Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
Malamar1229 wrote: »Oblivion dmg is a cool concept for npc's and bosses...but its place in pvp is bleh
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
That a lot people are upset about something, it doesn't mean that it doesn't work as developers intended.
People will always complain, what ever is added being in the game, what ever is buffed or what's being nerfed.
It's impossible to satisfy everyone.
(What I think about Sload, let's leave that to another topic which is actually Sload related, okay?)
I find that video of yours quite ironic, because after watching it you should already know:
Oblivion damage is actually a counter for something: Shield stacking.
It seems like a lot people who are complaining about it, are actually being countered and for being able to react, they should also counter what is killing them: add more healing. Perhaps increase health pool slightly if there's need for it.
Adjust your build, make it counter what's killing you most.
And about the set itself, I would see it mostly as a waste of 5th item bonus. I can excellently counter Oblivion damage already, so personally I wouldn't use such a set at first place, but I guess some who are unable to adjust their build to counter Oblivion damage would see that set usefull - if they are willing to sacrifice entire 5th item bonus for it.
TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Ok so you want to be able to counter everything AND be able to put out max dps.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
That a lot people are upset about something, it doesn't mean that it doesn't work as developers intended.
People will always complain, what ever is added being in the game, what ever is buffed or what's being nerfed.
It's impossible to satisfy everyone.
(What I think about Sload, let's leave that to another topic which is actually Sload related, okay?)
I find that video of yours quite ironic, because after watching it you should already know:
Oblivion damage is actually a counter for something: Shield stacking.
It seems like a lot people who are complaining about it, are actually being countered and for being able to react, they should also counter what is killing them: add more healing. Perhaps increase health pool slightly if there's need for it.
Adjust your build, make it counter what's killing you most.
And about the set itself, I would see it mostly as a waste of 5th item bonus. I can excellently counter Oblivion damage already, so personally I wouldn't use such a set at first place, but I guess some who are unable to adjust their build to counter Oblivion damage would see that set usefull - if they are willing to sacrifice entire 5th item bonus for it.
Yes, the video talks about how the item being used on someone needs to be enjoyable for both the user and the person it's used on. It needs to add more choices to both players.
Hitting a sorcerer with oblivion damage is not enjoyable for the sorcerer nor does it give them any real choices especially when it is in a "dot" form.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
dwemer_paleologist wrote: »
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
That a lot people are upset about something, it doesn't mean that it doesn't work as developers intended.
People will always complain, what ever is added being in the game, what ever is buffed or what's being nerfed.
It's impossible to satisfy everyone.
(What I think about Sload, let's leave that to another topic which is actually Sload related, okay?)
I find that video of yours quite ironic, because after watching it you should already know:
Oblivion damage is actually a counter for something: Shield stacking.
It seems like a lot people who are complaining about it, are actually being countered and for being able to react, they should also counter what is killing them: add more healing. Perhaps increase health pool slightly if there's need for it.
Adjust your build, make it counter what's killing you most.
And about the set itself, I would see it mostly as a waste of 5th item bonus. I can excellently counter Oblivion damage already, so personally I wouldn't use such a set at first place, but I guess some who are unable to adjust their build to counter Oblivion damage would see that set usefull - if they are willing to sacrifice entire 5th item bonus for it.
Yes, the video talks about how the item being used on someone needs to be enjoyable for both the user and the person it's used on. It needs to add more choices to both players.
Hitting a sorcerer with oblivion damage is not enjoyable for the sorcerer nor does it give them any real choices especially when it is in a "dot" form.
this comment gives the impression that overpowered shields and Strong Defense type builds are favorable.
our past has proven that the idea of overpowered defense builds that are also able to do Great Damage is Not Favorable by the community.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Ok so you want to be able to counter everything AND be able to put out max dps.
There's not even any counter for oblivion damage at all. So how can I even counter it?
TequilaFire wrote: »Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
Please define player skill, skill at what? LOS?
Or just pushing a different button.
No one likes a stalemate either.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
You missed my point - it was one of logic.
