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PvP on this game is stupid

  • Theignson
    Theignson
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    The 90 minute, 3 faction fight for BRK tonight was an incredible gaming experience that I doubt you can find in any other game.First AD took it from EP then EP regrouped and took it back. Massive sieging , massive fighting every inch . Granted the OP likely has not made it to these battles in his first week but really, you can’t assess PVP in ESO until you live through some of these epic battles.
    4 GOs, and General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • Prospero_ESO
    Prospero_ESO
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    Jeremy wrote: »
    In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it.

    Maybe you should change your way of viewing it. PvP in ESO is absolutely not competitive, there are way to many things that have no counter and fights are more often or not decided by who the greatest cheeselord is. So if you can´t do it just for fun and the way PvP is, triggers you like it seems to be, just leave it, it will not change. If you really want competitive PvP then ESO is not the game to play for you.
    Edited by Prospero_ESO on April 24, 2018 5:30AM
  • twistedmonk
    twistedmonk
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    in general, ESO pvp is all about insta-gibbing people by pressing 2-3 buttons. even more so when its 2 or more attacking one person, they die even before they see it coming usually.

    the only ESO PvP skill is what rock to hide behind while you are waiting for your dawnbreaker to be up so you can insta-gib someone.

    I think animation canceling is the root of the ESO's problem as it lets you get off multiple attacks in one second which I don't think was the original design. they should never have allowed it in the first place.

    that and many skills were broken/bugged and they still are even after 4 years.
    Edited by twistedmonk on April 24, 2018 6:30AM
  • Koensol
    Koensol
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    Jeremy wrote: »
    You can absolutely run a healing/ support build and be unkillable against a set amount of players depending on their skill. Mag warden and magplar will get the job done for that, magplar is a bit easier for it though.

    Sorry but no you can't. :)

    You must have been fighting some horrible players.

    Because all it takes is one skilled offensive player (let alone multiple ones) and he or she will be able to cut through your heals like a hot knife through butter.

    Strategies that only work against terrible players do not count.
    LOL. You have got to be kidding me? Try killing a magplar in 1v1 who is wearing resto/SnB in heavy armor with 5 reactive armor, 5 wizard's riposte and 2 malubeth/earthgore. I wish you all the luck in the world. A healer from our guild used to run that and she would be able to tank a considerable amount of players for a long time. 1v1 absolutely unkillable though. 2k incaps were a frequent fact.
  • Jurand80
    Jurand80
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    we're all waiting for camelot unchained. beta will hit us just around summerset time. if you want to pvp solo then don't play eso. you need to be dis gud to play solo https://www.youtube.com/watch?v=hfK4dBy73Ro
    otherwise find a guild and stick to the group

    ps. malcolm runs 0 impen
    Edited by Jurand80 on April 24, 2018 6:44AM
  • IV_Deity
    IV_Deity
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    *Tries pvp for the first time and gets killed*

    "Man this is stupid"

    lol ok bro.
    DeityTheNoble
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    No point in arguing with the OP. He's clearly made up his mind that after a week of pvp he should survive against players with 2-3 years experience. :shrug:

    For anyone else reading the thread who doesn't have a predisposition, face tanking damage is the worst way to stay alive. Incap alone deals 6-9k while reducing healing and increasing the attacker damage, all in a 70 ult passive. Using line of sight, smartly timed CC to break up their combos, effective use of dodge roll, etc. these keep you alive. For example, against a stamblade who hasn't used their ult yet, after they cloak I count to two then dodge roll because I'm anticipating the heavy+incap from stealth. This kind of rich counterplay is lost on the OP who hasn't invested enough time into PvP to start to learn the intricacies of each encounter.
  • Iskras
    Iskras
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    Jeremy wrote: »
    I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.

    Max resist + Impentrable = dead

    Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead

    The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.

    In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).

    When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.

    So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...

    Give to you a time to learn with us in Cyrodiil. All are learning, all days. Experienced players learn too. Give to you this opportunity, you ll like, belive me.

    :)
  • a1i3nz
    a1i3nz
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    Lol all the people who say there's no skill probably suck and don't have skill

    ESO pvp is the best pvp out there in an MMO. Most yall saying it's all "insta gibbing" are just AP for the rest of us
    Edited by a1i3nz on April 25, 2018 10:27PM
  • IdesofMarch2
    IdesofMarch2
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    Actually I love PVP in this game, it's what makes me strive to have a better character, plus online interaction is really fun. But yes like someone else said previously, when a group hits you there's nothing you can do about it no matter how good you think you are. I notice when I get caught up in a group of 3 or more it's lights out for me. So running with a group is much better.
    Runs with the A.D.
    Xbox One
    PC N/A
    Magicka Sorc
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it.

