In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it.
LOL. You have got to be kidding me? Try killing a magplar in 1v1 who is wearing resto/SnB in heavy armor with 5 reactive armor, 5 wizard's riposte and 2 malubeth/earthgore. I wish you all the luck in the world. A healer from our guild used to run that and she would be able to tank a considerable amount of players for a long time. 1v1 absolutely unkillable though. 2k incaps were a frequent fact.CatchMeTrolling wrote: »You can absolutely run a healing/ support build and be unkillable against a set amount of players depending on their skill. Mag warden and magplar will get the job done for that, magplar is a bit easier for it though.
Sorry but no you can't.
You must have been fighting some horrible players.
Because all it takes is one skilled offensive player (let alone multiple ones) and he or she will be able to cut through your heals like a hot knife through butter.
Strategies that only work against terrible players do not count.
https://www.youtube.com/watch?v=hfK4dBy73RoI hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
Prospero_ESO wrote: »In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it.
Maybe you should change your way of viewing it. PvP in ESO is absolutely not competitive, there are way to many things that have no counter and fights are more often or not decided by who the greatest cheeselord is. So if you can´t do it just for fun and the way PvP is, triggers you like it seems to be, just leave it, it will not change. If you really want competitive PvP then ESO is not the game to play for you.
I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
https://youtu.be/F7wmR5HL-ro I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen so I could spam mist form for a long while it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is.
I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »I started having fun in PVP when I joined up with a PVP guild that ran organized raid. They knew what they were doing and so I survived much longer when I played with them, felt like I could contribute more and more effectively, and managed to learn a lot about PVP in the process.
I'm still not all that great in a 1v1 fight because I played a group healer for a long time, but I've really enjoyed the PVP experience - which I never wouldve believed when I started ESO straight out of single-player Skyrim.
If its worth it to you, stick it out, maybe find a good PVP guild and practice. PVP has a steep learning curve. But if you know its not worth the time and effort for you, thats totally fine for you. I tried PVP and eventually learned to like it but I dont expect the same to be true of everyone. So people experience it, learn how to do it, and still dont like it much (same for PVE too.)
Usually in PvP on games I create a defensive or mobile healer who specializes on assisting allies and avoiding death if I'm engaged. That seems impossible on this game because offensive strategies dominate.
That's my issue.
Ive got a group healer that I play with my group and I, well let me be completely honest here, I zerg-surf with when I'm not with my raid. She's a MagDK with a resto staff, so pretty tanky and good at group healing, but not as healing oriented as a templar.
In the early days when I did a lot of zerg-surfing, I got tanky. I mean, Plague Doctor and 40k health because that let me survive better. Healing non-organized players (the zerg) takes a lot of alertness and awareness of how the battle is going. I died a lot while I was learning when to jump off the walls, when we were gonna get overrun anyway, and when we were,winning so I could press forward. Generally, I still died in a 1v1 fight, because PVP healing is more about healing proactively instead of sheer burst.
From that experience, I learned how to move on the battlefield, how to heal and not overextend, and got to the point that I'm now in light armor again, 28k health and doing even better than I was in my newbie Plague Doctor. But when I was new, I really needed that health cushion, in order to live long enough to understand the battle, what tactics worked and what tactics didn't.
If you want to be a defensive or mobile healer, I really recommend looking for a PVP group or guild. I started to learn to heal disorganized players. Healing organized groups is much, much more fun and easier since you are supporting and healing your group and they are helping to defend you. Organized groups always need good healers and IMO its more rewarding than healing the zerg.
This reinforces my complaint. Any skilled offensive player is going to be able to eat someone for breakfast if they attempt to play defensive and keep themselves alive through heals unless they have an organized team to depend on. Because there really is no effective defensive strategy that I have found or seen that involves healing or defense. Both are just too easy to counter by a well-executed offense.
Maybe before they nerfed immovable I might could have came up with something using an ice staff to block with combined with Desert Rose and Syrabane. That was something I was considering. But I really just don't see that working either as they would likely just stun and burst dead..
I'm going to be completely honest here. Cyrodiil is designed for groups of 2 to 24 people. Says so right in the tooltip. Of course PVP is better with an organized team! Same thing in battlegrounds. Its designed for 4v4v4 team play. The more organized, the better.
Cyrodiil, moreover, was originally designed for groups of 8 to 24 players and is built around large-scale battles and objective captures. If you are looking for a game designed for defensive solo play in PVP, ESO is not it. ESO's PVP was designed from the beginning for organized groups and that really hasn't changed that much.
There's a reason I enjoyed my healer so much more in an organized group. Its because I was playing my healer the way the game was designed for.
