Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Sorcs are no longer OP

Olen_Mikko
Olen_Mikko
✭✭✭✭✭
They got their precious rune cage nerfed. 20 % less damage.

THIS was the nerf everyone wanted, right?

I mean, people died because rune cage did so huge damage, right?

Thank god zos hates Sorcs so bad.
NB enthusiastic:
  1. Woodhippie stamblade - DW hard-hitter / PvE
  2. Know-it-all elf Magblade - Healer / PvE & PvP
  3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
  4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

Go dominion or go home

Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Potenza
    Potenza
    ✭✭✭✭✭
    You realize that after all the nerfs they give sorcs - they will still say sorcs are OP.
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]

    That player killed me, nerf him, or
    I can't kill that player, nerf him.

    Same old story. [snip]

    [edited for baiting]
    Edited by ZOS_Icy on February 2, 2025 1:10PM
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Actually the undodgeable execute is what bothered ne
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Potenza wrote: »
    You realize that after all the nerfs they give sorcs - they will still say sorcs are OP.

    Only way to stop nerf sorcs salty threads is to remove sorcs from the game. They won't stop any sooner.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Really? I can't scroll down half a page without finding someone yelling "rune cage OP!!11". But like we all knew, as soon as Rune Cage got treated people will go on with the next skill they deem overperforming.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    I’m not even a ‘good’ sorc—I just do him once a day for the BG reward and the writs. But man, I routinely end up with 10+ to 0 kill ratios just from shield stacking, endless fury and rune cage spam (and heavy attacking with Sload’s, if we’re being honest.) It really is a faceroll class.
  • JamieAubrey
    JamieAubrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Meh, I used the other morph, helps me if I take the scroll, apply it and if anyone attacks me they get snared and I just keep spamming it while I continue to run
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Really? I can't scroll down half a page without finding someone yelling "rune cage OP!!11". But like we all knew, as soon as Rune Cage got treated people will go on with the next skill they deem overperforming.

    ... and it shalt be another sorc ability!

    NERF... ehm... what's left of sorcs...

    ... class has been ravaged and devastated over the years, so there's not much left to take away, let me think hard, VERY VERY hard...

    ... HAH! HERE! Nerf shields. Finally something new to say!11
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
    ✭✭✭
    @ZOS_GinaBruno

    A 28m stun undodgiable and unblockable on the " best " class of the game..and you reduce the damage by 20% ?!?! ahahahahahah .

    now it's balanced!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    as usual ZOS style

    we hope in camelot unchained
    Edited by melloni_aleb16_ESO on July 9, 2018 8:52PM
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • dragonz868
    dragonz868
    ✭✭
    They already did nerf the shields awhile back!
  • Heka Cain
    Heka Cain
    ✭✭✭
    Oh do pipe down!
  • EvilAutoTech
    EvilAutoTech
    ✭✭✭✭✭
    Any class can be OP except whichever class I happen to be playing at the time.

    Nerf the nerfing.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]

    That player killed me, nerf him, or
    I can't kill that player, nerf him.

    Same old story. [snip]

    I pve a lot too, but some things are pretty strong and broken when it comes to pvp. Imagine have not enough stam to break free or the break free is buggy [snip], and you have to sit there for 5 seconds while the sorc throws everything they and their grandma in that time. Nerfing rune cage won't affect you in any way, shape, or form, [snip]

    [edited for flaming, profanity bypass & to remove quote]
    Edited by ZOS_Icy on February 2, 2025 1:12PM
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    @ZOS_GinaBruno

    A 28m stun undodgiable and unblockable on the " best " class of the game..and you reduce the damage by 20% ?!?! ahahahahahah .

    now it's balanced!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    as usual ZOS style

    we hope in camelot unchained

    Were you complaining about Rune Cage before they made the damage garantueed?
  • Zoal_AUG
    Zoal_AUG
    ✭✭✭
    Well to be honest the real emphasis is not on rune cage itself its rather on a class that has access to an unavoidable dmg that explodes twice over time and only way to get rid of it is purge which not everyone has access to, then an unavoidable execute that sticks on the player for 4 seconds without requiering any special effort from the sorc at last phase and pair all this with for example meteor which also sticks to the target and on top of that an unblockable undodgable unavoidable cc...this is where the problem lies.
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    Sorcs haven't been OP in forever. They could take every skill from a sorc except Streak, and posts like this would still litter the forums.