    Maybe you should change your way of viewing it. PvP in ESO is absolutely not competitive, there are way to many things that have no counter and fights are more often or not decided by who the greatest cheeselord is. So if you can´t do it just for fun and the way PvP is, triggers you like it seems to be, just leave it, it will not change. If you really want competitive PvP then ESO is not the game to play for you.

    Fair response in most respects. I'm glad to see you admit the PvP on this game isn't competitive. Because it isn't. "It's just a number games with people being burst to death in seconds with no way to counter it."... like I said. Though in reality it's not the lack of "competitiveness" that I'm criticizing. It's the lack of fun.

    It's either one group or the other running around stun/splat, stun/splat, stun/splat.... Now if you and others have fun doing that then more power to you. It gets old rather quickly for me however.

    I also didn't read through the literally hundreds of responses this thread seems to have generated while I was away from the forums. 90% of them were probably just typical trolling attempts anyway - so that's probably just as well. I just read the last page and this was the only comment that really merited a response. The rest of the comments (or at least most of them) were just lies or the popular "you disagree with me so you suck" response.

    I should also point out I wasn't the one who was "triggered" here. The dozens of posters who couldn't handle my criticism of this game's PvP were the ones who were so-called triggered. It seems they have to lash out and attack other posters personally because they can't deal with someone having a different viewpoint than their own. And that says more about them then it does anyone else to be honest.

    But anyway... and after another week of testing different builds.... my opinion hasn't changed much. The PvP on this game is still rather stupid for all the reasons I mentioned. I was able to create a vampire build that can stalemate other players when the odds were even... so that has helped some. But it still doesn't alter the fundamental problems with this game's PvP - which is that players melt way too fast making even a small superiority in numbers overwhelming.

    They should remove or seriously nerf all stun effects (or bring back the old immovable that way players have easy access to CC immunity) - get rid of the PvP healing debuff (that way healing might actually work) and then maybe this game could produce something a little more interesting than stun/splat - which I believe to be a fair characterization of this game's PvP.



    Edited by Jeremy on April 28, 2018 10:08PM
  • RouDeR
    RouDeR
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    Jeremy wrote: »
    I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.

    Max resist + Impentrable = dead

    Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead

    The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.

    In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).

    When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.

    So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...

    Heavy armor and impen is a realy small part of not being killed .
    You need to distribute your CP properly, use utility sets , craft good potions , and even still you will be droping dead untill you actualy learn to play.

    For my first 6 months in ESO PvP my KD ratio was like 1/8347 , but after few years of playing the numbers have flipped .
    If you dont believe thay CP and potions matter that much - here is a video of my Hybrid Wolf facing half a zerg .
    https://youtu.be/F7wmR5HL-ro
  • Ender1310
    Ender1310
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    Jeremy sometimes you have to listen to what people are telling you. I suck at pvp. I felt the same way that you do.

    A. Ping is key. When I played on a potato comp I was a potato.
    b. Reacting actually helps. Seeing that stun coming toward you and blocking it or dive rolling is key.
    C. There is a level of resist/impen that you must have to be kind of base line survivable
    D. Each class does it different. They do.
    E. Each build does it different. They do.
    This is just for starters. Positioning...maneuverability. The best players use immovable pots for a reason. For god sake learn the rythem of the battle or the wave as some other players call it. Don't over extend in mass scale pvp. Trust me it's possible to take down to good players by yourself. Its possible to escape two good players by yourself. Even more. I have seen groups that have incredible synergy take down hordes of enemy players one after the other. Also last but not least..for Gawd sake Line of sight man!
  • Datthaw
    Datthaw
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    After reading this I'm convinced op is a troll trying to boost his forum rankings
  • Grimhallow
    Grimhallow
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    Jeremy wrote: »
    I'm really not seeing much incentive to "work on my build".

    When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen so I could spam mist form for a long while it still did not allow me to stay alive.... lol

    So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is.

    It sounds like you need to work on theorycrafting as well as technical skill. You're building far too linearly. Staying alive isn't simply about stacking defense, it's about healing more than you take damage- and sustaining that while doing damage.

    You can help to mitigate damage with resistance and crit resist, but also with roll dodge, minor main, line of sight, etc.
    Then you need healing, likely both HoTs and a Bust Heal. And you need to be able to outheal the incoming damage.

