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Give us the option for more difficult quests!

  • MLGProPlayer
    MLGProPlayer
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    I support a higher difficulty option
    Sevn wrote: »
    Sevn wrote: »
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.

    People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?

    I do, as do many others. Dark Souls is one of the most popular RPG series for a reason. Tons of people play games like the Witcher on the highest difficulty. That's why an option to increase difficulty in this game is sorely needed. There are different types of players.

    It could be something as simple as having 2 difficulty levels (normal or vet) for all instances in the game (delves, public dungeons, and story line quests). Since these are already instanced in the game right now, it could literally be implemented over night.
    Edited by MLGProPlayer on May 23, 2018 1:55AM
  • Sevn
    Sevn
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    I support a higher difficulty option
    Sevn wrote: »
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest, not fight waves of the same enemy over and over in an arena.

    There is something like 450 hours of quest content in the base game, and another 120 in the DLC and expansions. That's what some of us want to be able to enjoy.

    Let me respond to your edit. I brought up maelstrom because the person I was interacting with brought up survival modes. Don't cherry pick points to make an argument. Totally out of context and you know it.
    Edited by Sevn on May 23, 2018 1:59AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • TastesAllColors
    TastesAllColors
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    I just do all the content in my farmer's gear. Which is set up for speed and stam regen. Not very much damage but I can still do almost everything. Can't solo geysers though.

    The thing is a lot of people do *not* play eso everyday but they want to have fun. They kinda pay the bills so it is understandable that zos takes their needs into account.

    Maybe if there was a difficulty slider that dialed back your stats and would not effect anything other than damage, health or resistance even with the best gear on.
    Edited by TastesAllColors on May 23, 2018 1:56AM
  • MLGProPlayer
    MLGProPlayer
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    I support a higher difficulty option
    I just do all the content in my farmer's gear. Which is set up for speed and stam regen. Not very much damage but I can still do almost everything. Can't solo geysers though.

    The thing is a lot of people do *not* plat eso everyday but they want to have fun. They kinda pay the bills so it is understandable that zos takes their needs into account.

    Maybe if there was a difficulty slider that dialed back your stats and would not effect anything other than damage, health or resistance even with the best gear on.

    My farmer has 2 non-set swords and 2 spammable abilities. He melts anything he touches.

    To say that only the most casual of players play this game is also disingenuous. I doubt they're even a large majority.
    Edited by MLGProPlayer on May 23, 2018 1:59AM
  • Sevn
    Sevn
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    I support a higher difficulty option
    MaleAmazon wrote: »
    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?

    They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.
    There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.

    I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.
    I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    That would be perfectly fine.

    Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • MLGProPlayer
    MLGProPlayer
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    I support a higher difficulty option
    Sevn wrote: »
    MaleAmazon wrote: »
    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?

    They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.
    There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.

    I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.
    I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    That would be perfectly fine.

    Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.

    But instead they're effectively locking out their veteran players. You need to be able to make both sides happy.

    This game has 450 hours of base game quest content and 120 hours of DLC content, all designed for new players only. At some point, you need to start appealing to your veterans as well. Everyone hits the gear cap at some point, at which point all of this content becomes trivialized.
    Edited by MLGProPlayer on May 23, 2018 2:30AM
  • xericdx
    xericdx
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    I support a higher difficulty option
    Not long ago I proposed a similar idea. To use a sort of "tool" that lower our stats to please some daedric ***.
    See link here: https://forums.elderscrollsonline.com/en/discussion/410854/proposal-to-increase-difficulty-of-base-eso-content#latest

    It's a bit simpler for ZOS than private instances and would not screw anyone, those who wants higher difficulty can have, those who do not, don't. Also tried to explain why the "take off your cloth" is not an interesting option....

    ....But this debate always quickly turn into a fight where only one option seem to be possible, either more difficult to everyone, or easier to everyone. Any of the two will please all of us and I cannot understand why we cannot agree on a "option", so that everyone's happy. This "I am not interest so screw your idea" mentality sometimes...
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  • MaleAmazon
    MaleAmazon
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    I support a higher difficulty option
    Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.

