[Class Rep] Warden Feedback Thread

  • FrostFallFox
    FrostFallFox
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    1. Give Deep Fissure it’s stun back.
    2. Single Bar The Bear Ultimate and make the Eternal Guardian Morph summon itself instead of forcing an animation.

    Totally not important but can we please natures grasp our bear? And if the lifesteal debuff applied by leeching vines proc’d nature’s gift that would be AMAZING.
    \(^-,,-^)/
  • EPelite
    EPelite
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    1. give magwarden a CC. /stun.

    2. remove stamina based spamable heals.
  • Vizier
    Vizier
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    I short they need:

    20-25% Increase in damage and healing.

    Arctic wind and morphs need to be about double it's current strength.

    Delayed effect spells need to have a shorter duration.

    Frost damage needs some love.

    Stun needs to be put back on Shalks.

    I understand if the intention was for wardens to use Frost to CC, but the status effect even with Charged staff rarely procs and it's frost so damage is a joke.

  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Vizier wrote: »
    I short they need:

    20-25% Increase in damage and healing.

    Arctic wind and morphs need to be about double it's current strength.

    Delayed effect spells need to have a shorter duration.

    Frost damage needs some love.

    Stun needs to be put back on Shalks.

    I understand if the intention was for wardens to use Frost to CC, but the status effect even with Charged staff rarely procs and it's frost so damage is a joke.

    These suggestions are incredibly overcorrecting, a 25% across-the-board damage buff? Can you imagine the dirty dirty Dirty burst I could pull on my stamden if I I got that kind of buff. Not to mention the healing.
    Edited by Jimmy_The_Fixer on June 2, 2018 10:15PM
  • MinarasLaure
    MinarasLaure
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    Magwarden, and I'll keep it simple:

    1) no cc
    2) no execute

    Once we get these 2 we can talk about buffing base dmg of the animal companion line skills.
  • Anhedonie
    Anhedonie
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    Magward pve

    Animal Companion

    1.Shalks are vomit-inducing. Lazy, godawful both mechanic and animation. I hate how it feels, how it works, how it looks. Should be useable in pve more, than just for aoe debuff. On single target not using this skill actually increases DPS. I mean, what the...

    2.Bear AI. Not sure what can be done here. It's just stupid, stucks in terrain and disappears randomly. And not useable on many boss fights, while magward is very reliable on the bear.

    3.Chicken Strike feels clunky and slow as hell. Spammable needs a rework. Right now Force Pulse is just better in any way. And ranged distance bonus is garbage. Most of the time it's unusable.

    4. Swarm. Can we get a stamina morph please?

    5.Passives aren't exciting, but I don't have any suggestions right now.



    Green Balance

    1.Fungal Growth. Often bugs out and doesn't heal on uneven terrain. Also, cone could be wider. Overall very clunky and unsatisfying skill.

    2.Healing Seed. Should be a heal over time with the burst heal at the end of its duration. Right now that skill is also clunky.

    3.Living Vines. Well, I guess this skill is okay-ish, but could use a rework too. Maybe make it affect 2 people or heal over time after taking damage.

    4.Nature's Grasp.This abomination should not exist. Needs a rework. Turn it into some kind of heal over time ability without pull. Even better. Make it a HoT with a smart targeting. Like Regeneration from Restoration Staff, but put a spin on it. Or maybe turn it into a toggleable aura that heals nearby allies for X amount every second, while allowing you to move and do other stuff.

    5. Passives. Well, again they are okay-ish. Nothing special.Toughness buff is available through Warhorn and it's at like 90% uptime in trials and it barely matters in dungeons. Pure healing strength is boring and major mending is very situational.


    Winter's Embrace

    1.Arctic Blast should scale off max magicka and spell damage.

    2.Passives. Frozen Armour could use some sort of rework or buff.



    I think many people wanted to make an ice mage. And for this to work out ZOS should not only rework the warden, but also to look at the way destruction staff works. Rework and tune abilities. I mean what difference does it make? Force Pulse is still a Force Pulse, no matter the type of staff you're using.


