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Group Finder: You can now queue up as one role only

  • MattT1988
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    This solves nothing. Queue jumpers will still queue as tanks or healers. What does it solve?
  • troomar
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    People should stop thinking they can perform multi-role effectively. No, you can't. And I don't want your half-tank, half-healer, half-DPS character in my party, I want a real tank, a real healer and a real DPS in my party.

    This is one of the reasons DLC dungeons are such a pain to PuG. I don't care your 22k Health half-tank, half-DPS can run through vFG1, but if random throws you into my vFH run, you either leave instantly or get kicked in a second later, screwing up the whole party, because you can neither tank DLC dungeons nor have enough DPS for them.
    Yes.
  • DirkRavenclaw
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    Good so. Now, one other Suggestion dear ZOS, stop changing Gear. I mean. The Gear you are wearing when entering a Group Dungeon is locked until the End. If you are a Healer have a minimum of 1 Restrostaff, as Tank S&B or Icestaff, as DPS D&W and/or Bow equipped. Im so sick of people queuing for roles they arent, it isnt fair, yes my Templar Healer does some decent DPS, i would still never queue as DPS
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Seri
    Seri
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    troomar wrote: »
    People should stop thinking they can perform multi-role effectively. No, you can't. And I don't want your half-tank, half-healer, half-DPS character in my party, I want a real tank, a real healer and a real DPS in my party.

    This is one of the reasons DLC dungeons are such a pain to PuG. I don't care your 22k Health half-tank, half-DPS can run through vFG1, but if random throws you into my vFH run, you either leave instantly or get kicked in a second later, screwing up the whole party, because you can neither tank DLC dungeons nor have enough DPS for them.

    We're talking the group finder in general here. I'm perfectly aware that _I_ can no longer tank the Dragonbones dungeons and so I no longer queue random vets. I am, however, still perfectly capable of intentionally queuing for vFG1 if it happens to be the pledge, and that's also being blocked. Ditto queuing for random normal.

    Now that you mention half-DPS in FH though, I agree. I wouldn't want my own half-dps toon in FH, even though it can get to 25k DPS. The problem unfortunately is the 'random vet' will give you everything from FG1 through to Falkreath or Fang Lair. In my experience, there are a huuuuge number of DPS from the vet queue, that queue specifically as DPS, that also put out less than 25k single target. This reason is why I have basically stopped queuing random vets at all.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Seri
    Seri
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    Good so. Now, one other Suggestion dear ZOS, stop changing Gear. I mean. The Gear you are wearing when entering a Group Dungeon is locked until the End. If you are a Healer have a minimum of 1 Restrostaff, as Tank S&B or Icestaff, as DPS D&W and/or Bow equipped. Im so sick of people queuing for roles they arent, it isnt fair, yes my Templar Healer does some decent DPS, i would still never queue as DPS
    I want to disagree with this requirement too. Obviously there's the obligatory 'but I'm a stam healer' (I have no idea what weapons they use, but may not use resto?), and DPS should be permitted a destro staff too :tongue:

    As a mag healer, I have and do change my gear depending on group comp - stronger groups get more aggressive sets (skoria, master architect, IA if a mag dps isn't running it) while weaker groups get more defensive sets (might be bogdan/earthgore, mending or sanctuary, etc). A while ago back when worm was more popular I'd queue in with that but there's zero point in wearing it when you get 2 stam DPS.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Merlin13KAGL
    Merlin13KAGL
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    ceil420 wrote: »
    I don't remember which thread it was, but somebody pointed out that the queue system does some very screwy things at times. It seems to bug out for no reason a lot.

    What if all of these issues are caused by some system limitation that just causes grouping hickups when players select multiple roles?

    Everyone is saying that it will lead to longer queue times, but that's assuming the system is working fine at present. If this solves some under-the-hood problem with the grouping tool, it could actually lead to shorter queue times on average. I say we wait and see.

