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[Class Rep] Tanking Feedback Thread

  • Narvuntien
    Narvuntien
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    raj72616a wrote: »
    i see some suggestions on getting rid of perma blocking since that is a passive and boring play style.
    but keep in mind we have pretty low skill floor with eso player base, some players *need* that ability to perma block.
    instead of nerfing perma block, pls buff well timed blocking with more than just negligible extra damage and stamina gain from heavy attack.

    Hmm that is a really good idea.

    I think the reason that tanking isn't popular is that there is no reward for doing it well, in many cases it can be argued you are actively punished for doing it well, when you group dps sucks or bosses are untauntable or have untauntable mechanics.

    Surviving is pass/fail and you are obligated to pass. You don't feel good timing a great block or turning the boss around so the dps don't get hit by the cone damage or knowing the mechanics well. If you survived long enough for your group to kill the boss you win.... that's it.

    I know you can do better group dps pulling the trash together and timing warhorns with other ultimates or whatever but it doesn't give you the same reward as pulling really good dps and obliterating everything as a DPS does.
  • Maura_Neysa
    Maura_Neysa
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    Narvuntien wrote: »
    raj72616a wrote: »
    i see some suggestions on getting rid of perma blocking since that is a passive and boring play style.
    but keep in mind we have pretty low skill floor with eso player base, some players *need* that ability to perma block.
    instead of nerfing perma block, pls buff well timed blocking with more than just negligible extra damage and stamina gain from heavy attack.

    Hmm that is a really good idea.

    I think the reason that tanking isn't popular is that there is no reward for doing it well, in many cases it can be argued you are actively punished for doing it well, when you group dps sucks or bosses are untauntable or have untauntable mechanics.

    Surviving is pass/fail and you are obligated to pass. You don't feel good timing a great block or turning the boss around so the dps don't get hit by the cone damage or knowing the mechanics well. If you survived long enough for your group to kill the boss you win.... that's it.

    I know you can do better group dps pulling the trash together and timing warhorns with other ultimates or whatever but it doesn't give you the same reward as pulling really good dps and obliterating everything as a DPS does.

    The reason tanking isn't popular is because you have to be willing to F up in front of everyone. People are scared of that. Its not because good tanking is rewarded badly, because it isn't. If you're a good tank everyone knows your name. The same is also true if you are a bad tank. If you screw up a run everyone knows it. If you only have 10k DPS no one knows it.

    If you want to be a good tank you also need to be willing to admit when you screwed up and lost taunt vs untauntable. Because if you get caught lieing about one, your rep is out the window.


    By the way Block tanking isn't boring, it just means you aren't stepping up the game. Sure some things like the Mantakora in Sanctum is kinda boring. However Faulkreach Bloody Horn isn't boring at all. Just look for the next thing, more ads to control, better positioning. Not to say that rewarding more strategic blocking isn't a good idea. Just Blocking is straight up 60% damage mitigation, 65% on a DK. So unless they introduce something else on that level, sustainable Mist Form build?, regen ticks scaling with time spent not blocking?, then nothing can replace blocking.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • VonSwaego
    VonSwaego
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    Dedricus wrote: »
    This is why I said the problem lies with the META, we're slaves to the damage-dealers.

    While I agree that the meta does revolve around dps, statistically speaking, you can't say Ebon is a "garbage" set. It literally benefits everyone.

    Ebon is a garbage set. I said it, and I will never stop saying it.
  • Xanxarib16_ESO
    i will say this again learn from Tera Online, and add another resuorce bar where we have dodge and block, make it so we can only regain that resource by attacking and you have fixed Perma blocking, you are forcing tanks to weave in attacks so we can block.

    if you do this you have to make the make bosses more easy to read so we know what attacks we should block and what attacks we dont have to block, or slow do the boss attacks.


    or as this game is not a true Action combat game, let block parry and dodge become a passive skill and you have solved the Perma blocking problem...
  • aeowulf
    aeowulf
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    i will say this again learn from Tera Online, and add another resuorce bar where we have dodge and block, make it so we can only regain that resource by attacking and you have fixed Perma blocking, you are forcing tanks to weave in attacks so we can block.