    I have never said new players should be "locked out". Bethesda kinda did that IIRC for previous games (DLC areas being for high level characters) and that was changed in later TES which I think is a good thing. All we are saying is that it is odd that the difficulty for ESO DLC number 10 (!) seems to be geared only towards newbies.

    I´ll reiterate: put in an optional battle-spirit type debuff and allow those of us who have played for some time to face a reasonable challenge if we choose to. It would literally not affect anyone who didn´t choose to use it, in the slightest. No instancing, no separating the player base, nothing. Just something that doesn´t make me kill the boss before he´s finished his intro dialogue!
  • Sevn
    Sevn
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    I support a higher difficulty option
    Sevn wrote: »
    Sevn wrote: »
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.

    People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?

    I do, as do many others. Dark Souls is one of the most popular RPG series for a reason. Tons of people play games like the Witcher on the highest difficulty. That's why an option to increase difficulty in this game is sorely needed. There are different types of players.

    It could be something as simple as having 2 difficulty levels (normal or vet) for all instances in the game (delves, public dungeons, and story line quests). Since these are already instanced in the game right now, it could literally be implemented over night.

    Again, you are inferring why others play based off of your own preference. You keep using terms like many and most with zero hard data, nothing even as simple as trophies. Your stats are meaningless without SOME type of substance.

    Show me the stat supporting your claim of the witcher. How are you determining and concluding that Dark souls is one of "the most popular" RPGs? Sales? Show me a comparison with a game like say Mass effect 2. Or Dragon age. Or skyrim. Or any other in a top 5.

    Funny enough Dark souls isn't even challenging for experienced players, I can go thru it just like I can Eso. It's all about learning the mechanics, as is the case here. Which brings me to my point, no matter how "challenging" one might find content, it's only temporary. Then it becomes tedious and boring. Not sure what point you are trying to make as I've repeatedly agreed upon an option for those players, clearly indicated by my vote.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • AlienatedGoat
    AlienatedGoat
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    I support a higher difficulty option
    Sevn wrote: »
    MaleAmazon wrote: »
    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?

    They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.
    There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.

    I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.
    I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    That would be perfectly fine.

    Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.

    Nobody suggested to lock out newbies or otherwise. We want an OPTION for veteran difficulty in Overland.

    For people who have been playing this game a long time, Overland is a chore. It's tedious, it's boring, it's unengaging, take your pick.

    We just want the opportunity to play on a harder difficulty. Nobody is asking for normal difficulty to be taken away.
    PC-NA Goat - Bleat Bleat Baaaa
  • MrDenimChicken
    MrDenimChicken
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    I support a higher difficulty option
    BE WARNED SPOILERS BE AHEAD
    Another expansion brings more missed opportunities in the form of really cool boss encounters that lack any semblance of difficulty. It is a shame because there are some really cool mechanics in some of these fights but ultimately they don't matter because the boss will be dead in 5 seconds or they don't deal enough damage to be of any consequence. For example in the fight with the earl of mephala in the main quest of summerset, the boss charges up an attack while your companion conjures a shield for you to hide behind. However the attack does so little damage that there is no need to actually follow mechanics. Ideally they would make all super telegraphed attacks like that one shots for all content to prepare people for harder content. However I have a solution that would make questing content more enjoyable for skilled players.
    The main change I'm suggesting is to implement a "veteran" difficulty for quest instances. This would be selected by the existing toggle in the group menu. Selecting this option would scale the instance to be around the difficulty of soloing a normal four man dungeon. This would mostly just entail number tweaking (increasing hp and damage dealt) because interesting mechanics already exist in these fights they just currently don't have any consequence. A second change would be to implement more quest instances. Basically if you currently have to have the quest to get in, then it will turn into a private instance (group members would still be allowed in however). This would greatly help in cases when you are going through a quest location and everything is already dead because someone was there already.