    But most importantly you'll have to fight back. Offensive abilities cost half of most defensive abilities. Use them to pressure your opponents and put them on the defensive.

    Read through your passives, and see what you can use to turn fights to your advantage. When you die, review what mistakes you made- perhaps you picked a bad fight, maybe you couldn't kite effectively enough, maybe the enemies kept beating on you because they didn't feel pressured at all. Review your own battles honestly.

    This game has a ton to teach you before you can become good. Nobody enters PvP a god, but it's completely possible to become a 1vXing pimp lord if you are committed.

  • Millz
    Millz
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    Removed my own comment because it wasn't related
    Edited by Millz on May 8, 2018 5:55PM
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • lao
    lao
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    Jeremy wrote: »
    I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.

    Max resist + Impentrable = dead

    Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead

    The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.

    In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).

    When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.

    So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...

    i think there is a problem with the quality of that specific player.

    pvp has its flaws in this game but pretty much everything you said in your post is straight up wrong and shows a big lack of experience and game knowledge.
  • Marcus684
    Marcus684
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    I started having fun in PVP when I joined up with a PVP guild that ran organized raid. They knew what they were doing and so I survived much longer when I played with them, felt like I could contribute more and more effectively, and managed to learn a lot about PVP in the process.

    I'm still not all that great in a 1v1 fight because I played a group healer for a long time, but I've really enjoyed the PVP experience - which I never wouldve believed when I started ESO straight out of single-player Skyrim.

    If its worth it to you, stick it out, maybe find a good PVP guild and practice. PVP has a steep learning curve. But if you know its not worth the time and effort for you, thats totally fine for you. I tried PVP and eventually learned to like it but I dont expect the same to be true of everyone. So people experience it, learn how to do it, and still dont like it much (same for PVE too.)

    Usually in PvP on games I create a defensive or mobile healer who specializes on assisting allies and avoiding death if I'm engaged. That seems impossible on this game because offensive strategies dominate.

    That's my issue.

    Ive got a group healer that I play with my group and I, well let me be completely honest here, I zerg-surf with when I'm not with my raid. She's a MagDK with a resto staff, so pretty tanky and good at group healing, but not as healing oriented as a templar.

    In the early days when I did a lot of zerg-surfing, I got tanky. I mean, Plague Doctor and 40k health because that let me survive better. Healing non-organized players (the zerg) takes a lot of alertness and awareness of how the battle is going. I died a lot while I was learning when to jump off the walls, when we were gonna get overrun anyway, and when we were,winning so I could press forward. Generally, I still died in a 1v1 fight, because PVP healing is more about healing proactively instead of sheer burst.

    From that experience, I learned how to move on the battlefield, how to heal and not overextend, and got to the point that I'm now in light armor again, 28k health and doing even better than I was in my newbie Plague Doctor. But when I was new, I really needed that health cushion, in order to live long enough to understand the battle, what tactics worked and what tactics didn't.

    If you want to be a defensive or mobile healer, I really recommend looking for a PVP group or guild. I started to learn to heal disorganized players. Healing organized groups is much, much more fun and easier since you are supporting and healing your group and they are helping to defend you. Organized groups always need good healers and IMO its more rewarding than healing the zerg.

    This reinforces my complaint. Any skilled offensive player is going to be able to eat someone for breakfast if they attempt to play defensive and keep themselves alive through heals unless they have an organized team to depend on. Because there really is no effective defensive strategy that I have found or seen that involves healing or defense. Both are just too easy to counter by a well-executed offense.

    Maybe before they nerfed immovable I might could have came up with something using an ice staff to block with combined with Desert Rose and Syrabane. That was something I was considering. But I really just don't see that working either as they would likely just stun and burst dead..



    I'm going to be completely honest here. Cyrodiil is designed for groups of 2 to 24 people. Says so right in the tooltip. Of course PVP is better with an organized team! Same thing in battlegrounds. Its designed for 4v4v4 team play. The more organized, the better.

    Cyrodiil, moreover, was originally designed for groups of 8 to 24 players and is built around large-scale battles and objective captures. If you are looking for a game designed for defensive solo play in PVP, ESO is not it. ESO's PVP was designed from the beginning for organized groups and that really hasn't changed that much.

    There's a reason I enjoyed my healer so much more in an organized group. Its because I was playing my healer the way the game was designed for.

