i see some suggestions on getting rid of perma blocking since that is a passive and boring play style.
but keep in mind we have pretty low skill floor with eso player base, some players *need* that ability to perma block.
instead of nerfing perma block, pls buff well timed blocking with more than just negligible extra damage and stamina gain from heavy attack.
Narvuntien wrote: »i see some suggestions on getting rid of perma blocking since that is a passive and boring play style.
but keep in mind we have pretty low skill floor with eso player base, some players *need* that ability to perma block.
instead of nerfing perma block, pls buff well timed blocking with more than just negligible extra damage and stamina gain from heavy attack.
Hmm that is a really good idea.
I think the reason that tanking isn't popular is that there is no reward for doing it well, in many cases it can be argued you are actively punished for doing it well, when you group dps sucks or bosses are untauntable or have untauntable mechanics.
Surviving is pass/fail and you are obligated to pass. You don't feel good timing a great block or turning the boss around so the dps don't get hit by the cone damage or knowing the mechanics well. If you survived long enough for your group to kill the boss you win.... that's it.
I know you can do better group dps pulling the trash together and timing warhorns with other ultimates or whatever but it doesn't give you the same reward as pulling really good dps and obliterating everything as a DPS does.
WhiteNoiseMaker wrote: »This is why I said the problem lies with the META, we're slaves to the damage-dealers.
While I agree that the meta does revolve around dps, statistically speaking, you can't say Ebon is a "garbage" set. It literally benefits everyone.
Xanxarib16_ESO wrote: »i will say this again learn from Tera Online, and add another resuorce bar where we have dodge and block, make it so we can only regain that resource by attacking and you have fixed Perma blocking, you are forcing tanks to weave in attacks so we can block.
if you do this you have to make the make bosses more easy to read so we know what attacks we should block and what attacks we dont have to block, or slow do the boss attacks.
or as this game is not a true Action combat game, let block parry and dodge become a passive skill and you have solved the Perma blocking problem...
PVE Tanks love complaining about 'Perma block' but that's the only way to pure tank in Pvp, it's the highest damage mitigation, you aren't just going to give it up to mist form for a little bit. The more Pve tanks complain about Perma blocking, the more they make DK/Warden tanking weaker and weaker, and bury Pvp Tanking for the other classes deeper.
For specifically Pvp, the old block cost formula needs to come back. It's too ridiculous to try to sustain healing and blocking now as a Dk. If the other classes were struggling to sustain block before dragon bones, then they don't have a single chance now.
My solution is simple. Restore blocking to pre-dragon bones and make mobs have different rates at which it drains stamina on your blocks, that way harder bosses can deplete the stam from your block faster and make it more challenging. I'm sure some PvE tanks might have a more interest take from this motif.
Maura_Neysa wrote: »PVE Tanks love complaining about 'Perma block' but that's the only way to pure tank in Pvp, it's the highest damage mitigation, you aren't just going to give it up to mist form for a little bit. The more Pve tanks complain about Perma blocking, the more they make DK/Warden tanking weaker and weaker, and bury Pvp Tanking for the other classes deeper.
For specifically Pvp, the old block cost formula needs to come back. It's too ridiculous to try to sustain healing and blocking now as a Dk. If the other classes were struggling to sustain block before dragon bones, then they don't have a single chance now.
My solution is simple. Restore blocking to pre-dragon bones and make mobs have different rates at which it drains stamina on your blocks, that way harder bosses can deplete the stam from your block faster and make it more challenging. I'm sure some PvE tanks might have a more interest take from this motif.
You do realize all the block cost nerfs are because of PvP. No one in PvE is complaining about block cost. It’s PvPers who can’t kill tanks that are the reason for Block Cost nerfs
While Perma Blocking tanks might get flack from people the true is it’s the most effective way to tank. The rarity of tanks is so bad that any decent tank is golden.
True that is not a single skill I run drops my block. Everything can be block cast. I also only have 5sec out of 20 that doesn’t require me to recast a skill. I straight up have a rotation. My spamabke is Frozen Gate or Leeching. People who think Block Tanking is boring just aren’t doing enough as a tank. Pull more ads heal your allies, plenty to do. Hell watch your allies and coach the ones F-ing up.
Maura_Neysa wrote: »PVE Tanks love complaining about 'Perma block' but that's the only way to pure tank in Pvp, it's the highest damage mitigation, you aren't just going to give it up to mist form for a little bit. The more Pve tanks complain about Perma blocking, the more they make DK/Warden tanking weaker and weaker, and bury Pvp Tanking for the other classes deeper.
For specifically Pvp, the old block cost formula needs to come back. It's too ridiculous to try to sustain healing and blocking now as a Dk. If the other classes were struggling to sustain block before dragon bones, then they don't have a single chance now.
My solution is simple. Restore blocking to pre-dragon bones and make mobs have different rates at which it drains stamina on your blocks, that way harder bosses can deplete the stam from your block faster and make it more challenging. I'm sure some PvE tanks might have a more interest take from this motif.
