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ESO voted 3rd Healthiest MMORPG 2 years in a row.

  • Jeremy
    Jeremy
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    Sorry to tell you, but read the first comment of the article. This list is completely biased and probably bought. The list starts with World of Warcraft? Like Seriously? The forums are flooding with critics, because there is absolutely nothing to do until next expansion. That is over half a year where absolutely nothing is added to the game and this one should be the healthiest?

    This article is a farce reading some other titles. Eso does deserve being higher on this list, though.

    WoW has the highest population of any MMO, by far. You're seriously misinformed if you think that's Blizzard paying off reviewers.

    The main reason for World of Warcraft's population is it was the first MMO effectively marketed to China (the world's most populous country). A lot of people miss that important fact. That's also the reason the World of Warcraft movie (for example) was so much more popular in China than it was elsewhere.

    If you were to remove China from the equation WoW's population would be on par with other games. So WoW's singular success was due more to a clever marketing strategy.
    Edited by Jeremy on May 21, 2018 2:28PM
  • Priyasekarssk
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    3. The Elder Scrolls Online
    Boy, the start of this list reads exactly like last year, huh? Except that this is, without a doubt, one of the best years The Elder Scrolls Online has had in terms of releases and public perception. The reason this one is in the same spot is mostly due to the overwhelming health of the higher-ranked titles, not due to it not doing any better. If last year was when TESO came into its own, this year was when the developers proved what they could do with the title.

    http://massivelyop.com/2017/12/06/perfect-ten-the-healthiest-live-mmorpgs-at-the-end-of-2017/

    I concentrated on Summerset Regression Testing. So that at the end this year ESO moves up to at Least #2 Healthiest MMORPG.

    Regression testing is a type of software testing that ensures that previously developed and tested software still performs the same way after it is changed or interfaced with other software. Changes may include software enhancements, patches, configuration changes, etc. During regression testing, new software bugs or regressions may be uncovered. Sometimes a software change-impact analysis is performed to determine which areas could be affected by the proposed changes. These areas may include functional and non-functional areas of the system.

    The purpose of regression testing is to ensure that changes such as those mentioned above have not introduced new faults.[1] One of the main reasons for regression testing is to determine whether a change in one part of the software affects other parts of the software.

    Summerset looks good there will be complaints, but 3/4 of the players will be having too much fun to worry about the little things.
    Good Job ESO, ZOS, Bethesda.

    This game has a lot to offer. It can be done to reach legendary status skyrim achieved. Unless ZOs & bethesda stop rushing things and greedy. Putting mountains in middle of the map, mindless grinding with fillers, stupid loot mechanism. Gaming is an art with science. Characters should be memorable, even they annoy and make environment interesting to explore. Players should not get irritated to play the game.
    A big dlc twice the size of orsinium and fixing the fillers, a little bit lore in environment and voice acting, this game will sure reach skyrim level & no1 MMO. Bring back more lore to environment. Bring back interactable npcs, like nazeem & maiq. Maiq in ESO is just a joke.

    Putting fillers/grinding in game will only make people disappointed in any game. Whoever suggested this , is no1 enemy for this game.

    No3 is not even a place. Just another game. Nothing special. In fact its going backwards from no 1. Why not no1 ? Are bethesda cannot able to make no1 games anymore? ESO population relatively stable. But competing with a 10 year old game ? ESO should set their own standards.
    Edited by Priyasekarssk on May 21, 2018 6:17PM
  • Jeremy
    Jeremy
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    Wayshuba wrote: »
    Gratz to ESO.

    Have no idea how SWTOR made that list at No. 10 though. They went from 17 servers down to 5 (due to a large exodus of player that happened with the launch of Galactic Command). Put out less content in an entire year than most MMOs put out in one patch. Missed putting out an expansion for their first year since launch. And then finally removed the server population tracking on their site so you couldn't view how light the population loads are on the remaining 5 servers.

    Nothing I noted above shows SWTOR to be a "healthy" MMO.

    SWTOR is a niche game that wisely focuses its efforts on story and interaction with in-game NPCs. So that's likely why it still has enough players to make the list. It knows its strength and plays on it. It's probably the only reason it's even still around because the rest of the game is an absolute mess. But its characters and stories are a lot more developed than that of its competitors.
  • Jeremy
    Jeremy
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    Ilithyania wrote: »
    ESO: mouse controlled camera pan - no auto target. o yeee

    f WOW- no voice acting, dated graphics, endless gear grind. and the worst char creaton ever.


    no thanks WOW


    I personally have always liked WoW's graphics. They aren't realistic - but the colorful fantasy drawings give the game its own style. I thought the new Legion areas were almost like paintings brought to life.

