Now, if we assume that the above is anywhere *near* true, then the people creating content for the game, have to create content that is at least REASONABLY accessible to players at the 15k dps range, while trying to create content that is anywhere near challenging for players at the 45k and upwards dps range?
so, the radical question I pose, becomes...wouldn't ESO, overall, as a total game, be far, FAR better off - healthier, more fun for everyone - if they found a way to significantly lower the gap between upper dps and lower dps, so that casual players were still doing 10-15k dps (or less in some cases) and upper tiers were still only doing 30k-ish dps? I mean, wouldn't we ALL have a more challenging game if they balanced outgoing damage factors so that there was ONLY roughly a 100% gap between lower tier dps and upper tier dps, instead of 400% or more?
so today, my character died in couple of seconds, becasue I was stuck on that stupid crown store add thing, and loaded into a delve where a trash mob next to me kill me, while I was loading in and trying to escape out of the damn thing. but sure... no resistance. not in my experience.
anyways, to OP, contrary to some of the claims in this thread, weaving is absolutely crucial. gear makes a difference but not nearly as much difference as perfect tight rotation with weaving.
and as long as this game doesn't feature global cooldown and does feature animation canceling via weaving? dps disparity will only keep growing.
because. yeah.. this game is heavily reliant on skill. too bad that for most people that degree of skill is completely out of their reach. reducing skill cap will make the game less fun to people at the top, while still not bridging the gap completely.
I honestly don't have a solution other then bringing back some approximation of veteran zones for higher skill players. I have no solution for veteran dungeons being inaccessible for most people.
Oh come on. Reaching high DPS on MagSorc really isn't that hard. It's a five skill rotation with only 3 LAs and 2 HAs. Train that for 2 hours straight and you will reach >30k dps easy. Don't wanna train? Don't wanna achieve then. Anybody who doesn't have severe pain in their fingers can learn that. I have met complete noobs who got flawless conquerer two months after I met them. You gotta practice. Git gud gets really old but it's just too true. And as someone above said, don't start with hardest rotation in the game and get discouraged.
When I first cleared vMA it was one of the strongest feelings I've had in my life. I was literally shaking for minutes. Would it have touched me as much if it had taken me only 10 instead of 400 tries? Almost the same great feeling when I got flawless 20 clears later. Imo you should try to grow as a player or you won't get the most out of this game. At least not if completing hard content is what you wanna do. Or what is it that you want exactly?
and yet. here we are. i cannot achieve it. I have tried (I have 2 of each class, one magika and stam so i HAVE tried practicing various rotations on my sor,c including the infamous one bar rotation). i cannot. i don't have dexterity. i don't touch type and looking down at your keyboard constantly slows you down considerably. i have aim issues and no matter how much i play or practice - i continue to have aim issues on moving targets. the timing to get weaving while actualy hitting abilities quickly - eludes me. i can either weave very slowly which makes for crap dps, or mess up rotation - which makes for crap dps. and i'm actualy not even remotely the worst player you'll ever meet, in fact, i'm more or less in the middle of the pack, becasue i actualy bother to follow mechanics of the fights and not stand in bad as well as look up and adopt builds etc.
that you met noobs who got much better with practice does not change the fact that for most people its STILL inaccessible
also... having to spend good lor how much time? to fail 400 times before you finally get something? for some people that's what makes it fun, for the rest of us? its THE DEFINITION OF A NIGHTMARE. and herein lays a problem. if the game requires this kind of dedication to "git gud"? Skill gap and dps gap will CONTINUE to increase
P.S. there are very few things in life I'm willing to fail that much before i succeed. i can count them on one hand in fact. NONE of them are in any way shape or form have anything to do with video games. why? becasue video games are a hobby. not a vocation. not a job or a career. not my calling. a hobby
as for what i want? I want majority of the game to stay at the exact difficulty it is right now. I'm not the one complaining that its too easy, asking for the difficulty to be increased. i'm the one who wants it to stay where it is.
If you are one pc just send me a message here on forums and ill get you to 35k+ dps in 1 hour...iam not joking its actually really easy to get there...getting 45k+ actually requires skill but 35k-ish is doable by anyone
If you are one pc just send me a message here on forums and ill get you to 35k+ dps in 1 hour...iam not joking its actually really easy to get there...getting 45k+ actually requires skill but 35k-ish is doable by anyone
Without Animation Canceling and LightAttackweaving?
