I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
Rohamad_Ali wrote: »I think PvP is awesome here . The only thing that ruins my fun is lag . Everything else is very enjoyable .
I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen so I could spam mist form for a long while it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is...
What class are you playingI hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen so I could spam mist form for a long while it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is.
I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen and spamming mist form it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is...
I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen so I could spam mist form for a long while it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is...
See, the awesome part of pvp in this game is that slapping on the "BiS gear and skills" from some website doesn't make you good. Playing smart makes you good. Hence my advice from above.
I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen and spamming mist form it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is...
Stacking magicka regen does almost nothing to help you spam mist form; regen is deactivated while mist form is up. So if you spam it, you're not getting any magicka back at all.
Rohamad_Ali wrote: »I think PvP is awesome here . The only thing that ruins my fun is lag . Everything else is very enjoyable .
I think it's safe to say the two of us have very different ideas about what is "awesome" and what is not.
If that is your opinion, then you are most probably not suited for PvP in this game, you're right.I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen so I could spam mist form for a long while it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is...
See, the awesome part of pvp in this game is that slapping on the "BiS gear and skills" from some website doesn't make you good. Playing smart makes you good. Hence my advice from above.
Well I"m glad you enjoy this game's PvP so much. I on the other hand think it's a stupid gank fest and I've seen nothing to indicate my opinion would change. Everyone else around me is dropping like flies as well.
So I don't think I'm the problem here.
Also to you previous point the best way to survive fighting many people isn’t to stack resist and mist form it’s by killing them. You have to use your environment to line of sight select targets and kill them one by one . Keep your buffs up and make sure to heal not just spam mist form , it would also help to know what class you are playing
If that is your opinion, then you are most probably not suited for PvP in this game, you're right.I hate to be so blunt, but after experimenting in Cyrodil over the last week I'm left with no other conclusion.
Max resist + Impentrable = dead
Healing is useless if you are being attacked - as they will just stun you = dead - or simply hack you with massive damage until you run out of magicka = dead
The only skill on this game that seems to make me not = dead is mist form, of which costs too much to sustain. So all they have to do is chase you until you run out of magicka and then you = dead.
In short: this game's PvP is nothing more than a numbers game with people being burst to death and no way to counter it. At least not that I have found...unless there is some "special build" out there that actually allows you to live in an actual fight. And even then it's rather stupid - as anyone with max resist and plenty of impenetrable should not be able to die in a matter of seconds (if that).
When I have more fun fighting the PvE mobs in Cyrodil than I do actual other players then there's a problem with the quality of this game's PvP.
So I'm sorry to say I gave this game very low marks on PvP. It looked fun at first - with a massive area with plenty of objectives. But the actual core combat is just too lame for me to ever have any kind of fun in it. I suppose I may try some kind of block strategy next... where maybe I can sit there and just hold block when I"m attacked and live. But that really doesn't sound like much fun...
If you are outnumbered unless they are bad players you will die no matter your resist I recommend getting in a small group to practice your pvp and working on your build
I'm really not seeing much incentive to "work on my build".
When you have max resist and impenetrable trait and still die in seconds then that frankly tells me all there is I need to know. Even when I stacked mp regen so I could spam mist form for a long while it still did not allow me to stay alive.... lol
So I doubt there is a "build" that is going to make PvP enjoyable. It's just a numbers game and gank fest as I alluded to. I suppose some may enjoy that - and if they do more power to them - but it's not my cup of tea. The PvE combat in Cyrodile is more interesting then the PvP combat is...
See, the awesome part of pvp in this game is that slapping on the "BiS gear and skills" from some website doesn't make you good. Playing smart makes you good. Hence my advice from above.
Well I"m glad you enjoy this game's PvP so much. I on the other hand think it's a stupid gank fest and I've seen nothing to indicate my opinion would change. Everyone else around me is dropping like flies as well.
So I don't think I'm the problem here.
And you're playing with the wrong people, I think.
Also to you previous point the best way to survive fighting many people isn’t to stack resist and mist form it’s by killing them. You have to use your environment to line of sight select targets and kill them one by one . Keep your buffs up and make sure to heal not just spam mist form , it would also help to know what class you are playing
You're making my point for me.
It's all about who has the best offense and who ganks who first.
This game needs better defensive options. Not all of us enjoy an offensive style of play.
Also to you previous point the best way to survive fighting many people isn’t to stack resist and mist form it’s by killing them. You have to use your environment to line of sight select targets and kill them one by one . Keep your buffs up and make sure to heal not just spam mist form , it would also help to know what class you are playing
You're making my point for me.
It's all about who has the best offense and who ganks who first.
This game needs better defensive options. Not all of us enjoy an offensive style of play.
So you want to kill people by holding block? Or do you even want to kill people? I’m not understanding what you are trying to say
Also to you previous point the best way to survive fighting many people isn’t to stack resist and mist form it’s by killing them. You have to use your environment to line of sight select targets and kill them one by one . Keep your buffs up and make sure to heal not just spam mist form , it would also help to know what class you are playing
You're making my point for me.
It's all about who has the best offense and who ganks who first.