You are looking at my response emotionally. Try to look again at it logically - I was having fun with you.
Oblivion damage, by definition, cannot be mitigated.
You can't introduce an armor set into the game to 'mitigate' something that is un-mitigateable'
Logically, the developers would FIRST have to modify oblivion damage so that it could be mitigated -- and this would require the code to be modified.
If the code were modified to allow oblivion damage to be mitigated, then you wouldn't need a 'special' armor set for that, as any armor set would do.
Get it?
Oblivion damage has long been a controversial aspect of ESO.
According to the Elder Scrolls Wiki, it is defined as: Irresistible Damage, also known as Daedric Damage or Oblivion Damage is a type of magical damage. True to its name, it cannot be resisted by any damage reduction effects. Fortunately, sources of Irresistible Damage are very rare, being found mostly as set bonuses. Note that Irresistible Damage is not subject to Critical Strikes, so it is less effective against lightly armored opponents but more effective against heavily armored enemies or enemies who are Blocking or using a Damage Shield.
Oblivion damage can be accessed with simple weapon glyphs, crafted gear, among other sources. It is not rare at all and is very abundant at this time. The reason an irresistible damage source is controversial is because it removes counter play entirely.
First we need to understand what counter play is. Let's take a look at a short video that explains counter play to us.
https://www.youtube.com/watch?v=BRBcjsOt0_g
What is important to note, as we've learned in that video, is that you can't just make an ability, weapon, or tool in a game fun for only the player that gets to use it. It must be interesting for the players that it gets used on. It should increase the number of meaningful choices for both players.
An irresistible damage source is not fun for both players and is not interesting for the player it is being used on. More importantly it removes an important aspect from the game which we like to call skill. We can go into detailed discussions about game theory and elaborate further on why it's abhorrent to add things that can't be countered in fun multiplayer games that people pay to play but I don't think that's necessary.
Therefore, i think there should be a set that can resist oblivion damage. I believe the sets five piece bonus should be something akin to (5) Mitigates Oblivion damage from all sources. I don't think this would be unfair as the player using it is giving up a lot of potential by taking a set with a five piece solely to counter oblivion damage whereas they could have a set that did more damage, did oblivion damage, or boosted their overall capability in terms of output.
TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Ok so you want to be able to counter everything AND be able to put out max dps.
There's not even any counter for oblivion damage at all. So how can I even counter it?
Healing, points in higher health, roll dodge, out dps the player..... The application of oblivion damage as you said is a simple click of the mouse. Its still an action. I say the counter is another click of the keyboard or another action by you. This is where skill comes into play. If I have a set that automatically mitigates that particular damage - wheres the skill requirement in that?
SilverIce58 wrote: »Actually, if you want to go by lore, the most lore-friendly reason for not having anything to resist oblivion dmg is that at this point in time, researchers on Tamriel know little to nothing(compared to, say, Divayth Fyr/Seht/the Psijic Order) about the intricacies of oblivion or about its associated damage type. So adding something in to try to make it "lore-friendly" would actually be breaking lore.
I think you are making valid points and I agree with you. However, if someone doesn't have the ability to make something resist oblivion damage how does someone have the ability to make an armor that deals oblivion damage?
TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Ok so you want to be able to counter everything AND be able to put out max dps.
There's not even any counter for oblivion damage at all. So how can I even counter it?
Healing, points in higher health, roll dodge, out dps the player..... The application of oblivion damage as you said is a simple click of the mouse. Its still an action. I say the counter is another click of the keyboard or another action by you. This is where skill comes into play. If I have a set that automatically mitigates that particular damage - wheres the skill requirement in that?
You must be a very good PVPer.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
You missed my point - it was one of logic.
You are looking at my response emotionally. Try to look again at it logically - I was having fun with you.
Oblivion damage, by definition, cannot be mitigated.
You can't introduce an armor set into the game to 'mitigate' something that is un-mitigateable'
Logically, the developers would FIRST have to modify oblivion damage so that it could be mitigated -- and this would require the code to be modified.
