that's strange, because it took me just 10 secs on the live server to prove you wrong. and since i know AoE is scaling with Master-at-Arms and shows as direct damage i say you're either lying and you didn't actually test it or you're lying about the result because either way you just want to be right.It took me like 10 secs time on PTS to prove me right and @jerkling wrong....can't find the problem....
but anyway...guess it's time to get some popcorn






the words of a man who has nothing actually to say.Enjoy living in your ignorance.
well, seems to me the damage on the spreadsheet for Master-at-Arms is higher than the one for Thaumaturge.Since you seem to know how to test and interprete such things, i won't explain it in detail.
But pls, stop spreading such nonsense on the forums, someone who is new to the game, may accidently believe you.
the words of a man who has nothing actually to say.Enjoy living in your ignorance.well, seems to me the damage on the spreadsheet for Master-at-Arms is higher than the one for Thaumaturge.Since you seem to know how to test and interprete such things, i won't explain it in detail.
But pls, stop spreading such nonsense on the forums, someone who is new to the game, may accidently believe you.
but
you seem to have just mixed up the images by accident, since you also seem to be right. i've gone through my NB, Sorc and Templar and found that the game is somewhat confused about the damage.
for example when i put 75 CP into Master-at-Arms the tooltip of lets say Liquid Lightning would tell me its damage has risen to 3594, but when i used it on the dummy the damage would only show 3057 damage. and it's the other way around when i put the CP in Thaumaturge, 3057 damage in the tooltips but 3594 on the dummy. and the same goes for all AoEs i've tested, including Ultimates.
i stand by my oppinion though, since looking at the mechanic (technically) you can not do it any other way, DoT damage would not wear off when you'd leave the AoE. and if you look at the concept of AoE damage you'd have to come to the same conclusion - it's recurring direct damage. which is why the damage is being displayed as one tick (X damage each Y seconds) and shows as direct damage on the target, unlike DoTs where the overall damage ticks down over a period of time (X damage over Z seconds).
so i'm going to open a thread in the Bug Reports forum so that this might be "fixed" and ZOS can give a definitive answer to whether they want it to actually be DoT damage or direct damage.
orange indicates a DoT and a DoT is a DoT, there is no different kinds of DoTs and it does mean white damage can not be a DoT. you just don't understand how damage works, it's as simple as that.You have no idea how the game works.
The color of the damage has nothing to do with any of this. Orange damage indicates a single target DoT on the target, but that doesn't mean white damage cannot be a DoT.
Things like wall of elements, liquid lightning, twisting path, caltrops, endless hail and so on, will all show white damage numbers, and yet they are AOE DoTs. They scale with Thaumaturge CP, and they do not proc any set that requires direct damage.
there is no such thing as AoE DoTs (the idea is rediculous!) and AoE abilites do not scale with Thaumaturge, they scale with Master-at-Arms, therefor it's direct damage. don't believe me? go and test it for yourself and feel foolish.laugh all you want, you are the fool here.^This and nothing else....

ya, i did. the tooltips are as good an indicator as any, just in this case it was actually not.Oh fancy that, you didn't actually test anything. Who would've thought?
The game has functioned like this since launch. Which has been said time and time again. Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter? It's damage over time. This is how the game works. And ZOS has been balancing PVE encounters and sets around this fact.
because then it's not damage over time anymore. when you step into the AoE you get hit once. it's not sticking with you and ticking down on you. that's direct damage. the tooltips of actual DoTs like Cripple and AoEs like Wall of Elements make this distincting in their tooltips and exactly this distinction makes the on being damage over time (X damage over Z seconds) and the other being direct damage (X damage each Y seconds). the one is a punch in the face every time you come to close, the other is you being on fire and burning up.Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter?
no, why would i think the tooltip would be bugged? things like this shouldn't happen (for long) in a multimillion dollar game like this. but i'm sure you haven't thought about this either.@Jerkling have you ever thought about tooltips being bugged?
you are like 3 days to late to this discussion, nothing you say hasn't been said already and some of it is even false. and thank you for the lecture, but i really don't need you to explain the game to me. also yes, i do believe that it's true, it's factual true.You must be really new to the game or really bad at testing things if You belive all what You said above is true.
no, there aren't. and really? what else is "childish", crossing the street? saying hello to a neighbor? drinking a glass of water?There is lot of DoTs that have white indicators and beliving in indicator colors is childlish.
ya, i did. the tooltips are as good an indicator as any, just in this case it was actually not.Oh fancy that, you didn't actually test anything. Who would've thought?