    if you do this you have to make the make bosses more easy to read so we know what attacks we should block and what attacks we dont have to block, or slow do the boss attacks.


    or as this game is not a true Action combat game, let block parry and dodge become a passive skill and you have solved the Perma blocking problem...

    yeah, sometimes the ton of particle effects can somewhat hide a heavy attack. I don't see why we can't turn them off, would improve performance too. I don't want a flashy game as a tank, I want the highest performance from my computer and clear cues from the mobs for when to block.
    Edited by aeowulf on July 2, 2018 8:35PM
  • Oxalias
    Oxalias
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    PVE Tanks love complaining about 'Perma block' but that's the only way to pure tank in Pvp, it's the highest damage mitigation, you aren't just going to give it up to mist form for a little bit. The more Pve tanks complain about Perma blocking, the more they make DK/Warden tanking weaker and weaker, and bury Pvp Tanking for the other classes deeper.

    For specifically Pvp, the old block cost formula needs to come back. It's too ridiculous to try to sustain healing and blocking now as a Dk. If the other classes were struggling to sustain block before dragon bones, then they don't have a single chance now.

    My solution is simple. Restore blocking to pre-dragon bones and make mobs have different rates at which it drains stamina on your blocks, that way harder bosses can deplete the stam from your block faster and make it more challenging. I'm sure some PvE tanks might have a more interest take from this motif.
  • Maura_Neysa
    Maura_Neysa
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    Oxalias wrote: »
    PVE Tanks love complaining about 'Perma block' but that's the only way to pure tank in Pvp, it's the highest damage mitigation, you aren't just going to give it up to mist form for a little bit. The more Pve tanks complain about Perma blocking, the more they make DK/Warden tanking weaker and weaker, and bury Pvp Tanking for the other classes deeper.

    For specifically Pvp, the old block cost formula needs to come back. It's too ridiculous to try to sustain healing and blocking now as a Dk. If the other classes were struggling to sustain block before dragon bones, then they don't have a single chance now.

    My solution is simple. Restore blocking to pre-dragon bones and make mobs have different rates at which it drains stamina on your blocks, that way harder bosses can deplete the stam from your block faster and make it more challenging. I'm sure some PvE tanks might have a more interest take from this motif.

    You do realize all the block cost nerfs are because of PvP. No one in PvE is complaining about block cost. It’s PvPers who can’t kill tanks that are the reason for Block Cost nerfs

    While Perma Blocking tanks might get flack from people the true is it’s the most effective way to tank. The rarity of tanks is so bad that any decent tank is golden.
    True that is not a single skill I run drops my block. Everything can be block cast. I also only have 5sec out of 20 that doesn’t require me to recast a skill. I straight up have a rotation. My spamabke is Frozen Gate or Leeching. People who think Block Tanking is boring just aren’t doing enough as a tank. Pull more ads heal your allies, plenty to do. Hell watch your allies and coach the ones F-ing up.
    Edited by Maura_Neysa on July 2, 2018 11:58AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Oxalias
    Oxalias
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    Oxalias wrote: »
    PVE Tanks love complaining about 'Perma block' but that's the only way to pure tank in Pvp, it's the highest damage mitigation, you aren't just going to give it up to mist form for a little bit. The more Pve tanks complain about Perma blocking, the more they make DK/Warden tanking weaker and weaker, and bury Pvp Tanking for the other classes deeper.

    For specifically Pvp, the old block cost formula needs to come back. It's too ridiculous to try to sustain healing and blocking now as a Dk. If the other classes were struggling to sustain block before dragon bones, then they don't have a single chance now.

    My solution is simple. Restore blocking to pre-dragon bones and make mobs have different rates at which it drains stamina on your blocks, that way harder bosses can deplete the stam from your block faster and make it more challenging. I'm sure some PvE tanks might have a more interest take from this motif.

    You do realize all the block cost nerfs are because of PvP. No one in PvE is complaining about block cost. It’s PvPers who can’t kill tanks that are the reason for Block Cost nerfs

    While Perma Blocking tanks might get flack from people the true is it’s the most effective way to tank. The rarity of tanks is so bad that any decent tank is golden.
    True that is not a single skill I run drops my block. Everything can be block cast. I also only have 5sec out of 20 that doesn’t require me to recast a skill. I straight up have a rotation. My spamabke is Frozen Gate or Leeching. People who think Block Tanking is boring just aren’t doing enough as a tank. Pull more ads heal your allies, plenty to do. Hell watch your allies and coach the ones F-ing up.

