I would say, more like "Let's run with fifty pounds of weights today, for better training"MehrunesFlagon wrote: »It's essentially like saying ,Oh I'm to fast.Time for a leg amputation.
MehrunesFlagon wrote: »It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.
I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.
Think some people need to learn that death is a part of games that have combat.
THEDKEXPERIENCE wrote: »if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.
Someone says this every time a thread like this gets posted. I've never understood it. Why should new content require veteran players to manually circumvent the game's intended progression mechanics in order to be enjoyable?
Because it’s a simple solution that doesn’t change the game for anyone else to accommodate one person. I’ve done it many times. It’s fun and challenging.
Besides, if they made it more difficult there would either need to be difficulty realms that split the player base resulting in ghost towns or we’d have pre-nerf Doshia to deal with for anyone who is new/leveling an alt.
If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
Oakmontowls_ESO wrote: »We'll guess what as a veteran player my paid for slice of the pie is way too small.
It really isn't and I wish I could more adequately explain this to you. Considering the size of your demographic, what's actually in The Elder Scrolls Online already is beyond generous. That's why you're just coming across as entitled. If your demographic was larger, you'd be more entitled. The truth is is that you aren't where most of the money is coming from and ZeniMax Media is a business.
If they catered to you, they'd lose 95 per cent of the in-game community, easily, and in short order. It's happened to other games and it'll happen again. Will you feel as though you're getting your money's worth when the game is placed on life support where the developers can't even afford to develop content for it any more? Look how many MMOs that's happened to whenever the developer has focused too much on the min/maxer quotient. Developers may finally be wising up to the realisation that most players don't enjoy min-maxing, excessive grind, forced grouping, PvP, or unreasonable difficulty.
There are minorities for each of these things, absolutely, but they are minorities. That's why there are only a scant handful of games which appeal to hardcore players, many of which are failing or have failed. This is versus the success that 'themepark' titles enjoy when they understand and appeal to their primary demographic. And you're playing one of those 'themepark' titles you so detest right now. If this game isn't suited to you, why not find one that is? Why ruin it for those who love it?
Because the hardcore min-maxers will kill it with their ceaseless demands. Everyone else will just get fed up and leave. It always happens. And then the game is put on life-support, the hardcore people get whinier and whinier but the developers can't do anything about it. So they leave. They leave to move onto the next game to do that to. What I don't understand is why? There have to be better suited games out there, why do this?
And their logic is what is putting me off as well - overpowering themselves and then whine about the game being too easy. They could just use normal gear sets, which gives them normal power and they could enjoy it again - but no, they want power-creep instead, which is known to ruin a game.
The problem is even with those sets simply knowing the game mechanics makes these fights a joke. For example, when I'm wanting to move through a dungeon fast I equip a set of jail breaker which is a stam set and change out three of my back bar skills. Even with a set that is doing nothing for me in combat things just melt and still have no chance of killing me.
dont understand how you can say no to OPTIONAL high difficulty, like da ***?
Doctordarkspawn wrote: »MLGProPlayer wrote: »If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
http://www.dictionary.com/browse/option?s=t
The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).
It'd still break up the playerbase for no reason if there wasn't a new instance for it, and depending on how many people would actually use it, it's hard to justify puting dev time to it if the actual size of the audience is microscopic.
You're opinion requires it to be actually used by more than five hundred people.
MehrunesFlagon wrote: »if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.
I see this logic coming back regardless how flawed it is.
The skills, gear, champion points a player gets along the ride is for a reason: that's how you can physchologically convert your game experience and learning to be an achievement.
If the game does not offer any options in 90% of the content (like overland) to challenge your achievements and status overall, the whole meaning of playing is lost on that same 90%.
Have you ever seen any olympic runner for example who became a champion once to run backwards in the next race just to feel it more challenging? Of course not. Because it would not be creative but stupid to the core.
Same here or in every game: in order for a game to be engaging, the game has to challenge the status and achievements of the player the game is feeding with the other hand. Having a "vet mode" overland would just do that (with a little more extra reward) while those not ready yet could still feel epic cutting themselves through the defult overland difficulty.
I know it's no point explaining this for a lot of western movie hero who shoot the "No. Just no."-bullets nor for anyone who really believes that if I do a content naked it'd solve any issue but hey, I did what I could here.
It's essentially like saying ,Oh I'm to fast.Time for a leg amputation.
In the end that is a problem like we had it before One Tamriel as well -there one could easily outlevel the content in a zone before the zone content was even done once and so it was not fun anymore and one moved to the next harder zone, just to experience the same there at a later time. With One Tamriel all overland content is now at about an even difficulty but you can still "outgear" the content easily. So the responsibility to make it fun now is on the player - if he/she is overpowering him/herself, it is again not fun to play and even a harder difficulty will just solve this for like a couple of weeks, then these kind of players will again have "outgeared" this higher difficulty - that is power-creep and not good for a game. And it solves nothing - what is solving it is, that we as the player have to grasp, that if we "outgear" ourselves, we are ruining the fun.
The same is valid even for a single player game and I have experienced it many times in Morrowind, Oblivion and Skyrim as well as in the Fallout games. It is not the fault of the game design,when I stop having fun, it was my own behavior which made it less fun - because I overpowered and outgeared myself and everything was a cake walk then, because I made myself god-like. That is why you basically have to "amputate that leg", to reuse your phrase, or it will not be fun - as long as you tend to overpower yourself in relation to the content given, you will never be happy with it - regardless what ZOS is trying, your own behavior will shortly ruin the fun for you again - so yes, temporarily "amputate that leg", if you want a challenge.
