They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
That's a good idea and I have come up with a way to get around the "can't be resisted" problem. I propose a new set and here is what it is:
Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
This would be perfect as you would not be mitigating, avoiding, or lessening the Oblivion damage you are taking. However, the Oblivion damage you are dealt is ALSO dealt to your attacker which resolves the entire issue. Neither party is mitigating anything.
They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
That's a good idea and I have come up with a way to get around the "can't be resisted" problem. I propose a new set and here is what it is:
Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
This would be perfect as you would not be mitigating, avoiding, or lessening the Oblivion damage you are taking. However, the Oblivion damage you are dealt is ALSO dealt to your attacker which resolves the entire issue. Neither party is mitigating anything.
They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
That's a good idea and I have come up with a way to get around the "can't be resisted" problem. I propose a new set and here is what it is:
Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
This would be perfect as you would not be mitigating, avoiding, or lessening the Oblivion damage you are taking. However, the Oblivion damage you are dealt is ALSO dealt to your attacker which resolves the entire issue. Neither party is mitigating anything.
But is it really a problem to mitigate the Oblivion damage taken if you devote an entire item set to it? That's a pretty big sacrifice. Besides, I don't think the devs are entirely opposed to creating a way to mitigate Oblivion damage, they just seem to want it to bypass shields/block/resistances which can all be made to over-perform within certain builds.
Another simple shield stacking solution is to just not allow shields to stack.
The change in the patch could be this simple.
Shields will no longer stack. Whichever shield is stronger will cancel out any additional shields you attempt to use.
Great post! I learned so much! In particular I learned that I gotta get me some of that sweet, sweet Oblivion Damage dealing. That way, my lack of skills won't matter at all!
Thank you @Knowledge! You made my day!
redshirt_49 wrote: »Another simple shield stacking solution is to just not allow shields to stack.
The change in the patch could be this simple.
Shields will no longer stack. Whichever shield is stronger will cancel out any additional shields you attempt to use.
That's great for PvP but a bit of a problem on the PvE side of things.
They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
That's a good idea and I have come up with a way to get around the "can't be resisted" problem. I propose a new set and here is what it is:
Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
This would be perfect as you would not be mitigating, avoiding, or lessening the Oblivion damage you are taking. However, the Oblivion damage you are dealt is ALSO dealt to your attacker which resolves the entire issue. Neither party is mitigating anything.
But is it really a problem to mitigate the Oblivion damage taken if you devote an entire item set to it? That's a pretty big sacrifice. Besides, I don't think the devs are entirely opposed to creating a way to mitigate Oblivion damage, they just seem to want it to bypass shields/block/resistances which can all be made to over-perform within certain builds.
I don't think it's a big deal personally but the posters seem to be against anything that resisted it. So, that is why I proposed a "mirror damage" set. It's the only option that doesn't break the lore.
They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
That's a good idea and I have come up with a way to get around the "can't be resisted" problem. I propose a new set and here is what it is:
Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
This would be perfect as you would not be mitigating, avoiding, or lessening the Oblivion damage you are taking. However, the Oblivion damage you are dealt is ALSO dealt to your attacker which resolves the entire issue. Neither party is mitigating anything.
dwemer_paleologist wrote: »
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
That a lot people are upset about something, it doesn't mean that it doesn't work as developers intended.
People will always complain, what ever is added being in the game, what ever is buffed or what's being nerfed.
It's impossible to satisfy everyone.
(What I think about Sload, let's leave that to another topic which is actually Sload related, okay?)
I find that video of yours quite ironic, because after watching it you should already know:
Oblivion damage is actually a counter for something: Shield stacking.
It seems like a lot people who are complaining about it, are actually being countered and for being able to react, they should also counter what is killing them: add more healing. Perhaps increase health pool slightly if there's need for it.
Adjust your build, make it counter what's killing you most.
And about the set itself, I would see it mostly as a waste of 5th item bonus. I can excellently counter Oblivion damage already, so personally I wouldn't use such a set at first place, but I guess some who are unable to adjust their build to counter Oblivion damage would see that set usefull - if they are willing to sacrifice entire 5th item bonus for it.
Yes, the video talks about how the item being used on someone needs to be enjoyable for both the user and the person it's used on. It needs to add more choices to both players.
Hitting a sorcerer with oblivion damage is not enjoyable for the sorcerer nor does it give them any real choices especially when it is in a "dot" form.
this comment gives the impression that overpowered shields and Strong Defense type builds are favorable.
our past has proven that the idea of overpowered defense builds that are also able to do Great Damage is Not Favorable by the community.
Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
TequilaFire wrote: »It is call healing. smh
Any set that heals.
If you have healing sets on, or everyone does, how would they deal enough damage in PVP to kill other players?
Ok so you want to be able to counter everything AND be able to put out max dps.
There's not any counter for oblivion damage at all. So how can I even counter it?
DeadlyRecluse wrote: »Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
While I think the reasonable answer to oblivion damage, as it currently exists, is to just rebalance the sources of it (really, just the one OP source, Knight Slayer isn't very popular and Torugs+infused seems to be pretty forgotten, too)...
...This is a neat set idea. It would be incredibly niche, but useful when relevant. I'd add another effect to the 5 piece. Maybe heal a marginal amount whenever you take oblivion damage? Something like 400 after battle spirit?
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
You’re making a couple of assumptions to get to your final point of there being only two types of people... I personally don’t fit into either of those groups, so there must be at least one more group. I’m sure there’s a group C or D that even wants skill to be the only factor, not more of a factor. I don’t agree with polarizing the community as you’ve done in your comment.
Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
You’re making a couple of assumptions to get to your final point of there being only two types of people... I personally don’t fit into either of those groups, so there must be at least one more group. I’m sure there’s a group C or D that even wants skill to be the only factor, not more of a factor. I don’t agree with polarizing the community as you’ve done in your comment.
I want everything to be a cakewalk and never die or even really pay attention to the game while I read about the latest Kardasians antics on my phone.Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
You’re making a couple of assumptions to get to your final point of there being only two types of people... I personally don’t fit into either of those groups, so there must be at least one more group. I’m sure there’s a group C or D that even wants skill to be the only factor, not more of a factor. I don’t agree with polarizing the community as you’ve done in your comment.
I want everything to be a cakewalk and never die or even really pay attention to the game while I read about the latest Kardasians antics on my phone.Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
You’re making a couple of assumptions to get to your final point of there being only two types of people... I personally don’t fit into either of those groups, so there must be at least one more group. I’m sure there’s a group C or D that even wants skill to be the only factor, not more of a factor. I don’t agree with polarizing the community as you’ve done in your comment.
Added to the group list.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
Group C wants everything to be a cakewalk and never die or even really pay attention to the game while they read about the latest Kardasians antics on their phone.
I want everything to be a cakewalk and never die or even really pay attention to the game while I read about the latest Kardasians antics on my phone.Let's look at this logically:
Oblivion damage cannot be resisted.
Damage that can be resisted cannot be oblivion damage.
No armor can resist oblivion damage, not now and not in the future -it's a virtual impossibility.
Therefore, asking if armor sets should resist oblivion damage is quite illogical.Merlin13KAGL wrote: »So, back to rehashing old issues in new threads, I see.
Oblivion damage is rare in the sense that not many creatures deal it and as a player, you specifically have to build for it.
When you do, as with any build, you're sacrificing other things on the chance that your niche build might be effective.
The fact that you're trying to use lore to justify resistance to the irresistible creates its own paradox.
And for bonus points, @idk had it right. It's a rare word, but still, most definitely a word.
The counter is health, healing, and dodging.
In PVP right now the use of oblivion damage is very rampant. It's also easy to get the sets because it is crafted. The set puts an "oblivion dot" on you. A lot of people are upset in the PVP community about this.
It might be that a lot of people are upset, but the loudest are not always the majority.
I understand that some players prefer to rely on proc sets to win in PVP but for others that is not fun gameplay. There seems to be a divide in the PVP community regarding what is the preferred method.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
You’re making a couple of assumptions to get to your final point of there being only two types of people... I personally don’t fit into either of those groups, so there must be at least one more group. I’m sure there’s a group C or D that even wants skill to be the only factor, not more of a factor. I don’t agree with polarizing the community as you’ve done in your comment.
Added to the group list.
Group A wants to win by light attacking and waiting for proc sets.
Group B wants to play a game where player skill is more of a factor.
Group C wants everything to be a cakewalk and never die or even really pay attention to the game while they read about the latest Kardasians antics on their phone.
This is really a pessimistic view and narrow sighted as well.
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Exactly. And let’s not forget that Oblivion damage is itself a counter to shield stacking.
To the OP:
Oblivion damage has long been a controversial aspect of ESO.
I really wish I spent absolutely all of my time PvPing when this game launched, and totally avoided PvE. There was legitimate balance back then. Complaints weren’t that large and only related to random outstanding things that were a bit too strong or what not. Everyone had so much fun and the population so much higher.
Nowadays? What a mess ESO PvP has become.