Mag DK is not an easy class to play. The people who are good at it (I’m not one of them) make it look easy, but IMO it has the toughest resource management of all the classes because of its need for Stam to block and the trade off between mag and health through coag.
Sets
The two sets you have are both very good and I wouldn't worry about changing them around until you practice and gain more experience with the class.
Armour Weight and Sustain
What are your weight distributions? It was unclear in the OP so just double checking, do you have either 5 light or 5 heavy? If you have 5 light the cost reduction is awesome and you shouldn't have to worry about sustain too much. If you are in heavy then you are really going to struggle, even in CP, simply because MagDK have the most expensive skills of any class. You can make sustain in heavy easier through either back barring a staff and heavy attacking where you can or wearing 5pc Seducer, the cost reduction and magicka regeneration will make it almost the same as light armour.
Offensive Healing
Power Lash and Burning Embers are your greatest tools. Place Burning Embers on everyone of your opponents (reapplying as needed) and proc a power lash at absolutely every opportunity. These two skills are your bread and butter, they are going to be giving you heals that are tough to out DPS and keeping your opponent on their back foot.
Sword and Board
Sword and Board MagDK is very strong, but also expensive. In order to sustain your stamina you are going to need tri-stat enchants on at least all your large armour pieces and be using tri-pots (unless you are an Argonian). To minimise your block cost you'll need at least 4 sturdy (any left over make Impen).
Hope that helps! Any other specific questions just ask!
Hey guys so im having trouble building magic dk atm, I have 5 shackle breaker, sword shield, heavy chest legs and feet, light burning spell weave light waist hands and jewerly, without food buffs i have 1700 damage 1500 recovery, all jewlery has a recovery glyth on them, and i do have vamp, is there anyway I can make this build better? My aim is to take a good bit of damage but be able to deal and sustain, I can't even hold my own in a 1v1
I’m liking the possibility of running frost staff front bar next update as opposed to sword and board and having both 5 piece sets active at all times. Do you use ele drain? It’s something I’ve used in the past but have gotten away from. Glad to see another fan of empowering chains, that’s what let’s me use grothdarr and keep opponents inside its radius.Waffennacht wrote: »I'm going with shackle + caluurion + Zaan
I'm using frost staff with reach and combining that with powerlash and empowering chains.
It's for BGs, but that's the plan!
Great advice. Forgot about cauterize. Also choking talons debuffs them with maim. Burning talons is great for a dunmer to run. BOTH proc powerlash; so, flame lash, talons, powerlash is a great combo.I assume you are running 5 heavy 2 light, and tri food?
For starters, its hard to sustain on a DK, as of live, they have the worst main stat sustain tied with stamplar, so you need to play a little carefully.
The main source of sustain issues on a DK is healing. Coag blood is very expensive with no return like HTD/shrooms. Use it sparingly. Instead, rely on embers, and power lash procs, even if the latter doesn't hit it will return health. Also look into cauterize, is pretty decent solo, really low cost, and helps keep you topped up so you don't have to coag to keep safe from being bursted.
Another issue is mist, super expensive, medium results. Use only when being ulted or zaaned to move away from direct fire. It s a bad escape tool but an excelent "super block"
Use roots occasionally but don't spam, usually a root, embers, a fossilize, high stamina drain, and you have free time to not be hit and can go on the offensive. Use the maim morph of roots. Less damage taken = less healing needed = more sustain. Strafe behind them, and they won't be able to hit you as easily. (requires letting go of movement keys, and then light attacking, which stops them casting on you, so keep moving, and they can't hit you. )