Should the Mechanical Acuity Nerf be reverted?

  • Destruent
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    Jerkling wrote: »
    Destruent wrote: »
    It took me like 10 secs time on PTS to prove me right and @jerkling wrong....can't find the problem....

    but anyway...guess it's time to get some popcorn :smiley:
    that's strange, because it took me just 10 secs on the live server to prove you wrong. and since i know AoE is scaling with Master-at-Arms and shows as direct damage i say you're either lying and you didn't actually test it or you're lying about the result because either way you just want to be right.

    1. 87 in blessed, casted spearshards once on target dummy
    XuxCJ0m.png
    c2a7SaM.png
    2. 87 in master at arms, casted spearshards once on target dummy
    X6K2SBr.png
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    3. 87 Thaumaturge, casted spearshards once on target dummy
    2c7J3E5.png
    ts0EvwJ.png

    Since you seem to know how to test and interprete such things, i won't explain it in detail.
    But pls, stop spreading such nonsense on the forums, someone who is new to the game, may accidently believe you.
    Noobplar
  • Jerkling
    Jerkling
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    Yes, Fix Mechanical Acuity
    Dymence wrote: »
    Enjoy living in your ignorance.
    the words of a man who has nothing actually to say.

    Destruent wrote: »
    Since you seem to know how to test and interprete such things, i won't explain it in detail.
    But pls, stop spreading such nonsense on the forums, someone who is new to the game, may accidently believe you.
    well, seems to me the damage on the spreadsheet for Master-at-Arms is higher than the one for Thaumaturge.

    but

    you seem to have just mixed up the images by accident, since you also seem to be right. i've gone through my NB, Sorc and Templar and found that the game is somewhat confused about the damage.
    for example when i put 75 CP into Master-at-Arms the tooltip of lets say Liquid Lightning would tell me its damage has risen to 3594, but when i used it on the dummy the damage would only show 3057 damage. and it's the other way around when i put the CP in Thaumaturge, 3057 damage in the tooltips but 3594 on the dummy. and the same goes for all AoEs i've tested, including Ultimates.

    i stand by my oppinion though, since looking at the mechanic (technically) you can not do it any other way, DoT damage would not wear off when you'd leave the AoE. and if you look at the concept of AoE damage you'd have to come to the same conclusion - it's recurring direct damage. which is why the damage is being displayed as one tick (X damage each Y seconds) and shows as direct damage on the target, unlike DoTs where the overall damage ticks down over a period of time (X damage over Z seconds).
    so i'm going to open a thread in the Bug Reports forum so that this might be "fixed" and ZOS can give a definitive answer to whether they want it to actually be DoT damage or direct damage.
  • Septimus_Magna
    Septimus_Magna
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    No
    I think the chance of 15% on direct dmg is a bit low for non force pulse users.

    Maybe give it 25-30% chance on direct dmg and it would be more viable for builds that use imbue weapon or other single hit ablities.
    PC - EU (AD)
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  • Dymence
    Dymence
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    No
    Jerkling wrote: »
    Dymence wrote: »
    Enjoy living in your ignorance.
    the words of a man who has nothing actually to say.

    Destruent wrote: »
    Since you seem to know how to test and interprete such things, i won't explain it in detail.
    But pls, stop spreading such nonsense on the forums, someone who is new to the game, may accidently believe you.
    well, seems to me the damage on the spreadsheet for Master-at-Arms is higher than the one for Thaumaturge.

    but

    you seem to have just mixed up the images by accident, since you also seem to be right. i've gone through my NB, Sorc and Templar and found that the game is somewhat confused about the damage.
    for example when i put 75 CP into Master-at-Arms the tooltip of lets say Liquid Lightning would tell me its damage has risen to 3594, but when i used it on the dummy the damage would only show 3057 damage. and it's the other way around when i put the CP in Thaumaturge, 3057 damage in the tooltips but 3594 on the dummy. and the same goes for all AoEs i've tested, including Ultimates.

    i stand by my oppinion though, since looking at the mechanic (technically) you can not do it any other way, DoT damage would not wear off when you'd leave the AoE. and if you look at the concept of AoE damage you'd have to come to the same conclusion - it's recurring direct damage. which is why the damage is being displayed as one tick (X damage each Y seconds) and shows as direct damage on the target, unlike DoTs where the overall damage ticks down over a period of time (X damage over Z seconds).
    so i'm going to open a thread in the Bug Reports forum so that this might be "fixed" and ZOS can give a definitive answer to whether they want it to actually be DoT damage or direct damage.