    Tldr: optional higher difficulty mode for quests.

    Edited the title for less knee jerk reactions

    YES

    The quests are too damn easy in this game. Like some of these bosses you can just auto attack to death, and not needing any other ability. Which is sad, since lots of these bosses do have some extra mechanics. But you don't even see the extra mechanics since you take them to 10% in 10 seconds and then they start to do their mechanics and then you kill them just as you start to see them do the mechanic.

    It's just way too easy.
  • MLGProPlayer
    MLGProPlayer
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    I support a higher difficulty option
    Sevn wrote: »
    Sevn wrote: »
    Sevn wrote: »
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.

    People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?

    I do, as do many others. Dark Souls is one of the most popular RPG series for a reason. Tons of people play games like the Witcher on the highest difficulty. That's why an option to increase difficulty in this game is sorely needed. There are different types of players.

    It could be something as simple as having 2 difficulty levels (normal or vet) for all instances in the game (delves, public dungeons, and story line quests). Since these are already instanced in the game right now, it could literally be implemented over night.

    Again, you are inferring why others play based off of your own preference. You keep using terms like many and most with zero hard data, nothing even as simple as trophies. Your stats are meaningless without SOME type of substance.

    Show me the stat supporting your claim of the witcher. How are you determining and concluding that Dark souls is one of "the most popular" RPGs? Sales? Show me a comparison with a game like say Mass effect 2. Or Dragon age. Or skyrim. Or any other in a top 5.

    Funny enough Dark souls isn't even challenging for experienced players, I can go thru it just like I can Eso. It's all about learning the mechanics, as is the case here. Which brings me to my point, no matter how "challenging" one might find content, it's only temporary. Then it becomes tedious and boring. Not sure what point you are trying to make as I've repeatedly agreed upon an option for those players, clearly indicated by my vote.

    Nobody is asking for permanent challenge. I play through quests once. I want them to be challenging (if even slightly) the first and only time I do them. That's all.

    The Dark Souls series has sold over 13 million units. There is clearly a large market for challenging RPG content. And to be clear, I'm not asking for Dark Souls level difficulty in ESO. I just want enemies that put up even the slightest resistance.
    Edited by MLGProPlayer on May 23, 2018 2:32AM
  • Sevn
    Sevn
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    I support a higher difficulty option
    Phage wrote: »
    Sevn wrote: »
    MaleAmazon wrote: »
    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?

    They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.
    There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.

    I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.
    I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    That would be perfectly fine.

    Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.

    Nobody suggested to lock out newbies or otherwise. We want an OPTION for veteran difficulty in Overland.

    For people who have been playing this game a long time, Overland is a chore. It's tedious, it's boring, it's unengaging, take your pick.

    We just want the opportunity to play on a harder difficulty. Nobody is asking for normal difficulty to be taken away.

    Again as my vote indicates, I'm not against such an option and would use it myself. I am trying to explain why overland is as easy as it is. Nothing more, nothing less.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Juhasow
    Juhasow
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    I support a higher difficulty option
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    Did all of that. Still too easy.
  • Sevn
    Sevn
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    I support a higher difficulty option
    Sevn wrote: »
    Sevn wrote: »
    Sevn wrote: »
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.

    People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?

    I do, as do many others. Dark Souls is one of the most popular RPG series for a reason. Tons of people play games like the Witcher on the highest difficulty. That's why an option to increase difficulty in this game is sorely needed. There are different types of players.

    It could be something as simple as having 2 difficulty levels (normal or vet) for all instances in the game (delves, public dungeons, and story line quests). Since these are already instanced in the game right now, it could literally be implemented over night.

    Again, you are inferring why others play based off of your own preference. You keep using terms like many and most with zero hard data, nothing even as simple as trophies. Your stats are meaningless without SOME type of substance.

    Show me the stat supporting your claim of the witcher. How are you determining and concluding that Dark souls is one of "the most popular" RPGs? Sales? Show me a comparison with a game like say Mass effect 2. Or Dragon age. Or skyrim. Or any other in a top 5.

