Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
its still going to be absurd in pvp even if its perhpas not as worth it in pve anymore.
30% increase on execute damage in pvp with mage wrath? please sorcs are going to have a field day...
templars and nightblades as well tbh.
If a sorc loads 3 bloodthirsty on pvp it will be a great thing for you simply because he will obliterate his dps and his shields plus he will never reach you in execute range with such low damage,assuming ofc that you know how to counter them.
Nightblades are not fine,their execute ability needs to be tuned down as its outrageously overtuned.
I wont even talk about death stroke and its morphs.
A forum whiner would say they have the best sustain nerf them, but id say make everyone sustain as good as nightblades do.
no no. that sorc with bloodthirsty is going to be behind 50 other players spamming wrath. that's all Cyrodiil is these day after all.
ConnorWoods wrote: »From testing that I did bloodthirsty is now going to equal Robust and Arcane over the whole fight which is nice rather than it being superior, so I think It’s still worth using, how is Arms of relequen not been nerfed?!? It does like 8k dps on a la rotation
Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
its still going to be absurd in pvp even if its perhpas not as worth it in pve anymore.
30% increase on execute damage in pvp with mage wrath? please sorcs are going to have a field day...
templars and nightblades as well tbh.
If a sorc loads 3 bloodthirsty on pvp it will be a great thing for you simply because he will obliterate his dps and his shields plus he will never reach you in execute range with such low damage,assuming ofc that you know how to counter them.
Nightblades are not fine,their execute ability needs to be tuned down as its outrageously overtuned.
I wont even talk about death stroke and its morphs.
A forum whiner would say they have the best sustain nerf them, but id say make everyone sustain as good as nightblades do.
no no. that sorc with bloodthirsty is going to be behind 50 other players spamming wrath. that's all Cyrodiil is these day after all.
If you talk about a zergling sorc balance wont help you there because youre already outnumbered,same thing can be done with a magplar or magblade.
Its a useless execute machine,zergling META could add that to their list among their healbots purgebots manuever-vigor bots etc why we have to point out something so silly? lol
navra1ub17_ESO wrote: »Since about a week ago I have been unable to access the PTS. Have I been removed from the PTS? When I attempt to enter the game I am transferred to the Create Character and although I can enter the requested data I cannot go further to enter the game.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
It can't "nuke you at 40% health" since it starts when you are under 15% only.
It's something else getting you below 15% or your heal coming in to bring you from below 15% to 40% as implosion also triggers the same instant.
It also requires shock or physical damage to be done to you from the sorcerer. So they literally are attacking you. Maybe you shouldn't stand in Boundless Storms or Hurricane's AoE or Wall of Elements or should purge DoTs from yourself.
If you don't know what actually killed you then don't post.
Either way Implosion needs to be reworked/removed. That sort of Bantha poodoo doesn't belong in this game. I remember fighting a really good sorc and it was a fun fight but then implosion proced and ended that fun. And I was like "oh damn this guy is a good pla- are you kidding me!!!!"
Well then they replace it with Bloodthirsty jewelry. Even more reliable finishing from higher health.
Why not try to keep your health "out of the red zone". Nobody a football fan here? That's a bad place to be.
Would be nice to have Bloodthirsty kick in somewhere around 40-50% instead of 25% since they cut the damage bonus in half.
rosendoichinoveb17_ESO wrote: »We dont wanna go back to the one-man-army era of ESO when the DK's were dpsing tanking and healing nubs at the dungeon do we? Diversity has limits lol
You just described an Off-tank in vAS+2, also don't forget resurrecting, applying concussion, interrupting, and buffing group flame damage in addition to providing Ebon buff, alkosh, and crusher enchant.
We also need Bloodthirsty trait buffed to 15% as 10 was an overnerf. Noone wants to see everyone running infused with no diversity on DDs.
StamDK 6m dummy solo buffed,280ms ping and 600ms lagspikes:
That solo thing is the whole point of the Sunder and NMG conversation.
No one gives a crap about useless things such as dummy parses, the whole point is that without Sunder and NMG is a 10% DPS loss for not a single good reason or even worse for laziness. 10% in trials it's more than a 6k loss, would you still consider that like something hasn't changed if you pulled 38k on your dummy instead of 42?
So,you want someone in your guild to use NMG and another player to use Sunder to buff YOU,while you will maintain the right to be able to use any set you want?
Tanks and healers buff you,youre not gonna have everyone else buffing you to be the best damooger plus there was no NMG and sunder equivalent for magika builds.NMG + Sunder was not fair for the magika builds and both for the people that wore it.
They gave you arms of reliquen,its the most OP set atm ingame use it and accept that pen sets are gone.
StamDK 6m dummy solo buffed,280ms ping and 600ms lagspikes:
That solo thing is the whole point of the Sunder and NMG conversation.
No one gives a crap about useless things such as dummy parses, the whole point is that without Sunder and NMG is a 10% DPS loss for not a single good reason or even worse for laziness. 10% in trials it's more than a 6k loss, would you still consider that like something hasn't changed if you pulled 38k on your dummy instead of 42?
So,you want someone in your guild to use NMG and another player to use Sunder to buff YOU,while you will maintain the right to be able to use any set you want?
Tanks and healers buff you,youre not gonna have everyone else buffing you to be the best damooger plus there was no NMG and sunder equivalent for magika builds.NMG + Sunder was not fair for the magika builds and both for the people that wore it.
They gave you arms of reliquen,its the most OP set atm ingame use it and accept that pen sets are gone.
PS
As far as "there is no NMG and Sunderflame for magicka"...that's because they have 5k penetration in the light armour passives? Maybe?
Finedaible wrote: »After a year or more of Khajiit nerfs, I keep reading these patch notes in hopes of buffs. Right now there's absolutely no reason to choose anything but Redguard for stamina builds.
I am new to the test server. I read the above patch notes. So, the North American server no longer has our characters and it takes us directly to the character creation screen. Does this mean we're done with the test server?
Pyandonean Motif
Fisherfolk across Summerset have started reporting unusual bottles showing up in their catch. These bottles are of Pyandonean origin, and appear to contain crafting materials intended for Maormer agents in Summerset. Preliminary reports of their contents include:
- Chapters describing the Pyandonean style in detail
- Sea Serpent Hide, used for crafting in the Pyandonean style
- Clam Gall and Powdered Mother of Pearl
- Miscellaneous other crafting materials, including Runestones and improvement materials