A chance to proc resistance to oblivion damage. Great idea.
Seriously though, there is no resistance to oblivion damage. That is the point of it. Hence, no sets for this.
Hasenpfote wrote: »Daedric damage is bount to a little amount of special monsters and items. Commonly you dont find daedric damage in PvE, only if it is part of an encounter where it is the boss mechanic.
City Guardians do deadric damage to bypass shields and its damage is skaling with combat time.
If generic damage reduction is affecting daedric damage i dont know.
It obviously has its limitations as you stated - just like most other types of damage so its balanced. This is a nerf thread.
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
A chance to proc resistance to oblivion damage. Great idea.
Seriously though, there is no resistance to oblivion damage. That is the point of it. Hence, no sets for this.
I'm sure there could be a lore reason for the sets existence. Call it "Oblivion Armor" and argue it's imbued with similar properties to the oblivion damage it resists. There's much bigger lore gaps than a set that resists oblivion damage would add.
A chance to proc resistance to oblivion damage. Great idea.
Seriously though, there is no resistance to oblivion damage. That is the point of it. Hence, no sets for this.
I'm sure there could be a lore reason for the sets existence. Call it "Oblivion Armor" and argue it's imbued with similar properties to the oblivion damage it resists. There's much bigger lore gaps than a set that resists oblivion damage would add.
There can be a lot of things. Superman can be added to lore.
It is un-resistible damage according to lore meaning there is no resistance.
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Well, when you have no ability to counter something or counter play does not exist then you are not really playing a "game".
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Well, when you have no ability to counter something or counter play does not exist then you are not really playing a "game".
Mitigation in this game is very high, especially in the CP parts of the game. Maybe the counter your looking for isnt what you think it might be - to counter may be to out dps the person hitting you with that particular damage or - dodge.
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.
Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
TequilaFire wrote: »It is call healing. smh
Any set that heals.
TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Well, when you have no ability to counter something or counter play does not exist then you are not really playing a "game".
SilverIce58 wrote: »Actually, if you want to go by lore, the most lore-friendly reason for not having anything to resist oblivion dmg is that at this point in time, researchers on Tamriel know little to nothing(compared to, say, Divayth Fyr/Seht/the Psijic Order) about the intricacies of oblivion or about its associated damage type. So adding something in to try to make it "lore-friendly" would actually be breaking lore.
TequilaFire wrote: »TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Same would go for a set that has resist Oblivion damage as it's main proc.
dwemer_paleologist wrote: »
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Well, when you have no ability to counter something or counter play does not exist then you are not really playing a "game".
that is what i and the developers and also the forum users as well as various guilds thought when a few years ago sorcerers spammed their shields to the point that they only had 1% health and 99.9% shields. their build was geared for 100% damage and relied 99.9% on their shields making them impossible to kill, even when being attacked by Large Groups of people, so the result was Oblivion Damage.
the idea of making a counter for the counter is redundant and makes void the counter and it's intention and inception.
Therefore, an idea likewise to create a counter for a counter would be foolishness.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
TequilaFire wrote: »TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Same would go for a set that has resist Oblivion damage as it's main proc.
No, because a person wanting to heal in a meaningful way that isn't a Templar or Warden would need a restoration staff. While some builds allow for this it would be difficult for stamina classes to run around with a restoration staff and Vigor isn't going to be enough healing to save someone from Oblivion damage.dwemer_paleologist wrote: »
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Well, when you have no ability to counter something or counter play does not exist then you are not really playing a "game".
that is what i and the developers and also the forum users as well as various guilds thought when a few years ago sorcerers spammed their shields to the point that they only had 1% health and 99.9% shields. their build was geared for 100% damage and relied 99.9% on their shields making them impossible to kill, even when being attacked by Large Groups of people, so the result was Oblivion Damage.
the idea of making a counter for the counter is redundant and makes void the counter and it's intention and inception.
Therefore, an idea likewise to create a counter for a counter would be foolishness.
There's a difference between countering the sorcerer shields and making them irrelevant. Oblivion damage makes a sorcerer's sheild irrelevant and pointless. Breaking it down further because person A has item B person C(Sorcerer) automatically loses.