The game has functioned like this since launch. Which has been said time and time again. Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter? It's damage over time. This is how the game works. And ZOS has been balancing PVE encounters and sets around this fact.
i doubt it has been said time and time again since if it had, this would have been fixed already. that you think AoE is damage over time shows you don't understand the concept of AoE at all. and it's not how the game works, AoE still deals direct damage, this damage just happens to scale with Thaumaturge and procs Valkyn Skoria.
but it's technicly impossible that AoEs deal damage over time and if you get behind the concept of AoEs you'll see why. you're hung up on the idea that these kinds of AoE deal damage within a timeframe, but unlike DoTs they don't deal an overall amount over a period, they deal their damage again and again and again. like a spike trap on the group, if you stand on/in it when it comes up you get damaged, if not you don't. and that's not damage over time, that's recurring damage.because then it's not damage over time anymore. when you step into the AoE you get hit once. it's not sticking with you and ticking down on you. that's direct damage. the tooltips of actual DoTs like Cripple and AoEs like Wall of Elements make this distincting in their tooltips and exactly this distinction makes the on being damage over time (X damage over Z seconds) and the other being direct damage (X damage each Y seconds). the one is a punch in the face every time you come to close, the other is you being on fire and burning up.Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter?no, why would i think the tooltip would be bugged? things like this shouldn't happen (for long) in a multimillion dollar game like this. but i'm sure you haven't thought about this either.@Jerkling have you ever thought about tooltips being bugged?you are like 3 days to late to this discussion, nothing you say hasn't been said already and some of it is even false. and thank you for the lecture, but i really don't need you to explain the game to me. also yes, i do believe that it's true, it's factual true.You must be really new to the game or really bad at testing things if You belive all what You said above is true.no, there aren't. and really? what else is "childish", crossing the street? saying hello to a neighbor? drinking a glass of water?There is lot of DoTs that have white indicators and beliving in indicator colors is childlish.

Nightblade
Shadow
Twisting Path (Path of Darkness morph): Fixed an issue where this morph was not being considered a damage over time effect.
Why in the hell would I care about *forcing* variety* Why in the hell would I care what's BiS for any class or any situation? What I care about is what works to keep my toon alive and help him do more damage so that I can survive dungeons. This nerf just took away an upgrade that I made to help him do that. Effing rude.
i guess you don't understand the word "recurring" or you don't understand what recurring means. it's like when i keep stabbing you with a dagger - i deal direct damage with each hit but i keep stabbing you multiple times.Oh so now we're redifining meaning of DoTs and creating new category of "recurring damage" ? Why there is no "recurring damage" category in the screen You've posted ? Can You show which indicators are reserved for "reccuring damage" and give atleast 1 example where zenimax actually mention about it and calls it "recurring damage"?
like i said before, you are like 3 days late to this discussing and all of that has already been said, even by me.Looks like You know better what is what then zenimax. Things like Ilambris , twisting path , liquid lightning etc are buffed by CP passive that buffs damage over time they procs sets in the game that requires damage over time , they are not affected by passive that buffs direct dmg and also do not proc sets that requires direct dmg to proc but for You those are still not damage over time effects ? There is no "recurring damage" category in CP. Why ?
well, sure. first it deals an initial AoE direct damage burst and then it spreads a DoT to any target initially hit. but since this is pretty self-explaining i'd say you don't actually understand the argument, because this isn't the type of AoE we are talking about, even tho this set has an AoE part (which is also direct damage as you surely can agree on).Also since by Your meaning Dots cannot be AoE can You please explain me for example what Pillar of the Nirn set is ? It explodes with initial 2k dmg and then applies bleed damage on every enemie that was in the range of the circle and that bleed damage stays on everyone. Is that bleed dmg DoT or reccuring dmg and since there is no posibility for AoE Dots why this bleed is applied on multiple targets at once ? What new definition of dmg You have for that ?
as we have already established, yes, abilities like Twisting Path scale with Thaumaturge and they do proc the Skoria set. the fact still remains that these abilities deal direct damage. and here is the last time i'm trying to explain why, even tho i've done that roughly 5 times already, even in my previous post.Can You explain why on website that is basicly designed to dig through game code and find informations there when it comes to status effects we have chart where there is clearly mentioning of AoE Dots and their chance to apply status effects plus skills You would consider "reccuring" or direct dmg like Elemental Blockade , Liquid Lightning , Ilambris etc are actually following that rule and have 1% chance to apply status effect on every tick ? Shouldnt those abilites have chance of direct dmg AoEs ?
Also I have nice quiz for You. Twisting path according to You is a direct dmg and recurring dmg but not damage over time. This skill for quite some time was actually doing direct dmg and guess what developers did with that when they realized it. Here is a little note for You from Horns of the Reach patch notes :Nightblade
Shadow
Twisting Path (Path of Darkness morph): Fixed an issue where this morph was not being considered a damage over time effect.
Guess what color Twisting Path indicator have ? Yes white. So even developers says this skill is damage over time and when it wasnt it was a bug but You still know better even better then people that created this game and rules for it ?
Have You ever considered a fact that there can be more then 1 version of DoTs in this game and orange indicators may be reserved only for 1 of them but that doesnt mean it's the only one ?