    Funny enough Dark souls isn't even challenging for experienced players, I can go thru it just like I can Eso. It's all about learning the mechanics, as is the case here. Which brings me to my point, no matter how "challenging" one might find content, it's only temporary. Then it becomes tedious and boring. Not sure what point you are trying to make as I've repeatedly agreed upon an option for those players, clearly indicated by my vote.

    Nobody is asking for permanent challenge. I play through quests once. I want them to be challenging (if even slightly) the first and only time I do them. That's all.

    The Dark Souls series has sold ovver 13 million units. There is clearly a large market for challenging content.

    Now you are using the entire "series" instead of a single game to prove a point? Fine. You're using sales?Good. Compare it to the mass effect series, dragon age series or any other laid back rpg series. Name another challenging series that has sold 8.5 million as well why you're at it. We are now talking about there being a market instead of "one of the most popular RPGs"?

    Never stated there wasn't a market for it and I myself am a fan of the series as well. Has jack doo doo to do with why the vast majority play ESO now does it? I'm totally willing to bet more play ESO looking for a skyrim experience than that of a dark souls experience.

    Anywho, let's bring the discussion back to eso, have no desire to go back and forth about the souls series and how popular it may or may not be, has nothing to do with ESO and its player base.

    Edited by Sevn on May 23, 2018 2:43AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Grendel_at_ESO
    Grendel_at_ESO
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    Almost all games are way too easy these days. Too many snowflakes who don't want to die, ever.
  • Neyane
    Neyane
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    I support a higher difficulty option
    Harder difficulty will make it more interesting to replay the quests on another character. I can't quest anymore because I've done them so many times that it just bores me to death... Offering rewards for doing the quests on harder difficulty would be pretty nice too.
    Edited by Neyane on May 23, 2018 8:56AM
    The most important thing in life is enjoying yourself.
    ValkyrieMikuu ♥
    1200+ PC EU ♥
    1000+ PS EU ♥
    Last time I played ESO on PC was before covid. I'm back ^.^
  • Briolase
    Briolase
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    Other
    I would support a "hard mode" option for quests, if they also implemented a "story mode" or "lore mode" for trials and dungeons so that those of us who play primarily for story can experience them without having to go through a training camp and a gear grind (for reduced rewards of course).
  • Marabornwingrion
    Marabornwingrion
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    I support a higher difficulty option
    Yeeeeeesssss pls.

    I want to be one shotted by quest NPCs if I will make some mistake :blush:
  • SixVoltCar
    SixVoltCar
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    I do not support a higher difficulty option
    BE WARNED SPOILERS BE AHEAD
    Another expansion brings more missed opportunities in the form of really cool boss encounters that lack any semblance of difficulty. It is a shame because there are some really cool mechanics in some of these fights but ultimately they don't matter because the boss will be dead in 5 seconds or they don't deal enough damage to be of any consequence. For example in the fight with the earl of mephala in the main quest of summerset, the boss charges up an attack while your companion conjures a shield for you to hide behind. However the attack does so little damage that there is no need to actually follow mechanics. Ideally they would make all super telegraphed attacks like that one shots for all content to prepare people for harder content. However I have a solution that would make questing content more enjoyable for skilled players.
    The main change I'm suggesting is to implement a "veteran" difficulty for quest instances. This would be selected by the existing toggle in the group menu. Selecting this option would scale the instance to be around the difficulty of soloing a normal four man dungeon. This would mostly just entail number tweaking (increasing hp and damage dealt) because interesting mechanics already exist in these fights they just currently don't have any consequence. A second change would be to implement more quest instances. Basically if you currently have to have the quest to get in, then it will turn into a private instance (group members would still be allowed in however). This would greatly help in cases when you are going through a quest location and everything is already dead because someone was there already.

    Tldr: optional higher difficulty mode for quests.