    That's a ridiculous argument. Even if there are group finder problems, how do we know it's not caused by you, personally, queuing with them? You gonna not queue again until we're sure that ain't the case?

    If there were back-end problems caused by multi-role grouping, ZoS would have certainly listed that as justification for the proposed change. They did not, and instead pointed to issues that this 'fix' will flat-out not solve.

    You're assuming that ZOS is forthcoming about their justification and not just covering for the fact that they can't do a proper fix for their spaghetti code. There's even a precedent for this, look at animation cancelling lol.

    You're right that it won't solve the problem of people queueing up for roles they have no business doing, but I do think it'll make some people a bit more hesitant at least.

    Besides, you're failing to see the big picture here: it is exceedingly time-intensive to have a character be an effective multi-roller in this game. Having to respec at shrines makes it impossible to switch on the fly, and there are so many skill points required for any given role that only dedicated veterans will have enough for points to be effective 2 or even 3 roles at once. The same goes for how specialized gear generally is.

    I would imagine that, of the players using the LFG tool, maybe 5% can effectively play multiple roles. Maybe. With this in mind, changing the LFG tool to trigger less internal hiccups and maybe have a slight reduction on "fake tanks" and "fake healers" is worth it to the playerbase as a whole. Of course ZOS will side with the majority in most of these situations.

    PS: don't even bother making a forum poll about this, as the forums are heavily skewed towards the hardcore crowd so data collected here is meaningless
    Sorry, but this is still an asinine argument. If they can't figure out how to code such basic functionality then they need to hire someone that can.

    You have an ordered list. You fill four positions from that ordered list. It's not rocket science.

    I can probably write out the pseudo code for it in under 10 lines.

    Again, the code doesn't have jack to do with someone willfully selecting a role for which they know they are incapable. Until actual code check/certification requirements are in place (beyond a checkbox that anyone can select), this fixes nothing.
    Would you guys like the idea of having the option to queue up without any role at all?

    Every group has to find a way to survive. Of course, this owuld be very hard on vet DLCs. And interestingly, this could be easily achieved if everyone had all three roles activated: the waiting time would have been the same for everyone.
    They have that already. It's called "solo." If what you're suggesting was remotely possible, then role selection wouldn't matter now. Clearly it does.
    max_only wrote: »
    red_emu wrote: »
    That would cripple stamina healers, frost staff tanks, magSorc tanks, hybrid builds.

    You assume those non-meta builds are desirable by the other players in your group. There is a reason some stuff is meta.

    Pledges are a chore, not a time for us to screw around while you test out the build you should have tried on your training dummy.

    Is there a tanking dummy? One that does a whole bunch of mechanics you have to defend against? Honestly I want to know.
    Several. Set foot into any vet Trial and you can practice to your heart's content. Some guilds even require that as a tanking test, self sustained tanking of X boss for so many minutes.
    DenMoria wrote: »
    Okay. Somebody tell me what a "Real" tank's stats are. Not what they are to do, I already know that, but, how much health they are "required" to have or, alternatively, how much "stamina" or "magicka", etc. Also, what DPS are they supposed to pull (if any), what buffs are they "required" to have and, unless they're high-CP, what weapons and accouterments to you expect them to have.

    Maybe if you specifically lay out what Meta requirements are to be met (I'm assuming anyone who claims to be a tank would know the correct rotations and actions to take in the role).

    Please, enlighten me.

    Resistance cap is 33.1k so being near the cap is one requirement. A taunt is another requirement.
    Taunt is a given. Resistance cap alone doesn't make you survivable. Less than cap doesn't make you not.

    There are tanks, and there are good tanks. Good tanks can pull, stack, debuff, buff, survive, rez, and reset the fight without having to actually reset the fight. Good tanks understand positioning, line of sight, which adds are a threat, and which adds can be left alone to be dealt with as is.

    There is so much more to good tanking than a few numbers on the character sheet.

