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[Poll] How should ZOS handle the PVP problems?

JJBoomer
JJBoomer
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So I see a lot of "PVP (insert problem here) every day. Now I don't PVP, but I'm wondering how exactly people would want this gone about if ZOS were to actually do something about it.
Edited by JJBoomer on June 16, 2018 11:49AM

[Poll] How should ZOS handle the PVP problems? 114 votes

Shut down the PVP of this game until it's fixed, then re-release it. No Cyrodiil, no IC, nothing until it's tested and fixed.
12% 14 votes
Continue to push fixes while leaving PVP up and running. More patches, more maintenence if necessary.
51% 59 votes
Release more PVP related DLC. Add content, no real fixes. At least if there is more to do, the problems will be less annoying.
2% 3 votes
Remove PVP altogether. If it's never going to be fixed, then get rid of it, and re-market the game as PVE only.
27% 31 votes
Other (explain)
6% 7 votes
  • Aesthier
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    For me, it's not limited to the PvP.

    While I will agree that the lag, false loading screens, and disconnects are more prevalent and damaging in Cyrodil for me they exist everywhere.

    The lengthy loading screens 2-13 minutes (the longest I have had without a complete disconnect) are intermittent and are as likely passing through a door as they are using a wayshrine or loading into a character or the game. I have used the same wayshrine to port to the same destination wayshrine and one was near instance while the other was 7 minutes with a disconnect.

    Add to that the number of straight disconnects or a 3-minute loading screen popping up when I am simply viewing my inventory and its pretty infuriating.

    I am not saying they shouldn't take their time to find an accurate fix but I would suggest they bring a better standard of stability across the board for all players before they begin working the next new project.

    What good is it to get new DLC when one can't even play?
  • VaranisArano
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    I can tolerate playing PVP in its current state. I have, after all, been playing it more or less in this laggy, disconnecting, buggy state for over a year now.

    But I'd like to see them fixing bugs as they crop up, being upfront about which issues they are trying to fix, which issues are simply endemic now, and constantly improving the technical side of playing in PVP.

    However, ZOS likes to play thing close to,their,chest and only talks about solutions when they have them ready to roll out, which makes it easy to get discouraged waiting for fixes that feel like they aren't coming,

    Unfortunately, the technical issues have dramatically lowered the active PVP population, which is currently causing big problems for campaign balance even in the normally competitive campaigns. For PVP to be healthy, we need lots of players, and for that PVP has to work correctly.
  • ezio45
    ezio45
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    If you shut down pvp all together it would be detrimental to the health of the game, more people solely pvp than any other aspect of the game.

    Just upgrade the servers and re introduce faction lockouts and all will be well
  • VaranisArano
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    ezio45 wrote: »
    If you shut down pvp all together it would be detrimental to the health of the game, more people solely pvp than any other aspect of the game.

    Just upgrade the servers and re introduce faction lockouts and all will be well

    I'd actually be willing to bet that the "I only PVE" segment of the population is larger than the "I only PVP" segment.

    I do both in pretty equal amounts, myself, and most of the players I know do a little bit of one and more of the other - on a spectrum. I'd enjoy the game less if they shut down PVP.
  • Preyfar
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    I don't quite have faith that ZOS can properly fix PVP. Whenever I hit 200ms ping the game acts like I'm at 2-3K. Abilities take seconds to drop, no matter how many times I press a button nothing happens, damage ends up dropping all at once as the server plays catch up. It's been like this for years in varying states or lag.

    Any other game? I get 20-30 ping, maybe 80ms at the most. The moment I go from PVE to PVP my ping instantly doubles the moment I hit Cyrodiil. And if it hits 200+ in game playability takes a nosedive. It's as bad as it used to be (so I give ZOS credit for that) but it's still pretty freakin' bad. It went from "Almost unplayable" to "Usually playable. Sometimes."

    People can deal with occasional bugs and exploits (as annoying as it can be). They can't deal with lag.
    Edited by Preyfar on June 16, 2018 2:37PM
  • idk
    idk
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    Sorry, but do not see the point. Zos will do what it thinks is appropriate and most of us, almost all of us, do not have the information to make a solid decision on the matter. We just know there is some lag issues and such.