Even better challenge, without Dots?
so today, my character died in couple of seconds, becasue I was stuck on that stupid crown store add thing, and loaded into a delve where a trash mob next to me kill me, while I was loading in and trying to escape out of the damn thing. but sure... no resistance. not in my experience.
anyways, to OP, contrary to some of the claims in this thread, weaving is absolutely crucial. gear makes a difference but not nearly as much difference as perfect tight rotation with weaving.
and as long as this game doesn't feature global cooldown and does feature animation canceling via weaving? dps disparity will only keep growing.
because. yeah.. this game is heavily reliant on skill. too bad that for most people that degree of skill is completely out of their reach. reducing skill cap will make the game less fun to people at the top, while still not bridging the gap completely.
I honestly don't have a solution other then bringing back some approximation of veteran zones for higher skill players. I have no solution for veteran dungeons being inaccessible for most people.
Oh come on. Reaching high DPS on MagSorc really isn't that hard. It's a five skill rotation with only 3 LAs and 2 HAs. Train that for 2 hours straight and you will reach >30k dps easy. Don't wanna train? Don't wanna achieve then. Anybody who doesn't have severe pain in their fingers can learn that. I have met complete noobs who got flawless conquerer two months after I met them. You gotta practice. Git gud gets really old but it's just too true. And as someone above said, don't start with hardest rotation in the game and get discouraged.
When I first cleared vMA it was one of the strongest feelings I've had in my life. I was literally shaking for minutes. Would it have touched me as much if it had taken me only 10 instead of 400 tries? Almost the same great feeling when I got flawless 20 clears later. Imo you should try to grow as a player or you won't get the most out of this game. At least not if completing hard content is what you wanna do. Or what is it that you want exactly?
and yet. here we are. i cannot achieve it. I have tried (I have 2 of each class, one magika and stam so i HAVE tried practicing various rotations on my sor,c including the infamous one bar rotation). i cannot. i don't have dexterity. i don't touch type and looking down at your keyboard constantly slows you down considerably. i have aim issues and no matter how much i play or practice - i continue to have aim issues on moving targets. the timing to get weaving while actualy hitting abilities quickly - eludes me. i can either weave very slowly which makes for crap dps, or mess up rotation - which makes for crap dps. and i'm actualy not even remotely the worst player you'll ever meet, in fact, i'm more or less in the middle of the pack, becasue i actualy bother to follow mechanics of the fights and not stand in bad as well as look up and adopt builds etc.
that you met noobs who got much better with practice does not change the fact that for most people its STILL inaccessible
also... having to spend good lor how much time? to fail 400 times before you finally get something? for some people that's what makes it fun, for the rest of us? its THE DEFINITION OF A NIGHTMARE. and herein lays a problem. if the game requires this kind of dedication to "git gud"? Skill gap and dps gap will CONTINUE to increase
P.S. there are very few things in life I'm willing to fail that much before i succeed. i can count them on one hand in fact. NONE of them are in any way shape or form have anything to do with video games. why? becasue video games are a hobby. not a vocation. not a job or a career. not my calling. a hobby
as for what i want? I want majority of the game to stay at the exact difficulty it is right now. I'm not the one complaining that its too easy, asking for the difficulty to be increased. i'm the one who wants it to stay where it is.
If you think something is inaccessible because it takes you too much effort (e.g. 400 tries) you are not devoted enough. Which is okay. But why not offer players, who have that devotion and see this more as sports than a hobby, proper content with proper gratification? And it's not like the gear from the hardest content is actually that much better than their 2nd class counterparts. Why is that such an issue for some? Why is the skill gap even an issue? Is normal difficulty too easy for you and vet too hard? Because that's basically the only valid point I can see here. I wanna clear everything but I don't wanna train hard for it is not a valid point.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If you are one pc just send me a message here on forums and ill get you to 35k+ dps in 1 hour...iam not joking its actually really easy to get there...getting 45k+ actually requires skill but 35k-ish is doable by anyone
Without Animation Canceling and LightAttackweaving?
Even better challenge, without Dots?
Do you want to afk combat or what? No sympathy for this kind of whining.
Remember back before Morrowind, i wanted to improve my magplar, was around cp230 at that time and used an one bar rotation, sweeps, shard and wall of elements was basic, did around 11k dps single target, golden weapon, LA cancel+sweep, structured Entropy and ele drain took me to 15.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself. For instance, squeezing one more HA+skill into my rotation and missing out on some uptime of my DOTs never crossed my mind but when I was told to do so it ultimately gave me like +5k DPS. At least. And I couldn't find that in any guide either (though there may have been one on the forums or what not).