    Oh fancy that, you didn't actually test anything. Who would've thought?

    The game has functioned like this since launch. Which has been said time and time again. Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter? It's damage over time. This is how the game works. And ZOS has been balancing PVE encounters and sets around this fact.
  • Sru
    Sru
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    Yes, Fix Mechanical Acuity
    Leaving off this rather daft AoE discussion ... it does look like the set is underperforming. It can only be just about viable if you have a force-pulse spam as part of the rotation and even then, the uncontrolled nature means it is hard to get good flow going and very hard to sustain.

    Increasing the duration might help or a small increase in chance to proc. It has absolutely been hit too hard especially for magsorcs.

    The aim of new sets (like that was) has to be to allow for a great variety of builds that are still effective. This reduction in MA means it is back to the same old staples unless you are lucky enough to be in a raid guild that does the new trial.

    Poor outcome made, probably, with the right intention. Just over cooked.
  • Destruent
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    @Jerkling have you ever thought about tooltips being bugged?
    They are since ZOS introduced CP in 1.6...so like 3 years ago
    Noobplar
  • Juhasow
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    No
    Jerkling wrote: »
    Dymence wrote: »
    You have no idea how the game works.

    The color of the damage has nothing to do with any of this. Orange damage indicates a single target DoT on the target, but that doesn't mean white damage cannot be a DoT.

    Things like wall of elements, liquid lightning, twisting path, caltrops, endless hail and so on, will all show white damage numbers, and yet they are AOE DoTs. They scale with Thaumaturge CP, and they do not proc any set that requires direct damage.
    orange indicates a DoT and a DoT is a DoT, there is no different kinds of DoTs and it does mean white damage can not be a DoT. you just don't understand how damage works, it's as simple as that.

    i729ayrs0nz7.jpg

    there is no such thing as AoE DoTs (the idea is rediculous!) and AoE abilites do not scale with Thaumaturge, they scale with Master-at-Arms, therefor it's direct damage. don't believe me? go and test it for yourself and feel foolish.

    Destruent wrote: »
    ^This and nothing else....
    laugh all you want, you are the fool here.

    You must be really new to the game or really bad at testing things if You belive all what You said above is true. If what You said would be true then for example Skoria wouldnt proc from over half of the abilities that currently are proccing it.

    Also yes there are different type of DoTs that belongs to certain criterias like : single target , AoEs applied on activation , ground based AoEs , Dots applied as primary effect , Dots applied as secondary effects , chanelled abilities etc. Sometimes multiple criteria are connected together in 1 ability. Dots have even different behaviours based on the type they are like for example AoE Dots have 1% chance to apply status effect per tick when single target DoTs have 3% chance for that.

    If You really belive indicators then You really need to have more time together with zenimax in their game until you'll start to take part in conversations about game mechanics. There is lot of DoTs that have white indicators and beliving in indicator colors is childlish.

    Edited : Since I assume You're one of those who'll defend their imaginary theorie until they wont see real proff here You have it Blockade of Storms and Ilambris which are both ground based AoEs and have white indicators for dmg

    with 0 CP into thaumaturge

    4zEJlld.png

    with 52 CP into thaumaturge

    8W2bpLw.png
    Edited by Juhasow on May 24, 2018 5:05AM
  • Minyassa
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    Yes, Fix Mechanical Acuity
    Why in the hell would I care about *forcing* variety* Why in the hell would I care what's BiS for any class or any situation? What I care about is what works to keep my toon alive and help him do more damage so that I can survive dungeons. This nerf just took away an upgrade that I made to help him do that. Effing rude.
  • kind_hero
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    Yes, Fix Mechanical Acuity
    Very technical responses here, like were talking about real science.