    "The changes to Block’s costs are meant to reduce the extreme differences between builds that specialize in blocking and ones that do not. We’ve lowered the base cost of Block to ensure that all builds can have an easier time blocking attacks without being completely drained of Stamina. We’ve also changed Block cost jewelry enchantments to work similarly to Magicka or Stamina cost reduction jewelry enchantments. Builds utilizing those enchantments (and other reductions to Block cost) were too effective at keeping block up. Finally, we’ve buffed Ancient Knowledge so that it is comparable to the Fortress passive, which brings the gap between traditional Sword and Shield tanking and Frost Staff tanking closer."

    The patch notes don't mention anything about it targeting pvp I also read somewhere that they were trying to make Pve tanking more challenging
    Edited by Oxalias on July 3, 2018 1:04AM
  • Maura_Neysa
    Maura_Neysa
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    Oxalias wrote: »
    Oxalias wrote: »
    PVE Tanks love complaining about 'Perma block' but that's the only way to pure tank in Pvp, it's the highest damage mitigation, you aren't just going to give it up to mist form for a little bit. The more Pve tanks complain about Perma blocking, the more they make DK/Warden tanking weaker and weaker, and bury Pvp Tanking for the other classes deeper.

    For specifically Pvp, the old block cost formula needs to come back. It's too ridiculous to try to sustain healing and blocking now as a Dk. If the other classes were struggling to sustain block before dragon bones, then they don't have a single chance now.

    My solution is simple. Restore blocking to pre-dragon bones and make mobs have different rates at which it drains stamina on your blocks, that way harder bosses can deplete the stam from your block faster and make it more challenging. I'm sure some PvE tanks might have a more interest take from this motif.

    You do realize all the block cost nerfs are because of PvP. No one in PvE is complaining about block cost. It’s PvPers who can’t kill tanks that are the reason for Block Cost nerfs

    While Perma Blocking tanks might get flack from people the true is it’s the most effective way to tank. The rarity of tanks is so bad that any decent tank is golden.
    True that is not a single skill I run drops my block. Everything can be block cast. I also only have 5sec out of 20 that doesn’t require me to recast a skill. I straight up have a rotation. My spamabke is Frozen Gate or Leeching. People who think Block Tanking is boring just aren’t doing enough as a tank. Pull more ads heal your allies, plenty to do. Hell watch your allies and coach the ones F-ing up.

    "The changes to Block’s costs are meant to reduce the extreme differences between builds that specialize in blocking and ones that do not. We’ve lowered the base cost of Block to ensure that all builds can have an easier time blocking attacks without being completely drained of Stamina. We’ve also changed Block cost jewelry enchantments to work similarly to Magicka or Stamina cost reduction jewelry enchantments. Builds utilizing those enchantments (and other reductions to Block cost) were too effective at keeping block up. Finally, we’ve buffed Ancient Knowledge so that it is comparable to the Fortress passive, which brings the gap between traditional Sword and Shield tanking and Frost Staff tanking closer."

    The patch notes don't mention anything about it targeting pvp I also read somewhere that they were trying to make Pve tanking more challenging

    No the patch notes didnt. However the over 100 pages of post titled “Nerf Perma Blockers” does tell me that’s the ONLY reason. Not one PvE related nerf block post that I’ve seen in my time on the forum.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • newtinmpls
    newtinmpls
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    The role of tank seems synonymous with dragonknight.

    I came to this thread because I don't know much about tanks. I'm not an "mmo"'er; ESO is what I play because Fallout doesn't have a co-op or online mode (yet).

    I've experimented with a Templar "Blazing Shield" tank, and that's been okay - but when playing alone, it's going to take a while to actually kill anything. This leads to my first point.

    #1, if you want tanks to be more viable, you (meaning ESO decision-makers) need to drop the timers on advanced dungeons, undaunted and so on. Most of the high level stuff has a built in timer that doesn't allow any chance of success unless you can overwhelm it with increasingly hard-to-attain (for anyone but the most die hard players) DPS levels.