    Let people prove their historical effectiveness, not just the gear they picked up and enchanted to circumvent the system.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • troomar
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    Seri wrote: »
    We're talking the group finder in general here. I'm perfectly aware that _I_ can no longer tank the Dragonbones dungeons and so I no longer queue random vets. I am, however, still perfectly capable of intentionally queuing for vFG1 if it happens to be the pledge, and that's also being blocked. Ditto queuing for random normal.

    Now that you mention half-DPS in FH though, I agree. I wouldn't want my own half-dps toon in FH, even though it can get to 25k DPS. The problem unfortunately is the 'random vet' will give you everything from FG1 through to Falkreath or Fang Lair. In my experience, there are a huuuuge number of DPS from the vet queue, that queue specifically as DPS, that also put out less than 25k single target. This reason is why I have basically stopped queuing random vets at all.

    What works for normal dungeons doesn't work for vet and DLC dungeons. Lots of people just queue for random vet getting daily reward plus, if they are lucky, their pledge run. And it's just better to overperform in vFG1 or in normal dungeons than underperform in everything else.

    You just can't have one perfect system for both normal and veteran content.
    Yes.
  • Merlin13KAGL
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    troomar wrote: »
    People should stop thinking they can perform multi-role effectively. No, you can't. And I don't want your half-tank, half-healer, half-DPS character in my party, I want a real tank, a real healer and a real DPS in my party.

    This is one of the reasons DLC dungeons are such a pain to PuG. I don't care your 22k Health half-tank, half-DPS can run through vFG1, but if random throws you into my vFH run, you either leave instantly or get kicked in a second later, screwing up the whole party, because you can neither tank DLC dungeons nor have enough DPS for them.
    @troomar apparently you can't, so you're assuming others are the same.

    Can you min/max both? Of course not. Do you need to? Not usually, and certainly not if the rest of your group is halfway decent. (Not carry level, just capable.)

    Seven of my 11 CP characters on my main account can dual role, quite effectively, I assure you. Enough skillpoints can unlock any necessary skills and passives. Dedicated gear for the selected role can completely change a character's layout. And there are a lot of CP stars that are either common for two (or more) roles, and others that are exclusive enough to have extra available for placement from one role to another.

    Min/Max is for vet trials and leaderboard settings. A skilled, experienced player, can absolutely make two roles work on the same character, at least as far as four man is concerned.

    If you need that much support that a slight difference in build is affecting the outcome, the other guy isn't the problem.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ArpamiesFin
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    they should put some status tags to be able to perform a role
    like idk... 30k+ and 25k all resistance for tanks... 2500+wep/spell dmg for dps and idk about healers since most grps I run 1 tank 3 dds now :D but they can think of something...

    I have 1680 unbuffed spell damage on my magblade. I use 5mothers sorrow, 5burning spellweave, 2valkyn and pull over 35k dps. My spell damage goes over 3k after procs.
  • mocap
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    1.png
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    In response to some comment above:
    • A dungeon without roles is not a solo. The simple fact that you have the DPS to solo it, does not mean yo ucan self sustain. It's useful to have some dummy to keep mobs off you while you burn them down. I nfact, it would be nice to have hat kind of role i na group, since so many CP750 do little more than non combat pets.
    • Too many people do not understand that this problem exists for a simple reason: people does not give a duck about others and their time. On the contrary, the game is filled with bored kids who enjoy trolling others. There is no punishment beyond those 15 minutes in case you leave the group early.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • profundidob16_ESO
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    ceil420 wrote: »
    This is a much needed change. If you want to DD, just queue as DD. If you want to Tank, queue as tank. Heal? Queue as heal. IT'S NOT THAT HARD FOLKS!

    And if I'm capable of 2-3 of those roles and just want to do anything in a group?