    If you want to continue to play solo, I seriously suggest you practice dueling. With dueling, you'll learn how to heal proactively, burst the enemy, and recognize/counter enemy combos. Just healing yourself is not going to keep you alive unless the goal is to survive long enough for some other player to come along and save you. You've got to have your own CCs and burst damage and be able to keep the pressure on while you fight while never letting your health dip into execute range and avoiding/countering the enemy's burst skills. Its not easy, not remotely. Dueling is probably the best way to learn those skills if you aren't enjoying Cyrodiil.

    Dueling or playing solo isn't going to have any effect on what I am talking about.

    My complaint in regards to PVP on this game is how defensive tactics simply don't work. They are too easy to counter, and that makes Cyrodil less enjoyable - at least from my perspective.

    I bolded the central issue here. Your perspective in coming from inexperience and (IMO) frustration. Multiple people with far more experience in PvP have provided counter-arguments to you and you refuse to see their merits. This thread lost any value partway through the first page. Either listen, consider the advice given, and come back to Cyrodiil and try again, or don’t. Nothing more really needs to be said.
  • GreenhaloX
    GreenhaloX
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    Just as with the title of this thread, I have to wholeheartedly agree with it. Just took another new toon into Cyrodiil this past weekend for the Vigor and caltrops, and I was so glad when level 6 was finally unlocked. The same crap with the last 15+ different toons of having to take into Cyrodiil. Back and forth, back and forth, capture keep/defend keep, over and over again. Man, if we can get Vigor and Caltrops somehow in PvE, I will never ever step foot in Cyrodiil with any of my toons. Going on a few years now into ESO, I still can't comprehend how so many peeps can do so many hours and hours every single day in Cyrodiil, and I'm sure they have multiple toons as Grand Overlord. Glad so many are into PvPing and Cyrodiil and can just live in that, though. However, as a Khajiit would say.. "this one" does not!
  • exiars10
    exiars10
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    There are so many aspects how you can play in PvP...
    And compared to PvE nobody cares what and how do you do it. You suit yourself. I play both as solo or join group/zerg train and I was never questioned what skills/gear I have.
    I see a few issues.

    One issue is that it's just a fact some builds do not work in PvP. Your standard PvE healer, for example, won't be worth Jack in PvP. - the heals are halved, and you're a primary Target, combined with a lack of combat effectiveness, they'll go down quickly. (I don't know of a single PvE healer with Impen, nor big Shields, nor blocking, nor roll Dodge)

    So right off the bat you need a PvP build. So, when OP says something like, "healers need to be X builds" he is essentially correct because not everything works in PvP

    Another issue is group sizes. 1v4 usually won't turn out well lol, and even then it could just be zerg fests. If numbers are an issue (like if you're just getting zerged) try BGs, while premades etc will probably give a similar experience, you're more likely to get a decent match.
    I play as Sorcerer healer in Cyrodiil currently with my PvE gear and skills. There is nothing wrong with it as long as you know your limitations and you have to have high awerness what is going on around you. I also excell in sieges, I know how to stale enemies at gates for enough time to help come but in open warfare I suffer cause I lack stamina recovery because of gear.

    Every time I die it was because I was bad positioned. I also regularly retake several resources solo or in duo with PvE gear and resto/destro skill bars. Of course not all resources are the same (some are easy and some have serious NPC defense so I died for just closing in). I also have slotted Shooting Star and it always works on non-skilled player :D.

    TL; DR
    All in all, situational awerness where and what to do is the most important thing in my experience. And I am baffled how so many players are bad in siege warfare. That's always time when I rack up a lot of AP.
    montjie wrote: »
    lag
    "cancer builds"
    cowardly players
    zergmentality
    nonrewarding
    and so many more..

    Out of all those points to choose from, you go with "I die when multiple good players focus me" as your reason why ESO PVP is stupid???
    Jeremy wrote: »
    When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
    No there isnt. Dont get me wrong there is plenty wrong with ESO PVP. But none of what youre saying has a place on that list.

    But if you like 'fighting' npcs on your healer build so much there are always the dolmens of alikr where you can go HAM with healing springs :)
    But the thing is in Cyrodiil you can actually take resources and kill NPCs with PvE healer/DD gear/skills as there are easier one to take. Don't let me start that you can outright easily (re)take resources with PvE DD gear comletely solo which you know. Of course if compentent enemy comes I am dead, but it's fun anyway :).
    So when pure PvE players cry about Cyrodiil they have no idea there are various ways to play.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • exiars10
    exiars10
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    Tzayad wrote: »
    OP is so whiny and ignorant it's hurting my brain.

