Unfortunately we gotta bring this up again, It needs to not stack and have a longer cooldown.
Great you fixed it breaking cloak... Happy nbs.... What about sorcs? It needs an extended cooldown to give healing ward a chance to keep up with it
For stacking this seems obvious, unmitigated damage shouldn't stack
A 15% dmg reduction is useless, that shaves like 130 dmg off ea tic....
Unfortunately we gotta bring this up again, It needs to not stack and have a longer cooldown.
Great you fixed it breaking cloak... Happy nbs.... What about sorcs? It needs an extended cooldown to give healing ward a chance to keep up with it
For stacking this seems obvious, unmitigated damage shouldn't stack
A 15% dmg reduction is useless, that shaves like 130 dmg off ea tic....
Why should it not stack? Every other damage set in the game stacks...Sorry, ZOS needs to be consistent.
PhoenixGrey wrote: »Sorcs get to stack 3 shields.
What about sorcs, exactly?
Sorcs aren't gonna be happy unless nothing can touch them, I guess.
I often play sorc, and I think this is getting to the point of absurdity.
Don't want damage to stack, but have no issue with shields stacking?
This *** has hit a new low...
Those 3 shields are useless when you have 3+ sload dots on you which is always the case when fighting in an open world scenario.
Sloads/ knightslayer/ shield breaker/ damage health is literally all I see on my death recap these days.
PhoenixGrey wrote: »Sorcs get to stack 3 shields.
What about sorcs, exactly?
Sorcs aren't gonna be happy unless nothing can touch them, I guess.
I often play sorc, and I think this is getting to the point of absurdity.
Don't want damage to stack, but have no issue with shields stacking?
This *** has hit a new low...
Those 3 shields are useless when you have 3+ sload dots on you which is always the case when fighting in an open world scenario.
Sloads/ knightslayer/ shield breaker/ damage health is literally all I see on my death recap these days.
lol !
Of course its all you see !
Nothing else can kill a sorc !
I very often play sorc in BG so I can tell this class is a scandal and must be nerfed into the ground !
IZZEFlameLash wrote: »Sorcs get to stack 3 shields.
What about sorcs, exactly?
Sorcs aren't gonna be happy unless nothing can touch them, I guess.
I often play sorc, and I think this is getting to the point of absurdity.
Don't want damage to stack, but have no issue with shields stacking?
This *** has hit a new low...
You don't know how Oblivion damage works do you? If anything, it should keep on breaking Cloak for the consistency's sake. Because Oblivion damage is irresistable, true damage that isn't mitigatable. And NBs are the only ones that gets to mitigate it now. You see why your 'have 3 shields' argument is flawed now? Hint: Shields do nothing to stop the Oblivion damage that stacks.
Sorcs get to stack 3 shields.
What about sorcs, exactly?
Sorcs aren't gonna be happy unless nothing can touch them, I guess.
I often play sorc, and I think this is getting to the point of absurdity.
Don't want damage to stack, but have no issue with shields stacking?
This *** has hit a new low...
Unfortunately we gotta bring this up again, It needs to not stack and have a longer cooldown.
Great you fixed it breaking cloak... Happy nbs.... What about sorcs? It needs an extended cooldown to give healing ward a chance to keep up with it
For stacking this seems obvious, unmitigated damage shouldn't stack
A 15% dmg reduction is useless, that shaves like 130 dmg off ea tic....
Why should it not stack? Every other damage set in the game stacks...Sorry, ZOS needs to be consistent.
Unfortunately we gotta bring this up again, It needs to not stack and have a longer cooldown.
Great you fixed it breaking cloak... Happy nbs.... What about sorcs? It needs an extended cooldown to give healing ward a chance to keep up with it
For stacking this seems obvious, unmitigated damage shouldn't stack
A 15% dmg reduction is useless, that shaves like 130 dmg off ea tic....
Why should it not stack? Every other damage set in the game stacks...Sorry, ZOS needs to be consistent.
because it oblivion dmg and treating oblivion dmg like regular dmg is how we arrived at this problem
EDIT: just removed the quote since my browser keeps pasting it in automatically.
Anyway,
What sets refresh duration instead of stacking on a player when damage is coming from multiple people? Please tell me so I can see it for myself and complain to ZOS. Need some consistency after all.
IZZEFlameLash wrote: »Sorcs get to stack 3 shields.
What about sorcs, exactly?
Sorcs aren't gonna be happy unless nothing can touch them, I guess.
I often play sorc, and I think this is getting to the point of absurdity.
Don't want damage to stack, but have no issue with shields stacking?
This *** has hit a new low...
You don't know how Oblivion damage works do you? If anything, it should keep on breaking Cloak for the consistency's sake. Because Oblivion damage is irresistable, true damage that isn't mitigatable. And NBs are the only ones that gets to mitigate it now. You see why your 'have 3 shields' argument is flawed now? Hint: Shields do nothing to stop the Oblivion damage that stacks.
Of course I do. So there's 3 sets that can break a sorcs shields (shield breaker, knights, and sloads). Aside from enchants you are not touchable as long as you can sustain shields.
These sets are a counter to your shield stacking defending self. Get it? A counter...
And damage stacks in this game. PvP would be stupid as hell if only one players damage counted...what good would sets be?
Face it, you shield stackers hate sloads and oblivion damage because it can touch you. That's why it's ridiculous to defend shield stacking and try to talk about stacking damage as something that needs eradicated.
Get it now?
IZZEFlameLash wrote: »Sorcs get to stack 3 shields.
What about sorcs, exactly?
Sorcs aren't gonna be happy unless nothing can touch them, I guess.
I often play sorc, and I think this is getting to the point of absurdity.