    Don't get me wrong. I love the warden and his ice/nature theme. It's just skill mechanics that pisses me off.


    Edited by Anhedonie on June 3, 2018 3:48PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Delsskia
    Delsskia
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    As others have said, there are so many issues that it's hard to pick out just 2 for this thread. So I'll go with a starting point, just a place to start making the class work better.

    1. We have so many buffs that we end up spending way too much time on those rather than on actual dps. It's nice that we have all those buffs but having to refresh them all at different times forces us into not being able to take advantage of them very well. It's clumsy and clunky. I'd love to see the buffs from Falcon's Swiftness morphs get rolled into the Netch and Frost Cloak morphs so we'd have 33% fewer cool downs to spend on buff refreshing. This would also free up Falcon's swiftness to be reworked into a useful skill that doesn't overlap with other buffs/skills.

    2. Swarm should have 1 magicka morph and 1 stamina morph. Have them scale off of their respective resource pool and they should do impact damage and a 6 second dot. Magicka dot could be frost damage and Stamina dot could be poison damage, both applying the status effect. And the damage should ramp up as the target's health goes down, making it a full on execute at 30% health.
    NA-PC
    Fantasia
  • HalfEatenCornea
    HalfEatenCornea
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    revert the deep fissure stun change, unless u are going to give us rune cage as compensation

    the change was never needed. the skill wasnt overperforming, there was plenty of counterplay. there was tons of feedback given on this change during the PTS to revert this awful change, all ignored.

    adding a stun somewhere else just makes an awkward class even more awkward. and if its as easily as avoided as the rest of magden abilities then it problably wont help much unless its grossly overtuned like rune cage
  • Xodarap777
    Xodarap777
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    1. One Bear Morph needs taunt (AoE aggro) or bear is useless to soloers (most players)

    2. Class is consistently under par for every subtype when specialized, and yet also worse at self-sufficiency than e.g. DKs and Templars. No matter what you spec for, you lose.
  • lucky_Sage
    lucky_Sage
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    I was so excited about warden until I saw there abilities
    1) winters embrace should of been for ice mages not tanking rework whole class mix in there tanking in all there trees.
    2) frost staffs need reworked to increase spell pen only a few people use ice staff tanking that was only put there to hype warden tank
    DC PC NA
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    AD PS4 NA -retired (PC runs way better to play on console)
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    magsorc

  • kichwas
    kichwas
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    It feels like Warden was 'punished' for being too fun.

    The class is a really neat bag of tricks. I have 3 of them, all leveling. It plays very well there. A great tank, a great healer, and a really cool DPS at a level where I can't really tell if I'm actually useless... :)

    But The class also feels like 3 different classes in one.

    The three skill lines have about as much thematically in common with each other as Coffee and the planet Pluto... It's like... Oh this is neat... but what is that?

    I'll agree with those who wonder why there is a heal in the Winter line.
    Winter feels like it was meant as a tanking line. So Arctic Wind should be an AoE damage mitigation ability...

    - cut enemy damage done by X% when inside of it or attacking someone inside of it.
    - In other words Arctic Wind and Crystalized Shield should be 'merged' into a defensive barrier around the Warden - a small AoE, like 2-5 meters. And a new ability is then needed to fill out the skill line.

    The bear shouldn't be an Ultimate. Like the Sorcerer's pets, it should be a regular skill, and of power for such. The Animal Companion Ultimate should be Swarm, boosted up to be of the right potency for an Ultimate.
    - In 'thematic concept' Swarn just reads like an Ultimate ability... and it's a perfect opposite of the Green Line healing Ultimate... It should be that powerful, but as an AoE instead.
    - In theme, the Bear reads like the Sorcerer's pet... and should be that powerful as well... Maybe it should be a Dog, that you Morph into either a Wolf or a Bear... for Damage or 'Pet Tank' just like the two options Sorcerer has.

