ESO voted 3rd Healthiest MMORPG 2 years in a row.

  • Katahdin
    Katahdin
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    The way they just treated a large portion of the player base with Summerset physical orders, Im guessing that that rating is going to be worse next year.
    Beta tester November 2013
  • Abysswarrior45
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    ZOS_JesC wrote: »
    Greetings, we've removed a few comments that contained personal insults. Please remember that your posts should be on topic and avoid insults. It's fine to disagree, however comments should always remain civil.

    smh. you removed what I said but everything was true...
  • lordspyder
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    Katahdin wrote: »
    The way they just treated a large portion of the player base with Summerset physical orders, Im guessing that that rating is going to be worse next year.

    I have a physical preorder, they're treating me just fine, it'll be here tomorrow and they just sent me a code to get in right away. Not sure what they should be doing, but this seems fine to me.
    Edited by lordspyder on May 21, 2018 12:10AM
  • Bodycounter
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    Having the biggest population does not mean it‘s the healthiest game. On top of that World of Warcraft is a special case populationwise, because it has been the first MMORPG for most people and you can never erase the nostalgic feeling for your first timer.

    But i just checked it for you: last patch was in January and it added scaling mobs with your gear level (huge uproar in the community, because content got harder when you got stronger which destroyed immersion/leveling with a healer class got dumped) and some selfie nonsense. No content whatsoever and you call that healthy? Ridiculous.

    I think Eso is more healthy, because it gets additions regularly and that‘s great for a game that wants to stay alive.
  • Zinaroth
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    World of Warcraft is a special case populationwise, because it has been the first MMORPG for most people and you can never erase the nostalgic feeling for your first timer.

    But i just checked it for you: last patch was in January and it added scaling mobs with your gear level (huge uproar in the community, because content got harder when you got stronger which destroyed immersion/leveling with a healer class got dumped) and some selfie nonsense. No content whatsoever and you call that healthy? Ridiculous.

    I think Eso is more healthy, because it gets additions regularly and that‘s great for a game that wants to stay alive.

    The patch you're saying people are in an uproar about did in fact recieve huge praise. It means that you have many paths of leveling to go, instead of a given path through same zones. It means that you don't one shot monsters anymore but actually have to use ALL your skills WHILE leveling to perform well - hence people learn to play their class before end game. It means that heirlooms, which used to dominate leveling, aren't that powerful anymore.

    It would be the same as saying One Tamriel was fail because monsters didn't get easier as you got stronger - it's a biased opinion that you wouldn't represent here.

    Yes WoW has longer periods of content draught - but the game is also so aged that there's tons of stuff around to do for everyone even with periods of little content. And expansion in WoW is equivalent to just as much content as ESO got with Morrowind, Summerset and all the DLC in between plus a bit more. And let's not forget this is a "between expansions" period in WoW. When an expansion launches it recieves content updates about just as often as ESO (every three months) - and each patch contains AT LEAST a new full raid.

    What's that? Another mini-trial for Summerset? Oh great.

    We get it though - you like ESO - good for you, we all do or we wouldn't be here.

    But World of Warcraft absolutely dwarfs ESO when it comes to releasing content. Yes they have bigger gaps between expansions but when they finally release content it's at a scale that takes years for ESO to see.
  • xeNNNNN
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    Sovjet wrote: »
    Well done Zeni!, This is a AWESOME MMO. People please stop with screaming eso is dying :/

    You know that the whole "DOOM" thing is something that goes on in most forums right?

    Any game and theres at least 1 doom thread a month or something its dumb and its usually done by people nobody listens too, dont take it too heart ^^
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Mayrael
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    Yzalirk wrote: »
    This is great to hear. Maybe this will put the “Is ESO Dying” threads to rest.

    Not going to happend. The gloom and doom prophets will never stop. Let's just hope that devs will constantly try to improve communication with us, because there are still some issues on that matter (especially when it goes to balance). They try to convince us that they know better what's good for balance... and we are constantly proving them they're wrong.