    Heck, there have been plenty of suggestions that Zos would obviously never do and some of the answers above are in that group.
  • Rain_Greyraven
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    ezio45 wrote: »
    If you shut down pvp all together it would be detrimental to the health of the game, more people solely pvp than any other aspect of the game.

    Just upgrade the servers and re introduce faction lockouts and all will be well

    I agree with what you think should be done, (at least until the devs figure out how to revamp the areas for PVE ) I disagree that more people PVP.

    PVPers are a microscopic fraction of the game and 90% spend little to nothing on the game itself aside from the 8 bucks they spent just to get into Cyrodil.

    Pathc it fix a few exploits and make PVP gear and builds separate, from PVE builds (take a Page from Arenanet) it would be the most intelligent way forward.
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  • chaz
    chaz
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    I think PvP was more fun than I realized. Especially now that I miss it and won't be able to have fun with my friends, enemies, stalkers on it. AT first I used to group up because I was new to it, then decided to go solo. This time around I have a different attitude towards it and it's players. Once I'm able to come back and enjoy it I may start opening up possibilities to group up again, may even get a mic this time so I don't waste valuable seconds typing in chat.

    Sure there are problems with PvP but I wonder how much of that was serverside and how much of it was client not having a powerful modem that can take the lag and speed it up to make it seamless. I've seen some good ones with 3 or more antennas and it's claim that it reduces lag for those that play deep into MMO's.

    Sure other issues that come up, get addressed and slowly there's a patch that fixes it, choppy landscape, land that's not fully connected and you can see right thru the bottom to open world space, or unintended speed hacks that let mounts jump into a keep from top a wall if one side of the keep is near the wall. Oh and my favorite which they said got fixed but they never did fix it, cause I used it, the DK chain to pull myself up into a enemy keep using that first guard on the corner of the front gate. I always loved getting into those and taking over from the inside, or stealth killing AFK's that think it's safe inside.

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  • Gprime31
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    By making more polls about it... really helps
  • Ragebull
    Ragebull
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    I feel like all we're really asking for is to be able to play without lagging/crashing all the time. Is it really necessary to shut PVP down permanently to make those fixes? Genuinely asking idk enough about how that all works. If it is, I guess you do what you gadda do
  • ezio45
    ezio45
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    ezio45 wrote: »
    If you shut down pvp all together it would be detrimental to the health of the game, more people solely pvp than any other aspect of the game.

    Just upgrade the servers and re introduce faction lockouts and all will be well

    I agree with what you think should be done, (at least until the devs figure out how to revamp the areas for PVE ) I disagree that more people PVP.

    PVPers are a microscopic fraction of the game and 90% spend little to nothing on the game itself aside from the 8 bucks they spent just to get into Cyrodil.

    Pathc it fix a few exploits and make PVP gear and builds separate, from PVE builds (take a Page from Arenanet) it would be the most intelligent way forward.

    i agree they probably dont make up the largest money makers but at least for ps4 na pvp way out numbered to pve at least to my knowledge, pve is a healthy population too
  • NinetyNineTails
    No need to do anything. PvP players are like locusts - they descend on your game in droves, destroy it and move on to the next one. Just leave PvP as it is, no need to waste any more money and effort.
    Edited by NinetyNineTails on June 16, 2018 8:47PM
  • TequilaFire
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    No need to do anything. PvP players are like locusts - they descend on your game in droves, destroy it and move on to the next one. Just leave PvP as it is, no need to waste any more money and effort.

    Post like this just prove how toxic the PvE community is.
    If PvP goes down it is just a sign of the end of ESO in general so I doubt they will let that happen.
    I have invested as much or more money in this game in the last 4 years on 2 platforms as any player.
    I have had to buy the expansions multiple times on separate accounts.
  • NinetyNineTails
    Post like this just prove how toxic the PvE community is.

    Good try, but you're wrong. I've been playing PvP since early days of UO and seen first-hand what happens when developers start to cater to PvP players' every whim. Either make PvP-focused game from the start or don't bother at all. Trying to create playable PvP at this stage is a fool's errand.