    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • gabriebe
    gabriebe
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    I think a nice way to work some Frost Damage into the Warden without changing the nature of every skill tree would be to remove the stam morph of Cliff Racer (stamwardens alrdy got enough burst) and change it to a Magic morph with a Throwback or Frost Damage Morph with a snare.

    And I agree that Swarm as an ulti makes a lot more sense. Could work a little bit like bat swarm, but instead of health it gives magica and stamina back. Or another morph could inflict magic damage, cleanses every ally that goes through it and inflicts major maim.

    Edited by gabriebe on June 4, 2018 10:03AM
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  • Nevasca
    Nevasca
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    1. They have a lot of useless morphs, and some stuff that needs to be realocated. Examples:
    • Northern Storm. This skill is useless in PvE and PvP (compared to the other morph). However, the 8% max magicka is really useful, but by slotting it, you lose the ability to use the Bear. You also can't double slot it without losing too much damage. This 8% max magicka should be attached to a passive, similar to the Magica Flood passive from Nightblade. There's no reason for MagWardens to be punished for trying to have +8% max magicka, especially when they are suffering in the DPS department.
    • Growing Swarm. It could adjust to be a instant AoE dot, like, it doesn't need to expire the first dot to spread. Why this morph isn't as useful in the current state: In trash fights you either need to focus one enemy (Overcharger, Minotaur...) and then you kill the other enemies or you just explode the adds with AoE damage. On the first example, the other morph is better. On the second example where you need AoE damage the enemies will be dead (or almost dead) before it spreads... Meaning it is still better to take the single target morph to use vs Bosses. Also, since enemies already die really fast(second example), you don't need more AoE... It's not that this morph is bad, it's more that the other morph is more useful in so many more situations that I would never consider this one, meaning I don't have a choice in terms of morphs, it's either Fletcher or be ineficient.
    • Deceptive Predator vs Bird of Prey. Minor Evasion vs Minor Berserk... what a hard choice.. 4s extra duration is really meh too. You get Major Endurance through pots, same for Major Expedition. They are such common buffs that this morph is too overshadowed by Bird of Prey.
    • Eternal Guardian: This morph effect should be in the base skill if the Bear is supposed to be the main DPS for the class. The magicka morphs you could increase the damage and change it to Cold damage instead, and make this element the main source of DPS for the class and adjust accordingly.

    2. Damage PvE wise depends too much on the Bear to compete single target wise.
    • No compensation for it: They don't have more AoE damage (compared to the other classes) to compensate this, in fact, one would argue they have less AoE damage due to the fact that their strongest AoE dot is Cold Damage, which doesn't scale too well in Raids compared to fire (+7% Dunmer, +7% Engulfing Flames). Though to be fair, that's a problem with Ice/Cold damage in general and not Warden itself, but that's a different topic.
    • Not reliable: You can't use the Bear in every fight, for the same reason Sorcerers can't use their pets in every fight. The difference is that Sorcerers do not lose as much damage compared to Warden. Pets die, or make mechanics more difficult which is a detriment to the group.
    • The only Execute: For a skill that is not that reliable, being the only execute for the class is too punishing. I understand the PvP implications if Warden had a good execute, and changing that fact would require a lot of changes, but this is a pain point for using the Bear nonetheless.
    • Not rewarding enough: At the moment, you do have great reward by using the bear, which is... making you viable (arguably) in the DPS role compared to other classes. It also makes them the only class that maintain good uptime on Master Architect from range, which is a good and probably the only reward. But again, using the bear for damage should be a reward, not a requirement. I understand Warden can be competitive as a "utility" DPS, but any class can, it's not something unique to the class.

    EDIT: Format, typos, etc...

    Edited by Nevasca on June 4, 2018 10:25AM
  • Vercingetorix
    Vercingetorix
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    1. Passives for reduced snare effectiveness and improved Chilled status are complete trash by themselves. Combine these passives together so they are worth taking. This frees up a class passive slot for new changes that others are suggesting.

    2. Give bear greatly increased survivability and faster attack animations to make its attacks connect more consistently.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • RedRook
    RedRook
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    kichwas wrote: »
    It feels like Warden was 'punished' for being too fun.

