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Sorcs are no longer OP

  • Shadowmaster
    Shadowmaster
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    Peekachu99 wrote: »
    It really is a faceroll class.

    Queue the sound of 2492351783456786453 ESO sorc main players egos' exploding.

  • Strider__Roshin
    Strider__Roshin
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    CyrusArya wrote: »
    Daus wrote: »

    The TL:DR version of this is that sorcs are never OP. [snip]

    Sorcs were op years ago when magicka dawnbreaker and proxy det was a thing. Haven’t been since then. But let the forum bads tell it and sorcs are [snip] every single patch.

    Literally the only thing overtuned with sorcs is rune cage. But so long as these whining types are getting farmed by sorcs, they will always respawn on the forums and have something to cry about. Regardless the state of the class.

    Reworking Rune Cage would be a good starting point. Make it dodgeable, and blockable and reevaluate the class then. Too many changes may cause the class to be over nerfed. Also revert the damage nerf to compensate.

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 1:23PM
  • Troneon
    Troneon
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    And Magplars are the best dps in the game.

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  • Drakkdjinn
    Drakkdjinn
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    As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]

    That player killed me, nerf him, or
    I can't kill that player, nerf him.

    Same old story. [snip]

    I pve a lot too, but some things are pretty strong and broken when it comes to pvp. Imagine have not enough stam to break free or the break free is buggy [snip], and you have to sit there for 5 seconds while the sorc throws everything they and their grandma in that time. Nerfing rune cage won't affect you in any way, shape, or form, [snip]

    You've just described what people have been saying about Fear for YEARS. Nightblades haven't had their overpowered, buggy, nearly unbreakable CC nerfed in all this time, so why should Sorcs get yet another nerf after a just few weeks?

    Exactly, runecage is a buggier cheesier, no-effort version of fear; that’s the point of this thread; so we’re not sure why you’re defending it.

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 1:24PM
  • Irylia
    Irylia
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    davidj8291 wrote: »
    Olen_Mikko wrote: »
    They got their precious rune cage nerfed. 20 % less damage.

    THIS was the nerf everyone wanted, right?

    I mean, people died because rune cage did so huge damage, right?

    Thank god zos hates Sorcs so bad.

    Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right

    -30k worth of stacked shields in Cyrodiil, one that burst heals.
    -Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
    -Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
    -Healing while doing damage.
    -Insane mobility with streak (shouldn’t be able to do it while immobilized.
    -Did I mention the 30k worth of shields in Cyrodiil?

    Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.

    Sorcs are broken and are going to be for a long time.

    YOU MUST BE A GOD

    Console?
  • CyrusArya
    CyrusArya
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    Daus wrote: »
    Reworking Rune Cage would be a good starting point. Make it dodgeable, and blockable and reevaluate the class then. Too many changes may cause the class to be over nerfed. Also revert the damage nerf to compensate.

    If it was dodgeable and blockable, the skill would be useless and no one would run it. Everyone would go back to reach which is also dodgeable and blockable but does damage and frees up a skill slot.

    The changes that need to happen are the damage needs to go and the stun duration be reduced. That’s it.

    Edit: and if the skill should be made useless, frags stun needs to come back. Either way, sorc needs a good cc as a class based entirely around burst damage.
    Edited by CyrusArya on July 10, 2018 3:46PM
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  • DenMoria
    DenMoria
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    Just a quick question: Sorcs were OP? When? :)

    (sorry - realize that it's two questions. My bad)
  • Malamar1229
    Malamar1229
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    Bet you guys wish we had our frags stun back now dont ya....
  • Strider__Roshin
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    CyrusArya wrote: »
    Daus wrote: »
    Reworking Rune Cage would be a good starting point. Make it dodgeable, and blockable and reevaluate the class then. Too many changes may cause the class to be over nerfed. Also revert the damage nerf to compensate.

    If it was dodgeable and blockable, the skill would be useless and no one would run it. Everyone would go back to reach which is also dodgeable and blockable but does damage and frees up a skill slot.

    The changes that need to happen are the damage needs to go and the stun duration be reduced. That’s it.

    Edit: and if the skill should be made useless, frags stun needs to come back. Either way, sorc needs a good cc as a class based entirely around burst damage.

    Then fine, make it useless. Nothing justifies Rune Cage in its current form.