Chilly-McFreeze wrote: »MehrunesFlagon wrote: »if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.
I see this logic coming back regardless how flawed it is.
The skills, gear, champion points a player gets along the ride is for a reason: that's how you can physchologically convert your game experience and learning to be an achievement.
If the game does not offer any options in 90% of the content (like overland) to challenge your achievements and status overall, the whole meaning of playing is lost on that same 90%.
Have you ever seen any olympic runner for example who became a champion once to run backwards in the next race just to feel it more challenging? Of course not. Because it would not be creative but stupid to the core.
Same here or in every game: in order for a game to be engaging, the game has to challenge the status and achievements of the player the game is feeding with the other hand. Having a "vet mode" overland would just do that (with a little more extra reward) while those not ready yet could still feel epic cutting themselves through the defult overland difficulty.
I know it's no point explaining this for a lot of western movie hero who shoot the "No. Just no."-bullets nor for anyone who really believes that if I do a content naked it'd solve any issue but hey, I did what I could here.
It's essentially like saying ,Oh I'm to fast.Time for a leg amputation.
In the end that is a problem like we had it before One Tamriel as well -there one could easily outlevel the content in a zone before the zone content was even done once and so it was not fun anymore and one moved to the next harder zone, just to experience the same there at a later time. With One Tamriel all overland content is now at about an even difficulty but you can still "outgear" the content easily. So the responsibility to make it fun now is on the player - if he/she is overpowering him/herself, it is again not fun to play and even a harder difficulty will just solve this for like a couple of weeks, then these kind of players will again have "outgeared" this higher difficulty - that is power-creep and not good for a game. And it solves nothing - what is solving it is, that we as the player have to grasp, that if we "outgear" ourselves, we are ruining the fun.
The same is valid even for a single player game and I have experienced it many times in Morrowind, Oblivion and Skyrim as well as in the Fallout games. It is not the fault of the game design,when I stop having fun, it was my own behavior which made it less fun - because I overpowered and outgeared myself and everything was a cake walk then, because I made myself god-like. That is why you basically have to "amputate that leg", to reuse your phrase, or it will not be fun - as long as you tend to overpower yourself in relation to the content given, you will never be happy with it - regardless what ZOS is trying, your own behavior will shortly ruin the fun for you again - so yes, temporarily "amputate that leg", if you want a challenge.
Do you realize the flaw in your second paragraph? @Lysette
First off, gathering powerful artifacts in single player TES games was always fun and something that at best requires a bit of skill to get, a specific level to even obtain (oblivion) or to not being outleveled in time (Skyrim). You got them by doing quests/ playing actual story content. Not by a horrific grind.
However, the crux is, as soon as you feel too powerul in other TES games bc you obtained those gearparts, you could always push the difficulty slider to the right. No reason to not use the gear you worked for, no reason to amputate a leg. It’s just what people ask for ESO as well.
I voted other.
I would love to see ZOS created two more zones comparable to Craglorn. Such as Murkmire for Ebonheart Pact and maybe an area of Northern Elsweyr that inlcudes Remman and Riverhold.
I understand why they made the changes with OneTamriel patch, but I do think it's important to create at least a few zones with harder content to keep veteran players engaged with overland content instead of having to focus solely on veteran dungeons/trials and only one zone (craglorn) to keep them busy.
Or at the very least, take the ideas of Craglorn and start applying them to new DLC zones like Clockwork City such as group delves, group dailies, and maybe a new group arena.
Craglorn had a lot of great ideas in it.
DieAlteHexe wrote: »Options are a good thing. Not sure how much effort it would take to do this but this is an issue that has been beaten to a mush so it's obviously something they should look into. And NO I do not want to go back to how it was at release.
DieAlteHexe wrote: »Options are a good thing. Not sure how much effort it would take to do this but this is an issue that has been beaten to a mush so it's obviously something they should look into. And NO I do not want to go back to how it was at release.
What if this is intended by ZOS?- In order to make those, you are reluctant to go into pvp, to try and eventually enjoy it. At least there would be the challenge, which ZOS might want to get them into. I do not like pvp in ESO, but if I would feel, that I have no fun anymore doing overland content because it would be a cake walk all over the place - I would definitely go for pvp and get my butt kicked until I'll learn it. This could really be intentional.
bellatrixed wrote: »This is an MMO...
Honestly I can't think of a single MMO on the market that has genuinely difficult overland combat if you're keeping up with your gear/skills/etc.
You have to kill thousands of mobs just running through a zone to quest or pick up nodes. Most people don't want random trash fight #48334 to feel like you're running a vet dungeon.
I voted yes because I wouldn't mind if it was in but I'm sort of confused by some of these comments. Like, difficult content is in the game... it's called raids and vets and PVP. Not quests, which are meant to be accessible to everyone.
Chilly-McFreeze wrote: »But for your last paragraph: Vet Dungeons and Raids make up only a very small part of the PvE content. Some people actually like to play this game as an RPG, where they do quests to experience a story and a challenge. The latter is totally out of the picture as PvE is now. To a point where questing (besides the great stories it tells) and beating mobs feels more like a chore than an actual fun experience. This doesn't even has to be about every mob you encounter, but at least for the bosses that symbolize the climax of the quest. Atm every quest builds up tension just to end in a complete letdown.
Tl;dr: questing is a huge part of the game, some of us want it to be fun even for veterans.
*completely ignoring pvp here since it's not really comparable to questing*