    The class is a really neat bag of tricks. I have 3 of them, all leveling. It plays very well there. A great tank, a great healer, and a really cool DPS at a level where I can't really tell if I'm actually useless... :)

    But The class also feels like 3 different classes in one.

    The three skill lines have about as much thematically in common with each other as Coffee and the planet Pluto... It's like... Oh this is neat... but what is that?

    I'll agree with those who wonder why there is a heal in the Winter line.
    Winter feels like it was meant as a tanking line. So Arctic Wind should be an AoE damage mitigation ability...

    - cut enemy damage done by X% when inside of it or attacking someone inside of it.
    - In other words Arctic Wind and Crystalized Shield should be 'merged' into a defensive barrier around the Warden - a small AoE, like 2-5 meters. And a new ability is then needed to fill out the skill line.

    The bear shouldn't be an Ultimate. Like the Sorcerer's pets, it should be a regular skill, and of power for such. The Animal Companion Ultimate should be Swarm, boosted up to be of the right potency for an Ultimate.
    - In 'thematic concept' Swarn just reads like an Ultimate ability... and it's a perfect opposite of the Green Line healing Ultimate... It should be that powerful, but as an AoE instead.
    - In theme, the Bear reads like the Sorcerer's pet... and should be that powerful as well... Maybe it should be a Dog, that you Morph into either a Wolf or a Bear... for Damage or 'Pet Tank' just like the two options Sorcerer has.

    Great ideas. I like.
  • Lunaugh
    Lunaugh
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    Greetings reps:
    1.) More Max HP morphs/ scales off skills; E.G. The damage from Arctic Blast should deal damage based off max HP
    2.) Increase the range of gripping shards
    dataOutput ={ }
    function: ConvertMagica (dataOutput, magicaInput, skill,fn)
    >>> if skill then do
    >>>>>> magicaInput = fn(skill)
    >>>>>>table.insert(dataOutput, magicaInput)
    >>>end
    end
  • Gargath
    Gargath
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    So many negative opinions about frost damage being too low on warden but it's not entirely true now after latest changes (3 full sets with frost staff). While having 5 pcs. Julianos + 5 pcs. Ysgramor plus some damaging monster set, the frost warden can play a true aoe supporting role. Lower damage in comparison to mag sorc is compensated by an awesome immobilization effect applied with every cast of Elemental Blockade, followed by Winter's Revenge and Crystallized Slab as defence-offence for ranged mobs.
    While doing dungeons with lower level quishy players or without super power over levelled sorcerers, this immobilization on every cast helps a lot. I think much more power plus immobilization effect on each cast, could be a bit too OP.

    Frozen Device also helps creating some unique tactics, while in a same time allowing to troll other players by stealing enemies especially from low lvl melee players ;).
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • LeHarrt91
    LeHarrt91
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    Lunaugh wrote: »
    Greetings reps:
    1.) More Max HP morphs/ scales off skills; E.G. The damage from Arctic Blast should deal damage based off max HP
    2.) Increase the range of gripping shards

    Pretty sure that Arctic Blast does deal damage based off of Max Health, its just that its a very small % of your Max Health.
    PS NA
    Have played all classes.
    Warden Main
  • LeHarrt91
    LeHarrt91
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    Gargath wrote: »
    So many negative opinions about frost damage being too low on warden but it's not entirely true now after latest changes (3 full sets with frost staff). While having 5 pcs. Julianos + 5 pcs. Ysgramor plus some damaging monster set, the frost warden can play a true aoe supporting role. Lower damage in comparison to mag sorc is compensated by an awesome immobilization effect applied with every cast of Elemental Blockade, followed by Winter's Revenge and Crystallized Slab as defence-offence for ranged mobs.
    While doing dungeons with lower level quishy players or without super power over levelled sorcerers, this immobilization on every cast helps a lot. I think much more power plus immobilization effect on each cast, could be a bit too OP.

    Frozen Device also helps creating some unique tactics, while in a same time allowing to troll other players by stealing enemies especially from low lvl melee players ;).