    My case is... I am a rather casual player on the PvE/PvP side, and I was having a lot of fun with this set. I used it on my magicka sorceress alt. It was a blast to use, paired with Illambris set. It proc'ed a lot, that's true, which made playing that char really fun.

    For me ESO is a game, that meaning fun. I do understand that many players take competition in a game quite seriously, and don't want to offend them by blaming this nerf.

    In fact, none is forcing you to use whatever combo of sets you like. You could have used Julianos or whatever when this set was good. But now, for me, this set is less fun and interesting to have, which will impact on my game time with that char, because I don't care (to much) about numbers, theory, min / max, BiS, ladders, etc in the virtual world.

    I think the pro players were upset that noobs like me were doing much better with this set without using "skillz", so this somewhat tarnished their time investment. But in reality, no matter how much this set helped me, it wouldn't have counted much in a vet trial unless I had a good build and learned a proper rotation, so I would still need to learn to play competitively in order to get vet achievements and so on... That's why I don't see why this nerf was needed... but hey, what do I know? :)
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Jerkling
    Jerkling
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    Yes, Fix Mechanical Acuity
    Dymence wrote: »
    Oh fancy that, you didn't actually test anything. Who would've thought?

    The game has functioned like this since launch. Which has been said time and time again. Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter? It's damage over time. This is how the game works. And ZOS has been balancing PVE encounters and sets around this fact.
    ya, i did. the tooltips are as good an indicator as any, just in this case it was actually not.

    i doubt it has been said time and time again since if it had, this would have been fixed already. that you think AoE is damage over time shows you don't understand the concept of AoE at all. and it's not how the game works, AoE still deals direct damage, this damage just happens to scale with Thaumaturge and procs Valkyn Skoria.
    but it's technicly impossible that AoEs deal damage over time and if you get behind the concept of AoEs you'll see why. you're hung up on the idea that these kinds of AoE deal damage within a timeframe, but unlike DoTs they don't deal an overall amount over a period, they deal their damage again and again and again. like a spike trap on the group, if you stand on/in it when it comes up you get damaged, if not you don't. and that's not damage over time, that's recurring damage.
    Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter?
    because then it's not damage over time anymore. when you step into the AoE you get hit once. it's not sticking with you and ticking down on you. that's direct damage. the tooltips of actual DoTs like Cripple and AoEs like Wall of Elements make this distincting in their tooltips and exactly this distinction makes the on being damage over time (X damage over Z seconds) and the other being direct damage (X damage each Y seconds). the one is a punch in the face every time you come to close, the other is you being on fire and burning up.

    Destruent wrote: »
    @Jerkling have you ever thought about tooltips being bugged?
    no, why would i think the tooltip would be bugged? things like this shouldn't happen (for long) in a multimillion dollar game like this. but i'm sure you haven't thought about this either.

    Juhasow wrote: »
    You must be really new to the game or really bad at testing things if You belive all what You said above is true.
    you are like 3 days to late to this discussion, nothing you say hasn't been said already and some of it is even false. and thank you for the lecture, but i really don't need you to explain the game to me. also yes, i do believe that it's true, it's factual true.
    Juhasow wrote: »
    There is lot of DoTs that have white indicators and beliving in indicator colors is childlish.
    no, there aren't. and really? what else is "childish", crossing the street? saying hello to a neighbor? drinking a glass of water?

    Edited by Jerkling on May 24, 2018 12:25PM
  • Juhasow
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    No
    Jerkling wrote: »
    Dymence wrote: »
    Oh fancy that, you didn't actually test anything. Who would've thought?