    As for the Frags CC inquiry... I made this suggestion in a different thread, but I'll state it here. They need to make Crystal Blast function identical to Frags; the exception is that Frags deals 10% more damage, and Blast CCs. An analogous change to what they did with Uppercut.
  • CyrusArya
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    Daus wrote: »

    Then fine, make it useless. Nothing justifies Rune Cage in its current form.

    As for the Frags CC inquiry... I made this suggestion in a different thread, but I'll state it here. They need to make Crystal Blast function identical to Frags; the exception is that Frags deals 10% more damage, and Blast CCs. An analogous change to what they did with Uppercut.

    Frags doesn’t need to lose any more damage, was fine the way it was. Most Sorcs want it just to go back to how it was. The thing is, they are not gonna go back or make cage useless because no company wants to back track and have sunk development costs

    That much should be clear after yesterday’s notes. Looks like you’ll just have to deal with it, or continue to whine about it.
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  • rfennell_ESO
    rfennell_ESO
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    /shrug

    The problem that has arisen with magicka sorcs is a couple things.

    They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.

    The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.
  • DenMoria
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    Is this another thread where somebody is complaining that a Sorc knows how to properly use Runecage?

    I mean, honestly, these guys would prefer it if no-one could ever disable, slow, stop or, probably, even kill them. As long as they get all the advantages and everybody else gets nerfed, they'd be happy.

    What's next? They should nerf staves because they actually cause damage and that might damage their precious characters? Hows 'bout the make it so that there is no magicka in the game at all and no way for anyone who does want to use magicka to defend or protect themselves. We can all just run around beating on each other with clubs and grunting. Kinda like the Nords actually.
  • Vahrokh
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    Drakkdjinn wrote: »
    Vahrokh wrote: »
    Unblockable/Undodgable I can live with.
    Damage was fine the way it was.

    Not 5s though.
    Not 40m though.

    Change to:

    3s
    14m

    That's all I have for input.

    Ranged class is ranged.
    If they nerf gap closers to 5m (melee class is melee) then Ok.

    If that's your logic then I want ranged attacks to behave like ranged attacks, no homing on targets, you actually have to aim, and predict enemy movement with projectiles since you can spam them from safety, and I should be able to sidestep them if I see them coming instead of dodgerolling or relying on evasion mechanics, quick tap of the WASD and their null.

    How bout dat?

    cash-me-ousside.jpg

    You up for it? Doubtful.


    I am up for it, ESO is not the only MMO I have played nor the hardest. Most sorc attacks are a cone or a ranged circle anyway.
  • gnarlyvandal
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    /shrug

    The problem that has arisen with magicka sorcs is a couple things.

    They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.

    The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.

    Sounds very familiar to stacking stam, allows you to dodge and break free more than a magicka character..
  • usmguy1234
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    davidj8291 wrote: »
    Olen_Mikko wrote: »
    They got their precious rune cage nerfed. 20 % less damage.

    THIS was the nerf everyone wanted, right?

    I mean, people died because rune cage did so huge damage, right?

    Thank god zos hates Sorcs so bad.

    Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right

    -30k worth of stacked shields in Cyrodiil, one that burst heals.
    -Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
    -Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
    -Healing while doing damage.
    -Insane mobility with streak (shouldn’t be able to do it while immobilized.
    -Did I mention the 30k worth of shields in Cyrodiil?

    Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.

    Sorcs are broken and are going to be for a long time.

    Woah calm down there bud. You’re throwing way too many logical facts around. All the sorcerer mains that claim that sorcs are the worst pvp class in the game might get upset and streak away from the truth.

    Yet every one of them is wrong.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • DenMoria
    DenMoria
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    usmguy1234 wrote: »
    davidj8291 wrote: »
    Olen_Mikko wrote: »
    They got their precious rune cage nerfed. 20 % less damage.

    THIS was the nerf everyone wanted, right?

    I mean, people died because rune cage did so huge damage, right?

    Thank god zos hates Sorcs so bad.

    Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right

    -30k worth of stacked shields in Cyrodiil, one that burst heals.
    -Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
    -Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
    -Healing while doing damage.
    -Insane mobility with streak (shouldn’t be able to do it while immobilized.
    -Did I mention the 30k worth of shields in Cyrodiil?

    Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.

    Sorcs are broken and are going to be for a long time.

    Woah calm down there bud. You’re throwing way too many logical facts around. All the sorcerer mains that claim that sorcs are the worst pvp class in the game might get upset and streak away from the truth.

