DocFrost72 wrote: »Solely based on the fact that tanks wear dps gear to aid the dps, I'm going to give it to them.
Dps wears dps gear.
Healers wear healing gear.
Tanks wear a medium armor set that contributes almost *nothing* to their function to buff the dps.
Lol because spc doesn't buff dps. Nor does combat prayer, nor ele drain, nor does worm make magicka skills for up to 12 cheaper, nor does mender debuff adds.
Most healers wear buff sets not healing sets. Read them. You'll see.
Even master resto which is BIS resto, what does it do?
Yep.
The point being the sets' main benefits are group buffs- not just healing. Any healer only healing is already failing.
The only role that should do only one thing is DPS - tanks and heals need to be doing more then just taunting/healing
DocFrost72 wrote: »Solely based on the fact that tanks wear dps gear to aid the dps, I'm going to give it to them.
Dps wears dps gear.
Healers wear healing gear.
Tanks wear a medium armor set that contributes almost *nothing* to their function to buff the dps.
Lol because spc doesn't buff dps. Nor does combat prayer, nor ele drain, nor does worm make magicka skills for up to 12 cheaper, nor does mender debuff adds.
Most healers wear buff sets not healing sets. Read them. You'll see.
Even master resto which is BIS resto, what does it do?
Yep.
DocFrost72 wrote: »Solely based on the fact that tanks wear dps gear to aid the dps, I'm going to give it to them.
Dps wears dps gear.
Healers wear healing gear.
Tanks wear a medium armor set that contributes almost *nothing* to their function to buff the dps.
Lol because spc doesn't buff dps. Nor does combat prayer, nor ele drain, nor does worm make magicka skills for up to 12 cheaper, nor does mender debuff adds.
Most healers wear buff sets not healing sets. Read them. You'll see.
Even master resto which is BIS resto, what does it do?
Yep.
The point being the sets' main benefits are group buffs- not just healing. Any healer only healing is already failing.
The only role that should do only one thing is DPS - tanks and heals need to be doing more then just taunting/healing
I think all roles have their challenges; DDs have to keep up with their rotation, while trusting their tanks/healers to take mobs away from them/heal and buff them, but performing a tight rotation while going through mechanics is not easy feat. Healers don't necessarily have to keep up with a strict roration, but they have to think ahead, knowing when to throw in big heals when there will be a lot of damage, and they also have to react fast to emergenecy moments. Tanks have to position and debuff boss, keep an eye for mobs that spawn so they can aggro them, while taking a great amount of damage, and managing their own resources. Therefore, while I think DPS'ing is hard from an individual skill and aptitude standpoint, I personally find tanking and healing more stressful and demanding.
And you wouldn't believe how many times I've watched a healer try and Rez because DPS seem to have chronic ADHD.Drummerx04 wrote: »DPS is almost ironically the most thankless job.
Even if you can stay alive yourself and deal reasonably high end damage, you can still end up in crap situations.
Rezzing is the worst thing in the world and there is just an expectation that DPS will be the ones to do it... let me break down a situation where this is frustrating:
- tank and dps dies
- boss and all adds target me because I damaged them
- healer just watches me kite velidreth and adds around for 3 minutes while picking his/her nose over the corpses of our falling group members until I run out of resources and die
- group wipe
Rezzing in vet trials often turns into a game of "Can I complete this rez before getting one shot by this mechanic?" And you'd be amazed how many rezzers will just stand there and die instead of cancelling the rez and actively protecting themselves.
I rest my case.
Note that most people havent been in (or more precisely havent done) any really hard content. How can one say which one of these (PUG groups consist of these for 90%) is harder:
- Tanks that taunt boss and stand still doing nothing else (and thanks god if they at least taunt)
- DPS which do less damage on CP cap then they should be doing with light attacks only
- Healers which are not needed there at all that stand all the fight doing nothing (because theres nothing to heal really), rarely throwing some healing spell
I cant pick one.
In hard content though it goes like this. Everyone, tanks, heal, DPS do their rotation (of buffs/debuffs for healers and tanks), so far it is equal for all of them. What makes a role difficult is extra mechanics, which encounter can have. Like in vet cloudrest most DDs just do their rotation, while 2+2 groups closes portals. For the latter this encounter is hard, for the former - it is not. And when talking about extra mechanics, in new trials and dungeons they more often fall on tanks.
Plus if DD make a mistake, someone backs him up and it is not usually critical, but when tank do a mistake (in the same vet cloudrest) it is guaranteed wipe
So it is impossible to say in general which role is harder, but in new end-game content it is usually tanking
Being really good is hard.
Really good dps tend to make really good healers and really good tanks. All roles are better when they master the mechanics and are able to adjust while performing their role optimally.
Tanks and healers are equally important to total damage. Saying that alkosh / combat prayer uptime doesn't matter if the content is finished is the same as saying a dps doing 40K vs 50k doesn't matter as long as the content is finished. The reason uptime is important is it buffs group dps- the same as uptime from a dps' dots... the main reason why a group parse is 50% higher than solo is because of these buffs.
Watch this video of what goes on in the mind of a really good tank to keep his up-times high (selectively taking certain synegeries, etc.):https://www.youtube.com/watch?v=5nxvs7Mwfnk
A really good dps is going to anticipate things (like lack of synergies for the tank) and adjust on the fly, while keeping his rotation up. Similarly, a really good healer will anticipate the boss' most dangerous attacks and debuff/heal ahead of time while maintaining uptimes and watching for dps that are in trouble.
Real skill comes from being able to adjust on the fly if things go wrong. If a tank looses aggro, if a DPS dies, if bad RNG happens having situation awareness is the valuable piece.
Anotherone773 wrote: »It depends on the situation and group but its normally tank with heals being second. DPS you can snooze through. Push 1, LA, 2, LA, 3, HA, 4, LA, 5, WS, 1, LA... not that hard.
Heals requires more effort to do especially when you have min max metas with 14k hp food buffed and take a hit like a wet paper sack. Tank requires the most knowledge and effort to do correctly. Most people dont tank correctly, the half ass their way through it and expect heals to cover it. In that regard heals would be harder since heals has to make up for literally everyone else not doing their job.
You can look at it another way...
* If a tank dies, its possible that heals isnt going to be able to cover the loss of a proper tank with more heals especially on squishy dps.
* If heals die, in most groups, its probably going to lead to a wipe.
* If DPS dies, it has minimum impact on the likelihood of a wipe or someone else dying.