If the code were modified to allow oblivion damage to be mitigated, then you wouldn't need a 'special' armor set for that, as any armor set would do.
Get it?
I'm looking at this objectively. Your main argument is for the integrity of the lore. My main argument is for the happiness and enjoyment of playing the game.
Oblivion damage has long been a controversial aspect of ESO.
According to the Elder Scrolls Wiki, it is defined as: Irresistible Damage, also known as Daedric Damage or Oblivion Damage is a type of magical damage. True to its name, it cannot be resisted by any damage reduction effects. Fortunately, sources of Irresistible Damage are very rare, being found mostly as set bonuses. Note that Irresistible Damage is not subject to Critical Strikes, so it is less effective against lightly armored opponents but more effective against heavily armored enemies or enemies who are Blocking or using a Damage Shield.
Oblivion damage can be accessed with simple weapon glyphs, crafted gear, among other sources. It is not rare at all and is very abundant at this time. The reason an irresistible damage source is controversial is because it removes counter play entirely.
First we need to understand what counter play is. Let's take a look at a short video that explains counter play to us.
https://www.youtube.com/watch?v=BRBcjsOt0_g
What is important to note, as we've learned in that video, is that you can't just make an ability, weapon, or tool in a game fun for only the player that gets to use it. It must be interesting for the players that it gets used on. It should increase the number of meaningful choices for both players.
An irresistible damage source is not fun for both players and is not interesting for the player it is being used on. More importantly it removes an important aspect from the game which we like to call skill. We can go into detailed discussions about game theory and elaborate further on why it's abhorrent to add things that can't be countered in fun multiplayer games that people pay to play but I don't think that's necessary.
Therefore, i think there should be a set that can resist oblivion damage. I believe the sets five piece bonus should be something akin to (5) Mitigates Oblivion damage from all sources. I don't think this would be unfair as the player using it is giving up a lot of potential by taking a set with a five piece solely to counter oblivion damage whereas they could have a set that did more damage, did oblivion damage, or boosted their overall capability in terms of output.
Except your thread is not about Sloads, is it? It's about Oblivion damage in general.Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
You missed my point - it was one of logic.
You are looking at my response emotionally. Try to look again at it logically - I was having fun with you.
Oblivion damage, by definition, cannot be mitigated.
You can't introduce an armor set into the game to 'mitigate' something that is un-mitigateable'
Logically, the developers would FIRST have to modify oblivion damage so that it could be mitigated -- and this would require the code to be modified.
If the code were modified to allow oblivion damage to be mitigated, then you wouldn't need a 'special' armor set for that, as any armor set would do.
Get it?
I'm looking at this objectively. Your main argument is for the integrity of the lore. My main argument is for the happiness and enjoyment of playing the game.
LOL! no no no
You missed the joke! I said I was having fun with you! I was poking fun at your suggestion to introduce armor to mitigate something that, by definition, cannot be mitigated. I'm talking about computer code. Coding is based on logic. Coders have to set up rules within the code. Currently, the computer code provides that oblivion damage cannot be mitigated. ZOS would have to change how oblivion damage is defined in the computer code to allow it to be mitigated. IF they did that, you wouldn't need any special or new armor sets to mitigate oblivion damage - not if the computer code is changed. THAT was the point! I was making fun of you, in a way.
Maybe it's because I am a computer geek / nerd, whatever. I just saw the illogic to the question you posed and chuckled. I was poking fun at you, thinking you would 'get it' and smile.
Merlin13KAGL wrote: »Except your thread is not about Sloads, is it? It's about Oblivion damage in general.Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
Instead of requesting or requiring a set that directly counters another set, perhaps the meta set in question should be what's getting looked at, not every other method of getting that same damage in the game.
If the set it really OP, it will eventually get put on the chopping block. But the subject of the thread, Oblivion Damage, is not as prevalent otherwise as you'd make it out to be. (If it was, it would've been an issue long before Sloads, and for the typical build, it was not.)
Turns out, the counter to a DoT is a HoT.