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Are we ever going to get a response about stam in vCloudrest and vAS?

  • Nifty2g
    Nifty2g
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    SirMewser wrote: »
    Daus wrote: »
    You have two options: play magicka or stay frustrated. I'm not sure if you've noticed but this entire game is pretty catered to magicka, just like Dark Souls is catered to melee. Some game developers just favor a particular play style over the other.

    This... ^

    So much of the game's content is being shoe holed into a particular setup, diversity just isn't allowed, doing so would penalize you and your group.
    We are far due a balance patch.
    It’s not impossible to run multiple Stam in asylum, people just do what works and tend to copy. I’m a game like eso you’re not going to get the diversity that you want. There’s likely always going to be a best something

    #MOREORBS
  • Shad0wfire99
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    I dont think that ZOS will adress this Issue, look at COH(CryptofHearts) If you are a magic User and have no Stam, you are pretty much f.... in Vet at the Endboss. My MAg Toons cant run it. Some Content is easier/more doable for Stam/some for Magic Users. Why do we get 8 Character Slots? Making Content for everybody is boring, see One Tamriel
    Wat?


    XBox NA
  • starkerealm
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    Nifty2g wrote: »
    SirMewser wrote: »
    Daus wrote: »
    You have two options: play magicka or stay frustrated. I'm not sure if you've noticed but this entire game is pretty catered to magicka, just like Dark Souls is catered to melee. Some game developers just favor a particular play style over the other.

    This... ^

    So much of the game's content is being shoe holed into a particular setup, diversity just isn't allowed, doing so would penalize you and your group.
    We are far due a balance patch.
    It’s not impossible to run multiple Stam in asylum, people just do what works and tend to copy. I’m a game like eso you’re not going to get the diversity that you want. There’s likely always going to be a best something

    It's entirely viable to run multiple stam in Asylum. Most groups simply don't want to, because the Stam players have to have more situational awareness on their positioning, and can screw each other over if they're not paying attention. So, instead of taking that as extra challenge, most progression groups simply label that chunk of the community as verboten.
  • JobooAGS
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    idk wrote: »
    JobooAGS wrote: »
    idk wrote: »
    Apache_Kid wrote: »
    idk wrote: »
    WF vAS HM clear from a stamina dps PoV so title debunked.

    https://www.youtube.com/watch?v=m9NZusdKYsY

    Edit: so stamina can clear vAS HM. Obviously if any dps is dying to much they have room for improvement that needs to be met to run content at this level. That goes for stamina and magicka.

    It's not about whether or not you can do it.

    Actually, it is.

    Read the first sentence in the OP. He clearly states Stam is pretty much prohibited. I merely proved that false since that video is the WF HM clear.

    Prohibited in the sense that since using magicka is so much easier to play in such trials, that the extra damage from stam isnt worth it and therefore only magicka is played. People take the path of least resistance in completing content/getting scores. If there is no incentive to play stam, people won't.

    You could complete all vet content with green gear, but would you?

    The question I placed in bold is absurd and clearly intended as a distraction.

    I merely took what the OP is stating at face value and proved it false. Granted, most players are not near as good as the person in the PoV of the video I posted.

    Code gave a great response in the post above.

    I totally agree with the fact that it is more so melee vs ranged than mag vs stam. It just so happens that mag is ranged and stam is melee. I think that there should be mag melee and stam ranged that contribute to the group either by high dps or group utility
  • idk
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    Wasn't there a time frame of like 6 months where stam dps was by far and above the better option for trials?

    Longer than that and it come and goes. It still is solid, That is not what this thread is about, well it is
    JobooAGS wrote: »
    idk wrote: »
    JobooAGS wrote: »
    idk wrote: »
    Apache_Kid wrote: »
    idk wrote: »
    WF vAS HM clear from a stamina dps PoV so title debunked.

    https://www.youtube.com/watch?v=m9NZusdKYsY

    Edit: so stamina can clear vAS HM. Obviously if any dps is dying to much they have room for improvement that needs to be met to run content at this level. That goes for stamina and magicka.

    It's not about whether or not you can do it.

    Actually, it is.

    Read the first sentence in the OP. He clearly states Stam is pretty much prohibited. I merely proved that false since that video is the WF HM clear.