Oh and another thing: Forget about animation cancelling completely. It's absolutely uselss in PVE except for for swap cancelling which you do unwillingly anyways while performing a proper rotation.
Also when testing DPS improvements do it on the target dummy, not trash fights, not boss fights, target dummy. And don't forget that anyone who performs a serious DPS test has major breach/fracture applied to the dummy which does a very big chunk of the DPS.
I don't think it should take 400 tries to do anything that is skill related. I was a total newbie, since I had only played tank to that point and still cleared it easily once I got the hang of it. And it didn't take months or years. I was able to progress to Voriak on my Stamina DK in PvP gear on my 1st attempt, which took about 6 hours since a probably well meaning guild mate said I should "burn down the boss and ignore the mechanics" in round 6 and lost probably around 3 hours just wiping over and over in execute phase, then realized I didn't have enough DPS to burst it, did the mechanics and cleared it. By the time I got to the last boss I was so tired, and I realized I didn't have the burst, abandoned the run and deleted the quest, came back on my Sorcerer and cleared it in 1.5 hours from one end to the other. I mean if you run vMA maybe two dozen times you start knowing all the spawn points, and drop DoTs on them and by the time the mob spawns it's half dead already.
I had my rough times in there, mostly due to bad builds and general inexperience on other classes I brought in after that, I died a lot but few of my runs were more than 2 hour long, with one stretching to almost 4 hours simply because I was stubborn and tried to beat all the bosses on a stamina NB, on 1st run on that class, using Power Extration for brutality instead of potions; once I gave in and used potions both Runa and Voriak died faster due to damage from Rending Slashes and I was able to clear in a couple of attempts. It's mind boggling how people can attempt it that many time and learn nothing, do nothing to correct their mistakes, despite countless guides on the Internet, some exhaustively detailed, and then come and rage here and accuse ZoS it "caters to elitists". Next thing even using food and assigning CP in a way that makes sense will become a mark of elitism
@Turelus If it’s a physical limitation, like light attack weaves annoying your hands or something, I highly recommend a Heavy Attack rotation. You can easily complete all content this way with the exception of a few Hard Mode trials.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
#3 - as an experienced MMO player with very little drive to be L33T, my own dps has wandered between 10k to 20k (as much as 40k in aoe trash situations, but everyone tells me that that doesn't count for ***) ...and I've actually spent some time reading guides and builds and whatnot...
I have and I understand I am the biggest problem in this (by not changing class/build) but it's just frustrating to no longer be able to do what I did in the past (even hard mode trials) because they embraced a combat system which isn't overly friendly to all.Turelus If it’s a physical limitation, like light attack weaves annoying your hands or something, I highly recommend a Heavy Attack rotation. You can easily complete all content this way with the exception of a few Hard Mode trials.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I’m trying to be productive here btw. I really do recommend you do this if you haven’t yet given it a shot. Mag Sorc is likely the best choice.
I have and I understand I am the biggest problem in this (by not changing class/build) but it's just frustrating to no longer be able to do what I did in the past (even hard mode trials) because they embraced a combat system which isn't overly friendly to all.Turelus If it’s a physical limitation, like light attack weaves annoying your hands or something, I highly recommend a Heavy Attack rotation. You can easily complete all content this way with the exception of a few Hard Mode trials.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I’m trying to be productive here btw. I really do recommend you do this if you haven’t yet given it a shot. Mag Sorc is likely the best choice.
Biggest reason I don't just change is because I've invested 4 years into my Nightblade and it's a lot to redo. Easier to complain on the forums.
If there is a good MagBlade heavy attack feel free to DM me a link though.
You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself.
I don't think they should be ignored, but we shouldn't aim to balance content around them.ilikepickles wrote: »Given how few people exist at that top tier, the best business strategy would be to completely ignore that upper 2%.
The elites aren't as important as they'd like you to believe.
