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Stop nerfing PvE for PvP "balance"

AlienatedGoat
AlienatedGoat
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First of all, "balance" is a myth.

Second, I'm so tired of seeing ZOS chase PvP "balance" and leave a trail of destruction behind in PvE because of it. Great skills have been nerfed into the ground where they are unused in PvE. Others have had needless nerfs that could have been separate from PvP nerfs (like the Elemental Rage radius nerf). So many great sets that could be used in endgame PvE end up in the garbage heap because they were nerfed for PvP.

I know it's difficult to "balance" PvE and PvP separately, but is it too much to ask that ZOS be more mindful of endgame PvE when they "balance" PvP? Is it too difficult to ensure that sets/skills/etc still remain competitively viable in endgame PvE before they nerf it?

They say that they want increased build variety. Can ZOS seriously not see that when they continually nerf alternative skills/sets/etc significantly below accepted meta skills/sets/etc, they do the exact opposite?

Am I alone in thinking this?

Edited by AlienatedGoat on May 24, 2018 1:13AM
PC-NA Goat
  • BohnT
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  • LeagueTroll
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    Buff stamnb nerf magwarden, real pvp balance.
  • Tan9oSuccka
    Tan9oSuccka
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    I wish they would balance separately. Until then.....

    There’s no my or they.

    We. :)
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  • AlienatedGoat
    AlienatedGoat
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    Yawn ...

    Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.

    Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.

    I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.

    You left out the scenario where an average joe player who can do 20-25k suddenly finds themselves kicked from a group because they can only do 15-20k after a nerf.

    You're only thinking in terms of the content element, not the players. And even within the content context, if your trial group was just barely getting through a Veteran encounter and overall dps suddenly takes a 10% hit, there goes your progression.

    But no, balancing PvE around PvP has no consequences whatsoever, we're all whiny carebears :smile:

    It's a strawman argument.

    Has nothing to do with my OP, where I was arguing for more build variety in PvE by being more mindful of PvE when doing PvP nerfs.
    Edited by AlienatedGoat on May 23, 2018 9:12PM
    PC-NA Goat
  • DuskMarine
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    Yawn ...

    Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.

    Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.

    I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.

    power creep isnt a issue as the point to fix power creep is come out with harder content not nerfing stuff into the floor. to fix pvpers woes and screaming they have battle spirit they can use that to balance pvp without hurting pve in any way shape and form
  • Horowonnoe
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    Phage wrote: »
    First of all, "balance" is a myth.

    Second, I'm so tired of seeing ZOS chase PvP "balance" and leave a trail of destruction behind in PvE because of it. Great skills have been nerfed into the ground where they are unused in PvE. Others have had needless nerfs that could have been separate from PvP nerfs (like the Elemental Rage radius nerf). So many great sets that could be used in endgame PvE end up in the garbage heap because they were nerfed for PvP.

    I know it's difficult to "balance" PvE and PvP separately, but is it too much to ask that ZOS be more mindful of endgame PvE when they "balance" PvP? Is it too difficult to ensure that sets/skills/etc still remain viable in endgame PvE before they nerf it? They say that they want increased build variety. Can ZOS seriously not see that when they continually nerf alternative skills/sets/etc significantly below accepted meta sets, they do the exact opposite?

    Am I alone in thinking this?

    Weeeellll i mean... like... uh le DPS has gone up by a lot lot this patch. I mean by like really a lot.
    Yeahh.....
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  • xeNNNNN
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    Yawn ...

    Nerfs or buffs to PVE don’t matter unless it literally becomes impossible to do something, which it never has. The only issue now is that it may take you 10% longer to do a dungeon (that you’ve likely done 1,734 times already) and that will be over with once you grind whatever new thing you need to outpulse 0.009% more DPS. PVE is, and always has been, the root of all of this game’s balance issues. Molag Kena does not have a forum account to complain about how unfair the PVErs are.

    Conversely PVP is a 24/7 balance test bed. If something is over performing there it’s plain out over performing and should get the nerf bat. If it in turn causes you to not be able to beat a boss you once could ... spoiler alert ... you were not as good at ESO as you thought you were.

    I have never seen a group of less self aware people then PVErs who don’t understand that they are the reason why power creep is a problem.

    You left out the scenario where an average joe player who can do 20-25k suddenly finds themselves kicked from a group because they can only do 15-20k after a nerf.

    You're only thinking in terms of the content element, not the players. And even within the content context, if your trial group was just barely getting through a Veteran encounter and overall dps suddenly takes a 10% hit, there goes your progression.