    If you want a defensive healer set up that wont die to less than 4 people beating on you non-stop, try this:

    MagTemplar
    5pc heavy Seducers - On body, all sturdy
    5pc Wizards Riposte - 3 jewels, double 1H/S (could run transmutation here too)
    Tri-stat food, tri-stat glyphs on big pieces.
    Vampire

    I can spell it out further if you need your hand held more. But I don't think you've come here to learn anything, you have your mind made up, and seem to know it all already. You've just made this topic to *** and moan, and it should just be locked at this point.


    If you want something that doesn't rely on blocking, a magicka nightblade healer set up might work for you, heal from the shadows, and just never be seen/always have a way out.
    Can you help for magicka Sorcerer healer gear?
    Is Shacklebreaker + Amber Plasm all right?
    And what about Monster set as staves are going to be counted as two pieces?
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • OGLezard
    OGLezard
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.

    Max resist + Impentrable = dead

    Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead

    The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.

    In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).

    When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.

    So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...

    As a fairly new player myself I can tell you I like stamina characters better. I can dodgeroll and block. Magicka characters run out of stamina if they block and roll dodge anymore than 2 times.

    I'm starting to lean that way myself - since it seems like block and doge roll are really the only effective ways to defend yourself in PvP on this game.

    I'm going to try using that Desert rose and Syrabane sets see if that helps. If not - I may just go stamina also.

    Well magicka shields like harness magicka or sorcs hardened ward are suppose to work, but you have to remember to recast it before i it expires and theres no visual cue to tell you when its gone. For magicka characters you need like 30+ cp points ointo warlord for break free, and co points into shadow ward and tumbling. I started with sorc, although only pve with her. I feel like I need to be closer to max CP to make a magicka toon work. The cp is just too important IMO for magicka toons.

    Yeah warlord does seem necessary or at least preferred - which is another problem for magicka classes in Cyrodil as that means you essentially have to pay 3k every time you want to PvP unless you want to gimp yourself in PvE.

    I was in a rather large PvP group the other night and we were having some success until our entire alliance got bulldozed almost instantly by a sea of yellow lol and I asked the leader how do you stay alive in PvP on this game? (as I had about run out of ideas). He responded in what was probably the most accurate and truthful answer I've heard yet - "you don't". :)

    6k total if you count going back to pve lol but you can make 6k in such a short time you cant even count it as a problem of any sort due to how insanely easy it is to cover the cost of respect
  • Raudgrani
    Raudgrani
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    It's hard alright. I would have quite PVP a long time ago if I wasn't as stubborn as I am. I still suck at 1vX, but I'm slowly getting there too. Casual PVE'er doing PVP is becoming less of a problem to 1vX, for sure.

    Damage is insane, right. Without S&B and heavy, you are pretty much insta dead if you're not a roll dodging Nightblade.
    I'm trying out a new Werewolf medium armor build, using 5 Fortified Brass and Mighty Chudan, and it's really tanky. +40k reistances (so minor/major debuffing will still keep me above cap) in werewolf form, I got like 2500 crit resist.
    The damage and sustain is a bit lacking though, using Senche and tri-stat food. I could of course go Dubious or whatever and get some more sustain, but I think I'm holding up pretty well already.

    I'm still dead of course, when I'm being zerged down. But remaining alive in the middle of a big fight really isn't a problem or any kind with that setup. Just stand in the middle of all AOE's and spam fear and put DOT's on'em. LOL
  • Priyasekarssk
    Priyasekarssk
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    I think PvP is awesome here . The only thing that ruins my fun is lag . Everything else is very enjoyable .

    Lag is horrible. That alone ruins the game. Of course cheaters comes second. Many cheaters running freely , where in other games they will be perma banned in no time. ZOs seems no intention of fixing both.
  • Nightfall12
    Nightfall12
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    Yeah getting outnumbered with no solid escape plan will get you dead.

    The thing that i dislike is when there is lag and you can't tell the enemies numbers until you are already dead.

    Just earlier Vivec Pc/NA
    Dc recaptured a scroll and was running it back, Zone claimed ALL of EP was giving chase. Well I see 2 EP. But you know what I should have listened to zone cuz i died near instantly and sure enough like 70 Ep trampled over me! Didn't see any except those first 2, and they aren't the ones that killed me. You know its bad when your death recap has each skill by a unique player!

    Ummm stuff… about stuff…or something.
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