    Then you go stand in any major town and scream "LFG anything, any role !" in zone chat
  • DocFrost72
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    troomar wrote: »
    People should stop thinking they can perform multi-role effectively. No, you can't. And I don't want your half-tank, half-healer, half-DPS character in my party, I want a real tank, a real healer and a real DPS in my party.

    This is one of the reasons DLC dungeons are such a pain to PuG. I don't care your 22k Health half-tank, half-DPS can run through vFG1, but if random throws you into my vFH run, you either leave instantly or get kicked in a second later, screwing up the whole party, because you can neither tank DLC dungeons nor have enough DPS for them.

    Beside being wrong about the capability to effectively perform two roles at once, that is also not the community understanding of multi-role as it pertains to random dungeons. A "multi role capable character" is to have different setups on one character so that you can rapidly adapt to a need for a new role. This change, without a doubt, will increase wait timers for everyone involved. Let me explain:

    Let go of the notion that every forming group needs the tank the most of any queued role. The real issue occurs when someone is removed from your dungeon group before it finishes. Maybe you removed a dps pulling 5k in vet coa2. Maybe you removed someone who queued as healer, but has no heals. You want to replace them, right? Well tough tinsel: you're going to be waiting a while longer, as everyone is just queuing tank for fast queues.

    It is also silly to hear multi-roles called selfish (not you, an earlier post). When the mag sorc pulling 35k "tank" shows up, you have two options. Well, three I suppose. You can vote kick, leave, or work with what you have. If one of your group is multi-roled, you could ask them to slot a taunt. They can then switch to their legitimate tank setup, and just like that you're back at it and in a great spot. While I get the argument "Hey, fake tank shouldn't be rewarded!" I focus more on getting the dungeon done. We can debate semantics and if they deserve a kick in circles forever, but the hard truth is you're liable to get another fake tank if you kick and replace, after waiting a lot.

    TL;DR: This change solves nothing, and hurts queue times.
    Edited by DocFrost72 on July 12, 2018 12:57PM
  • Guppet
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    Why are people actually complaining about this?

    If you queue as all 3 roles, your going in as tank 95% of the time.

    It’s not a case of deciding the most needed role you can perform and queuing as that. We all know what’s most needed.

    It’s tank then healers then DPS.

    If anyone thinking queue as all 3 or even 2 roles actually believes they will ever get placed as DPS, they are just deliberately deluding themselves to justify queue jumping.

    You queue for the role you want to play. When in the group, if the group needs cover of another role, then your flexibility may be useful. Otherwise not being the role you queued for is just disrespecting the other 3 players.

    With this change of you tank has 17k health when you engage the first pack, you can confidently kick the queue jumping scrub.
  • Merlin13KAGL
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    In response to some comment above:
    • A dungeon without roles is not a solo. The simple fact that you have the DPS to solo it, does not mean yo ucan self sustain. It's useful to have some dummy to keep mobs off you while you burn them down. I nfact, it would be nice to have hat kind of role i na group, since so many CP750 do little more than non combat pets.
    • Too many people do not understand that this problem exists for a simple reason: people does not give a duck about others and their time. On the contrary, the game is filled with bored kids who enjoy trolling others. There is no punishment beyond those 15 minutes in case you leave the group early.
    And how exactly does your suggestion about entering with no assigned or chosen role improve this? Were you being sarcastic and I didn't catch it?

    The roles need to be there. The content should require it (much of it doesn't, and therefore doesn't directly punish role inompetence). The players should be expected, no required to perform it.

    Edited by Merlin13KAGL on July 12, 2018 2:16PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • troomar
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    Can you min/max both? Of course not. Do you need to? Not usually, and certainly not if the rest of your group is halfway decent. (Not carry level, just capable.)

    Seven of my 11 CP characters on my main account can dual role, quite effectively, I assure you. Enough skillpoints can unlock any necessary skills and passives. Dedicated gear for the selected role can completely change a character's layout. And there are a lot of CP stars that are either common for two (or more) roles, and others that are exclusive enough to have extra available for placement from one role to another.