    The issue is also a lack of Frost damage skills for PVE DPS characters as well, as there is basically only Winters Revenge and Northern Storm that the warden can use from the skill tree for DPS as the others scale with health.

    The other issue is that the Frost staff heavy attack taunts, and with the Warden ZOS changed Frost Damage to be a Defensive/ Tank Element and not a DPS element like Flame or Shock but they did not change or add any new sets to compliment this change.

    If Chilled was changed from Minor Maim to something that would also benefit DPS it would help those who want to Frost DPS, also make the Frost Heavy Attack Taunt its own passive or something else.
    Edited by LeHarrt91 on June 4, 2018 11:45PM
    PS NA
    Have played all classes.
    Warden Main
  • Amdar_Godkiller
    Amdar_Godkiller
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    1. Too many skills that don't deal damage, making any nerf to our current damage dealing toolkit catastrophic.

    2. No hard CC. (This should be the bird, not the shalk)
  • LeHarrt91
    LeHarrt91
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    1. Too many skills that don't deal damage, making any nerf to our current damage dealing toolkit catastrophic.

    2. No hard CC. (This should be the bird, not the shalk)

    The issue with adding a hard cc to the Cliff Racer is the same reason that they removed it from the Shalk and Sorc Crystal Frag. Its a high damage skill and they do not want them to have hard CC's on them.

    if they added or changed one of the Winters Embrace skills to have a stun that would make more sense, like change Frozen Retreat to a stun or add one to Arctic Wind and its morphs. I dont really know but but they do not want Stuns on high damage skills.
    PS NA
    Have played all classes.
    Warden Main
  • Amdar_Godkiller
    Amdar_Godkiller
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    The bird would need a damage reduction for that morph, but it is still the most viable option for a stun. Mag builds have no need for a spammable anyway, as that is basically every other destro skills functions. The reduced travel time change already ruins the skills burst potential.
  • LeHarrt91
    LeHarrt91
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    The bird would need a damage reduction for that morph, but it is still the most viable option for a stun. Mag builds have no need for a spammable anyway, as that is basically every other destro skills functions. The reduced travel time change already ruins the skills burst potential.

    But the reduced travel time helps PVE dps though, where timing burst is not the playstyle.

    I wonder if changing a natures grasp morph to a stun would work, like the vines burst out of the ground and stun the enemy. As i haven't seen this skill used much outside of pvp, and even then Bursting Vines grants ultimate when below 60% and in PVP thats basically execute range anyway.

    I don't think they will add a stun to the animal companion tree (even tho the bears heavy attack stuns) as they want each tree to focus on one thing, tanking/ controlling the fight, healing, damage. Which in the current state of the game isn't working for the warden :(
    PS NA
    Have played all classes.
    Warden Main
  • Amdar_Godkiller
    Amdar_Godkiller
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    LeHarrt91 wrote: »
    The bird would need a damage reduction for that morph, but it is still the most viable option for a stun. Mag builds have no need for a spammable anyway, as that is basically every other destro skills functions. The reduced travel time change already ruins the skills burst potential.

    But the reduced travel time helps PVE dps though, where timing burst is not the playstyle.

    I wonder if changing a natures grasp morph to a stun would work, like the vines burst out of the ground and stun the enemy. As i haven't seen this skill used much outside of pvp, and even then Bursting Vines grants ultimate when below 60% and in PVP thats basically execute range anyway.

    I don't think they will add a stun to the animal companion tree (even tho the bears heavy attack stuns) as they want each tree to focus on one thing, tanking/ controlling the fight, healing, damage. Which in the current state of the game isn't working for the warden :(

    Yeah I don't like that approach (one skill line per role). That would ruin most classes.
  • LeHarrt91
    LeHarrt91
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    LeHarrt91 wrote: »
    The bird would need a damage reduction for that morph, but it is still the most viable option for a stun. Mag builds have no need for a spammable anyway, as that is basically every other destro skills functions. The reduced travel time change already ruins the skills burst potential.

    But the reduced travel time helps PVE dps though, where timing burst is not the playstyle.