Don't want damage to stack, but have no issue with shields stacking?
This *** has hit a new low...
You don't know how Oblivion damage works do you? If anything, it should keep on breaking Cloak for the consistency's sake. Because Oblivion damage is irresistable, true damage that isn't mitigatable. And NBs are the only ones that gets to mitigate it now. You see why your 'have 3 shields' argument is flawed now? Hint: Shields do nothing to stop the Oblivion damage that stacks.
Of course I do. So there's 3 sets that can break a sorcs shields (shield breaker, knights, and sloads). Aside from enchants you are not touchable as long as you can sustain shields.
These sets are a counter to your shield stacking defending self. Get it? A counter...
And damage stacks in this game. PvP would be stupid as hell if only one players damage counted...what good would sets be?
Face it, you shield stackers hate sloads and oblivion damage because it can touch you. That's why it's ridiculous to defend shield stacking and try to talk about stacking damage as something that needs eradicated.
Get it now?
IZZEFlameLash wrote: »EDIT: just removed the quote since my browser keeps pasting it in automatically.
Anyway,
What sets refresh duration instead of stacking on a player when damage is coming from multiple people? Please tell me so I can see it for myself and complain to ZOS. Need some consistency after all.
I do believe that Viper and Sheer Venom sets didn't stack. I can't remember because it's been a while since I have used any procsets other than Skoria on my DK and Templar. Could be wrong today though.IZZEFlameLash wrote: »Sorcs get to stack 3 shields.
What about sorcs, exactly?
Sorcs aren't gonna be happy unless nothing can touch them, I guess.
I often play sorc, and I think this is getting to the point of absurdity.
Don't want damage to stack, but have no issue with shields stacking?
This *** has hit a new low...
You don't know how Oblivion damage works do you? If anything, it should keep on breaking Cloak for the consistency's sake. Because Oblivion damage is irresistable, true damage that isn't mitigatable. And NBs are the only ones that gets to mitigate it now. You see why your 'have 3 shields' argument is flawed now? Hint: Shields do nothing to stop the Oblivion damage that stacks.
Of course I do. So there's 3 sets that can break a sorcs shields (shield breaker, knights, and sloads). Aside from enchants you are not touchable as long as you can sustain shields.
These sets are a counter to your shield stacking defending self. Get it? A counter...
And damage stacks in this game. PvP would be stupid as hell if only one players damage counted...what good would sets be?
Face it, you shield stackers hate sloads and oblivion damage because it can touch you. That's why it's ridiculous to defend shield stacking and try to talk about stacking damage as something that needs eradicated.
Get it now?
Same can be said for Cloak. Aside from Sload's, NBs were virtually untouchable unless the player is really bad. Cloakers hate Sload's because it can touch them. Only difference is that devs do favor NB over any other classes and they are now the only class that can mitigate all forms of damage with a single click of a button and avoid detection even easier.
LjAnimalchin wrote: »Yo sorc. Slot a heal. Sincerely, literally every other class.
yo, we dont have a heal. sincerely sorcs. and the delayed one we have requires are second bar to be a resto
IZZEFlameLash wrote: »LjAnimalchin wrote: »Yo sorc. Slot a heal. Sincerely, literally every other class.
yo, we dont have a heal. sincerely sorcs. and the delayed one we have requires are second bar to be a resto
Stam classes use weapon skill heals or vigor. maybe sorcs should use Rapid regen instead of healing ward or Power surge/ lingering health pots if no resto.
When they 100% hits the caster and do as as much ticks as vigor, then magicka builds will use it. As is, even Healing Ward isn't a guaranteed heal but still provides better heal than lame 600 tick easily eaten by anything.
LjAnimalchin wrote: »Yo sorc. Slot a heal. Sincerely, literally every other class.
yo, we dont have a heal. sincerely sorcs. and the delayed one we have requires are second bar to be a resto
Power surge heals for more and give you major sorcery.
IZZEFlameLash wrote: »PhoenixGrey wrote: »On my mag sorc you know what I did to counter Sloads? Slotted mutagen instead of healing ward. And in situations outside of Sloads I am finding mutagen to be far more reliable than than healing ward which can end up on other players when it is most needed. Drop the 3rd shield, run mutagen.
Doubt you can get away with running just 2 wards open world unless u run > 55k ish max mag or running dampen magic.
I have tried mutagen and its HOT heal needs to be doubled to be atleast considered an alternative over healing ward considering major defile is a 100% uptime these days
But but slot heals! /s
Unfortunately we gotta bring this up again, It needs to not stack and have a longer cooldown.
Great you fixed it breaking cloak... Happy nbs.... What about sorcs? It needs an extended cooldown to give healing ward a chance to keep up with it
For stacking this seems obvious, unmitigated damage shouldn't stack
A 15% dmg reduction is useless, that shaves like 130 dmg off ea tic....
Gbnicholson1 wrote: »There should be some kind of damage color for when you’re hitting a shield so we can fix that.
Unstable.Pixel wrote: »Use rapid regeneration w/ a vMA staff, it's fairly useful or spam Dark Conversion.. it's not perfect but it works until Healing Ward can pop.
PhoenixGrey wrote: »On my mag sorc you know what I did to counter Sloads? Slotted mutagen instead of healing ward. And in situations outside of Sloads I am finding mutagen to be far more reliable than than healing ward which can end up on other players when it is most needed. Drop the 3rd shield, run mutagen.
Doubt you can get away with running just 2 wards open world unless u run > 55k ish max mag or running dampen magic.
I have tried mutagen and its HOT heal needs to be doubled to be atleast considered an alternative over healing ward considering major defile is a 100% uptime these days