    Min/Max is for vet trials and leaderboard settings. A skilled, experienced player, can absolutely make two roles work on the same character, at least as far as four man is concerned.

    If you need that much support that a slight difference in build is affecting the outcome, the other guy isn't the problem.

    Yeah, dungeons are full of experienced players that can tank, heal and DPS at the same time.

    DPS with Vigor is not a healer. DPS with taunt is not a tank.

    If you can do decent DPS while performing your *primary* role, it's a bonus for the party, but you will never be both tank and DPS.
    Yes.
  • mikemacon
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    The solution is simple, make it a reportable offence to queue for a role that you have no intention of doing. After X amount of reports ban them from group finder for like a week and if they continue to abuse the system make it a permanent ban.

    LOVE THIS.
  • ItsNebula
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    Lol who cares. Every Dungeon in this game can be ran with literally 4 DPS, even most DLC duns, even on VET, and most can even be SOLOd on a DPS.

    L2P
  • jaschacasadiob16_ESO
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    Needless to say, the reporting thing is not a viable option as it would be easily exploited by cheaters, who often enter dungeons with someone else, thus ruling out any possibility to kick them. Imagine if trolls could 1 vote positively for themselves and 2 troll-vote others.

    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Merlin13KAGL
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    troomar wrote: »
    Can you min/max both? Of course not. Do you need to? Not usually, and certainly not if the rest of your group is halfway decent. (Not carry level, just capable.)

    Seven of my 11 CP characters on my main account can dual role, quite effectively, I assure you. Enough skillpoints can unlock any necessary skills and passives. Dedicated gear for the selected role can completely change a character's layout. And there are a lot of CP stars that are either common for two (or more) roles, and others that are exclusive enough to have extra available for placement from one role to another.

    Min/Max is for vet trials and leaderboard settings. A skilled, experienced player, can absolutely make two roles work on the same character, at least as far as four man is concerned.

    If you need that much support that a slight difference in build is affecting the outcome, the other guy isn't the problem.

    Yeah, dungeons are full of experienced players that can tank, heal and DPS at the same time.

    DPS with Vigor is not a healer. DPS with taunt is not a tank.

    If you can do decent DPS while performing your *primary* role, it's a bonus for the party, but you will never be both tank and DPS.
    No system will cure ignorance.

    It's not doing all or even two roles at once. It's not having a single skill for the given role or changing only a weapon.

    It's getting assigned one role by the finder, and having the skills, gear, and skill to perform that role in that circumstance.

    It's going full spec, skills, and gear for that role at that moment. And I'm quite certain, because of experience, I've some dual role capable characters that will happily run circles around dedicated ones with less experience.

    I defer to my previous statement. Just because you can't successfully make it work doesn't mean there are not those that can.

    I can cover any role across several different characters and classes. Every build is different, all are more than four man content capable. If I can't do a particular role on a given character, guess what I don't queue as.

    By your argument, there are people that shouldn't be queuing at all, ever. Because being focused solely on one role is still not the same thing as being capable in that role. Same goes for dual, and more rarely, tri-role capable characters.

    For the talk of certifications and such, the ones (like myself) that are capable would have no issue with it.

    Role selection is not the issue, nor has it ever been.

    I, and several others, know it's possible, because we do it every single day.

    Edited by Merlin13KAGL on July 12, 2018 3:29PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ragingruby1991
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    mikemacon wrote: »
    Great change.

    The ONLY reason we have fake tanks and fake healers is that there are immensely self-absorbed DDs who are highly impressed with themselves and think they're too awesome to have to wait in the DD queue.

    Recently I PUGged with a fake tank in WGT. Yes, he could pull high deeps, but bosses and adds would constantly run out of AOEs, dragging group DPS down. When called on it and when asked to at a minimum slot a taunt if he's going to fake the tank role, his response was "I pull 35k+ DPS. This isn't a probblem. STFU."