    Prohibited in the sense that since using magicka is so much easier to play in such trials, that the extra damage from stam isnt worth it and therefore only magicka is played. People take the path of least resistance in completing content/getting scores. If there is no incentive to play stam, people won't.

    You could complete all vet content with green gear, but would you?

    The question I placed in bold is absurd and clearly intended as a distraction.

    I merely took what the OP is stating at face value and proved it false. Granted, most players are not near as good as the person in the PoV of the video I posted.

    Code gave a great response in the post above.

    I totally agree with the fact that it is more so melee vs ranged than mag vs stam. It just so happens that mag is ranged and stam is melee. I think that there should be mag melee and stam ranged that contribute to the group either by high dps or group utility

    @ManwithBeard9

    We have melee magicka. DK is inherently melee and would be pathetic as a ranged DPS. Stam has the bow but the bow is not strong enough for a bow/bow build.

    I suggest reading the post Code made on the previous page. Well thought out.
  • Katahdin
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    LFG willing to take a stam character for vMoL vAS, vHoF and vCR. 1000+CP

    Not looking for leaderboeards, just want completion.

    Have done vAA, vSO, vHoF, all base dungeons on HM, all DLC dungeons on vet (a couple on HM), most of them with pugs.
    Beta tester November 2013
  • JobooAGS
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    idk wrote: »
    Wasn't there a time frame of like 6 months where stam dps was by far and above the better option for trials?

    Longer than that and it come and goes. It still is solid, That is not what this thread is about, well it is
    JobooAGS wrote: »
    idk wrote: »
    JobooAGS wrote: »
    idk wrote: »
    Apache_Kid wrote: »
    idk wrote: »
    WF vAS HM clear from a stamina dps PoV so title debunked.

    https://www.youtube.com/watch?v=m9NZusdKYsY

    Edit: so stamina can clear vAS HM. Obviously if any dps is dying to much they have room for improvement that needs to be met to run content at this level. That goes for stamina and magicka.

    It's not about whether or not you can do it.

    Actually, it is.

    Read the first sentence in the OP. He clearly states Stam is pretty much prohibited. I merely proved that false since that video is the WF HM clear.

    Prohibited in the sense that since using magicka is so much easier to play in such trials, that the extra damage from stam isnt worth it and therefore only magicka is played. People take the path of least resistance in completing content/getting scores. If there is no incentive to play stam, people won't.

    You could complete all vet content with green gear, but would you?

    The question I placed in bold is absurd and clearly intended as a distraction.

    I merely took what the OP is stating at face value and proved it false. Granted, most players are not near as good as the person in the PoV of the video I posted.

    Code gave a great response in the post above.

    I totally agree with the fact that it is more so melee vs ranged than mag vs stam. It just so happens that mag is ranged and stam is melee. I think that there should be mag melee and stam ranged that contribute to the group either by high dps or group utility

    @ManwithBeard9

    We have melee magicka. DK is inherently melee and would be pathetic as a ranged DPS. Stam has the bow but the bow is not strong enough for a bow/bow build.

    I suggest reading the post Code made on the previous page. Well thought out.

    Stam warden skills (cutting dive, sub assault, even the bear to an extent) suggest stamden would be ranged pve wise, yet like how mag dk is melee, it isn't that good. This is why I suggested buffing ranged stam and melee magicka
  • starkerealm
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    Katahdin wrote: »
    LFG willing to take a stam character for vMoL vAS, vHoF and vCR. 1000+CP

    Not looking for leaderboeards, just want completion.

    Have done vAA, vSO, vHoF, all base dungeons on HM, all DLC dungeons on vet (a couple on HM), most of them with pugs.

    vMoL and vHoF aren't problems. In particular, you really want some Stam DPS for vMoL non-HM to act as runners. Mag builds can do it, but it's way easier with a couple Stam.

    It's the intense area denial in vAS and vCR that cause problems for inexperienced stam players.
  • idk
    idk
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    JobooAGS wrote: »
    idk wrote: »
    Wasn't there a time frame of like 6 months where stam dps was by far and above the better option for trials?

    Longer than that and it come and goes. It still is solid, That is not what this thread is about, well it is
    JobooAGS wrote: »
    idk wrote: »
    JobooAGS wrote: »
    idk wrote: »
    Apache_Kid wrote: »
    idk wrote: »
    WF vAS HM clear from a stamina dps PoV so title debunked.

    https://www.youtube.com/watch?v=m9NZusdKYsY

    Edit: so stamina can clear vAS HM. Obviously if any dps is dying to much they have room for improvement that needs to be met to run content at this level. That goes for stamina and magicka.