    I have also come to the conclusion that I just don't enjoy playing the sneak, thief and gank style for my nightblades. This leads me to the second point.

    #2, allow core abilities in each class that would support being a tank. There used to be viable sap-tank builds. What is there now? Yes, this is a serious question.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • WhiteNoiseMaker
    WhiteNoiseMaker
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    newtinmpls wrote: »
    #1, if you want tanks to be more viable, you (meaning ESO decision-makers) need to drop the timers on advanced dungeons, undaunted and so on. Most of the high level stuff has a built in timer that doesn't allow any chance of success unless you can overwhelm it with increasingly hard-to-attain (for anyone but the most die hard players) DPS levels.

    This more than anything else is what ZOS needs to change. The catering to DPS is obnoxiously deferential, while relegating all support to the status of slavery to DPS roles.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @newtinmpls (for anyone but the most die hard players)

    All the DPS checks in the game can be done with 2 DPS doing 20k DPS. That is not hard to achieve, just wearing appropriate gear and having an okay rotation. Not even needing to light attack weave or anything. Nothing "die hard about that.

    Also if you are soloing in overland content wearing your tank gear, you are doing it wrong. Just swap out one set of your armor for light julinaos if you are more mag based or medium hundings if you are standing based.

    As to your #2, there are a ton of skills in class for everyone to tank with, nightblades have the only access to major evasion wearing heavy and also now have a class based percentage heal. Nightblade tanks have evolved from relying on a op sustain skill.
    Edited by Lightspeedflashb14_ESO on July 4, 2018 2:25AM
  • DoobZ69
    DoobZ69
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    Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.

    If you want to solo while being a tank either farm some DPS gear or try and remember that you are not DPS and shouldn't be doing DPS while playing as a tank. Period.

    It is beside the point that the other roles can tank better than the tank while also doing their own role.
  • Saderis
    Saderis
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    DoobZ69 wrote: »
    Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.

    Meanwhile on planet 30k spammable barrier: "trade-off hah"


  • BejaProphet
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    @newtinmpls (for anyone but the most die hard players)


    Also if you are soloing in overland content wearing your tank gear, you are doing it wrong.

    I get what you are saying here. But when talking about such easy content its hard to make absolute statements like that. I do solo content in my tank gear. In fact, the only thing I change is swapping out inner rage for venomous claw, and warhorn for banner. Besides that I am exactly what I bring to group content.

    Why? Because I'm interesting in making every move I do a matter of muscle memory. I even chain mobs back to me when I scatter. When I step into the dungeons there is no thinking about my setup or buttons, its all just instinct. Things solo die fast enough to satisfy me.

    Point: You can only say its "wrong" in as far as your goal is to kill as quickly as possible.
  • SquareSausage
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    DoobZ69 wrote: »
    Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.

    If you want to solo while being a tank either farm some DPS gear or try and remember that you are not DPS and shouldn't be doing DPS while playing as a tank. Period.

    It is beside the point that the other roles can tank better than the tank while also doing their own role.

    QFT

    To me it sounds like a lot of the suggestions by 'tanks' are they want to play DPS, but are too lazy to change their bars and gear when they are solo.

    These are not even tanking issues and should not even be in this thread. It's just lazy gaming.
    Edited by SquareSausage on July 3, 2018 3:12PM
    Breakfast King
    PS4 EU
  • ZeroXFF
    ZeroXFF
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    To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.

    I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.

    If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.
    Edited by ZeroXFF on July 3, 2018 11:04PM
  • Saderis
    Saderis
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    DoobZ69 wrote: »
    Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.

    If you want to solo while being a tank either farm some DPS gear or try and remember that you are not DPS and shouldn't be doing DPS while playing as a tank. Period.

    It is beside the point that the other roles can tank better than the tank while also doing their own role.

    QFT

    To me it sounds like a lot of the suggestions by 'tanks' are they want to play DPS, but are too lazy to change their bars and gear when they are solo.

    These are not even tanking issues and should not even be in this thread. It's just lazy gaming.