    As for toxicity...
    https://forums.elderscrollsonline.com/en/discussion/419772/this-is-why-people-hate-the-pvp-cyrodil-community
  • technohic
    technohic
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    Theres much to do about wanting content patches for PvP, or just people wanting the content patches every 3 months. I am for taking one of those out and having one large patch cycle for just fixes, QOL, and balance and that goes for both PvE and PVP, but nobody else seems to want that.
  • DuskMarine
    DuskMarine
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    to be honest to truly fix pvp theyd have to take it down to bare bones and remake the whole thing from the ground up.
  • Shawn_PT
    Shawn_PT
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    Stop spewing out new content at breakneck speeds, which comes out riddled with bugs anyway, focus on the issues which have been around since forever, and those which are reported on the PTS to absolutely no avail. This includes improving on Cyrodiil performance. I was there today in a place where there was nothing going on and no one else and skills took no less than 2 seconds to fire before blowing up all at the same time. There were absolutely no excuses for this.

    After the tangle of spaghetti has been properly combed, resume creating new content. But we all know better than to expect this. DLCs and pretty dresses sell crowns. Fixing stuff does not.
  • Fischblut
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    It hurts to think so, but I chose "remove PvP completely"... :/ They can't "fix" it, and no matter what, they just refuse to "balance" PvE and PvP separately. Although without PvP, I personally will have almost nothing to do and look forward to - cause PvE content is finite and quests are only fun first time, while PvP is always different experience thanks to endless possibilities of encounters.
  • Heka Cain
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    This is hilarious OP! Do you write your own material?
  • Shawn_PT
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    Well if creating Cyro/PvP from scratch is what it requires, I'd gladly give up any and all future content/DLCs until that got done. And I'm not even that avid a PvPer but I agree, it could use a proper overhaul.
  • NinetyNineTails
    technohic wrote: »
    Theres much to do about wanting content patches for PvP, or just people wanting the content patches every 3 months. I am for taking one of those out and having one large patch cycle for just fixes, QOL, and balance and that goes for both PvE and PVP, but nobody else seems to want that.

    This would work only if they hire a dedicated PvP team to create good content and make changes that don't upset the rest of the playerbase (split skills for PvP and PvE, etc). Midyear Mayhem will show if there's a chance of that happening.
  • TequilaFire
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    Post like this just prove how toxic the PvE community is.

    Good try, but you're wrong. I've been playing PvP since early days of UO and seen first-hand what happens when developers start to cater to PvP players' every whim. Either make PvP-focused game from the start or don't bother at all. Trying to create playable PvP at this stage is a fool's errand.

    As for toxicity...
    https://forums.elderscrollsonline.com/en/discussion/419772/this-is-why-people-hate-the-pvp-cyrodil-community

    In no way have ESO developers catered to PvP players every whim in fact it is quite the opposite.
    Yes the 1VX solo crew whines a lot about things that make their play style in a game not designed for it difficult.
    And the link you quoted is not representative of anything but a thread created for forum drama.
  • generalmyrick
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    no special armor = everybody cries when someone else has an advantage...its true, look at the threads.
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  • eso_nya
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    Afaik, from this forum, "serious" pvpers consider pvp balanced and fair, if they always win and never die. Pvp is unfair, no-skill, cheating, exploiting and imbalanced if they die/lose.
    Its impossible to get pvp into a "balanced" state, when there is more than 1 person with that mindset.

    I would love to see the excuses and nerf-this posts, if there was a naked fistfighting campaign.

    In standard mmos, yours pvp-hero either qqs about classes that kill him (if the game is more skillbased) or op sets (if the game is revolving more around gear progression). In eso, the pvp heros complain about crafted sets and skills available to everyone (weapon/guild/world lines). gg ez \o/

    There is one thing a pvp hero will never blame for his failure: himself.
  • idk
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    No need to do anything. PvP players are like locusts - they descend on your game in droves, destroy it and move on to the next one. Just leave PvP as it is, no need to waste any more money and effort.

    Post like this just prove how toxic the PvE community is.
    If PvP goes down it is just a sign of the end of ESO in general so I doubt they will let that happen.
    I have invested as much or more money in this game in the last 4 years on 2 platforms as any player.
    I have had to buy the expansions multiple times on separate accounts.

