SilverIce58 wrote: »They could rework the Oblivion's Foe crafted set! Here's the current god-awful 5pc bonus:
"(5 items) Increases the damage of your Soul Trap abilities by 100%"
Change to this:
(5 items) Increases the damage of your Soul Trap abilities by 100%. Reduces Oblivion damage taken by 20% and all Oblivion damage inflicted upon you is also inflicted upon your attacker.
This would still be a fairly weak set overall but would provide some alternative counterplay and keep the Oblivion meta somewhat in check.
That's a good idea and I have come up with a way to get around the "can't be resisted" problem. I propose a new set and here is what it is:
Daedric Mirror Set
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) All Oblivion damage dealt to you is also dealt to your attacker.
This would be perfect as you would not be mitigating, avoiding, or lessening the Oblivion damage you are taking. However, the Oblivion damage you are dealt is ALSO dealt to your attacker which resolves the entire issue. Neither party is mitigating anything.
@Knowledge and what happens when both you and your opponent are wearing this set? It keeps getting bounced back and forth til someone dies.
starkerealm wrote: »Oblivion damage has long been a controversial aspect of ESO.
Nope.
Oblivion damage was designed as a specific counter to builds that focus heavily on mitigation. It has a very narrow application, and underperforms in the vast majority of situations.
As Oblivion damage counters shield stacking, and some players like to run with almost no health, and lots of shields, they are easily neutralized by a build that focuses on dealing oblivion damage.
Instead of looking at their build, realizing, "wait a second, maybe I should actually have some health instead of one metric **** ton of shields, they've come to the boards to cry.
Do not believe their tantrums @Knowledge.
Malacthulhu wrote: »Oblivion damage should have a cost on the user, debuffing their own resistances to deal unresistable damage.
"the imp, unaware of its own odor, paused to catch its breath..and promptly died"
starkerealm wrote: »Oblivion damage has long been a controversial aspect of ESO.
Nope.
Oblivion damage was designed as a specific counter to builds that focus heavily on mitigation. It has a very narrow application, and underperforms in the vast majority of situations.
As Oblivion damage counters shield stacking, and some players like to run with almost no health, and lots of shields, they are easily neutralized by a build that focuses on dealing oblivion damage.
Instead of looking at their build, realizing, "wait a second, maybe I should actually have some health instead of one metric **** ton of shields, they've come to the boards to cry.
Do not believe their tantrums @Knowledge.
Technically you are right but it was really that Zos wanted un-resistible damage in the game.
It was not until a couple years ago they started really doing something with it and created the shield breaker set top deal with shields.
In the past year they have move than double downed on that adding more sets and putting un-resistible damage into the most challenging PvE content in the game with the vHoF and vCR.
It is plain to see that Zos really wants this type of damage in the game. Knowledge should easily see that.
starkerealm wrote: »starkerealm wrote: »Oblivion damage has long been a controversial aspect of ESO.
Nope.
Oblivion damage was designed as a specific counter to builds that focus heavily on mitigation. It has a very narrow application, and underperforms in the vast majority of situations.
As Oblivion damage counters shield stacking, and some players like to run with almost no health, and lots of shields, they are easily neutralized by a build that focuses on dealing oblivion damage.
Instead of looking at their build, realizing, "wait a second, maybe I should actually have some health instead of one metric **** ton of shields, they've come to the boards to cry.
Do not believe their tantrums @Knowledge.
Technically you are right but it was really that Zos wanted un-resistible damage in the game.
It was not until a couple years ago they started really doing something with it and created the shield breaker set top deal with shields.
In the past year they have move than double downed on that adding more sets and putting un-resistible damage into the most challenging PvE content in the game with the vHoF and vCR.
It is plain to see that Zos really wants this type of damage in the game. Knowledge should easily see that.
To be fair, I suspect part of the reason that Sloads and Knight Slayer have popped up is because we've gotten way too good at damage mitigation.
I mean, we've all encountered those unkillable DKs, that just stand there and soak up incoming fire. Hell, I've got a heavy armor Sorc that can soak a terrifying amount of incoming damage in PvP. So, this stuff does need to be there.
There might be better ways to handle Oblivion. And, to be fair, Sloads may be slightly overperforming at present. If it scaled it's damage based on enemy resistances and shields, it might be a little less horrific against squishies. But, yeah, beyond that, this is a bit of counterplay that needs to exist.
starkerealm wrote: »I really wish I spent absolutely all of my time PvPing when this game launched, and totally avoided PvE. There was legitimate balance back then. Complaints weren’t that large and only related to random outstanding things that were a bit too strong or what not. Everyone had so much fun and the population so much higher.
Nowadays? What a mess ESO PvP has become.
Yeah, because getting batswarm's ultimate cost down to ~6, and then completely locking Daggerfall out of Cyrodiil by becoming an unkillable vampire god was, 'legitimate balance."
Its health damage. To invest in high health is the way to mitigate it. I get hit with this damage too and it hurts, but I don't expect to have a counter for everything in the game.
Well, when you have no ability to counter something or counter play does not exist then you are not really playing a "game".
starkerealm wrote: »starkerealm wrote: »Oblivion damage has long been a controversial aspect of ESO.
Nope.
Oblivion damage was designed as a specific counter to builds that focus heavily on mitigation. It has a very narrow application, and underperforms in the vast majority of situations.
As Oblivion damage counters shield stacking, and some players like to run with almost no health, and lots of shields, they are easily neutralized by a build that focuses on dealing oblivion damage.
Instead of looking at their build, realizing, "wait a second, maybe I should actually have some health instead of one metric **** ton of shields, they've come to the boards to cry.
Do not believe their tantrums @Knowledge.
Technically you are right but it was really that Zos wanted un-resistible damage in the game.
It was not until a couple years ago they started really doing something with it and created the shield breaker set top deal with shields.
In the past year they have move than double downed on that adding more sets and putting un-resistible damage into the most challenging PvE content in the game with the vHoF and vCR.
It is plain to see that Zos really wants this type of damage in the game. Knowledge should easily see that.
To be fair, I suspect part of the reason that Sloads and Knight Slayer have popped up is because we've gotten way too good at damage mitigation.
I mean, we've all encountered those unkillable DKs, that just stand there and soak up incoming fire. Hell, I've got a heavy armor Sorc that can soak a terrifying amount of incoming damage in PvP. So, this stuff does need to be there.
There might be better ways to handle Oblivion. And, to be fair, Sloads may be slightly overperforming at present. If it scaled it's damage based on enemy resistances and shields, it might be a little less horrific against squishies. But, yeah, beyond that, this is a bit of counterplay that needs to exist.