Yup. As I said previously though when I joined the game there was nothing to say that light attack weave was a required mechanic to play a Nightblade DD, but now we're at this point I am too invested to want to change (unless Necromancer).I have and I understand I am the biggest problem in this (by not changing class/build) but it's just frustrating to no longer be able to do what I did in the past (even hard mode trials) because they embraced a combat system which isn't overly friendly to all.Turelus If it’s a physical limitation, like light attack weaves annoying your hands or something, I highly recommend a Heavy Attack rotation. You can easily complete all content this way with the exception of a few Hard Mode trials.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I’m trying to be productive here btw. I really do recommend you do this if you haven’t yet given it a shot. Mag Sorc is likely the best choice.
Biggest reason I don't just change is because I've invested 4 years into my Nightblade and it's a lot to redo. Easier to complain on the forums.
If there is a good MagBlade heavy attack feel free to DM me a link though.
NB benefits probably more than other classes from Light attacksWith that said I still don’t see why it wouldn’t be doable. Especially now with Staves counting as two set pieces, Damage should be high enough.
Ofc Sorc would still pull better numbers, but as a NB it shouldn’t feel too bad.
MLGProPlayer wrote: »There are several easy ways to bridge the gap:
1. Allow players to disable CP without paying 3000g + having to reallocate all their points every time they want to do it
2. Create normal and vet modes of all instanced content (delves, public dungeons, and solo quests); this is as easy as just cranking up mob damage, health, and resistance to something you would find in a normal group dungeon, for example
Also, OP, 10-20k DPS is more than enough to clear overland content with a blindfold on. I will often times just spam light attacks as I run through a quest. That's how weak overland mobs are. That isn't the result of some "DPS gap". In fact, you can probably kill every delve boss in the game by just light attacking.
Speaking for myself, I don't expect punishing difficulty from overland content. I just want some resistance from enemies.
Here is me fighting some trash mobs. It takes 2 mobs nearly one whole minute to kill me. I'm not healing, mitigating, blocking, or dodging. I'm just standing in front of them. Then I dispatch of them with 2 hits from a spammable ability. No weaving or animation cancelling was used. Gear was all crafted/bought from traders (no end game trials/dungeon gear). The noobiest player in the game can achieve these results.https://www.youtube.com/watch?v=N6FFj68_BBc
so, for the longest time, I've wondered...I have no data to support my suspicion, just a semi-logical chain of thought...
Fact - #1 - many, many people complain that ESO overland content (quest bosses, delves, world bosses, even most basic dungeons) are too easy (it's a FACT that many people complain - whether or not it is or isn't is more debateable)
#2 - top tier dps often quotes dps ranges between 45k dps and 65k dps...
#3 - as an experienced MMO player with very little drive to be L33T, my own dps has wandered between 10k to 20k (as much as 40k in aoe trash situations, but everyone tells me that that doesn't count for ***) ...and I've actually spent some time reading guides and builds and whatnot...
The above three are mostly factual, in that these are things people have actually CLAIMED, or that I have personally experienced (not facts in that they represent ALL ESO players or anything like that)
question #1 - if the above are TRUE, then wouldn't that mean that the divide between "casual" players, with lets say a generous dps ceiling of somewhere between 10-15k dps, and L33T players, with averages of 45k to 65k, is...well...TITANIC?
Now, if we assume that the above is anywhere *near* true, then the people creating content for the game, have to create content that is at least REASONABLY accessible to players at the 15k dps range, while trying to create content that is anywhere near challenging for players at the 45k and upwards dps range?
if it were me...I'm just sayin'...then, I'm not sure that the HUGE gap between top-tier players and casual players could possibly be bridged in any reliable way by any single amount of content...
which means you suddenly have the dev team essentially creating content for 2 populations of the MMO game (in this case, ESO) - 1, creating content that's accessible but still moderately fun for people in the 10k-20k dps range, and then a second..."version"...of the game for the relatively niche group of players at the 40K+ range.
Isn't that...A BAD WAY TO BUILD AN MMO?...I mean, doesn't it really...skew...development resources in a really, really bad direction? You essentially have to build content for 2 populations within your MMO, and one of those populations represents a fairly small fraction of your population...
so, the radical question I pose, becomes...wouldn't ESO, overall, as a total game, be far, FAR better off - healthier, more fun for everyone - if they found a way to significantly lower the gap between upper dps and lower dps, so that casual players were still doing 10-15k dps (or less in some cases) and upper tiers were still only doing 30k-ish dps? I mean, wouldn't we ALL have a more challenging game if they balanced outgoing damage factors so that there was ONLY roughly a 100% gap between lower tier dps and upper tier dps, instead of 400% or more?
and I say "more fun for everyone" in the sense that massive super-high dps'ers STILL, to this very day, complain about the game being too easy. I mean, once you've jacked your DPS up to 60k, do you really have any right to complain that the game is too easy? Didn't you DELIBERATELY SET OUT TO MAKE THE GAME TOO EASY?...