    But nevertheless ESO (at least for me) is the best. Good to know that's the case for more people with each year :)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • FireCowCommando
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    Right at the start of the article he points out his process is flawed, and its not a 'vote' either.

    "This is, I hasten to point out, not a scientific process; last year I pointed to Marvel Heroes as a not-quite-MMORPG title that was still in a very healthy and robust place, and it later turned out that this was entirely not true and had been built upon a foundation of lies."

    But its fun to see people mislead themselves and use this to reinforce their beliefs on how well ESO is doing.
  • Rain_Greyraven
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    Right at the start of the article he points out his process is flawed, and its not a 'vote' either.

    "This is, I hasten to point out, not a scientific process; last year I pointed to Marvel Heroes as a not-quite-MMORPG title that was still in a very healthy and robust place, and it later turned out that this was entirely not true and had been built upon a foundation of lies."

    But its fun to see people mislead themselves and use this to reinforce their beliefs on how well ESO is doing.

    I personally don't need t reinforce jack....I can tell just by logging in that the game is really healthy....my guild has had to freeze recruiting and we have a waiting list....and reading Zenimax's financials going from 2.1 to 3.2 Billion in one year and increasing their Employees from 1100 to 1600 tells me everything I need to know about the health of this game.

    What's even more fun is watching the unhinged hate mongers rub their hand together in anticipation of a closure that isn't going to happen for many many years.
    Edited by Rain_Greyraven on May 21, 2018 7:12AM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Lysette
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    The public is sometimes funny - like for example with fallout 4 - a lot claim it to be a failure, whereas in fact it sold even better than Skyrim. It is similar with popular games - there are those, who think those games are dying, just because they cannot get what the main focus of that game is and so they see it dying in an area, which is not in the focus of game development - like pvp in ESO, that is NOT the focus and so some pvp guys might claim it dying - whereas in the focus area, which is PvE content, the game is very healthy and population is even growing - it feels more populated than ever before.

    The game is just dying for those with a tunnel view (like thinking that max level players would be the majority), who consume new content within a couple of days, but which takes many months to create - for this type of players there will never be enough content, because they are consuming it too fast in an unhealthy way. Not the game is unhealthy, these guys are.
  • Bevik
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    Sylosi wrote: »
    Yzalirk wrote: »
    This is great to hear. Maybe this will put the “Is ESO Dying” threads to rest.

    LOL, what he has linked to is an opinion piece (that the title of this thread seems to bear little relevance to) so isn't going to put anything to bed.

    There is also this statement from ZOS saying they have 2.5 million unique logins each month.

    Sorry but it's hard to believe. Let's say 100k people are playing abd they all have 3 accs. That is damn far from 2.5m.
  • Lysette
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    Bevik wrote: »
    Sylosi wrote: »
    Yzalirk wrote: »
    This is great to hear. Maybe this will put the “Is ESO Dying” threads to rest.

    LOL, what he has linked to is an opinion piece (that the title of this thread seems to bear little relevance to) so isn't going to put anything to bed.

    There is also this statement from ZOS saying they have 2.5 million unique logins each month.

    Sorry but it's hard to believe. Let's say 100k people are playing abd they all have 3 accs. That is damn far from 2.5m.

    actually 100k playing concurrently would point to those 2.5 million pretty well, because it would be 4% concurrency of the user base per month, which is a pretty "normal" number - which is commonly considered between 3 and 5% of the user base.
  • SpiderCultist
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    Very glad to hear this. I love the Elder Scrolls franchise.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • zaria
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    Lysette wrote: »
    The public is sometimes funny - like for example with fallout 4 - a lot claim it to be a failure, whereas in fact it sold even better than Skyrim. It is similar with popular games - there are those, who think those games are dying, just because they cannot get what the main focus of that game is and so they see it dying in an area, which is not in the focus of game development - like pvp in ESO, that is NOT the focus and so some pvp guys might claim it dying - whereas in the focus area, which is PvE content, the game is very healthy and population is even growing - it feels more populated than ever before.