    The game has functioned like this since launch. Which has been said time and time again. Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter? It's damage over time. This is how the game works. And ZOS has been balancing PVE encounters and sets around this fact.
    ya, i did. the tooltips are as good an indicator as any, just in this case it was actually not.

    i doubt it has been said time and time again since if it had, this would have been fixed already. that you think AoE is damage over time shows you don't understand the concept of AoE at all. and it's not how the game works, AoE still deals direct damage, this damage just happens to scale with Thaumaturge and procs Valkyn Skoria.
    but it's technicly impossible that AoEs deal damage over time and if you get behind the concept of AoEs you'll see why. you're hung up on the idea that these kinds of AoE deal damage within a timeframe, but unlike DoTs they don't deal an overall amount over a period, they deal their damage again and again and again. like a spike trap on the group, if you stand on/in it when it comes up you get damaged, if not you don't. and that's not damage over time, that's recurring damage.
    Still don't know why you are so stuck on the idea that damage over time cannot expire when someone walks out of the AOE. What does it even matter?
    because then it's not damage over time anymore. when you step into the AoE you get hit once. it's not sticking with you and ticking down on you. that's direct damage. the tooltips of actual DoTs like Cripple and AoEs like Wall of Elements make this distincting in their tooltips and exactly this distinction makes the on being damage over time (X damage over Z seconds) and the other being direct damage (X damage each Y seconds). the one is a punch in the face every time you come to close, the other is you being on fire and burning up.

    Destruent wrote: »
    @Jerkling have you ever thought about tooltips being bugged?
    no, why would i think the tooltip would be bugged? things like this shouldn't happen (for long) in a multimillion dollar game like this. but i'm sure you haven't thought about this either.

    Juhasow wrote: »
    You must be really new to the game or really bad at testing things if You belive all what You said above is true.
    you are like 3 days to late to this discussion, nothing you say hasn't been said already and some of it is even false. and thank you for the lecture, but i really don't need you to explain the game to me. also yes, i do believe that it's true, it's factual true.
    Juhasow wrote: »
    There is lot of DoTs that have white indicators and beliving in indicator colors is childlish.
    no, there aren't. and really? what else is "childish", crossing the street? saying hello to a neighbor? drinking a glass of water?

    Oh so now we're redifining meaning of DoTs and creating new category of "recurring damage" ? Why there is no "recurring damage" category in the screen You've posted ? Can You show which indicators are reserved for "reccuring damage" and give atleast 1 example where zenimax actually mention about it and calls it "recurring damage"?

    Looks like You know better what is what then zenimax. Things like Ilambris , twisting path , liquid lightning etc are buffed by CP passive that buffs damage over time they procs sets in the game that requires damage over time , they are not affected by passive that buffs direct dmg and also do not proc sets that requires direct dmg to proc but for You those are still not damage over time effects ? There is no "recurring damage" category in CP. Why ?

    Also since by Your meaning Dots cannot be AoE can You please explain me for example what Pillar of the Nirn set is ? It explodes with initial 2k dmg and then applies bleed damage on every enemie that was in the range of the circle and that bleed damage stays on everyone. Is that bleed dmg DoT or reccuring dmg and since there is no posibility for AoE Dots why this bleed is applied on multiple targets at once ? What new definition of dmg You have for that ?

    Can You explain why on website that is basicly designed to dig through game code and find informations there when it comes to status effects we have chart where there is clearly mentioning of AoE Dots and their chance to apply status effects plus skills You would consider "reccuring" or direct dmg like Elemental Blockade , Liquid Lightning , Ilambris etc are actually following that rule and have 1% chance to apply status effect on every tick ? Shouldnt those abilites have chance of direct dmg AoEs ?

    MdPoekI.png

    Also I have nice quiz for You. Twisting path according to You is a direct dmg and recurring dmg but not damage over time. This skill for quite some time was actually doing direct dmg and guess what developers did with that when they realized it. Here is a little note for You from Horns of the Reach patch notes :
    Nightblade
    Shadow
    Twisting Path (Path of Darkness morph): Fixed an issue where this morph was not being considered a damage over time effect.

    Guess what color Twisting Path indicator have ? Yes white. So even developers says this skill is damage over time and when it wasnt it was a bug but You still know better even better then people that created this game and rules for it ?

    Have You ever considered a fact that there can be more then 1 version of DoTs in this game and orange indicators may be reserved only for 1 of them but that doesnt mean it's the only one ?
    Edited by Juhasow on May 24, 2018 2:36PM
  • Juhasow
    Juhasow
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    No
    Minyassa wrote: »
    Why in the hell would I care about *forcing* variety* Why in the hell would I care what's BiS for any class or any situation? What I care about is what works to keep my toon alive and help him do more damage so that I can survive dungeons. This nerf just took away an upgrade that I made to help him do that. Effing rude.

