Peekachu99 wrote: »It really is a faceroll class.
The TL:DR version of this is that sorcs are never OP. [snip]
Sorcs were op years ago when magicka dawnbreaker and proxy det was a thing. Haven’t been since then. But let the forum bads tell it and sorcs are [snip] every single patch.
Literally the only thing overtuned with sorcs is rune cage. But so long as these whining types are getting farmed by sorcs, they will always respawn on the forums and have something to cry about. Regardless the state of the class.

Emma_Overload wrote: »WuffyCerulei wrote: »Wolfenbelle wrote: »As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]
That player killed me, nerf him, or
I can't kill that player, nerf him.
Same old story. [snip]
I pve a lot too, but some things are pretty strong and broken when it comes to pvp. Imagine have not enough stam to break free or the break free is buggy [snip], and you have to sit there for 5 seconds while the sorc throws everything they and their grandma in that time. Nerfing rune cage won't affect you in any way, shape, or form, [snip]
You've just described what people have been saying about Fear for YEARS. Nightblades haven't had their overpowered, buggy, nearly unbreakable CC nerfed in all this time, so why should Sorcs get yet another nerf after a just few weeks?
davidj8291 wrote: »Olen_Mikko wrote: »They got their precious rune cage nerfed. 20 % less damage.
THIS was the nerf everyone wanted, right?
I mean, people died because rune cage did so huge damage, right?
Thank god zos hates Sorcs so bad.
Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right
-30k worth of stacked shields in Cyrodiil, one that burst heals.
-Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
-Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
-Healing while doing damage.
-Insane mobility with streak (shouldn’t be able to do it while immobilized.
-Did I mention the 30k worth of shields in Cyrodiil?
Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.
Sorcs are broken and are going to be for a long time.
Reworking Rune Cage would be a good starting point. Make it dodgeable, and blockable and reevaluate the class then. Too many changes may cause the class to be over nerfed. Also revert the damage nerf to compensate.
Reworking Rune Cage would be a good starting point. Make it dodgeable, and blockable and reevaluate the class then. Too many changes may cause the class to be over nerfed. Also revert the damage nerf to compensate.
If it was dodgeable and blockable, the skill would be useless and no one would run it. Everyone would go back to reach which is also dodgeable and blockable but does damage and frees up a skill slot.
The changes that need to happen are the damage needs to go and the stun duration be reduced. That’s it.
Edit: and if the skill should be made useless, frags stun needs to come back. Either way, sorc needs a good cc as a class based entirely around burst damage.
Then fine, make it useless. Nothing justifies Rune Cage in its current form.
As for the Frags CC inquiry... I made this suggestion in a different thread, but I'll state it here. They need to make Crystal Blast function identical to Frags; the exception is that Frags deals 10% more damage, and Blast CCs. An analogous change to what they did with Uppercut.
Drakkdjinn wrote: »brandonv516 wrote: »Unblockable/Undodgable I can live with.
Damage was fine the way it was.
Not 5s though.
Not 40m though.
Change to:
3s
14m
That's all I have for input.
Ranged class is ranged.
If they nerf gap closers to 5m (melee class is melee) then Ok.
If that's your logic then I want ranged attacks to behave like ranged attacks, no homing on targets, you actually have to aim, and predict enemy movement with projectiles since you can spam them from safety, and I should be able to sidestep them if I see them coming instead of dodgerolling or relying on evasion mechanics, quick tap of the WASD and their null.
How bout dat?
You up for it? Doubtful.
rfennell_ESO wrote: »/shrug
The problem that has arisen with magicka sorcs is a couple things.
They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.
The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.
ragingruby1991 wrote: »davidj8291 wrote: »Olen_Mikko wrote: »They got their precious rune cage nerfed. 20 % less damage.
THIS was the nerf everyone wanted, right?
I mean, people died because rune cage did so huge damage, right?
Thank god zos hates Sorcs so bad.
Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right
-30k worth of stacked shields in Cyrodiil, one that burst heals.
-Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
-Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
-Healing while doing damage.
-Insane mobility with streak (shouldn’t be able to do it while immobilized.
-Did I mention the 30k worth of shields in Cyrodiil?
Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.
Sorcs are broken and are going to be for a long time.
Woah calm down there bud. You’re throwing way too many logical facts around. All the sorcerer mains that claim that sorcs are the worst pvp class in the game might get upset and streak away from the truth.
Of course the same could be said for the NBs, the DKs, the Temps and all the rest that say the same. If you don't win, it's always your class that needs a buff and the others that need a nerf. It's the ESO way!usmguy1234 wrote: »ragingruby1991 wrote: »davidj8291 wrote: »Olen_Mikko wrote: »They got their precious rune cage nerfed. 20 % less damage.