    The game is just dying for those with a tunnel view (like thinking that max level players would be the majority), who consume new content within a couple of days, but which takes many months to create - for this type of players there will never be enough content, because they are consuming it too fast in an unhealthy way. Not the game is unhealthy, these guys are.
    Fallout 4 was an good game, however like most other follow up games it get critic because it does mistakes compared to the previous game. Weak part of Fallout 4 was dialogues and quests with too much random quests.
    A lot is fans complaining that the game could be so much better without this.
    Skyrim got lots of complains mostly because of weak magic and more all the compromises who had to be made to have it run at 360 and ps3
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • xenowarrior92eb17_ESO
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    @Yzalirk this game will die...drowned in our money :/
    @alainjbrennanb16_ESO bear in mind that only about 20-30% of players use steam.
    Edited by xenowarrior92eb17_ESO on May 21, 2018 9:05AM
  • zaria
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    @Yzalirk this game will die...drowned in our money :/
    @alainjbrennanb16_ESO bear in mind that only about 20-30% of players use steam.
    Far less, guess less than half of pc users launch eso with steam. pc is 1/3 of playerbase.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Androconium
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    but 3/4 of the players will be having too much fun to worry about the little things.
    Assuming that 100% of the estimated 10 000 000 players will buy the additional chapter, that leaves around 2 500 000 players that will be unhappy and/or worrying about the little things.

    Statistics, eh?



  • Lysette
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    but 3/4 of the players will be having too much fun to worry about the little things.
    Assuming that 100% of the estimated 10 000 000 players will buy the additional chapter, that leaves around 2 500 000 players that will be unhappy and/or worrying about the little things.

    Statistics, eh?

    10 million ACCOUNTS does not equal 10 million players and even less 10 million ACTIVE players. I think those 2.5 million unique logins within 30 days is genuine, but those 10 million accounts has as well all those accounts made on free trial weekends, where people made them to never come back again.
  • Androconium
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    Lysette wrote: »
    but 3/4 of the players will be having too much fun to worry about the little things.
    Assuming that 100% of the estimated 10 000 000 players will buy the additional chapter, that leaves around 2 500 000 players that will be unhappy and/or worrying about the little things.

    Statistics, eh?

    10 million ACCOUNTS does not equal 10 million players and even less 10 million ACTIVE players. I think those 2.5 million unique logins within 30 days is genuine, but those 10 million accounts has as well all those accounts made on free trial weekends, where people made them to never come back again.

    3/4 of 10million is 2.5million. Your response seems to misinterpret this. I made no reference to unique logins.

    Did you have revised numbers on Morrowind chapter purchases? This may help reduce the overall number of potentially unhappy players as well.

    Are we counting players that never come back again as 'unhappy'?

    Statistics, eh?
  • Rawkan
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    A positive article? The same people that claim this game is "dying" will be there to spoil the party.
  • eovogtb16_ESO
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    And yet that have zero communication of downtime's for maintenance
  • Doctordarkspawn
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    Sylosi wrote: »
    Yzalirk wrote: »
    This is great to hear. Maybe this will put the “Is ESO Dying” threads to rest.

    LOL, what he has linked to is an opinion piece (that the title of this thread seems to bear little relevance to) so isn't going to put anything to bed.

    There is also this statement from ZOS saying they have 2.5 million unique logins each month.

    And we have absolutely no idea how they came to that conclussion and thus that number is incredibly suspect.
  • Astrid
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    Too bad it’s riddled with cancer :joy:
  • Saturn
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    The reason is lack of good competition. I mean let's be honest, ESO is lacking in so many areas, and ZOS' business practices are a mess. ESO isn't a bad game, but it's also not the best MMO there ever was.

    I feel like there used to be a lot more MMOs in the past, but by now most developers are disinclined to take the risk of making such a game, since it's not only a huge investment, but also a shaky prospect, which needs a lot more maintenance than a singleplayer or standard multiplayer game.

