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Give us the option for more difficult quests!

Oakmontowls_ESO
Oakmontowls_ESO
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BE WARNED SPOILERS BE AHEAD
Another expansion brings more missed opportunities in the form of really cool boss encounters that lack any semblance of difficulty. It is a shame because there are some really cool mechanics in some of these fights but ultimately they don't matter because the boss will be dead in 5 seconds or they don't deal enough damage to be of any consequence. For example in the fight with the earl of mephala in the main quest of summerset, the boss charges up an attack while your companion conjures a shield for you to hide behind. However the attack does so little damage that there is no need to actually follow mechanics. Ideally they would make all super telegraphed attacks like that one shots for all content to prepare people for harder content. However I have a solution that would make questing content more enjoyable for skilled players.
The main change I'm suggesting is to implement a "veteran" difficulty for quest instances. This would be selected by the existing toggle in the group menu. Selecting this option would scale the instance to be around the difficulty of soloing a normal four man dungeon. This would mostly just entail number tweaking (increasing hp and damage dealt) because interesting mechanics already exist in these fights they just currently don't have any consequence. A second change would be to implement more quest instances. Basically if you currently have to have the quest to get in, then it will turn into a private instance (group members would still be allowed in however). This would greatly help in cases when you are going through a quest location and everything is already dead because someone was there already.

Tldr: optional higher difficulty mode for quests.

Edited the title for less knee jerk reactions
Edited by Oakmontowls_ESO on May 22, 2018 6:50PM

Give us the option for more difficult quests! 217 votes

I support a higher difficulty option
71%
ZelosOakmontowls_ESOpatrick.s.donahueb14a_ESOZardayneMongooseOnealenae1b14_ESOdaryl.rasmusenb14_ESOArobainGreevirisatharjluchauEsha76runicnomadSpringt-Über-ZwergeDracaneMahabahabthaEtanielmartinhpb16_ESOElara_Northwindkwisatz 155 votes
I do not support a higher difficulty option
23%
Jarndycedannymcgr81b14_ESOWardenCommander.Costantinob14_ESODhukathVriendaaubrey.baconb16_ESOanitajoneb17_ESOTHEDKEXPERIENCEfeyiiSixVoltCarDanteYodaNovaMarxRomoHvzedaAesthierlihentianADarkloreKelPink_Violinzshadowwraith666 51 votes
Other
5%
GythralBriolasediskiukasTheShadowScoutAuldWolfvonScuzzmanSugaComaKram8ionSilverIce58Raraakucolossalvoids 11 votes
  • Ximinetto
    Ximinetto
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    I do not support a higher difficulty option
    No.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    I support a higher difficulty option
    Ximinetto wrote: »
    No.
    May I ask your reasoning?
  • lihentian
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    I do not support a higher difficulty option
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.
  • zyk
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    I support a higher difficulty option
    Overland, delve and public dungeon content is so easy, I actively avoid combat because it's tedious.

    I use an addon to swap to a travel bar with rapid maneuvers on and sometimes I make a mistake and end up with duplicate bars, so half my attacks or more are not what I intend to do.. It doesn't matter, everything dies anyway. That's severely broken game design.

    They've made the game easy enough so one doesn't need to know how to play at all. Do anything, build your character completely against the rules of the game and you will win anyway.

    A result of this is many players -- possibly most -- don't actually know how to play ESO and don't know it. They probably think they're pretty good because they always win. However, if they were gradually challenged, they would learn the game and it would probably be a much more rewarding experience.

    Of course, when I mess up my bars like that in PVP, I have no chance.
    Edited by zyk on May 22, 2018 5:56PM
  • SugaComa
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    I voted as your wall of text is just Spain on my tiny phone screen

    However , I'm all for a harder setting but my plan to do it would be link accounts

    How this works is similar to the old vet system where after playing main story you can do Caldwell's silver and it was harder then Caldwell's gold and it was harder

    This time once you've reached level 50 and CP 160plus when you create a new character you get an option to link account ... This means your new character gets all the achievements and skill points as your first character and everything is now linked what you earn on one you can earn on the other

    How ever all over land content is now harder ... Early vet dungeon level hard and all content is exponationally harder ... You also unlock new achievements for your linked character to get get making it worth a chase through, new titles n stuff
  • Apherius
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    I support a higher difficulty option
    inb4 just play naked, play without cp, you should try without enchantment, just spam equilibrium while fighting bro.
  • MaleAmazon
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    I support a higher difficulty option
    Agree with OP, we are quite a few that have posted ideas in the past. I´ll reiterate that the simplest way would be to implement a "battle spirit"-type effect that you could choose from which nerfed your stats but gave you some small added reward like more XP/gold. So far in Summerset you just mow through everything that isn´t specifically designed for large groups.
  • Sevalaricgirl
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    zyk wrote: »
    They've made the game easy enough so one doesn't need to know how to play at all. Do anything, build your character completely against the rules of the game and you will win anyway.

    Unless you're a stam nightblade. I had to do a lot of research to get my stamblade where she would be competitive
    zyk wrote: »
    A result of this is many players -- possibly most -- don't actually know how to play ESO and don't know it. They probably think they're pretty good because they always win. However, if they were gradually challenged, they would learn the game and it would probably be a much more rewarding experience.