It was bis for both stamina and magika builds tho
No, it was usable for either. Its usefulness depended on your build and group composition. In some situations it beat Hundings/Julianos, in some situations they beat it.
Now Hundings/Julianos (lets be honest, they're the same set) will once again be 100% Bis
i guess you don't understand the word "recurring" or you don't understand what recurring means. it's like when i keep stabbing you with a dagger - i deal direct damage with each hit but i keep stabbing you multiple times.Oh so now we're redifining meaning of DoTs and creating new category of "recurring damage" ? Why there is no "recurring damage" category in the screen You've posted ? Can You show which indicators are reserved for "reccuring damage" and give atleast 1 example where zenimax actually mention about it and calls it "recurring damage"?like i said before, you are like 3 days late to this discussing and all of that has already been said, even by me.Looks like You know better what is what then zenimax. Things like Ilambris , twisting path , liquid lightning etc are buffed by CP passive that buffs damage over time they procs sets in the game that requires damage over time , they are not affected by passive that buffs direct dmg and also do not proc sets that requires direct dmg to proc but for You those are still not damage over time effects ? There is no "recurring damage" category in CP. Why ?well, sure. first it deals an initial AoE direct damage burst and then it spreads a DoT to any target initially hit. but since this is pretty self-explaining i'd say you don't actually understand the argument, because this isn't the type of AoE we are talking about, even tho this set has an AoE part (which is also direct damage as you surely can agree on).Also since by Your meaning Dots cannot be AoE can You please explain me for example what Pillar of the Nirn set is ? It explodes with initial 2k dmg and then applies bleed damage on every enemie that was in the range of the circle and that bleed damage stays on everyone. Is that bleed dmg DoT or reccuring dmg and since there is no posibility for AoE Dots why this bleed is applied on multiple targets at once ? What new definition of dmg You have for that ?as we have already established, yes, abilities like Twisting Path scale with Thaumaturge and they do proc the Skoria set. the fact still remains that these abilities deal direct damage. and here is the last time i'm trying to explain why, even tho i've done that roughly 5 times already, even in my previous post.Can You explain why on website that is basicly designed to dig through game code and find informations there when it comes to status effects we have chart where there is clearly mentioning of AoE Dots and their chance to apply status effects plus skills You would consider "reccuring" or direct dmg like Elemental Blockade , Liquid Lightning , Ilambris etc are actually following that rule and have 1% chance to apply status effect on every tick ? Shouldnt those abilites have chance of direct dmg AoEs ?
Also I have nice quiz for You. Twisting path according to You is a direct dmg and recurring dmg but not damage over time. This skill for quite some time was actually doing direct dmg and guess what developers did with that when they realized it. Here is a little note for You from Horns of the Reach patch notes :Nightblade
Shadow
Twisting Path (Path of Darkness morph): Fixed an issue where this morph was not being considered a damage over time effect.
Guess what color Twisting Path indicator have ? Yes white. So even developers says this skill is damage over time and when it wasnt it was a bug but You still know better even better then people that created this game and rules for it ?
Have You ever considered a fact that there can be more then 1 version of DoTs in this game and orange indicators may be reserved only for 1 of them but that doesnt mean it's the only one ?
if you step into an AoE like Twisting Path you get damaged, right? does this damage stick to you, like let's say the damage of Cripple? no, it doesn't. it just dealt the damage for this one tick. if you step out of the AoE nothing else will happen, right?
that's like the spike traps on the floor, right? they stab you each time they come up, just like if someone would stab you with a dagger. would you say the floor has a DoT on him? probably not, wouldn't even makes sense since the floor doesn't take damage (or maybe it does, who knows!).
anyhow, this fact is even agknowledged in the tooltips of these abilities. X damage each Y seconds for AoEs like Twisting Path ("each Y seconds", that's the recurring part, fyi, the damage recurs every Y seconds). DoTs on the other hand deal X damage over Z seconds. they apply a pool of damage to you that ticks down (the overall damage is broken down for each tick).
so let's do a little thought experiment here. let's say we have a DoT like Cripple that deals 10k damage over 10 seconds. and we have a AoE ability like Twisting Path that deals 1000 damage each 1 second. what would happen if we move the time for the duration of the effect towards infinity?
the damage of Cripple would move towards 0 since it has to spread the 10k damage over infinit seconds. and what would happen to the damage of Twisting Path, you ask? well, actually nothing, it would still deal 1000 damage each 1 second, because that's just how its damage is defined.
i don't know better than ZOS, but it's not a matter of knowing better, it's a matter of creative freedom and balancing tons of abilities. if ZOS decides they want this kind of AoE abilities to be DoT damage then that's their prerogative. and if they decide that trees can talk then that too.
it doesn't change the fact that my argument is reasonable and sound and it doesn't change the fact that these abilities in fact deal direct damage to you on every tick (a technical inevitability) either.
so make of that what you wish, i stand by my oppinion whether you like it or not.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.