    XBox NA
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    The damage was never the issue imo. Its the range.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • LegendaryMage
    LegendaryMage
    ✭✭✭✭✭
    I never understood anyone complaining about damage on rune cage, it's so insignificant it might as well have been a dot for all I care.
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    The issue with rune cage was never the damage.
    It's the length of the stun and the range.

    It's supposed to be a defensive measure, so a closer range for those "oh snap, I'm in danger" moments make sense. Get a crit rush on you, hit rune cage and streak away. It's used now as a combo opener, not any defense measure.

    On another magicka class, it's almost a guaranteed death sentence with the length of stun. If you play magicka, hope you weren't sprinting or dodge rolling, because you won't have the stamina to break. That means a full 5 seconds of getting hit with abilities that can bring any full impen wearing, heavy armor tank to its knees, let alone your (probably) light armor wearing behind. 5 seconds is too long. You can't defend that against the damage a sorc can produce. Not logically, anyway.

    Fix the length of the stun and it's range, and rune cage will be fine. You can even give back it's damage....no one was complaining about its damage in the first place...so....
    Edited by Kel on July 9, 2018 10:01PM
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    The Sloads/Mag Sorc/defile meta continues.
  • davidj8291
    davidj8291
    ✭✭✭✭✭
    Olen_Mikko wrote: »
    They got their precious rune cage nerfed. 20 % less damage.

    THIS was the nerf everyone wanted, right?

    I mean, people died because rune cage did so huge damage, right?

    Thank god zos hates Sorcs so bad.

    Lol. Rune Cage didn’t make them OP. And they know that. But hey, it’s something right

    -30k worth of stacked shields in Cyrodiil, one that burst heals.
    -Unblockable/reflectable Magicka rotation (curse, force pulse, wrath)
    -Rune Cage is still broken as it is a defensive stun. Only class with a defensive stun.
    -Healing while doing damage.
    -Insane mobility with streak (shouldn’t be able to do it while immobilized.
    -Did I mention the 30k worth of shields in Cyrodiil?

    Sorcs are still OP and always will be. Half of the Sorcs in the game would be absolute trash on another class. Sorcs I struggle with in Cyrodiil get completely stomped if they show up on anything else.

    Sorcs are broken and are going to be for a long time.
    Edited by davidj8291 on July 9, 2018 10:10PM
  • davidj8291
    davidj8291
    ✭✭✭✭✭
    Olen_Mikko wrote: »
    They got their precious rune cage nerfed. 20 % less damage.

    THIS was the nerf everyone wanted, right?

    I mean, people died because rune cage did so huge damage, right?

    Thank god zos hates Sorcs so bad.

    But hey. At least ZOS cares about the problem? Right?
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]

    That player killed me, nerf him, or
    I can't kill that player, nerf him.

    Same old story. [snip]

    Yeah...except.

    Biggest nerfs in the game were because ZoS did not like the direction PvE game play was taking. With most nerfs we kinda have to guess the reasoning behind the decision. When they thumped resource management they straight up told us they didn't like how quick vet level content was being cleared.

    Would be great if they separated how skills preform when fighting other players vs NPC types. Until then adjustments will be made with PvP and/or PvE in mind and a fix to one will affect the other.

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 1:13PM
    and then the parrot said, "must be the water mines green too."
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Yeah please, remove the Unblockable/undodgeable part on Rune cage and then let all the sorcerers realize that there is no point to use this skill instead Clench.

    /sarcasm

    If they listen all the nice suggestions arround there, this is what will happend.