    Of course, when I mess up my bars like that in PVP, I have no chance.

    I disagree completely on the "possibly most" . What do you think all the players that were here since beta are now gone? I pre-ordered as soon as ESO was announced and I am still here as are many others. I'd beg to reason that we all know how to play (all as in those who have been here for over a year). Do I think the content is too easy? I do but I also thought originally the content was too difficult and it chased players away. I just think ZOS took it too far in the opposite direction.

    Edited by Sevalaricgirl on May 22, 2018 6:26PM
  • AlienatedGoat
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    I support a higher difficulty option
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    "If the games too easy, gimp yourself."

    That's a terrible way to play the game. I play to progress. I want harder content to meet that progression.

    If my progression means nothing in Overland, why even play Overland at all?
    PC-NA Goat - Bleat Bleat Baaaa
  • casparian
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    I support a higher difficulty option
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    Someone says this every time a thread like this gets posted. I've never understood it. Why should new content require veteran players to manually circumvent the game's intended progression mechanics in order to be enjoyable?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • TheValar85
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    I do not support a higher difficulty option
    Nope.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
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  • RedRook
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    I support a higher difficulty option
    Opt-in only and you get nothing for it but increased difficulty, sure.

    Pointless detours packed with trash mobs annoy me, but that's the design so I deal with it. It's only an illusion that the game caters to each player specifically.
  • AlienatedGoat
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    I support a higher difficulty option
    casparian wrote: »
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    Someone says this every time a thread like this gets posted. I've never understood it. Why should new content require veteran players to manually circumvent the game's intended progression mechanics in order to be enjoyable?

    Right? It's not like we're requesting all content to be veteran. It's a choice, and an option.

    If you still want your braindead faceroll theme park, you can still have it.
    PC-NA Goat - Bleat Bleat Baaaa
  • Vrienda
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    I do not support a higher difficulty option
    Hell no.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Arobain
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    I support a higher difficulty option
    dont understand how you can say no to OPTIONAL high difficulty, like da ***?
  • AlienatedGoat
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    I support a higher difficulty option
    Vrienda wrote: »
    Hell no.

    Again, why? It doesn't affect you at all.

    If you don't want to use it, don't use it.
    PC-NA Goat - Bleat Bleat Baaaa
  • AlienatedGoat
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    I support a higher difficulty option
    I honestly think people are just reading the title and voting no.
    PC-NA Goat - Bleat Bleat Baaaa
  • MaleAmazon
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    I support a higher difficulty option
    Someone says this every time a thread like this gets posted. I've never understood it.

    Some people get some kind of psychological reward by posting useless chunks of text contradicting the OP. Just ignore.
  • Kawall
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    I support a higher difficulty option
    It's really immersion breaking where this big bad guy supposed to be very powerful but dies in 5 second. I'm not saying harder content should be forced on people but option would be cool. Like swtor did with their latest expansion.
    Edited by Kawall on May 22, 2018 7:01PM
  • eso_nya
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    I do not support a higher difficulty option
    A wise man once said "If u can't do it naked without buffood in under an hour, its a waste of time".

    eso follows the priciple of grind longer = slightly higher chance of less shtty "rewards". => Easy = efficient; difficult = waste of time. Harder content in such an enviroment is a very bad idea.

    Edit: Why ppl say no to "opt-in" button. Would be same "opt in" as current dungeon scaling: can roflstomp normals w/ no headpiece. Can activate HM for one more key, wil take longer than roflstomping normal on 2 alts. Maelstrom arena: vet is optional, but normal has no weapons. chance to get desired weapon: 1/13 * 1/9 -> 0,0085 ... balance and efficiency \o/
    Edited by eso_nya on May 22, 2018 7:04PM
  • Oakmontowls_ESO
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    I support a higher difficulty option
    I actually kind of surprised at the amount of people voting no. The only downside I can see is the potential dev time detracting from other projects.

    Something I didn't go over yet would be what sort of reward that there would be. I'd suggest better xp and gold drops with a higher chance to get set equip drops from mobs with a guarantee to get a purple from any boss. The sets would be from the zone that the quest originates from so for instance a quest in deshan could drop a plague doctor piece where as a summerset quest would drop one of the new sets.

    This is honestly a very minor reward for people who are at the point of wanting more difficult content but it gives a "reason" to implement this.
  • ynimma
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    I support a higher difficulty option
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    I see this logic coming back regardless how flawed it is.
    The skills, gear, champion points a player gets along the ride is for a reason: that's how you can physchologically convert your game experience and learning to be an achievement.
    If the game does not offer any options in 90% of the content (like overland) to challenge your achievements and status overall, the whole meaning of playing is lost on that same 90%.
    Have you ever seen any olympic runner for example who became a champion once to run backwards in the next race just to feel it more challenging? Of course not. Because it would not be creative but stupid to the core.
    Same here or in every game: in order for a game to be engaging, the game has to challenge the status and achievements of the player the game is feeding with the other hand. Having a "vet mode" overland would just do that (with a little more extra reward) while those not ready yet could still feel epic cutting themselves through the defult overland difficulty.