You do realize all the block cost nerfs are because of PvP. No one in PvE is complaining about block cost. It’s PvPers who can’t kill tanks that are the reason for Block Cost nerfs
While Perma Blocking tanks might get flack from people the true is it’s the most effective way to tank. The rarity of tanks is so bad that any decent tank is golden.
True that is not a single skill I run drops my block. Everything can be block cast. I also only have 5sec out of 20 that doesn’t require me to recast a skill. I straight up have a rotation. My spamabke is Frozen Gate or Leeching. People who think Block Tanking is boring just aren’t doing enough as a tank. Pull more ads heal your allies, plenty to do. Hell watch your allies and coach the ones F-ing up.
"The changes to Block’s costs are meant to reduce the extreme differences between builds that specialize in blocking and ones that do not. We’ve lowered the base cost of Block to ensure that all builds can have an easier time blocking attacks without being completely drained of Stamina. We’ve also changed Block cost jewelry enchantments to work similarly to Magicka or Stamina cost reduction jewelry enchantments. Builds utilizing those enchantments (and other reductions to Block cost) were too effective at keeping block up. Finally, we’ve buffed Ancient Knowledge so that it is comparable to the Fortress passive, which brings the gap between traditional Sword and Shield tanking and Frost Staff tanking closer."
The patch notes don't mention anything about it targeting pvp I also read somewhere that they were trying to make Pve tanking more challenging
Bucky Balls wrote: »The role of tank seems synonymous with dragonknight.
newtinmpls wrote: »#1, if you want tanks to be more viable, you (meaning ESO decision-makers) need to drop the timers on advanced dungeons, undaunted and so on. Most of the high level stuff has a built in timer that doesn't allow any chance of success unless you can overwhelm it with increasingly hard-to-attain (for anyone but the most die hard players) DPS levels.
@newtinmpls (for anyone but the most die hard players)
Lightspeedflashb14_ESO wrote: »@newtinmpls (for anyone but the most die hard players)
Also if you are soloing in overland content wearing your tank gear, you are doing it wrong.
Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.
If you want to solo while being a tank either farm some DPS gear or try and remember that you are not DPS and shouldn't be doing DPS while playing as a tank. Period.
It is beside the point that the other roles can tank better than the tank while also doing their own role.
SquareSausage wrote: »Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.
If you want to solo while being a tank either farm some DPS gear or try and remember that you are not DPS and shouldn't be doing DPS while playing as a tank. Period.
It is beside the point that the other roles can tank better than the tank while also doing their own role.
QFT
To me it sounds like a lot of the suggestions by 'tanks' are they want to play DPS, but are too lazy to change their bars and gear when they are solo.
These are not even tanking issues and should not even be in this thread. It's just lazy gaming.
Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.
It is beside the point that the other roles can tank better than the tank while also doing their own role.
Meanwhile on planet 30k spammable barrier: "trade-off hah". I don't read your post because I'm in too much of a hurry to sound smart!
You're not reading people's comments and making your own wasteful comments. This is meant to be a serious discussion and you are adding nonsense to it.
Any skill can go on the bar so if a player who is doing the DPS role in a group adds a shield onto their skill bar (ie. barriers and hots according to you) they are giving up DPS. A tank who wants to do the tank role adds tank specific skills onto their bar. If you want to do more DPS you should be adding DPS skills onto your bar.
What you are saying is that pure tanks should be able to DPS while tanking which is nonsense because it renders the pure DPS role useless. Stop it please. Thanks.
To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.
I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.
If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.
You're not reading people's comments and making your own wasteful comments. This is meant to be a serious discussion and you are adding nonsense to it.
Any skill can go on the bar so if a player who is doing the DPS role in a group adds a shield onto their skill bar (ie. barriers and hots according to you) they are giving up DPS. A tank who wants to do the tank role adds tank specific skills onto their bar. If you want to do more DPS you should be adding DPS skills onto your bar.
What you are saying is that pure tanks should be able to DPS while tanking which is nonsense because it renders the pure DPS role useless. Stop it please. Thanks.
SquareSausage wrote: »@Liofa can you settle this tank DPS discussion please?
SquareSausage wrote: »@Liofa can you settle this tank DPS discussion please?
I am kinda biased about this because simply using an another sword on off hand instead of shield and slotting few DPS skills triples the damage output already sooo... Also knowing that you can do Overland content naked is another topic.
A DD being able to tank dungeons and a Tank not being able to do the opposite is not about role balance but more of a content issue. If a boss tries to bite your face off with razor sharp teeth and it only tickles you, that's the problem right there. A DD can tank it because of that, not because they have amazing survivability. Again, this is another topic. I believe "weak" bosses need to hit a lot more to make it harder, not necessarily impossible but harder, for DDs to tank them.
I believe there are more important issues concerning tanking in this game. Keep in mind that me thinking this way doesn't mean "Tank DPS" subject is not being noted. If there are enough reports from enough amount of players and it becomes a problem of majority, it will be discussed in Dev Meeting. I am not here to argue or try to change your mind. Things I said above are my opinions about the topic because it was asked for. Please keep whatever discussion going. More feedback is always welcome ^^