but bosses and adds would constantly run out of AOEs, dragging group DPS down. When called on it and when asked to at a minimum slot a taunt if he's going to fake the tank role, his response was "I pull 35k+ DPS. This isn't a probblem. STFU."
But it was a problem.
KICK.
We then got a low-CP real tank next, and - whaddayaknow - the rest of the dungeon went vastly quicker and easier.
This change to queue roles will help shine a blindingly bright spotlight on fake tanks and fake healers.
Hallelujah!
Oakmontowls_ESO wrote: »The solution is simple, make it a reportable offence to queue for a role that you have no intention of doing. After X amount of reports ban them from group finder for like a week and if they continue to abuse the system make it a permanent ban.
Sheezabeast wrote: »Sheezabeast wrote: »This is a much needed change. If you want to DD, just queue as DD. If you want to Tank, queue as tank. Heal? Queue as heal. IT'S NOT THAT HARD FOLKS!
And if I'm capable of 2-3 of those roles and just want to do anything in a group?
It's not other people's fault that you can't make up your mind. Think of the group and not just yourself.
How does it hurt the group if I'm flexible in roles I can play? If I'm capable in both Heals and DPS, that helps the group. Flexibility is a good thing.
And again, why should I have to dedicate myself to a particular role? Why is that something that a mind should be made up about? I care about doing the content, not playing a particular role...
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Like someone else said even on my dedicated healer I have several setups based on how well the group is doing. If they need more dps I have a monster set for that. If they need more rezzing I have a set for that. I’m very patient.DirkRavenclaw wrote: »Good so. Now, one other Suggestion dear ZOS, stop changing Gear. I mean. The Gear you are wearing when entering a Group Dungeon is locked until the End. If you are a Healer have a minimum of 1 Restrostaff, as Tank S&B or Icestaff, as DPS D&W and/or Bow equipped. Im so sick of people queuing for roles they arent, it isnt fair, yes my Templar Healer does some decent DPS, i would still never queue as DPS
Merlin13KAGL wrote: »Several. Set foot into any vet Trial and you can practice to your heart's content. Some guilds even require that as a tanking test, self sustained tanking of X boss for so many minutes.
Is there a tanking dummy? One that does a whole bunch of mechanics you have to defend against? Honestly I want to know.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
It solves nothing, I will still queue as healer to get faster into dungeon
joseayalac wrote: »It is very easy to control this.
Make it a requirement to have slotted at least a taunt (tanks) or a heal that can target allies (healers) and don't let the player switch out the skills while in the dungeon.
Skills are already tagged for specific roles anyway.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.