    I know it's no point explaining this for a lot of western movie hero who shoot the "No. Just no."-bullets nor for anyone who really believes that if I do a content naked it'd solve any issue but hey, I did what I could here.
  • Dracane
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    I support a higher difficulty option
    It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.

    I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.
    Edited by Dracane on May 22, 2018 7:10PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • THEDKEXPERIENCE
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    I do not support a higher difficulty option
    casparian wrote: »
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    Someone says this every time a thread like this gets posted. I've never understood it. Why should new content require veteran players to manually circumvent the game's intended progression mechanics in order to be enjoyable?

    Because it’s a simple solution that doesn’t change the game for anyone else to accommodate one person. I’ve done it many times. It’s fun and challenging.

    Besides, if they made it more difficult there would either need to be difficulty realms that split the player base resulting in ghost towns or we’d have pre-nerf Doshia to deal with for anyone who is new/leveling an alt.
  • Tasear
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    I support a higher difficulty option
    There's an imbalance in gameplay experience from a champion character from level experienced (before 50). I find quests harder then then some of hardest dungeons in game. Why because... doesn't actively or even passively engage me. Still, this common at end game.

    We often make jokes or cry in woolos of dread on idea of doing quests. We pat the back of our friends who are cycling a quests for a skill point or maybe a house with more pity then pugging dragon star arena. Don't get me wrong, we don't want them higher difficulty, but want them to be interesting.

    How can enjoy listening to wolos of npcs when all they ask us to do is light attack. Who needs to dodge? Who needs friends? Just run ahead and die... the mobs well move back to their assigned area after. It's quite monotone for us to end game when we are end game players.

    Here's the sad part though. I love reading and adventure. I am the girl who never finished fable because of all the side quests or just got caught up in how the npcs interacted with my characters. So yeah, it's not I or us, we cry for more. There's something wrong.
  • martinhpb16_ESO
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    I support a higher difficulty option
    I fully support this. PVE overland is just not worth playing for me now.

    For all those people who say no, why?

    This will not effect your gameplay at all, you can just keep the same setting.

    Show some solidarity with your game fellows who need a higher difficulty to enjoy the game please.
    Edited by martinhpb16_ESO on May 22, 2018 7:09PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • AlienatedGoat
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    I support a higher difficulty option
    casparian wrote: »
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    Someone says this every time a thread like this gets posted. I've never understood it. Why should new content require veteran players to manually circumvent the game's intended progression mechanics in order to be enjoyable?

    Because it’s a simple solution that doesn’t change the game for anyone else to accommodate one person. I’ve done it many times. It’s fun and challenging.

    Besides, if they made it more difficult there would either need to be difficulty realms that split the player base resulting in ghost towns or we’d have pre-nerf Doshia to deal with for anyone who is new/leveling an alt.

    There's been plenty of suggestions that avoid splitting players. A vet option could be implemented without resorting to that, and it would effectively have ZERO impact on anyone who chooses to not use it.
    PC-NA Goat - Bleat Bleat Baaaa
  • martinhpb16_ESO
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    I support a higher difficulty option
    casparian wrote: »
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    Someone says this every time a thread like this gets posted. I've never understood it. Why should new content require veteran players to manually circumvent the game's intended progression mechanics in order to be enjoyable?

    Because it’s a simple solution that doesn’t change the game for anyone else to accommodate one person. I’ve done it many times. It’s fun and challenging.

    Besides, if they made it more difficult there would either need to be difficulty realms that split the player base resulting in ghost towns or we’d have pre-nerf Doshia to deal with for anyone who is new/leveling an alt.

    No the OP is saying have an option to keep it the same or make it more difficult depending on the choice of the player.

    More options is better right?
    At least the spelling is difficult for you.
    Hew's Bane*
  • Sevn
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    I support a higher difficulty option
    As an opt-in? Sure, but all you get is higher difficulty, no new rewards, no titles, zero. Also, why the need to belittle players who treat and play videogames like videogames?

    "Most players don't know how to play". Maybe they are not interested in any of the virtual achievements or virtual challenges that others might be? Beating a "challenging" boss/quest is no more a "rewarding" experience as say picking flowers for some of if not most of us. I am more ecstatic when I get a perfect roe than when I beat something someone else deems challenging.

    I just fail to see the need to "train" the majority of the player base for higher tier challenging content when that's not why most of eso's player base plays videogames. If I'm looking for an actual challenge I'll do something that actually matters.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Oakmontowls_ESO
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    I support a higher difficulty option
    Tbh doing this content with no cp and lvl 1 equips would make the content feel even worse. The problem isn't really that the boss fights aren't hard persay. The real problem is that they are so anticlimactic after the huge build up before the encounter. It honestly comes down to imersion in a way. The tone of the story and all the build up that it does clashes horribly with the actual encounters. A daedric prince in the highth of their powers shouldn't fall to a few light attacks. They actually did a decent job with the Molag Bal fight iirc. In that instance they have you empowered with aedric power so in a way it makes sense to be able to beat Molag Bal like that.
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