    I agree with you about the character creation though. It's God awful.

    My main issue with WoW was its janky combat system.
    Edited by Jeremy on May 21, 2018 3:10PM
  • Sylosi
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    Sylosi wrote: »
    Yzalirk wrote: »
    This is great to hear. Maybe this will put the “Is ESO Dying” threads to rest.

    LOL, what he has linked to is an opinion piece (that the title of this thread seems to bear little relevance to) so isn't going to put anything to bed.

    There is also this statement from ZOS saying they have 2.5 million unique logins each month.

    That is actually more interesting than his article, an actual hard fact.

    But then of course you have other problems like how do you make a comparison, because so few games release hard facts, mostly if they release any "facts" at all they are simply marketing spin, like a game has X million players but what they really mean is X million copies of the game have been sold over the life of the game, which is a very different thing given half of those players may have quit the game entirely, another quarter may barely play, etc, ESO, GW2, etc all give us these "facts".

    Even when we get an actual fact like the 2.5 million active monthly users, then what do we compare it to with the lack of data, for example I don't believe GW2 has ever given out active monthly users, so how would I compare to that game, and then even if it did, it would probably be in a different year at a different time, so...

    Really for a meaningful comparison you need regularly data like WOW & EVE Online used to give out, but the vast majority of MMORPGs don't provide that, including ESO, so we can't even look at the ESO population over time.

    Also unlike most MMORPGs ESO is across PS, Xbox, PC, etc, so if for the sake of argument GW2 only had 1.8 million active monthly users, then whilst you could say ESO had a bigger population, in practice in that hypothetical example GW2 might feel more 'healthy', because in game those players are all on the one platform.
    Edited by Sylosi on May 21, 2018 3:11PM
  • Zardayne
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    Can't believe number one is still that Blizzard MMO.

    It’s a solid mmo, with good classes, combat, and great battlegrounds. It also has tons of content. I recently fired up my account over there again.
  • krachall
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    Fake news. Despite the fact that this article used real data, I’d rather believe the baseless, anecdotal posts from disgruntled players who declare ESO is dead.
  • gnarlyvandal
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    I suggest you to look at twitch watch stats. Wow have 16k, FF have 7k, runescape(this was 4th in list for some reason) 7k, eso 700, GW2 600.

    Some people will say "you cant rely on twitch stats!!" But guys look at the diffrence! Even if eso is not dying, it is in weak state comprared to rivals. 10 and 20 times diffrences are huge. There is a few content creators on YT and twitch.

    Game was on rather good path untill summerset. It is totaly pay to win. Owning it is a clear advantage over those who dont own. Trial sets are so op, they are killing diversity and mandatory for late game. There is no pvp content(no suprise).

    Game have balance problems for long time too. This is not that hard to fix if you are willing tho.

    Note: they dont want to balance the game

    I’ve gotta day that when I started looking for ESO on twitch I was pretty disappointed, but tbh most of what people are going to want to see is pvp, as that is usually the most interesting content to *watch* but as we all know ESO’s pvp system is pretty bad, so it’s not all very interesting.

    Also, in other MMO’s I had to learn most of the complex mechanics or rotations online as there was no one in game willing to help, in ESO I’ve found a TON of experienced players that are more than willing to give detailed explanations of how to do certain mechanics or increase dps etc etc. Just look at guild trial training runs, so much effort on the part of experienced players to teach us noobs ;) one guild I’m in even has their own site with guides on builds and rotations

    I get what you mean by drawing the low views to a ‘poor game health’ conclusion, but I don’t think you’re taking everything into account

  • Drachenfier
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    IF this list were based on populations in the West, WoW wouldn't be anywhere near the top anymore. Considering we play with and see the population in our own regions, that's fairly important.
  • Priyasekarssk
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    krachall wrote: »
    Fake news. Despite the fact that this article used real data, I’d rather believe the baseless, anecdotal posts from disgruntled players who declare ESO is dead.

    I myself know many pro players and newbies left for other games and I am not disgrunted player. I dont think they ever going to return. No one say ESO is dead. Many ESO players are here because of skyrim & ESO not a bad game either.