    Yet every one of them is wrong.
    Of course the same could be said for the NBs, the DKs, the Temps and all the rest that say the same. If you don't win, it's always your class that needs a buff and the others that need a nerf. It's the ESO way!
  • The_Brosteen
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    You people are such a hoot.
    Even if they nerf rune cage to be unusable you will find another reason to say nerf sorcs.

    So bring it on the nerf hammer. And then when you post again about how strong sorcs are and need a nerf I'll come in that thread and say it again lol
  • GawdSB
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    You nor Zenimax understands why rune cage is broken. The damage shouldn't have been added in the first place, rune cage is broken because the snare and the range.

    You get hit with this all the way across the map and you can't even break away right away add on any amount of damage and this ability should not be a thing.

    You can literally stun, burst and execute someone from halfway across the map and there's nothing they can do about it.
    Edited by GawdSB on July 10, 2018 6:07PM
  • rfennell_ESO
    rfennell_ESO
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    /shrug

    The problem that has arisen with magicka sorcs is a couple things.

    They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.

    The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.

    Sounds very familiar to stacking stam, allows you to dodge and break free more than a magicka character..

    Sure, except it's not remotely the same thing. Nor can it be stacked nearly as high.
  • gnarlyvandal
    gnarlyvandal
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    /shrug

    The problem that has arisen with magicka sorcs is a couple things.

    They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.

    The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.

    Sounds very familiar to stacking stam, allows you to dodge and break free more than a magicka character..

    Sure, except it's not remotely the same thing. Nor can it be stacked nearly as high.

    True, but all magicka classes can stack resource and shield spam, not just the sorc... actually just gonna copy paste my response from my post above:

    “2 of those 3 shields have nothing to do with sorc, everyone can use them. Also, if someone IS stacking 3 shields, they’re using a lot of magicka and not doing any damage at that time, let alone by the time you cast the third one, the first is already half way through its SIX SECOND cooldown. Shields were OP, in 2014 when they were both stronger and lasted 30s

    it’s a complete waste of bar space to slot 3, let alone a huge time waste mid-fight.“
  • rfennell_ESO
    rfennell_ESO
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    /shrug

    The problem that has arisen with magicka sorcs is a couple things.

    They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.

    The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.

    Sounds very familiar to stacking stam, allows you to dodge and break free more than a magicka character..

    Sure, except it's not remotely the same thing. Nor can it be stacked nearly as high.

    True, but all magicka classes can stack resource and shield spam, not just the sorc... actually just gonna copy paste my response from my post above:

    “2 of those 3 shields have nothing to do with sorc, everyone can use them. Also, if someone IS stacking 3 shields, they’re using a lot of magicka and not doing any damage at that time, let alone by the time you cast the third one, the first is already half way through its SIX SECOND cooldown. Shields were OP, in 2014 when they were both stronger and lasted 30s

    it’s a complete waste of bar space to slot 3, let alone a huge time waste mid-fight.“

    But sorcs have the mobility and unavoidable damage/cc and if set up properly (shacklebreaker/amberplasm) the stamina to do all of the above.

  • ZarkingFrued
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    I'm really not worried about it, kind of a pain in the ass when I play my sorc to reduce my rune cage damage, but whatever, 20% of a low to medium damage skill wont kill me. At least I wont be defiled and snared non stop anymore. Doesnt make or break it, though does reduce burst more which is the entire point of sorc.
  • gnarlyvandal
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    GawdSB wrote: »
    You nor Zenimax understands why rune cage is broken. The damage shouldn't have been added in the first place, rune cage is broken because the snare and the range.

    You get hit with this all the way across the map and you can't even break away right away add on any amount of damage and this ability should not be a thing.

    You can literally stun, burst and execute someone from halfway across the map and there's nothing they can do about it.

    The stun is pretty far, ain’t gonna lie, but a stun on a ranged character should still be ranged.

    Gonna copy what I wrote above too:

    “rune cage does similar damage to dk talons, dk talons however also affect multiple targets and apply minor maim whilst the dk also has tankier passives than sorc so can reasonably stand in a group and use the skill.”
  • Zelos
    Zelos
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    Olen_Mikko wrote: »
    They got their precious rune cage nerfed. 20 % less damage.

    THIS was the nerf everyone wanted, right?

    I mean, people died because rune cage did so huge damage, right?