    But it was a problem.

    KICK.

    We then got a low-CP real tank next, and - whaddayaknow - the rest of the dungeon went vastly quicker and easier.

    This change to queue roles will help shine a blindingly bright spotlight on fake tanks and fake healers.

    Hallelujah!

    I have tried to explain this to so many cloth tanks. It doesn’t matter if you have insane deeps, if the boss is running all over the damn map out of AoE and targeting random players then the dungeon will take longer than if you had a real tank and let the dps do their jobs properly.

    And the sad part is that a lot of the time you can’t even kick these jokers. Most of them queue with atleast 1 friend and you won’t win the vote to kick. I end up dropping most of these groups if a cloth tank doesn’t get kicked.

    So not only did I have to wait through the ridiculous dps queue because I actually queued as my role, but now I also get hit with a penalty timer and get to queue again with the likely chance that it will happen again.

    I did 4 vet dungeons the other day. All 4 had cloth tanks. 3 were magsorcs with less than 16k health, the 4th was a magblade with 18k health. In all 4 cases, the vote to kick failed and I ended up dropping the group.

    And the problem has never been this bad. I’ve been playing this game for over 3 years, and in the past I might run into this problem once every few weeks. Now in the last few months you can’t find a real tank to save your life.
  • BKTHNDR
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    The problem is that tanking and healing needs to be more appealing to play. Most people play damage dealer and the queues are long for DDs because there aren't enough tanks and healers to fill out groups. I main a healer and almost never have to wait longer than a minute to get into a dungeon. But when I play one of my DD alts, my queue times are crazy long.

    This is an issue that plagues most online games that have "tank/healer/damage" group dynamics. It's fun to see those huge damage numbers pop up and damage dealing skills are often just plain cooler looking. Devs need to figure out how to get more people interested in tanking and healing but it's a problem that's plagued almost every online game in existence.
  • NordSwordnBoard
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    In my experience, the multi-role ends up being either really good or really bad. I feel like anytime I want quick ques I use healer or tank, and adjust to the group with more direct dmg output or more buffs and support.

    I just don't see the need to have my healer or tank drop into a DD spot, there's plenty looking to be DD while fewer tanks & healers, so I rarely wait long to fill support roles.

    If the goal is to que in quickly, why add an option (DD) that has the longest wait of all 3?

    If the goal is to play as multi-role, why add DD instead of just queing as support alone, providing support, and bringing the deeps along anyway?

    If you don't want to bother with support and only want to wreck the place, why add support to your role list?

    I have no problem with this change, it will hopefully sort some things out for the lower levels and casuals as far as role expectations go. For Veteran players, it means you no longer add the longest wait time category when you PUG as a multi role player.
    Fear is the Mindkiller
  • Agenericname
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    The solution is simple, make it a reportable offence to queue for a role that you have no intention of doing. After X amount of reports ban them from group finder for like a week and if they continue to abuse the system make it a permanent ban.

    There would need to be some criteria aside from just reports, otherwise the potential for abuse is rather high.

    I've run into a lot of patient folks in this game, and few that may report a healer for not keeping them alive while they ignore mechanics.

  • JPcrazysquirrel3
    JPcrazysquirrel3
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    I started the game as DPS, but once I got to the point of doing dungeons regularly and when the "new and improved" Group Finder first came out, I got tired of waiting and waiting in the queue for a group, so I rolled a Tank and eventually a Healer. Now, I have two Tanks and a Healer. I only run dungeons with either one of my Tanks or my Healer , and I only queue as that respective role.