    No honest review will say ESO is bad. But it lacks something to become a great game of all time, even though there are legendary touch here & there. Currently its only considered as another good game.

    ZOs become too greedy same as rockstar. ZOs can make ESO a great game of all time, because peviously bethesda outperformed themselves consistently until ESO. Greed is a disease which kills only host first before killing others.

    Is third place is happiest place for game publisher who did skyrim ? Some here are comparing against WOW a ten year old game ?
    Good luck.
    Edited by Priyasekarssk on May 21, 2018 6:34PM
  • Sevalaricgirl
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    JD2013 wrote: »
    JD2013 wrote: »
    I feel like that list is way way off they don't even got warframe

    Steam has it at 85,227 in the last 30 days and that's just steam allot play on consoles to

    Warframe is not an MMO.

    It's a co-operative online shooter with space ninjas.

    Umm yes it is it's just not a mmorpg but a mmotps







    And that list, as stated, is listing MMORPG's.

    Apologies, should have put MMORPG in the first post for this :D Warframe is definitely not an MMORPG.

    Elite Dangerous is not an MMORPG. It's an MMO Space Simulation.
  • kichwas
    kichwas
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    Jeremy wrote: »
    Sorry to tell you, but read the first comment of the article. This list is completely biased and probably bought. The list starts with World of Warcraft? Like Seriously? The forums are flooding with critics, because there is absolutely nothing to do until next expansion. That is over half a year where absolutely nothing is added to the game and this one should be the healthiest?

    This article is a farce reading some other titles. Eso does deserve being higher on this list, though.

    WoW has the highest population of any MMO, by far. You're seriously misinformed if you think that's Blizzard paying off reviewers.

    The main reason for World of Warcraft's population is it was the first MMO effectively marketed to China (the world's most populous country). A lot of people miss that important fact.

    If you were to remove China from the equation WoW's population would be on par with other games. So WoW's singular success was due more to a clever marketing strategy.

    That's interesting in that...

    If you DO include the Chinese players in the WoW count, then you SHOULD compare WoW against other MMOs played in China, like Lineage 1 and Lineage mobile. If you did that, WoW is suddenly way down the list in popularity...
    - Lineage is bigger than WoW. I think it is around 3 to 4 times as big as WoW. I once read it had between 30-40 million players. I find that hard to believe, but also... not hard to believe... (it's shocking but then you start thinking about the population in China and it starts to make sense). It's like that if you let other games also count their Chinese, Korean, and Japanese players (and this is 2018, not 1970, so other than racism there is NO REASON to not count them - we're a global world after all...), Blade and Soul and Terra are both probably bigger than WoW...

    Then... if you REMOVE the Chinese players from the count... it is possible WoW has less western players than FFXIV, GW2, and ESO. Certainly less than them combined...

    So... WoW only comes out as 'huge' when you play tricks with the numbers... when you let it count 'players from non "western" nations' but ignore those players for other games...

    That's a very handy trick we all let WoW get away with...

    But it actually exposes that all of these statistics are suffering from a rather nasty form of ethnic bias...
    - There is no logical reason in this day and age that these statistics would count the US, EU and a single country of Oceana, but not Asia, Africa, and Latin America...
    Edited by kichwas on May 21, 2018 9:23PM
    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • kichwas
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    If we ignore how we let WoW trick the numbers... I think it is correct to say that FFXIV, ESO, and probably also GW2 are very healthy...

    I at least, define that as 'how easy is it to find other players and get groups to do things, and how engaged are the developers in providing new content for people to enjoy?'

    - On that score... I have a lot of trouble sorting those 3 games... they're all very healthy.

    They all seem to have very large player bases, and very active developers.

    I often read paranoia that the MMO genre is dead... and I think that is just that; paranoia. What was 'dead' was MMOs that catered to what the players didn't want... As in... it is the handy excuse of every failed MMO to blame a larger trend rather than it's own mistakes...

    We saw a lot of MMOs drop off from 2008 through 2013 and a few later... but this same time period gave us several that have stuck... and if you look at the ones that made it... they seem to all share a notion of strong PvE, casual-friendly but not forced PvP (*), story depth, character individuality, good solo play and ALSO good tools for grouping.

    (*) I know that some skill lines in ESO that are valued in PvE require doing PvP, but that is not the same as say... being 'flagged for PvP' the moment your character leaves the starting spot, and no way to avoid it... The PvP in ESO is something you choose to do.
    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
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