    It's not about whether or not you can do it.

    Actually, it is.

    Read the first sentence in the OP. He clearly states Stam is pretty much prohibited. I merely proved that false since that video is the WF HM clear.

    Prohibited in the sense that since using magicka is so much easier to play in such trials, that the extra damage from stam isnt worth it and therefore only magicka is played. People take the path of least resistance in completing content/getting scores. If there is no incentive to play stam, people won't.

    You could complete all vet content with green gear, but would you?

    The question I placed in bold is absurd and clearly intended as a distraction.

    I merely took what the OP is stating at face value and proved it false. Granted, most players are not near as good as the person in the PoV of the video I posted.

    Code gave a great response in the post above.

    I totally agree with the fact that it is more so melee vs ranged than mag vs stam. It just so happens that mag is ranged and stam is melee. I think that there should be mag melee and stam ranged that contribute to the group either by high dps or group utility

    @ManwithBeard9

    We have melee magicka. DK is inherently melee and would be pathetic as a ranged DPS. Stam has the bow but the bow is not strong enough for a bow/bow build.

    I suggest reading the post Code made on the previous page. Well thought out.

    Stam warden skills (cutting dive, sub assault, even the bear to an extent) suggest stamden would be ranged pve wise, yet like how mag dk is melee, it isn't that good. This is why I suggested buffing ranged stam and melee magicka

    With the exception of DK, other classes are not restricted to a range as much. Zos has and will be challenged with melee itself being stronger than ranged as it has usually be mag stronger than stam or stam stronger than mag. Nothing to do with range vs melee.

    So it goes back to buffing the bow as Code suggested. Dk were just in a bad spot with magicka builds anyhow but that is a different story since it has to do with magica and not melee.
  • Elsterchen
    Elsterchen
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    Source: https://forums.elderscrollsonline.com/en/discussion/413283/pc-mac-patch-notes-v4-0-5-summerset-update-18#latest
    Player Abilities
    Developer Comments – Ability Changes:
    Spoiler
    We’ve made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:

    Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we’ve found few players utilize.
    Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
    Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
    DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.

    @ZOS_GinaBruno your changes to player abilities actually did not achieve your goals.

    Instead of improving a damage disparity between Magicka and Stamina builds your playerbase percieves your changes as making Magicka builds OP.

    Instead of creating better parity between Melee and Ranged builds your playerbase percieves your changes as active mechanims to shutting stamina builds out of endgame content.

    Please reconsider the changes you've inroduced you missed your own goals.
    Edited by Elsterchen on June 26, 2018 4:48PM
  • LiquidPony
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    f047ys3v3n wrote: »
    Zos has been very heavy on encouraging the embracing of metas through:

    1) Trying to ballance PvP and PvE the same. It can't be done and often results in glaring weeknesses in one or another such as Magica's utter failure to be able to move in PVP or stams failure to be able to do much in PVE fights that have large AOE mechanics. It is also notable that really only 3 of the 10 character class + resource combinations are really viable at range.

    2) Hard content does not typically have a dps check but rather scales exponentially easier with more dps. This makes having the very best not only better scoring but much easier. Few fights use boss health for much in the way of triggering mechanics. Most is on a timer and so mechanics can be skipped or fewer faced with more dps. It is lazy programing and encourages meta. vSC comes to mind as the textbook example of this. A good dps group never gets the 1/3rd room statue mechanic and sometimes gets none of the 3 main mechanics so it's just ice stages and dps burn. Very easy. It is best for content to have a dps check / enrage coupled with mechanics that overlap more closely the higher the dps making it harder to get high scores not easier.

    3) Bleeding edged hard stuff. The MoL and later content is an order of magnitude harder than anything before that. Without everything meta and typically a good measure of cheat engine use it is just not going to be completed.

    4) Overlapping random mechanics. Little is planned and so a lot of overlapping mechanics from add stuns (often overlapping since no cc immunity in PvE), mechanics with different timers that can shift in relation to each other, and such, happen a lot. Shields can, to some extent, make up for what is simply bad programing.