    Not really on any point.

    Generalization of most of the games players off one persons comments has zero basis in pretty much anything. More likely can be taken as a toxic comment in itself.

    It is also clear Zos, or any developers of an MMORG such as ESO, does not have to put the same development into PvP as PvE since the games base is more PvP and has been since the game launched. That does not mean Zos has no interest in having PvP for players, clearly not the case. They seem challenged figuring some things out on the back end which is where this issue seems to be.
  • zyk
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    Why shut down PVP? We used to see this suggestion for the entire game. Back in 2.3, people would post "shut down the game for 3 months to fix it" as if it was a ship that needed to be dry-docked to repair. Shutting down PVP would not make it easier to fix. At all.

    It's simple, really. ZOS sold customers a game that featured PVP. That product included open world AvA. ZOS has an ethical, and arguably a legal, obligation to provide a functioning product to the customers who bought it for those features.

    Those suggesting PVP should be removed have worse ethics than ZOS.
    Edited by zyk on June 16, 2018 10:14PM
  • Romo
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    It is not the servers, the number of peeps/zergs in the PVP area, or any other irrelevant thing you can try to blame it on.

    It is the dam Hero engine they have used from the start.

    The only time it "worked" for mass PVP was in the beginning, when most of the work was done on your computer. They had to change that to decrease the hacking, then they added the "upgraded" lighting and it all went south.
  • alainjbrennanb16_ESO
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    it needs to be taken down until they fix the cc control which is not working, ie: at the moment they use all the cc and u cant get out, like ruin prison even with immov pots or rapid move u are rooted to the spot, you find in pvp at the moment, everyone spams cc control and peeps and they have no way out, abd they know this. Also pvp needs to have a different damage set up when you attack something, it needs damage mittigation, skills need to be diff damage output from pve, at the moment what u are finding is that u are being hit by 5+ siege weapons and up to 40 peeps on u, that is all on 1 player i added up the damage from 1 of these attack, it totalled 450k dps on me. what i think needs to be done is, for every player attacking some the damage goes down from the skills, ie: if 1 player it stays at 100% if 2 players on 1 player then say there attacks lose 1% of damage output, so if u have 40 players on 1 person each of those 40 players damage output is lowered by 40%

    Also it would be nice on death screen if zos would not just have 5 last attacks but also the last 5 cc controls breaches etc so you can see what really happened, because a lot of the time its them that lead to ur death
    Main character dk - Vanikifar whitestrike
  • Vapirko
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    I’d say they should deal with it at all but they don’t. It’s not like they don’t know. I mean it’s really really frustrating the amount of issues and poor performance. Basically ZOS used to respond well to stuff. Then they completely stopped even showing up much on the forums, basically taking customer service to an all time low (where PvP is concerned). Now they’ve got us kissing their asses when they drop in and say “they’re working on it.” It’s *** disgusting. Really they barely provide us with a functioning PvP experience, and every healthy improvement has been met with even more unhealthy ones and continued feigned ignorance of issues. Imo the general health of PvP has greatly declined with Summerset. Performance is the same or worse than it’s been, fights are decided in a split second of explosive damage, which is exacerbated by lag a lot of times, and we all know that in general Cyrodiil seems to have been populated by bubble blowers and sloads users indicating yet again that ZOS is either unwilling or incapable of introducing balanced abilities and sets. It’s just too much to get into over and over and over again. I think a lot of the people who were vocal about PvP have given up out of exhaustion of listing the same damn issues year after year and getting *** all from ZOS.
  • leepalmer95
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    Shawn_PT wrote: »
    Stop spewing out new content at breakneck speeds, which comes out riddled with bugs anyway, focus on the issues which have been around since forever, and those which are reported on the PTS to absolutely no avail. This includes improving on Cyrodiil performance. I was there today in a place where there was nothing going on and no one else and skills took no less than 2 seconds to fire before blowing up all at the same time. There were absolutely no excuses for this.

    After the tangle of spaghetti has been properly combed, resume creating new content. But we all know better than to expect this. DLCs and pretty dresses sell crowns. Fixing stuff does not.

    You call 10-15 hours of content (most being boring standard side quests) every 3~ months breakneck speed?
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