    Effing rude that You have so selfish look at the game.

  • Jerkling
    Jerkling
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    Yes, Fix Mechanical Acuity
    Juhasow wrote: »
    Oh so now we're redifining meaning of DoTs and creating new category of "recurring damage" ? Why there is no "recurring damage" category in the screen You've posted ? Can You show which indicators are reserved for "reccuring damage" and give atleast 1 example where zenimax actually mention about it and calls it "recurring damage"?
    i guess you don't understand the word "recurring" or you don't understand what recurring means. it's like when i keep stabbing you with a dagger - i deal direct damage with each hit but i keep stabbing you multiple times.
    Juhasow wrote: »
    Looks like You know better what is what then zenimax. Things like Ilambris , twisting path , liquid lightning etc are buffed by CP passive that buffs damage over time they procs sets in the game that requires damage over time , they are not affected by passive that buffs direct dmg and also do not proc sets that requires direct dmg to proc but for You those are still not damage over time effects ? There is no "recurring damage" category in CP. Why ?
    like i said before, you are like 3 days late to this discussing and all of that has already been said, even by me.
    Juhasow wrote: »
    Also since by Your meaning Dots cannot be AoE can You please explain me for example what Pillar of the Nirn set is ? It explodes with initial 2k dmg and then applies bleed damage on every enemie that was in the range of the circle and that bleed damage stays on everyone. Is that bleed dmg DoT or reccuring dmg and since there is no posibility for AoE Dots why this bleed is applied on multiple targets at once ? What new definition of dmg You have for that ?
    well, sure. first it deals an initial AoE direct damage burst and then it spreads a DoT to any target initially hit. but since this is pretty self-explaining i'd say you don't actually understand the argument, because this isn't the type of AoE we are talking about, even tho this set has an AoE part (which is also direct damage as you surely can agree on).
    Juhasow wrote: »
    Can You explain why on website that is basicly designed to dig through game code and find informations there when it comes to status effects we have chart where there is clearly mentioning of AoE Dots and their chance to apply status effects plus skills You would consider "reccuring" or direct dmg like Elemental Blockade , Liquid Lightning , Ilambris etc are actually following that rule and have 1% chance to apply status effect on every tick ? Shouldnt those abilites have chance of direct dmg AoEs ?

    MdPoekI.png

    Also I have nice quiz for You. Twisting path according to You is a direct dmg and recurring dmg but not damage over time. This skill for quite some time was actually doing direct dmg and guess what developers did with that when they realized it. Here is a little note for You from Horns of the Reach patch notes :
    Nightblade
    Shadow
    Twisting Path (Path of Darkness morph): Fixed an issue where this morph was not being considered a damage over time effect.

    Guess what color Twisting Path indicator have ? Yes white. So even developers says this skill is damage over time and when it wasnt it was a bug but You still know better even better then people that created this game and rules for it ?

    Have You ever considered a fact that there can be more then 1 version of DoTs in this game and orange indicators may be reserved only for 1 of them but that doesnt mean it's the only one ?
    as we have already established, yes, abilities like Twisting Path scale with Thaumaturge and they do proc the Skoria set. the fact still remains that these abilities deal direct damage. and here is the last time i'm trying to explain why, even tho i've done that roughly 5 times already, even in my previous post.

    if you step into an AoE like Twisting Path you get damaged, right? does this damage stick to you, like let's say the damage of Cripple? no, it doesn't. it just dealt the damage for this one tick. if you step out of the AoE nothing else will happen, right?
    that's like the spike traps on the floor, right? they stab you each time they come up, just like if someone would stab you with a dagger. would you say the floor has a DoT on him? probably not, wouldn't even makes sense since the floor doesn't take damage (or maybe it does, who knows!).
    anyhow, this fact is even agknowledged in the tooltips of these abilities. X damage each Y seconds for AoEs like Twisting Path ("each Y seconds", that's the recurring part, fyi, the damage recurs every Y seconds). DoTs on the other hand deal X damage over Z seconds. they apply a pool of damage to you that ticks down (the overall damage is broken down for each tick).