    It's just poor quality balance / fight design. The symptoms of bad current stam performance in PvE trials and poor magic performance in PvP are unlikely to change without better choices on the part of a few key people in the design process as well as probably more resources devoted to those things. Hopefully the new class reps will help but it is a very uphill battle.

    Wut.

    First, cheat engine? Are you saying that most people who have completed vMoL/vHoF/vAS/vCR are using cheat engine? That's ridiculous. How do you explain all of the people on console who complete this content? I just did vMoL last night with a group of mostly 300-400 CP players, most of whom don't have "meta" gear. Pad 5 no-Lunar. You just have to be comfortable with mechanics.

    Second, plenty of boss fights use health to trigger mechanics. Ra Kotu, The Warrior, Foundation Stone Atro, Zhaj'hassa, Pinnacle Factotum, The Triplets, Assembly General, Saint Olms ... off the top of my head. Have you ever actually played any of this content?

    It's also weird to me that you complain about "overlapping random mechanics" and at the same time complain (wrongly) about a lack of health-based mechanics. The more health-based mechanics there are, the more overlapping mechanics you get. For instance, if The Twins spawned adds or went into Prayer Phase based on their health rather than on a timer, you would be punished for a faster burn with ... overlapping mechanics.
  • code65536
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    In particular, you really want some Stam DPS for vMoL non-HM to act as runners. Mag builds can do it, but it's way easier with a couple Stam.

    Huh?!

    vMoL backroom running is a textbook example of mag/stam role differentiation, except with stam staying in the front and exclusively sending mag to the back.
    1. Aside from the meteor kiters (who ideally should be ranged for obvious reasons), the Rakkhat fight is almost entirely stand-and-parse. There is some limited movement for pad transitions, void bombs, and sidestepping mechanics, but it's mostly a static fight that showcases stamina's strength. Stamina will almost always outparse magicka on Rakkhat, so why would you want to banish a stamina DD to the backroom? Groups should keep stamina in the front to act as the group's main source of DPS.
    2. The perils of the backroom are uniquely suited for magicka. Everyone who enters the backroom gets the Breath of Lorkhaj debuff, which has a very strong defiling component that hinders healing. If you hit an orb in the back. Or get the Debt of Lorkhaj DoT, how does stamina deal with it? With a Vigor that barely heals due to the defile? With a tiny bone shield that scales off of max health? And you absolutely don't want stamina to do the backroom in HM. Yes, stamina can do the backroom in non-HM, and I've seen stamina do it. But they nevertheless have far less room for error than magicka, who can Harness through anything they run into in the back.

    As I said, Rakkhat showcases the main difference between stamina and magicka. That in largely static fights, stamina's DPS is very strong--much stronger than that of magicka's. This is why those Valariel e-peen parses are almost all stamina and this is why you want stamina to stay on Rakkhat instead of wasting their strength in the backroom. And that stamina doesn't have the toolkit that magicka have for "dealing with mechanics", which again why you want to send magicka to the backroom, so that if the player makes a mistake, it will less likely be fatal.
    Edited by code65536 on June 26, 2018 5:46PM
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  • Crafts_Many_Boxes
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    Much like we're seeing in a lot of content here, my previous MMO Rift also favored ranged heavily when it came to mecahnics and content in general.

    Their solution was that melee dps generally did 10-15% better on dummy parses, and in practice for many fights they often balanced out. Though, most players would still go ranged because even with the inherently higher dps, having to keep up with so many mechanics was difficult for most.

    Right now, I don't think we're seeing that inherent 10-15% dps increase for melee here though.
  • testd4n1
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    Much like we're seeing in a lot of content here, my previous MMO Rift also favored ranged heavily when it came to mecahnics and content in general.

    Their solution was that melee dps generally did 10-15% better on dummy parses, and in practice for many fights they often balanced out. Though, most players would still go ranged because even with the inherently higher dps, having to keep up with so many mechanics was difficult for most.

    Right now, I don't think we're seeing that inherent 10-15% dps increase for melee here though.

    If the DPS is increased for melee to at least 10% - 15% more than ranged, we wouldn't hear the end of it on the forums, just like we have in the past. As a stam main it is getting increasingly tempting to race change and roll into magicka since slowly ZOS seems to make sure that mag is the overall meta.

    This is, of course, my opinion.
  • idk
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    Much like we're seeing in a lot of content here, my previous MMO Rift also favored ranged heavily when it came to mecahnics and content in general.