THIS was the nerf everyone wanted, right?
I mean, people died because rune cage did so huge damage, right?
Thank god zos hates Sorcs so bad.
Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right
-30k worth of stacked shields in Cyrodiil, one that burst heals.
-Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
-Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
-Healing while doing damage.
-Insane mobility with streak (shouldn’t be able to do it while immobilized.
-Did I mention the 30k worth of shields in Cyrodiil?
Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.
Sorcs are broken and are going to be for a long time.
Woah calm down there bud. You’re throwing way too many logical facts around. All the sorcerer mains that claim that sorcs are the worst pvp class in the game might get upset and streak away from the truth.
Yet every one of them is wrong.
gnarlyvandal wrote: »rfennell_ESO wrote: »/shrug
The problem that has arisen with magicka sorcs is a couple things.
They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.
The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.
Sounds very familiar to stacking stam, allows you to dodge and break free more than a magicka character..
rfennell_ESO wrote: »gnarlyvandal wrote: »rfennell_ESO wrote: »/shrug
The problem that has arisen with magicka sorcs is a couple things.
They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.
The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.
Sounds very familiar to stacking stam, allows you to dodge and break free more than a magicka character..
Sure, except it's not remotely the same thing. Nor can it be stacked nearly as high.
gnarlyvandal wrote: »rfennell_ESO wrote: »gnarlyvandal wrote: »rfennell_ESO wrote: »/shrug
The problem that has arisen with magicka sorcs is a couple things.
They have addressed them in the "bandaid on the wrong wound" way that ZOS has a habit of doing.
The fact that, as a magicka sorc, you can just stack magicka and get defense and offense on top of the unavoidable damage that is also increased by just stacking magicka has been and will continue to be the problem.
Sounds very familiar to stacking stam, allows you to dodge and break free more than a magicka character..
Sure, except it's not remotely the same thing. Nor can it be stacked nearly as high.
True, but all magicka classes can stack resource and shield spam, not just the sorc... actually just gonna copy paste my response from my post above:
“2 of those 3 shields have nothing to do with sorc, everyone can use them. Also, if someone IS stacking 3 shields, they’re using a lot of magicka and not doing any damage at that time, let alone by the time you cast the third one, the first is already half way through its SIX SECOND cooldown. Shields were OP, in 2014 when they were both stronger and lasted 30s
it’s a complete waste of bar space to slot 3, let alone a huge time waste mid-fight.“
You nor Zenimax understands why rune cage is broken. The damage shouldn't have been added in the first place, rune cage is broken because the snare and the range.
You get hit with this all the way across the map and you can't even break away right away add on any amount of damage and this ability should not be a thing.
You can literally stun, burst and execute someone from halfway across the map and there's nothing they can do about it.
Olen_Mikko wrote: »They got their precious rune cage nerfed. 20 % less damage.
THIS was the nerf everyone wanted, right?
I mean, people died because rune cage did so huge damage, right?
Thank god zos hates Sorcs so bad.
Olen_Mikko wrote: »They got their precious rune cage nerfed. 20 % less damage.
THIS was the nerf everyone wanted, right?
I mean, people died because rune cage did so huge damage, right?
Thank god zos hates Sorcs so bad.
You actually need to think about how broken rune cage was, you can hit people across China with it and it FORCES a player to take damage no matter what. Undodgeable unblockable and forces you to take up to 4k damage and a curse goes off at the same time and a meteor hits you as a frag is on it's way, and becuz of how those type of CCs work after break free of cage you are also forced to take the next damage attack even if you roll dodge fast enough. While we are at it when you fight a sorc you have 20% less health essentially. So think about that burst while you have 20% less health and tell me that's not broken no counterplay ***. If you actually didn't think sorc was broken you might actually be braindead already.
You nor Zenimax understands why rune cage is broken. The damage shouldn't have been added in the first place, rune cage is broken because the snare and the range.
You get hit with this all the way across the map and you can't even break away right away add on any amount of damage and this ability should not be a thing.
You can literally stun, burst and execute someone from halfway across the map and there's nothing they can do about it.
AhPook_Is_Here wrote: »as long as there are whiny nightblades, sorcs will always be OP
Well to be honest the real emphasis is not on rune cage itself its rather on a class that has access to an unavoidable dmg that explodes twice over time and only way to get rid of it is purge which not everyone has access to, then an unavoidable execute that sticks on the player for 4 seconds without requiering any special effort from the sorc at last phase and pair all this with for example meteor which also sticks to the target and on top of that an unblockable undodgable unavoidable cc...this is where the problem lies.