    Ok be fair then: take away from dps all their barriers and hots. If they are doing dps they should not be able to survive so much punishment. If they want to add more resistance, let them swap to more tanky sets. They don't want to? Oh what a lazy gaming.
  • BejaProphet
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    Saying to "boost tank DPS" isn't even coherent. There are no tanks in that sense. There are classes and choices. I am only a tank by virtue of calling myself that and trying to perform a particular task with my actions.
  • DoobZ69
    DoobZ69
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    Saderis wrote: »
    DoobZ69 wrote: »
    Could people please stop suggesting adding DPS to a tank? Each role should have a trade-off. A tank which can DPS is better than a DPS which can't tank. It makes no sense. Stop it.

    It is beside the point that the other roles can tank better than the tank while also doing their own role.

    Meanwhile on planet 30k spammable barrier: "trade-off hah". I don't read your post because I'm in too much of a hurry to sound smart!


    Fixed.
  • Saderis
    Saderis
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    DoobZ69 wrote: »

    Fixed.

    Aaaand what does this "clever" answer added to the topic?

    Adding pure dps to tank would be a small step for a more fair-like experience between the roles. Right now tank is the only role suffering from any trade-off
  • DoobZ69
    DoobZ69
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    Saderis wrote: »
    DoobZ69 wrote: »

    Fixed.

    Aaaand what does this "clever" answer added to the topic?

    Adding pure dps to tank would be a small step for a more fair-like experience between the roles. Right now tank is the only role suffering from any trade-off

    You're not reading people's comments and making your own wasteful comments. This is meant to be a serious discussion and you are adding nonsense to it.

    Any skill can go on the bar so if a player who is doing the DPS role in a group adds a shield onto their skill bar (ie. barriers and hots according to you) they are giving up DPS. A tank who wants to do the tank role adds tank specific skills onto their bar. If you want to do more DPS you should be adding DPS skills onto your bar.

    What you are saying is that pure tanks should be able to DPS while tanking which is nonsense because it renders the pure DPS role useless. Stop it please. Thanks.
  • Facefister
    Facefister
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    In short:
    Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.
  • ZeroXFF
    ZeroXFF
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    DoobZ69 wrote: »
    Saderis wrote: »
    DoobZ69 wrote: »

    Fixed.

    Aaaand what does this "clever" answer added to the topic?

    Adding pure dps to tank would be a small step for a more fair-like experience between the roles. Right now tank is the only role suffering from any trade-off

    You're not reading people's comments and making your own wasteful comments. This is meant to be a serious discussion and you are adding nonsense to it.

    Any skill can go on the bar so if a player who is doing the DPS role in a group adds a shield onto their skill bar (ie. barriers and hots according to you) they are giving up DPS. A tank who wants to do the tank role adds tank specific skills onto their bar. If you want to do more DPS you should be adding DPS skills onto your bar.

    What you are saying is that pure tanks should be able to DPS while tanking which is nonsense because it renders the pure DPS role useless. Stop it please. Thanks.

    For it to be fair, any dungeon that can be tanked by a DD should be possible to do with 2 tanks as DDs. Vet Direfrost Keep doesn't even require a DD to slot a shield to be tanked by one. To just barely pass the DPS check on last boss, both DDs need to have 15k dps. So for tanks to be equal in DPS to the tanking of DDs, they would need to have 15k dps.

    And by just slotting one defensive skill a DD is good enough to tank vCoA2 that has a 20k DPS check. So a tank that slots a single DPS skill should be doing 20k according to your logic.

    Thanks for supporting the DPS increase of tanks by the factor of 10.
    Edited by ZeroXFF on July 4, 2018 10:53AM
  • SquareSausage
    SquareSausage
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    ZeroXFF wrote: »
    To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.

    I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.

    If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.

    if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
    The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.

    A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.

    now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.


    Edited by SquareSausage on July 4, 2018 12:12PM
    Breakfast King
    PS4 EU
  • Saderis
    Saderis
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    DoobZ69 wrote: »

    You're not reading people's comments and making your own wasteful comments. This is meant to be a serious discussion and you are adding nonsense to it.