    Their solution was that melee dps generally did 10-15% better on dummy parses, and in practice for many fights they often balanced out. Though, most players would still go ranged because even with the inherently higher dps, having to keep up with so many mechanics was difficult for most.

    Right now, I don't think we're seeing that inherent 10-15% dps increase for melee here though.

    It is common in many MMORPGs that melee do more damage than ranged. However, most are also very restrictive on who is melee and who is ranged. ESO is not restrictive. Stamina does not specifically mean melee and magicka certainly does not mean ranged and only the DK class is specifically restricted to melee if they want to be half decent.

    In other words, the comparison does not fit ESO well due to the overall freedom of choice we have.

    Currently it is Stam can out parse magicka in a static fight (as code explains above) but that is not the issue behind this thread.
  • rustic_potato
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    Use a ranged magika character if you want to do those content. I fail to see how this is an issue. You are given multiple character slots to address this issue. Certain content will favor certain classes. Not all content has to be designed to fit all classes.
    I play how I want to.


  • MLGProPlayer
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    PvE is sadly designed for magicka. Stamina had their day in the sun for a bit after CWC when stamina was parsing like 10k above magicka. But now that magicka has been buffed, they're back to useless.

    Stamina does do pretty well in PvP though.
  • mr_wazzabi
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    It's called adaptation. Every class is capable of running magicka or stamina without much of an issue. If the new content favors a certain setup and you insist on stubbornly refusing to adapt, you have no one but yourself to blame when you get turned away from competitive groups. Stop asking for folks to conform to YOU and instead adjust your playstyle to fit the needs of the changing environment.

    Yea ok. Force racechange from redguard, woodelf etc to high/dark elf and level everything from scratch as well as gear.

    There are stamina weapons in the game for a reason. To be used in all content. When the content makes running these weapons a liability, there is a problem with game design.

    You cannot tell half the dps population to give up their playstyle and conform to Elder Staves Online.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • MLGProPlayer
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    I dont think that ZOS will adress this Issue, look at COH(CryptofHearts) If you are a magic User and have no Stam, you are pretty much f.... in Vet at the Endboss. My MAg Toons cant run it. Some Content is easier/more doable for Stam/some for Magic Users. Why do we get 8 Character Slots? Making Content for everybody is boring, see One Tamriel

    There is not a single dungeon that is problematic for magicka characters (I can't think of any mechanics in CoH or CoH II that require stamina). The only boss fights where you need it are Direforst Keep and Spindleclutch I, but the 9-10k stamina every magicka build has is more than enough for those. If you run low on stamina during a boss fight, it means you need to let go of the sprint key. You technically also need stamina in some fights for an interrupt (like the tiger in Fang Lair), but you can interrupt with magicka skills too, like Crushing Shock.
    Edited by MLGProPlayer on June 26, 2018 9:05PM
  • mr_wazzabi
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    Use a ranged magika character if you want to do those content. I fail to see how this is an issue. You are given multiple character slots to address this issue. Certain content will favor certain classes. Not all content has to be designed to fit all classes.

    It's a problem when ALL high end content favours magicka. The only content where stam is on equal ground with magicka is pvp. This is poor game design.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • royo
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    Meanwhile, top score groups are bringing up to 8 stam to vAA, 7 to vSO and 6 to vMoL and vHoF while they hit 80+ single target. But, you know, stam is dead.
  • Tholian1
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    As a stamblade, I have gotten used to the silence when I answer calls for dps for trials. I don’t think I will ever get to experience a trial unless I play a character I never wanted to play in the first place.
    PS4 Pro NA
  • Danksta
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    Tholian1 wrote: »
    As a stamblade, I have gotten used to the silence when I answer calls for dps for trials. I don’t think I will ever get to experience a trial unless I play a character I never wanted to play in the first place.

    I hate to break it to you but if you're having issues getting your stamblade into trials the issue may not be the stamblade.
    BawKinTackWarDs PS4/NA

  • JobooAGS
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    Use a ranged magika character if you want to do those content. I fail to see how this is an issue. You are given multiple character slots to address this issue. Certain content will favor certain classes. Not all content has to be designed to fit all classes.