    Also, to be fair, there have been several times where the game has looked like it was dying, especially on the PC servers and usually always during the Dungeon DLCs, which attracts the least amount of players.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • mlstevens42_ESO
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    While I have a steam account and have several games on steam I never use it for mmo games. Single player sure some rts maybe...just saying stats from steam are not an accurate measure of an mmo population. Just saying this for those steam players that automatically think cause steam says x it means y in terms of mmo games. Many people do not want to run an mmo through steam, or have to purchase addons dlcs through steam it is just and added nuisance in my opinion. ESO has stats on who or how many log in just saying their numbers are likely to be more accurate then someone logging into steam and trying to figure out pops from that direction.
  • omegatay_ESO
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    [/quote]Zenimax's financials going from 2.1 to 3.2 Billion in one year and increasing their Employees from 1100 to 1600 tells me everything I need to know about the health of this game.[/quote]

    All that extra income and employees must of went to the crown store, because I certainly have not noticed more actual content from it. Matter of fact, many beta players playing Summerset say the chapter feels, or is smaller then the last one.

    Edited by omegatay_ESO on May 21, 2018 1:02PM
  • Lunstagramer

    Can't believe number one is still that Blizzard MMO.
  • gnarlyvandal
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    Ilithyania wrote: »
    ESO: mouse controlled camera pan - no auto target. o yeee

    f WOW- no voice acting, dated graphics, endless gear grind. and the worst char creaton ever.


    no thanks WOW


    ^^
    Voices are acted, graphics in every MMO get outdated, ESO has a FAR bigger grind than WoW in the form of CP and complete RNG loot (don’t think I ran mages tower nearly as many times as vMA).. you not played WoW since TBC?

    ESO is a lot better tho imo.
  • Jeremy
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    Morgul667 wrote: »
    Not a lot of competition

    The game itself is fine for me, could use a little more PVP love but I dont see it happening

    what is really annoying is the bugs non correction, the cash grab and all the later Zo$ trends. Hope its perception is impacted like big time so it changes

    It's the weakest element of the game - PvP. It does need a lot of work. So I won't argue with you on that point. More "oh _____!" abilities might would help. That way players would not be so vulnerable to ganking tactics which really take a lot of the fun out of large scale PvP. So this game still has a lot of needed improvements in that area.

    But generally speaking: this is still the best MMO on the market in my opinion. It does more things right then all the others and still stands out as the superior archetype in the modern style of MMORPGs. So I don't believe it's just a lack of competition that is responsible for its success. Because this game has plenty of competition (World of War Craft, Guild Wars 2, Aion, SWTOR, Final Fantasy, LOTRO, ArcheAge, Black Desert... to name just some - all of which I have played b.t.w.). It's a crowded field and ESO does a good job of distinguishing itself as higher quality.

    The cash shop doesn't bother me and is effectively implemented to benefit the game. In an age where people expect to play online games for free it's an unavoidable feature for any game wishing to compete in the non-subscription market. And while the game does have its share of bugs (all games do) they do a pretty good job of keeping them in check (much better than they did in the beginning) and the more serious bugs are usually promptly corrected. Other MMO's may do certain things better than ESO does - but no game does as many things right as ESO does. It also has a solid foundation making it possible to improve upon going into the future. So I believe it is responsible for its own long-term success.
    Edited by Jeremy on May 21, 2018 2:20PM
  • Luckylancer
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    I suggest you to look at twitch watch stats. Wow have 16k, FF have 7k, runescape(this was 4th in list for some reason) 7k, eso 700, GW2 600.

    Some people will say "you cant rely on twitch stats!!" But guys look at the diffrence! Even if eso is not dying, it is in weak state comprared to rivals. 10 and 20 times diffrences are huge. There is a few content creators on YT and twitch.

    Game was on rather good path untill summerset. It is totaly pay to win. Owning it is a clear advantage over those who dont own. Trial sets are so op, they are killing diversity and mandatory for late game. There is no pvp content(no suprise).

    Game have balance problems for long time too. This is not that hard to fix if you are willing tho.

    Note: they dont want to balance the game
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