    But no, balancing PvE around PvP has no consequences whatsoever, we're all whiny carebears :smile:

    Players being kicked is the result of arrogant and impatient players with egos far too big for their own good. This is not everyone of course but a lot of people in the group finder are.......unpleasant. At least from my own experience. This particular one isn't on ZoS for once its on the community.

    "we cant have you here with only 20k DPS the dungeon will take an hour to complete"

    ^ I've actually seen this said too another player. Ridiculous.

    Surely if your DPS is so high i.e 44k and such for any general dungeon barring one or two you can just carry them...a vast majority of the dungeons in the game are quick incredibly quick in fact so much so too the point that most dungeons even with 3 players only can compelete most of them in under 10 minutes with just 2 DPS doing 20-25k and a tank. Thats it. Or hell even just 3 DPS.

    I hate the mentality of the PvP community sometimes many will decree that they are nice and kind but those same people will do exactly as I've described when grouped with their friends and they get a random...then they will whine and complain the moment it happens to them when they run solo.

    it is very much a community issue that people need to resolve themselves mentally and between eachother without the usual BS.
    Edited by xeNNNNN on May 23, 2018 11:05PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Rain_Greyraven
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    It's just mind boggling to me.....the game launched with end game pretty much being PVP.

    90% of TES players and a good percentage of MMO players told the devlopers it would fail.

    And guess what? IT FAILED

    But they still try to fix something that should have been a afterthought from the get go

    At the expense of everyone else who plays.
    Edited by Rain_Greyraven on May 23, 2018 11:06PM
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  • AlienatedGoat
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    It's just mind boggling to me.....the game launched with end game pretty much being PVP.

    90% of TES players and a good percentage of MMO players told the devlopers it would fail.

    And guess what? IT FAILED

    But they still try to fix something that should have been a afterthought from the get go

    At the expense of everyone else who plays.

    Agreed. Honestly though, it could've been worse. Firor wanted to make it even more like DAoC.

    At this point, I honestly think they just don't want to admit failure.

    I won't hate on it though. I know plenty of people who love to PvP in this game. To each their own.

    I personally prefer small-scale PvP (Battlegrounds), but until the premade/PUG queues are split, I won't be able to enjoy myself there either.
    PC-NA Goat
  • Juhasow
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    templesus wrote: »
    Lol tell that to my stamplar. You haven't seen a single nerf to stamplar in pve due to pvp, but on the other hand we've been decimated (loss of major mending due to attempt to balance pve healers) in pvp due to pve.

    Heck, even just with this patch Mechanical Acuity which was a good set in PvP was absolutely destroyed for any pvp build because of the nerf aimed at creating build diversity in PvE - - which didnt even happen because siroria and reloquen are just going to replace it.

    Who needs Major Mending in PvE ? Major mending was taken away from templars mainly because of PvP BoL spammers and fact how easily obtainable that passive is.

    As for Siroria and Relequen people overestimate this 2 sets based on skeleton parses. Both sets are loosing their potential in any fight where group has to move or it's impossible to use weapon attack for longer then 5 seconds because of mechanics.
    Edited by Juhasow on May 24, 2018 12:55AM
  • efduncanub17_ESO
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    welcome to every MMO ever with both PVP and PVE lol
  • WuffyCerulei
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    They really need to take a long hard look at what plagues pve and pvp separately. They've done that in past, like the Viper/Selene/Velidreth issue. Viper was nerfed, and Selene/Velidreth were changed to be more avoidable. However, they have't done that much. Various skills used in pve were nerfed cuz various pvpers can't help but complain.
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  • MajBludd
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    I thought end game was pvp
  • AlienatedGoat
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    templesus wrote: »
    Lol tell that to my stamplar. You haven't seen a single nerf to stamplar in pve due to pvp, but on the other hand we've been decimated (loss of major mending due to attempt to balance pve healers) in pvp due to pve.

    Heck, even just with this patch Mechanical Acuity which was a good set in PvP was absolutely destroyed for any pvp build because of the nerf aimed at creating build diversity in PvE - - which didnt even happen because siroria and reloquen are just going to replace it.

    One set and one skill hardly equals the multitude of sets and skills used in PvE that were nerfed for PvP.
    PC-NA Goat
  • AlienatedGoat
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    MajBludd wrote: »
    I thought end game was pvp

    They also said you could play how you want. Still believe that?

    I don't. If you want to be competitive in endgame you have to follow the meta, which is very narrow.
    PC-NA Goat
  • brandonv516
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    Agreed too. I only do PvP (PvE when I need something for PvP) and I wish the game was balanced seperately.
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