    However, I am ultra-wary these days of even using Group Finder, since this started becoming more and more of a problem a couple years ago with having fake-whatevers and a buddy that ensures they won't get kicked from group. So, this change really won't change anything significantly and I'll still generally avoid Group Finder.
    Anymore, I really only run dungeons if one of the guilds I'm in wants to run them, which I'm in a few PvE guilds, so that's pretty much always.
    Sometimes though we still can't get enough people together for a full group, so we have to queue for the remaining role. And still, we've seen Fakes land in the group and then we have this kick and wait, kick and wait cycle, until we can get the role filled with a legit player-character.
    ceil420 wrote: »
    ceil420 wrote: »
    This is a much needed change. If you want to DD, just queue as DD. If you want to Tank, queue as tank. Heal? Queue as heal. IT'S NOT THAT HARD FOLKS!

    And if I'm capable of 2-3 of those roles and just want to do anything in a group?

    It's not other people's fault that you can't make up your mind. Think of the group and not just yourself.

    How does it hurt the group if I'm flexible in roles I can play? If I'm capable in both Heals and DPS, that helps the group. Flexibility is a good thing.

    And again, why should I have to dedicate myself to a particular role? Why is that something that a mind should be made up about? I care about doing the content, not playing a particular role...

    If you want to be a healer for the day, spec and gear up as a Healer and then hit the queue, or create a Healer alt
    If you feel like DPSing, spec and gear up for DPS, or create a DPS alt
    Don't try to be more than one role because you think you can and you think you're special, then come QQing and raging in the forums because you keep getting kicked from groups.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • max_only
    max_only
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    Good so. Now, one other Suggestion dear ZOS, stop changing Gear. I mean. The Gear you are wearing when entering a Group Dungeon is locked until the End. If you are a Healer have a minimum of 1 Restrostaff, as Tank S&B or Icestaff, as DPS D&W and/or Bow equipped. Im so sick of people queuing for roles they arent, it isnt fair, yes my Templar Healer does some decent DPS, i would still never queue as DPS
    Like someone else said even on my dedicated healer I have several setups based on how well the group is doing. If they need more dps I have a monster set for that. If they need more rezzing I have a set for that. I’m very patient.
    max_only wrote: »

    Is there a tanking dummy? One that does a whole bunch of mechanics you have to defend against? Honestly I want to know.
    Several. Set foot into any vet Trial and you can practice to your heart's content. Some guilds even require that as a tanking test, self sustained tanking of X boss for so many minutes.



    So there isn’t a dummy. I don’t want to waste people’s time by going all the way through a trial just to test a setup.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    mocap wrote: »
    1.png

    Lol, at least they're all different classes.

    I ran a random vet dungeon on my Warden Tank and got grouped with three other high-CP Wardens! Talk about atrocious DPS-output! Made the dungeon unnaturally long. (it was vVoM) The Healer was less than optimal too, but I have really good sustain for self-heals on my Tank, so that only affected the DPS.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • idk
    idk
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    Astrid_V wrote: »
    It solves nothing, I will still queue as healer to get faster into dungeon :sunglasses:

    This is the reality of the situation.

    The change on the PTS changes nothing other than maybe slowing down the queuing process. It is nothing more than smoke and mirrors in an oppressive manner in a false attempt to appease those who complain about "fake tanks" and "fake healers".

    Funny thing is I am often thanked at the end of a run when I fake tank. Healing on a dps is not so obvious.

    It would be interesting to hear the justification from Zos for their belief that this will somehow help. What they typed in the patch notes is merely empty words. A false statement.
    Edited by idk on July 12, 2018 8:02PM
  • joseayalac
    joseayalac
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    It is very easy to control this.

    Make it a requirement to have slotted at least a taunt (tanks) or a heal that can target allies (healers) and don't let the player switch out the skills while in the dungeon.

    Skills are already tagged for specific roles anyway.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    joseayalac wrote: »
    It is very easy to control this.

    Make it a requirement to have slotted at least a taunt (tanks) or a heal that can target allies (healers) and don't let the player switch out the skills while in the dungeon.

    Skills are already tagged for specific roles anyway.

    That still wouldn't truly solve the problem.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
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