    I wonder if changing a natures grasp morph to a stun would work, like the vines burst out of the ground and stun the enemy. As i haven't seen this skill used much outside of pvp, and even then Bursting Vines grants ultimate when below 60% and in PVP thats basically execute range anyway.

    I don't think they will add a stun to the animal companion tree (even tho the bears heavy attack stuns) as they want each tree to focus on one thing, tanking/ controlling the fight, healing, damage. Which in the current state of the game isn't working for the warden :(

    Yeah I don't like that approach (one skill line per role). That would ruin most classes.

    Unfortunately they have said that is their plan for the classes, and has already started happening with this patch. Sorc and NB tanks and DK healers got buffs.
    PS NA
    Have played all classes.
    Warden Main
  • Maura_Neysa
    Maura_Neysa
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    EPelite wrote: »
    1. give magwarden a CC. /stun.

    2. remove stamina based spamable heals.

    @EPelite How exactly is a nerf to a okay skill used in less than a 3rd of the game what the class needs in order to actually be competitive?
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
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    Dragon Knight Healer (Since Homestead)
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  • ArchMikem
    ArchMikem
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    1. We hoped for a class to make a viable dps build using Frost damage. It didnt happen. Instead Frost is still trying to be a Magic Tank's thing. People want to be able to be Ice Mages in endgame PvE but Frost damages abilities either dont hit hard enough or the Frost Staff doesnt fit as a DPS weapon.

    2. The Frost focused class tree doesnt have enough damage skills. Theres no need for a Healing skill in there when theres the entirety of the other dedicated Healing tree to use.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • exiars10
    exiars10
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    1) Warden IS SO MUCH bugged like no other class. Fix bugs first and then we can talk.

    I like my Warden but bugs ruined my enjoyment so many times. This is the only class where the vast majority of time I am last one to go through door in group dungeons because I'm constantly in fight even after 1+ min so I have to type in chat I got stuck so they don't kick me thinking I am afk.
    This happens often at Dolmens, too when I can't open chest and then I wait and wait as I have red borders on screen as like I am in fight. This also mean I can't swap abilities and gear.
    Or when I enter Delve for Undaunted daily, I have to place/pick something but I can't because I killed mob 60+ sec before.
    Did I type how that bug does wonderful things in Cyrodiil?

    Everything is slowed down on Warden and I can only just stand like an idiot and can't do anything until I am out of combat. This is very frustrating in populated Delves and Public Dungeons as I can't pick up heavy sack or open chest so I lose them to others even I cleared mob but have to wait 60+ sec. Somebody just comes and pick it.

    I have Nightblade, Sorcerer and DK (as you can see in signature) and this happen very very rarely.

    Did I mention bear? Others already typed how much is bugged so I won't repeat.

    2) No proper class execute. Bear as execute = lol; if your bear is actually even alive to use it as execute!
    Edited by exiars10 on June 5, 2018 7:56AM
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  • Osubaker33
    Osubaker33
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    I want to love this class but it needs a lot of work. I have 4 wardens. A stam dps, a mag dps, a healer and a tank. Yes, like I said I really want to love this class. I also play it in both pve and pvp.

    The problem with Warden is it WAS arguably too good in pvp and nerfs brought it down to parity in pvp but have made it even more garbage in pve.

    I've written many long posts in the past with my ideas how the class could be improved but am at the point where i dont feel like the juice is worth the squeeze. I am just not going to waste the time to write anymore long posts until I feel like it actually accomplishes something.

    This is very inaddequate but I guess my 2 biggest pain points are.

    1. DPS, especially mag dps. There arn't enough dps skills and I think the birds spammable is awful. Utterly hate it. Magwarden also has serious issues with sustain.

    2. Brings no unique buffs to a raid.
  • ThorinWolfgang
    ThorinWolfgang
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    Is this a joke?
    You asked for player's feedback about the classes during the PTS and just ignored all of them.
    And now you again create the same branch?
    This is not something that is not respect, it's just a mockery of your consumers.
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