If you want to continue to play solo, I seriously suggest you practice dueling. With dueling, you'll learn how to heal proactively, burst the enemy, and recognize/counter enemy combos. Just healing yourself is not going to keep you alive unless the goal is to survive long enough for some other player to come along and save you. You've got to have your own CCs and burst damage and be able to keep the pressure on while you fight while never letting your health dip into execute range and avoiding/countering the enemy's burst skills. Its not easy, not remotely. Dueling is probably the best way to learn those skills if you aren't enjoying Cyrodiil.
Dueling or playing solo isn't going to have any effect on what I am talking about.
My complaint in regards to PVP on this game is how defensive tactics simply don't work. They are too easy to counter, and that makes Cyrodil less enjoyable - at least from my perspective.
I play as Sorcerer healer in Cyrodiil currently with my PvE gear and skills. There is nothing wrong with it as long as you know your limitations and you have to have high awerness what is going on around you. I also excell in sieges, I know how to stale enemies at gates for enough time to help come but in open warfare I suffer cause I lack stamina recovery because of gear.Waffennacht wrote: »I see a few issues.
One issue is that it's just a fact some builds do not work in PvP. Your standard PvE healer, for example, won't be worth Jack in PvP. - the heals are halved, and you're a primary Target, combined with a lack of combat effectiveness, they'll go down quickly. (I don't know of a single PvE healer with Impen, nor big Shields, nor blocking, nor roll Dodge)
So right off the bat you need a PvP build. So, when OP says something like, "healers need to be X builds" he is essentially correct because not everything works in PvP
Another issue is group sizes. 1v4 usually won't turn out well lol, and even then it could just be zerg fests. If numbers are an issue (like if you're just getting zerged) try BGs, while premades etc will probably give a similar experience, you're more likely to get a decent match.
But the thing is in Cyrodiil you can actually take resources and kill NPCs with PvE healer/DD gear/skills as there are easier one to take. Don't let me start that you can outright easily (re)take resources with PvE DD gear comletely solo which you know. Of course if compentent enemy comes I am dead, but it's fun anywaylag
"cancer builds"
cowardly players
zergmentality
nonrewarding
and so many more..
Out of all those points to choose from, you go with "I die when multiple good players focus me" as your reason why ESO PVP is stupid???No there isnt. Dont get me wrong there is plenty wrong with ESO PVP. But none of what youre saying has a place on that list.When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
But if you like 'fighting' npcs on your healer build so much there are always the dolmens of alikr where you can go HAM with healing springs
Can you help for magicka Sorcerer healer gear?OP is so whiny and ignorant it's hurting my brain.
If you want a defensive healer set up that wont die to less than 4 people beating on you non-stop, try this:
MagTemplar
5pc heavy Seducers - On body, all sturdy
5pc Wizards Riposte - 3 jewels, double 1H/S (could run transmutation here too)
Tri-stat food, tri-stat glyphs on big pieces.
Vampire
I can spell it out further if you need your hand held more. But I don't think you've come here to learn anything, you have your mind made up, and seem to know it all already. You've just made this topic to *** and moan, and it should just be locked at this point.
If you want something that doesn't rely on blocking, a magicka nightblade healer set up might work for you, heal from the shadows, and just never be seen/always have a way out.
LittlePinkDot wrote: »LittlePinkDot wrote: »I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
As a fairly new player myself I can tell you I like stamina characters better. I can dodgeroll and block. Magicka characters run out of stamina if they block and roll dodge anymore than 2 times.
I'm starting to lean that way myself - since it seems like block and doge roll are really the only effective ways to defend yourself in PvP on this game.
I'm going to try using that Desert rose and Syrabane sets see if that helps. If not - I may just go stamina also.
Well magicka shields like harness magicka or sorcs hardened ward are suppose to work, but you have to remember to recast it before i it expires and theres no visual cue to tell you when its gone. For magicka characters you need like 30+ cp points ointo warlord for break free, and co points into shadow ward and tumbling. I started with sorc, although only pve with her. I feel like I need to be closer to max CP to make a magicka toon work. The cp is just too important IMO for magicka toons.
Yeah warlord does seem necessary or at least preferred - which is another problem for magicka classes in Cyrodil as that means you essentially have to pay 3k every time you want to PvP unless you want to gimp yourself in PvE.
I was in a rather large PvP group the other night and we were having some success until our entire alliance got bulldozed almost instantly by a sea of yellow lol and I asked the leader how do you stay alive in PvP on this game? (as I had about run out of ideas). He responded in what was probably the most accurate and truthful answer I've heard yet - "you don't".
Rohamad_Ali wrote: »I think PvP is awesome here . The only thing that ruins my fun is lag . Everything else is very enjoyable .