    It is an issue because you are decreasing the amount of build diversity for endgame content. Not everyone wants to have pointy ears, wear a dress and wave an oversized stick around
  • Tholian1
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    Danksta wrote: »
    Tholian1 wrote: »
    As a stamblade, I have gotten used to the silence when I answer calls for dps for trials. I don’t think I will ever get to experience a trial unless I play a character I never wanted to play in the first place.

    I hate to break it to you but if you're having issues getting your stamblade into trials the issue may not be the stamblade.

    Not sure how else I am being prejudged. I have the cp. Silence is the only response I ever get.
    Edited by Tholian1 on June 26, 2018 9:21PM
    PS4 Pro NA
  • WrathOfInnos
    WrathOfInnos
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    mr_wazzabi wrote: »
    Use a ranged magika character if you want to do those content. I fail to see how this is an issue. You are given multiple character slots to address this issue. Certain content will favor certain classes. Not all content has to be designed to fit all classes.

    It's a problem when ALL high end content favours magicka. The only content where stam is on equal ground with magicka is pvp. This is poor game design.

    In fairness, most of the fights in the vAA, vHRC, vSO, and vMoL favor melee/stamina DPS. Most groups only bring a few ranged Magicka DPS to these because there are a few anti-stacking mechanics in place (Mage’s chain lightning, Zhaj’hassa curses). Even then, the few ranged DPS aren’t there to DPS competitively, and are tasked with doing other mechanics (like Rakkhat back room, Valarial adds, Mage’s reflections and popping mines). This seems to be continuing into vCR as well, with Magicka DPS doing portal mechanics, and things like grabbing Hoarfrost, while stamina (if there) just focus on the boss.

    I wouldn’t want the trend of new trials favoring Magicka to continue much longer or the balance could be thrown off, but right now I’d say a majority of trials still favor stamina DPS if going for speed/score.
  • Drdeath20
    Drdeath20
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    Daus wrote: »
    You have two options: play magicka or stay frustrated. I'm not sure if you've noticed but this entire game is pretty catered to magicka, just like Dark Souls is catered to melee. Some game developers just favor a particular play style over the other.

    Once upon a time everyone was magicka and we never had to deal with this
  • Corpier
    Corpier
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    It is a melee vs. ranged issue. Which I think is fine. If you do not have the situational awareness to be melee, then swap to a ranged spec/class. This does put stamina players and magicka dks and templars into a bad position, but I think it is necessary to retain their core identity as melee dps.

    I have a philosophy of risk vs. reward gameplay in which those in melee range should do more dps than those at a distance due to the risk factor of being in melee ranged. Mechanics that would not affect a ranged player will have to be dealt with by a melee player, and those that ranged players deal with as well often require more mechanical knowledge or a faster reaction by the melee player to survive or maintain dps. If the player does not know mechanics of when to block, roll, or run, then DoTs will fall off and dps will plummet, or you will die and a dead dps does no dps (negative dps if someone has to resurrect). As a trade off to this risk, the reward for player skill, should be more dps. The same can be said for if a dps has access to a damage shield or not. All stamina dps should have the potential to do more dps than all magicka dps, but melee magicka dps like magdk and magplar should do more dps than ranged magicka dps. If ranged setups for stamina and the melee magicka classes become viable, they should do less dps than the melee counterpart.
    Edited by Corpier on June 26, 2018 9:58PM
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • Danksta
    Danksta
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    Outside of vAS and vCR you should have people begging to bring in your stamblade. If it's not one of those trials you're being shut out of I suppose it's possible that the people ignoring you are completely clueless.
    BawKinTackWarDs PS4/NA

  • Chufu
    Chufu
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    Azyle1 wrote: »
    Stam are pretty much prohibited form entering vAS + 3 and vCloudrest. And while I have often heard "ZOS didn't say that, the community says that"... its really the same thing because people aren't wanting stam because ZOS made two raids that are unkind to stam.

    So... what? We just accept this? I still cannot fathom how content can exist that alienates a large portion on the playerbase.

    Yeah I know what you mean, because I have the same problem. My raidlead told me to play MagSorc or MagBlade in vAS+2 and vCR+1+, but my main is the StamDK/StamSorc, so I would love to get the titles with them as well and play my main in the trials, but yeah...

    I think it's always not fun for any player if they can't play what they want. I still want to play my MagWarden, but well... doesn't work with the pet in the highend-content as well.

    The problem is just, how should ZOS fix that? It's only possible with the mechanics I think.
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