    They can even reduce the stun to 3 sec and remove the damage, but they can't remove the unblockable/undodgeable part or they would need to rework the whole skill for the third time.
    Edited by Apherius on July 9, 2018 10:27PM
  • Leogon
    Leogon
    ✭✭✭✭✭
    Hurtfan wrote: »
    As usual, this is a PvP centered complaint and nerf. My mag sorc is PvE oriented, does not and never did use rune cage, and could not care less [snip]

    That player killed me, nerf him, or
    I can't kill that player, nerf him.

    Same old story. [snip]

    [snip]
    You're both right.

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 1:14PM
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Stop with the stupid range strawman arguments, kids.
    Sorc is designed to be a ranged nuker, what do you expect? How about you melee folks get the range on gapclosers nerfed so you actually have to keep close-ranged?
    Seriously, when a sword can lunge 25 metres across Cyrodiil, you shouldn't complain about a 40 meter staff stun.
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    Zoal_AUG wrote: »
    Well to be honest the real emphasis is not on rune cage itself its rather on a class that has access to an unavoidable dmg that explodes twice over time and only way to get rid of it is purge which not everyone has access to, then an unavoidable execute that sticks on the player for 4 seconds without requiering any special effort from the sorc at last phase and pair all this with for example meteor which also sticks to the target and on top of that an unblockable undodgable unavoidable cc...this is where the problem lies.

    Im not defending anything here but you need to know what youre talking about so I'll explain a few things.

    Curse exploding ''twice over time'' is irrelevant because no good sorc would wait for the second explosion which takes 8.5 seconds.

    Mage's Fury isnt unavoidable (isnt suppose to be at least) you can dodge the initial attack and the execute debuff when they fix it.

    Meteor doesnt stick to its target but stays on the ground.

    Dont try to nerf 4 skills because 1 skill is overperforming. The real problem lies in spreading false information and easily believing it because it fits your bias
    Edited by Ankael07 on July 9, 2018 10:27PM
    If you want me to reply to your comment type @Ankael07 in it.
  • webrgesner
    webrgesner
    ✭✭✭✭
    5 second stun is the problem. Also unblockable/Undodgable.
    The only way people are going to stop complaining about sorc and make them FAIR is by putting stun back on the frag and removing undodgeable/blockable stun by them
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    webrgesner wrote: »
    5 second stun is the problem. Also unblockable/Undodgable.
    The only way people are going to stop complaining about sorc and make them FAIR is by putting stun back on the frag and removing undodgeable/blockable stun by them

    As i Said, if they remove the unblockable/Undodgable part, they need to change the whole skill. Because there would be no point to use that instead reach ( even without master destro staff )

    let's imagine they remove the unblockable/unavoidable part: what would be the point using that instead Destructive reach ?
    - OK: Reach cost 250 more magicka than rune cage, but this is not enough to make rune cage an " interesting choice "
    - Reach deal more damage than rune cage .
    - You can block reach instant damage, but you will keep the dot
    - You can use reach as a spammable ( on the same target ! ) unlike rune cage
    - We don't need the 5 sec stun ... It's useless ... Except against some players who can't manage their stamina, this is not a reason to slot this skill instead destructive reach.
    - The fact that it does not requiere to slot a destruction staff ? Lol, there is almost no build diversity, we NEED to use a destruction staff because we have no class spammable anyway.

    So, tell me, why would anyone use rune cage instead destructive reach if they remove the " unblockable/undodgeable " part ?
    Edited by Apherius on July 9, 2018 10:48PM
  • webrgesner
    webrgesner
    ✭✭✭✭
    Apherius wrote: »
    webrgesner wrote: »
    5 second stun is the problem. Also unblockable/Undodgable.
    The only way people are going to stop complaining about sorc and make them FAIR is by putting stun back on the frag and removing undodgeable/blockable stun by them

    As i Said, if they remove the unblockable/Undodgable part, they need to change the whole skill. Because there would be no point to use that instead reach ( even without master destro staff )

    Thats why they should bring back stun on frags. And i main a magsorc and i use streak for stun when 1vxing.
    I personally feel rune cage is cheap and OP.
Sign In or Register to comment.