*sigh*...point is, and I'm serious about this - wouldn't ESO as a whole, be better served by dropping the gap between the borderline crazy compulsive dps min-maxers, and the casual population? I'm not kidding - wouldn't even the super dps'ers be more satisfied by a higher degree of moment-to-moment challenge, if we narrowed down the range of features and synergies the min-maxers had to up their damage.
what if every synergy between armor and skill yielded only 100 extra dps instead of 1000? Would the min-maxers stop min-maxing? of course not. Many of them would *** up and down the street, but they wouldn't stop min-maxing. they'd eke out every last 10 dps they could find, and that would be okay, because the gap between the casuals and the ultra-elite of the min maxers would still only be about 15k dps...which means the min maxers would still get to enjoy the benefits of wasting everything twice as fast as the filthy care-bear casuals while still having at least a modicum of a challenge, while the same content would be more or less accessible to the casuals, they'd just have to fight harder, longer, and with a greater degree of precision.
seriously...wouldn't that be better? Honest question...
Well that’s something we can both agree on. I really don’t like the focus on light attacks as of late. They’ve become far too important in raw damage and encouraged via sets, skill passive benefits, enchant buffs, etc. Not only would you lose like 25% or more of your DPS for not light attacking, but you’d also lose out on the capability of even using a lot of high-end sets or specific skills. In the end, the DPS loss for not perfectly weaving is much higher than in the past.I don't think they should be ignored, but we shouldn't aim to balance content around them.ilikepickles wrote: »Given how few people exist at that top tier, the best business strategy would be to completely ignore that upper 2%.
The elites aren't as important as they'd like you to believe.Yup. As I said previously though when I joined the game there was nothing to say that light attack weave was a required mechanic to play a Nightblade DD, but now we're at this point I am too invested to want to change (unless Necromancer).I have and I understand I am the biggest problem in this (by not changing class/build) but it's just frustrating to no longer be able to do what I did in the past (even hard mode trials) because they embraced a combat system which isn't overly friendly to all.Turelus If it’s a physical limitation, like light attack weaves annoying your hands or something, I highly recommend a Heavy Attack rotation. You can easily complete all content this way with the exception of a few Hard Mode trials.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I’m trying to be productive here btw. I really do recommend you do this if you haven’t yet given it a shot. Mag Sorc is likely the best choice.
Biggest reason I don't just change is because I've invested 4 years into my Nightblade and it's a lot to redo. Easier to complain on the forums.
If there is a good MagBlade heavy attack feel free to DM me a link though.
NB benefits probably more than other classes from Light attacksWith that said I still don’t see why it wouldn’t be doable. Especially now with Staves counting as two set pieces, Damage should be high enough.
Ofc Sorc would still pull better numbers, but as a NB it shouldn’t feel too bad.
MLGProPlayer wrote: »There are several easy ways to bridge the gap:
1. Allow players to disable CP without paying 3000g + having to reallocate all their points every time they want to do it
2. Create normal and vet modes of all instanced content (delves, public dungeons, and solo quests); this is as easy as just cranking up mob damage, health, and resistance to something you would find in a normal group dungeon, for example
Also, OP, 10-20k DPS is more than enough to clear overland content with a blindfold on. I will often times just spam light attacks as I run through a quest. That's how weak overland mobs are. That isn't the result of some "DPS gap". In fact, you can probably kill every delve boss in the game by just light attacking.
Speaking for myself, I don't expect punishing difficulty from overland content. I just want some resistance from enemies.
Here is me fighting some trash mobs. It takes 2 mobs nearly one whole minute to kill me. I'm not healing, mitigating, blocking, or dodging. I'm just standing in front of them. Then I dispatch of them with 2 hits from a spammable ability. No weaving or animation cancelling was used. Gear was all crafted/bought from traders (no end game trials/dungeon gear). The noobiest player in the game can achieve these results.https://www.youtube.com/watch?v=N6FFj68_BBc
A better test would include:
1. Not fighting 2 braindead enemies, try a couple humanoids
2. Not wearing gold CP160 gear
Take a lvl 25 in normal grade light armor, maybe a couple blue pieces, and you'll get much different results.