This game needs better defensive options. Not all of us enjoy an offensive style of play.
So you want to kill people by holding block? Or do you even want to kill people? I’m not understanding what you are trying to say
I just want to have fun. Whether I kill people or not isn't the goal.
Killing people isn't much fun if its boring and just involves slaughtering someone in a matter of seconds. I enjoy the actual back and forth of combat - not quickly killing someone before they can react - which seems to be what PvP on this game amounts to.
Also to you previous point the best way to survive fighting many people isn’t to stack resist and mist form it’s by killing them. You have to use your environment to line of sight select targets and kill them one by one . Keep your buffs up and make sure to heal not just spam mist form , it would also help to know what class you are playing
You're making my point for me.
It's all about who has the best offense and who ganks who first.
This game needs better defensive options. Not all of us enjoy an offensive style of play.
So you want to kill people by holding block? Or do you even want to kill people? I’m not understanding what you are trying to say
I just want to have fun. Whether I kill people or not isn't the goal.
Killing people isn't much fun if its boring and just involves slaughtering someone in a matter of seconds. I enjoy the actual back and forth of combat - not quickly killing someone before they can react - which seems to be what PvP on this game amounts to.
So what you're saying is that you don't enjoy PvP because it is not armwrestling?
VaranisArano wrote: »I started having fun in PVP when I joined up with a PVP guild that ran organized raid. They knew what they were doing and so I survived much longer when I played with them, felt like I could contribute more and more effectively, and managed to learn a lot about PVP in the process.
I'm still not all that great in a 1v1 fight because I played a group healer for a long time, but I've really enjoyed the PVP experience - which I never wouldve believed when I started ESO straight out of single-player Skyrim.
If its worth it to you, stick it out, maybe find a good PVP guild and practice. PVP has a steep learning curve. But if you know its not worth the time and effort for you, thats totally fine for you. I tried PVP and eventually learned to like it but I dont expect the same to be true of everyone. So people experience it, learn how to do it, and still dont like it much (same for PVE too.)
VaranisArano wrote: »I started having fun in PVP when I joined up with a PVP guild that ran organized raid. They knew what they were doing and so I survived much longer when I played with them, felt like I could contribute more and more effectively, and managed to learn a lot about PVP in the process.
I'm still not all that great in a 1v1 fight because I played a group healer for a long time, but I've really enjoyed the PVP experience - which I never wouldve believed when I started ESO straight out of single-player Skyrim.
If its worth it to you, stick it out, maybe find a good PVP guild and practice. PVP has a steep learning curve. But if you know its not worth the time and effort for you, thats totally fine for you. I tried PVP and eventually learned to like it but I dont expect the same to be true of everyone. So people experience it, learn how to do it, and still dont like it much (same for PVE too.)
Usually in PvP on games I create a defensive or mobile healer who specializes on assisting allies and avoiding death if I'm engaged. That seems impossible on this game because offensive strategies dominate.
That's my issue.
VaranisArano wrote: »VaranisArano wrote: »I started having fun in PVP when I joined up with a PVP guild that ran organized raid. They knew what they were doing and so I survived much longer when I played with them, felt like I could contribute more and more effectively, and managed to learn a lot about PVP in the process.
I'm still not all that great in a 1v1 fight because I played a group healer for a long time, but I've really enjoyed the PVP experience - which I never wouldve believed when I started ESO straight out of single-player Skyrim.
If its worth it to you, stick it out, maybe find a good PVP guild and practice. PVP has a steep learning curve. But if you know its not worth the time and effort for you, thats totally fine for you. I tried PVP and eventually learned to like it but I dont expect the same to be true of everyone. So people experience it, learn how to do it, and still dont like it much (same for PVE too.)
Usually in PvP on games I create a defensive or mobile healer who specializes on assisting allies and avoiding death if I'm engaged. That seems impossible on this game because offensive strategies dominate.
That's my issue.
Ive got a group healer that I play with my group and I, well let me be completely honest here, I zerg-surf with when I'm not with my raid. She's a MagDK with a resto staff, so pretty tanky and good at group healing, but not as healing oriented as a templar.
In the early days when I did a lot of zerg-surfing, I got tanky. I mean, Plague Doctor and 40k health because that let me survive better. Healing non-organized players (the zerg) takes a lot of alertness and awareness of how the battle is going. I died a lot while I was learning when to jump off the walls, when we were gonna get overrun anyway, and when we were,winning so I could press forward. Generally, I still died in a 1v1 fight, because PVP healing is more about healing proactively instead of sheer burst.
From that experience, I learned how to move on the battlefield, how to heal and not overextend, and got to the point that I'm now in light armor again, 28k health and doing even better than I was in my newbie Plague Doctor. But when I was new, I really needed that health cushion, in order to live long enough to understand the battle, what tactics worked and what tactics didn't.
If you want to be a defensive or mobile healer, I really recommend looking for a PVP group or guild. I started to learn to heal disorganized players. Healing organized groups is much, much more fun and easier since you are supporting and healing your group and they are helping to defend you. Organized groups always need good healers and IMO its more rewarding than healing the zerg.