    so let's do a little thought experiment here. let's say we have a DoT like Cripple that deals 10k damage over 10 seconds. and we have a AoE ability like Twisting Path that deals 1000 damage each 1 second. what would happen if we move the time for the duration of the effect towards infinity?
    the damage of Cripple would move towards 0 since it has to spread the 10k damage over infinit seconds. and what would happen to the damage of Twisting Path, you ask? well, actually nothing, it would still deal 1000 damage each 1 second, because that's just how its damage is defined.

    i don't know better than ZOS, but it's not a matter of knowing better, it's a matter of creative freedom and balancing tons of abilities. if ZOS decides they want this kind of AoE abilities to be DoT damage then that's their prerogative. and if they decide that trees can talk then that too.
    it doesn't change the fact that my argument is reasonable and sound and it doesn't change the fact that these abilities in fact deal direct damage to you on every tick (a technical inevitability) either.
    so make of that what you wish, i stand by my oppinion whether you like it or not. ;)

    Edited by Jerkling on May 25, 2018 10:21AM
  • DuskMarine
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    No
    Tyrobag wrote: »
    Aliyavana wrote: »
    It was bis for both stamina and magika builds tho

    No, it was usable for either. Its usefulness depended on your build and group composition. In some situations it beat Hundings/Julianos, in some situations they beat it.

    Now Hundings/Julianos (lets be honest, they're the same set) will once again be 100% Bis

    hundings and julianos are starter sets till you get the trial sets like vicious ophidian, twice fanged snake, moondancer/infalliable aether, or even overland sets like necropotence. but as far as bis hundings and julianos will never hold that. but this nerf was a long time coming and im happy it happened.
  • Juhasow
    Juhasow
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    No
    Jerkling wrote: »
    Juhasow wrote: »
    Oh so now we're redifining meaning of DoTs and creating new category of "recurring damage" ? Why there is no "recurring damage" category in the screen You've posted ? Can You show which indicators are reserved for "reccuring damage" and give atleast 1 example where zenimax actually mention about it and calls it "recurring damage"?
    i guess you don't understand the word "recurring" or you don't understand what recurring means. it's like when i keep stabbing you with a dagger - i deal direct damage with each hit but i keep stabbing you multiple times.
    Juhasow wrote: »
    Looks like You know better what is what then zenimax. Things like Ilambris , twisting path , liquid lightning etc are buffed by CP passive that buffs damage over time they procs sets in the game that requires damage over time , they are not affected by passive that buffs direct dmg and also do not proc sets that requires direct dmg to proc but for You those are still not damage over time effects ? There is no "recurring damage" category in CP. Why ?
    like i said before, you are like 3 days late to this discussing and all of that has already been said, even by me.
    Juhasow wrote: »
    Also since by Your meaning Dots cannot be AoE can You please explain me for example what Pillar of the Nirn set is ? It explodes with initial 2k dmg and then applies bleed damage on every enemie that was in the range of the circle and that bleed damage stays on everyone. Is that bleed dmg DoT or reccuring dmg and since there is no posibility for AoE Dots why this bleed is applied on multiple targets at once ? What new definition of dmg You have for that ?
    well, sure. first it deals an initial AoE direct damage burst and then it spreads a DoT to any target initially hit. but since this is pretty self-explaining i'd say you don't actually understand the argument, because this isn't the type of AoE we are talking about, even tho this set has an AoE part (which is also direct damage as you surely can agree on).
    Juhasow wrote: »
    Can You explain why on website that is basicly designed to dig through game code and find informations there when it comes to status effects we have chart where there is clearly mentioning of AoE Dots and their chance to apply status effects plus skills You would consider "reccuring" or direct dmg like Elemental Blockade , Liquid Lightning , Ilambris etc are actually following that rule and have 1% chance to apply status effect on every tick ? Shouldnt those abilites have chance of direct dmg AoEs ?

    MdPoekI.png

    Also I have nice quiz for You. Twisting path according to You is a direct dmg and recurring dmg but not damage over time. This skill for quite some time was actually doing direct dmg and guess what developers did with that when they realized it. Here is a little note for You from Horns of the Reach patch notes :
    Nightblade
    Shadow
    Twisting Path (Path of Darkness morph): Fixed an issue where this morph was not being considered a damage over time effect.