    I provided a deeply detailed feedback on tanking few pages ago go on check this "nonsense".
    DoobZ69 wrote: »
    Any skill can go on the bar so if a player who is doing the DPS role in a group adds a shield onto their skill bar (ie. barriers and hots according to you) they are giving up DPS. A tank who wants to do the tank role adds tank specific skills onto their bar. If you want to do more DPS you should be adding DPS skills onto your bar.

    That's far from how it works. A Barrier is a basic skill present in basically all of the mag-dps builds. There is absolutely no dps loss upon adding it since rotation already includes it. While this one skill allows you to survive ridiculous amount of punishment while still keeping nearly top-dps possible (from a distance).
    Hots in stamina builds are indeed traded for one slot, but also usually this 1 slot is free on 2nd bar.
    DoobZ69 wrote: »
    What you are saying is that pure tanks should be able to DPS while tanking which is nonsense because it renders the pure DPS role useless. Stop it please. Thanks.


    It's not nonsense it's how it works in basically every other mmo. Still tanks would not deal a damage amount similar to dps but values should be boosted a lot just to allow solo gameplay. And NO keeping another gear for BASIC solo content is not a fair solution. Of course dps also need to adjust gear and skillset for vTrials, but vTrials are supposed to force more from players. Open world questing? Not really. There is a reason why for 1 tank there are like 50 dps in queue. There is a reason why people are not playing tanks.



  • SquareSausage
    SquareSausage
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    @Liofa can you settle this tank DPS discussion please?
    Breakfast King
    PS4 EU
  • Sparr0w
    Sparr0w
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    Roll a NB tank, back bar a shock staff, move some CP into DoT's & Direct damage, mag recovery & dmg on jewellery. There you're pulling 15k dps & can still tank whatever you like.
    Edited by Sparr0w on July 4, 2018 12:57PM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Liofa
    Liofa
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    ✭✭
    @Liofa can you settle this tank DPS discussion please?

    I am kinda biased about this because simply using an another sword on off hand instead of shield and slotting few DPS skills triples the damage output already sooo... Also knowing that you can do Overland content naked is another topic.

    A DD being able to tank dungeons and a Tank not being able to do the opposite is not about role balance but more of a content issue. If a boss tries to bite your face off with razor sharp teeth and it only tickles you, that's the problem right there. A DD can tank it because of that, not because they have amazing survivability. Again, this is another topic. I believe "weak" bosses need to hit a lot more to make it harder, not necessarily impossible but harder, for DDs to tank them.

    I believe there are more important issues concerning tanking in this game. Keep in mind that me thinking this way doesn't mean "Tank DPS" subject is not being noted. If there are enough reports from enough amount of players and it becomes a problem of majority, it will be discussed in Dev Meeting. I am not here to argue or try to change your mind. Things I said above are my opinions about the topic because it was asked for. Please keep whatever discussion going. More feedback is always welcome ^^
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    Liofa wrote: »
    @Liofa can you settle this tank DPS discussion please?

    I am kinda biased about this because simply using an another sword on off hand instead of shield and slotting few DPS skills triples the damage output already sooo... Also knowing that you can do Overland content naked is another topic.

    A DD being able to tank dungeons and a Tank not being able to do the opposite is not about role balance but more of a content issue. If a boss tries to bite your face off with razor sharp teeth and it only tickles you, that's the problem right there. A DD can tank it because of that, not because they have amazing survivability. Again, this is another topic. I believe "weak" bosses need to hit a lot more to make it harder, not necessarily impossible but harder, for DDs to tank them.

    I believe there are more important issues concerning tanking in this game. Keep in mind that me thinking this way doesn't mean "Tank DPS" subject is not being noted. If there are enough reports from enough amount of players and it becomes a problem of majority, it will be discussed in Dev Meeting. I am not here to argue or try to change your mind. Things I said above are my opinions about the topic because it was asked for. Please keep whatever discussion going. More feedback is always welcome ^^

    Yep amending your build will allow slightly less survivability, a lot more damage.

    My biggest pain point at the minute is targeting ranged ads when chaining (or silver leashing). Having a 'pull the furthest enemy to you' would be nice, rather than blowing 20k stam trying to pull 1 ad.

    AoE taunt for the same reason, targeting is awful with more than 3 ads.
    Edited by Sparr0w on July 4, 2018 1:23PM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
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