First of all, "balance" is a myth.
Second, I'm so tired of seeing ZOS chase PvP "balance" and leave a trail of destruction behind in PvE because of it. Great skills have been nerfed into the ground where they are unused in PvE. Others have had needless nerfs that could have been separate from PvP nerfs (like the Elemental Rage radius nerf). So many great sets that could be used in endgame PvE end up in the garbage heap because they were nerfed for PvP.
I know it's difficult to "balance" PvE and PvP separately, but is it too much to ask that ZOS be more mindful of endgame PvE when they "balance" PvP? Is it too difficult to ensure that sets/skills/etc still remain viable in endgame PvE before they nerf it? They say that they want increased build variety. Can ZOS seriously not see that when they continually nerf alternative skills/sets/etc significantly below accepted meta sets, they do the exact opposite?
Am I alone in thinking this?
Pangnirtung wrote: »You arent alone OP in feeling this way.
It seems that the vast majority of class changes/skills, etc. have all been to balance PVP.
Are the numbers supporting the PVP changes or is ZOS catering to a minority and affecting the rest of us needlessly?
THEDKEXPERIENCE wrote: »Yawn ...
Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.
Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.
I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.
THEDKEXPERIENCE wrote: »Yawn ...
Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.
Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.
I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.
Crafts_Many_Boxes wrote: »THEDKEXPERIENCE wrote: »Yawn ...
Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.
Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.
I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.
You left out the scenario where an average joe player who can do 20-25k suddenly finds themselves kicked from a group because they can only do 15-20k after a nerf.
You're only thinking in terms of the content element, not the players. And even within the content context, if your trial group was just barely getting through a Veteran encounter and overall dps suddenly takes a 10% hit, there goes your progression.
But no, balancing PvE around PvP has no consequences whatsoever, we're all whiny carebears
THEDKEXPERIENCE wrote: »Yawn ...
Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.
Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.
I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.
First of all, "balance" is a myth.
Second, I'm so tired of seeing ZOS chase PvP "balance" and leave a trail of destruction behind in PvE because of it. Great skills have been nerfed into the ground where they are unused in PvE. Others have had needless nerfs that could have been separate from PvP nerfs (like the Elemental Rage radius nerf). So many great sets that could be used in endgame PvE end up in the garbage heap because they were nerfed for PvP.
I know it's difficult to "balance" PvE and PvP separately, but is it too much to ask that ZOS be more mindful of endgame PvE when they "balance" PvP? Is it too difficult to ensure that sets/skills/etc still remain viable in endgame PvE before they nerf it? They say that they want increased build variety. Can ZOS seriously not see that when they continually nerf alternative skills/sets/etc significantly below accepted meta sets, they do the exact opposite?
Am I alone in thinking this?
Crafts_Many_Boxes wrote: »THEDKEXPERIENCE wrote: »Yawn ...
Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.
Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.
I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.
You left out the scenario where an average joe player who can do 20-25k suddenly finds themselves kicked from a group because they can only do 15-20k after a nerf.
You're only thinking in terms of the content element, not the players. And even within the content context, if your trial group was just barely getting through a Veteran encounter and overall dps suddenly takes a 10% hit, there goes your progression.
But no, balancing PvE around PvP has no consequences whatsoever, we're all whiny carebears
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »It's just mind boggling to me.....the game launched with end game pretty much being PVP.
90% of TES players and a good percentage of MMO players told the devlopers it would fail.
And guess what? IT FAILED
But they still try to fix something that should have been a afterthought from the get go
At the expense of everyone else who plays.
Lol tell that to my stamplar. You haven't seen a single nerf to stamplar in pve due to pvp, but on the other hand we've been decimated (loss of major mending due to attempt to balance pve healers) in pvp due to pve.
Heck, even just with this patch Mechanical Acuity which was a good set in PvP was absolutely destroyed for any pvp build because of the nerf aimed at creating build diversity in PvE - - which didnt even happen because siroria and reloquen are just going to replace it.
Lol tell that to my stamplar. You haven't seen a single nerf to stamplar in pve due to pvp, but on the other hand we've been decimated (loss of major mending due to attempt to balance pve healers) in pvp due to pve.
Heck, even just with this patch Mechanical Acuity which was a good set in PvP was absolutely destroyed for any pvp build because of the nerf aimed at creating build diversity in PvE - - which didnt even happen because siroria and reloquen are just going to replace it.