    Guess what color Twisting Path indicator have ? Yes white. So even developers says this skill is damage over time and when it wasnt it was a bug but You still know better even better then people that created this game and rules for it ?

    Have You ever considered a fact that there can be more then 1 version of DoTs in this game and orange indicators may be reserved only for 1 of them but that doesnt mean it's the only one ?
    as we have already established, yes, abilities like Twisting Path scale with Thaumaturge and they do proc the Skoria set. the fact still remains that these abilities deal direct damage. and here is the last time i'm trying to explain why, even tho i've done that roughly 5 times already, even in my previous post.

    if you step into an AoE like Twisting Path you get damaged, right? does this damage stick to you, like let's say the damage of Cripple? no, it doesn't. it just dealt the damage for this one tick. if you step out of the AoE nothing else will happen, right?
    that's like the spike traps on the floor, right? they stab you each time they come up, just like if someone would stab you with a dagger. would you say the floor has a DoT on him? probably not, wouldn't even makes sense since the floor doesn't take damage (or maybe it does, who knows!).
    anyhow, this fact is even agknowledged in the tooltips of these abilities. X damage each Y seconds for AoEs like Twisting Path ("each Y seconds", that's the recurring part, fyi, the damage recurs every Y seconds). DoTs on the other hand deal X damage over Z seconds. they apply a pool of damage to you that ticks down (the overall damage is broken down for each tick).

    so let's do a little thought experiment here. let's say we have a DoT like Cripple that deals 10k damage over 10 seconds. and we have a AoE ability like Twisting Path that deals 1000 damage each 1 second. what would happen if we move the time for the duration of the effect towards infinity?
    the damage of Cripple would move towards 0 since it has to spread the 10k damage over infinit seconds. and what would happen to the damage of Twisting Path, you ask? well, actually nothing, it would still deal 1000 damage each 1 second, because that's just how its damage is defined.

    i don't know better than ZOS, but it's not a matter of knowing better, it's a matter of creative freedom and balancing tons of abilities. if ZOS decides they want this kind of AoE abilities to be DoT damage then that's their prerogative. and if they decide that trees can talk then that too.
    it doesn't change the fact that my argument is reasonable and sound and it doesn't change the fact that these abilities in fact deal direct damage to you on every tick (a technical inevitability) either.
    so make of that what you wish, i stand by my oppinion whether you like it or not. ;)

    Mate You have some kind of delusions. It's like looking at red color and saying it's green when everyone tells You it's red and when finally ophthalmologist says You You're colour-blind calling him stupid.

    How can someone be so disconnected from reality that when ability works with every set that proc from DoT dmg works with every buff that buffs DoT dmg , doesnt work with any set that procs off direct dmg and with any buff that buffs direct dmg to call it direct dmg only because colors indicators are not properly updated and for him color indicators are biggesr prove for something then actual state of the things in real fights.

    Recurring dmg is just Your own maked up sentence to prove Your theory. In reality Your "recurring dmg" are just DoT dmg that are not sticking to the targets and nowhere definition of DoT says that it has to be directly applied to target and stay with it. You havnt answered on so many of my quiestion and arguments and simple bypassed and ignored them that this is just laughable.

    You have some need to feel special and "know better" or what ?

    Btw flurry from dual wield which is I think the "stabbing" from dual wield You mentioned is actually a DoT and have orange indicators despite of doing X ticks of dmg for Y dmg each one and enemie can walk away from it's range. Radiant destruction whcih deal X amount of dmg over Y seconds of time have white indiocators. By Your concept Daedric Curse is a DoT and Noxious Breath or Strom Atronach arent. There is so many abilities that doesnt match Your concept that it's almost laughable.
    Edited by Juhasow on May 25, 2018 4:26PM
  • JPcrazysquirrel3
    JPcrazysquirrel3
    ✭✭✭✭
    Yes, Fix Mechanical Acuity
    Man, these guys still having a pissing contest over who knows better about AoEs?
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
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