    Thank god zos hates Sorcs so bad.

    You actually need to think about how broken rune cage was, you can hit people across China with it and it FORCES a player to take damage no matter what. Undodgeable unblockable and forces you to take up to 4k damage and a curse goes off at the same time and a meteor hits you as a frag is on it's way, and becuz of how those type of CCs work after break free of cage you are also forced to take the next damage attack even if you roll dodge fast enough. While we are at it when you fight a sorc you have 20% less health essentially. So think about that burst while you have 20% less health and tell me that's not broken no counterplay ***. If you actually didn't think sorc was broken you might actually be braindead already.
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  • Apherius
    Apherius
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    Zelos wrote: »
    Olen_Mikko wrote: »
    They got their precious rune cage nerfed. 20 % less damage.

    THIS was the nerf everyone wanted, right?

    I mean, people died because rune cage did so huge damage, right?

    Thank god zos hates Sorcs so bad.

    You actually need to think about how broken rune cage was, you can hit people across China with it and it FORCES a player to take damage no matter what. Undodgeable unblockable and forces you to take up to 4k damage and a curse goes off at the same time and a meteor hits you as a frag is on it's way, and becuz of how those type of CCs work after break free of cage you are also forced to take the next damage attack even if you roll dodge fast enough. While we are at it when you fight a sorc you have 20% less health essentially. So think about that burst while you have 20% less health and tell me that's not broken no counterplay ***. If you actually didn't think sorc was broken you might actually be braindead already.

    Olen's answer was ironic.
    Edited by Apherius on July 10, 2018 6:51PM
  • DenMoria
    DenMoria
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    GawdSB wrote: »
    You nor Zenimax understands why rune cage is broken. The damage shouldn't have been added in the first place, rune cage is broken because the snare and the range.

    You get hit with this all the way across the map and you can't even break away right away add on any amount of damage and this ability should not be a thing.

    You can literally stun, burst and execute someone from halfway across the map and there's nothing they can do about it.

    Cool! I have to remember to use that trick when I see you NBs lurking in the shadows just waiting to gank me. I hate y'all SO MUCH! :)
  • AhPook_Is_Here
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    as long as there are whiny nightblades, sorcs will always be OP
    “Whatever.”
    -Unknown American
  • DenMoria
    DenMoria
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    as long as there are whiny nightblades, sorcs will always be OP

    And vice-versa! That's what makes this forum such a joy. That and the constant complaining from the PvPers.
  • ItsNebula
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    MagSorcs are very OP and broken and so meta it’s not even funny.

    They use cfrags which does damage, they have an execute that’s magicka based and can be dodged, they have a skill that explodes twice and does damage AND it’s mag based!? Like what the freak! They have dumb shields to rely, like just slot vigor oh my fricking allah.
    They use surge for major sorcery like laughing my behind off (woulda said the other word but my mom would yell at me) which does WAY to much for spell damage, just run rally like a skilled player.
    They have streak which does WAY TO MUCH DAMAGE!! Ahhh, just run speed pots and crit rush, gahhh!
    And worst of all.... they have THREE BROKEN CLASS ULTS!!!! Like a defile with a stun and 20% bonus damage for 8 seconds!! Are you flipping kidding me?!
    And don’t even get me started on shields. They don’t need them they’re already like ooper dooper mega tanks with out them and no sets counter them. Like oblivion damage isn’t even a thing... they don’t even have a set that does oblivion damage over time or a set where light attack’s do 2k oblivion damage every shot.


    FIX THE BROKEN OP POOPY HEAD MAGSORC!!!!!!!!!!!
  • ItsNebula
    ItsNebula
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    Zoal_AUG wrote: »
    Well to be honest the real emphasis is not on rune cage itself its rather on a class that has access to an unavoidable dmg that explodes twice over time and only way to get rid of it is purge which not everyone has access to, then an unavoidable execute that sticks on the player for 4 seconds without requiering any special effort from the sorc at last phase and pair all this with for example meteor which also sticks to the target and on top of that an unblockable undodgable unavoidable cc...this is where the problem lies.

    You mean an exscute that is dodgeable, and only explodes if they burst you to 25% HP or less in 4 seconds? And that any good player can easily out heal the damage done by curse?

    [snip]
    [edited for trolling]
    Edited by ZOS_Icy on February 2, 2025 1:28PM
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