    Edited the title for less knee jerk reactions

    Called Vet mode, and if you want more of a challenge, build worse, because people at cp0 get royally boned by a lot of those but are supposed to be allowed to participate as per the leveling/scaling scheme.
  • CaineCarver
    CaineCarver
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    I support a higher difficulty option
    zyk wrote: »
    Overland, delve and public dungeon content is so easy, I actively avoid combat because it's tedious.

    ...They've made the game easy enough so one doesn't need to know how to play at all. Do anything, build your character completely against the rules of the game and you will win anyway.

    A result of this is many players -- possibly most -- don't actually know how to play ESO and don't know it. They probably think they're pretty good because they always win. However, if they were gradually challenged, they would learn the game and it would probably be a much more rewarding experience...

    This is mostly the failure of the one Tamriel idea.

  • Doctordarkspawn
    Doctordarkspawn
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    I do not support a higher difficulty option
    DanteYoda wrote: »
    If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.

    http://www.dictionary.com/browse/option?s=t

    The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).

    It'd still break up the playerbase for no reason if there wasn't a new instance for it, and depending on how many people would actually use it, it's hard to justify puting dev time to it if the actual size of the audience is microscopic.

    You're opinion requires it to be actually used by more than five hundred people.
  • DanteYoda
    DanteYoda
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    I do not support a higher difficulty option
    DanteYoda wrote: »
    If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.

    http://www.dictionary.com/browse/option?s=t

    The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).

    We have options already

    Openword
    Dungeons
    PvP

    those all have difficulty levels.. choose the hardest yourself.
    Phage wrote: »
    DanteYoda wrote: »
    If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.

    http://www.dictionary.com/browse/option?s=t

    The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).

    Well put.

    Honestly, how anyone can oppose a veteran toggle is beyond me. It's an option. People can ignore it if they so choose.

    Because toggles never work and developers hide all the best stuff, stuff we get now behind those harder difficulty levels.. You cannot ever trust developers to get stuff right, it will destroy the open world and the casual populations..

    Everything will be gated behind the veteran level and everyone not hardcore niche will leave...
    Edited by DanteYoda on May 23, 2018 9:29AM
  • Kram8ion
    Kram8ion
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    Other
    Again go naked and save a whole lot of bother
    Aussie lag is real!
  • xeNNNNN
    xeNNNNN
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    I support a higher difficulty option
    I only support this in the sense that the "its too easy" moan needs to be resolved.

    How ZoS go about doing it is up to them, they can't do it like SWTOR as they lack the necessity of multiple private instances beyond the occasional ones. A side effect from all this, is that every quest where you kill the culprit or fight them would require a private loading screen.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • klowdy1
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    I wish they would change the scaling to go off of cp level (up to the cap) to make things more difficult, but still be easier for new players.
  • runicnomad
    runicnomad
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    I support a higher difficulty option
    The instance system exists so it is fully possible to create a difficulty system. It could be broken into 3 different tiers (Normal which is basically easy mode vanilla, medium which could be between vet and easy mode and hard which is pure vet and higher.) If you opt into any of these settings you will be put in instances with people who choose those settings in the main game world. Since they already have the ability to instance and they already have scaling implemented this is not a difficult thing to add in to the game.

    I am a long time MMO player and I absolutely abhor the way all these games have become so easy you can just run ignore mechanics and have 0 challenge. Oh no its a big daedra boss... yawn all light attacks no skills dead in less than a minute without max cp or good gear. Almost nothing feels epic or challenging and dungeons are the same excluding some vets.
  • diskiukas
    diskiukas
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    Other
    I like it easy, I would love to be able solo everything without dying in this game or any game, even trials or Vet content. Coming from work, i like to just plow through everything and feel powerful and immortal. Hate to do stuff over and over for a month or two( trial learning runs). However I understand to each its own and some people like challenge, so options would be good.
  • kengur22
    kengur22
    I support a higher difficulty option
    Harder quests should give better loot.
  • Narvuntien
    Narvuntien
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    I support a higher difficulty option
    Can we just have the option to turn off CP whille questing?
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