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Give us the option for more difficult quests!
BE WARNED SPOILERS BE AHEAD
Another expansion brings more missed opportunities in the form of really cool boss encounters that lack any semblance of difficulty. It is a shame because there are some really cool mechanics in some of these fights but ultimately they don't matter because the boss will be dead in 5 seconds or they don't deal enough damage to be of any consequence. For example in the fight with the earl of mephala in the main quest of summerset, the boss charges up an attack while your companion conjures a shield for you to hide behind. However the attack does so little damage that there is no need to actually follow mechanics. Ideally they would make all super telegraphed attacks like that one shots for all content to prepare people for harder content. However I have a solution that would make questing content more enjoyable for skilled players.
The main change I'm suggesting is to implement a "veteran" difficulty for quest instances. This would be selected by the existing toggle in the group menu. Selecting this option would scale the instance to be around the difficulty of soloing a normal four man dungeon. This would mostly just entail number tweaking (increasing hp and damage dealt) because interesting mechanics already exist in these fights they just currently don't have any consequence. A second change would be to implement more quest instances. Basically if you currently have to have the quest to get in, then it will turn into a private instance (group members would still be allowed in however). This would greatly help in cases when you are going through a quest location and everything is already dead because someone was there already.
Tldr: optional higher difficulty mode for quests.
Edited the title for less knee jerk reactions
Edited by Oakmontowls_ESO on May 22, 2018 6:50PM
Give us the option for more difficult quests! 217 votes
I support a higher difficulty option
I do not support a higher difficulty option