jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
Consolidating every listing would wreck the game economy for a variety of reasons, but the suggesting for larger localized trade hubs is a good one. Far off traders are often still very close to a wayshrine, and often have lowball listings due to the locations.
I’m fully against a trader town in the way you describe it though. It wouldn’t feel like part of the game world if traders were all bundled into one small area.
*chants “Make AwesomeGuildStore the base UI” louder*
No, no it wouldn't "wreck the economy".
A system like this would help console players immensely that have no access to addons.
We don't need this at all. Do a search for auction house, this topic has been covered countless times.
A text search function would be handy say for motifs. Otherwise just learn to use the system.
- 'out there' traders can still sell to all members of that guild, they also often have the best deals which would stop if there was an AH
- join 2-3 good traders and you can access them all from your bank, no running
- there is no need to use traders weekly! Craft the basics, it's way cheaper and faster. Use traders when you are feeling lazy or looking for rare items / set pieces
- central trader would be open to market manipulation, big guilds could easily price fix
- it takes less than 20 minutes to fast travel to the major hubs and check for stuff. And if you know the decent smaller traders its easy enough to find them and try for a deal.
TLDR if you arrive from WOW you probably want to copy that system. ESO system is good, some of us feel better, but you need to learn to use it efficiently. Work against it and you will struggleA system like this would help console players immensely that have no access to addons.
^ and sorry. That's just not true. Some of the trader add ons despite on the surface taking some effort away replicate the issues of an AH. Central buying up of things, relisting etc. BTW I'm a console player and player with console players. Please don't speak on our behalf.
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
yeaaaaah that wont happen. Awesome guild-store has basically done ZoSs job for them so they leave it alone and MM has fixed them pricing for them.
For console players idk... but i honestly think they wont touch the trader system for a long while yet.
Merlin13KAGL wrote: »You're basically asking for a modified version of an auction house, and just "No."
- It promotes travel and immersion.
- It also prevents the massive server vommit that would take place by having 1000's of people in the same location trying to access all guilds.
- It would be a momumental pain in the ass to find the guild store you're looking for.
Why do you have such difficulty wayshrining to a different location?
Chilly-McFreeze wrote: »"Because it is stupid" - best argumentation ever.
Azuramoonstar wrote: »jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
coming from those 99% of those mmo. I prefer ESO. It is too easy in other mmo to do price hikes, and manipulate pricing, and for rmt to flourish. ff11 had a major economic crash due to rmt.
ff14 has "undercutting" issue, and everyone is up in arms over a new app. and i just hated WoW's AH.
with ESO i tend to get to know the guilds who sell stuff at good prices, and get to know which npc they go for. Which is not hard to do at all.
I never had any issue looking for items I needed.
Chilly-McFreeze wrote: »"Because it is stupid" - best argumentation ever.
you forget half of it in your quote.
EQ1 had a giant guild trader area where you had a permanent Charter* standing there with your goods.
Star Wars was a little sucky, but the had Kiosks that you could search and go to the players home to buy your item from the toon sellers.
Vanguard had a centralized auction house that was great. Auctioneers all over, dasiy changed to see all listings.
It works.
Mas
*Edited
I like running around and shopping. it adds flavor to the game. The stock ui needs a Master Merchant style overhaul though. If I didn't have it I'd hate shopping even if it was just a centralized place.
AzraelKrieg wrote: »Reginald! Wait. I fired him.
JEEVES! THE STICK!
Thanks Jeeves
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.AzraelKrieg wrote: »Reginald! Wait. I fired him.
JEEVES! THE STICK!
Thanks Jeeves
Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.AzraelKrieg wrote: »Reginald! Wait. I fired him.
JEEVES! THE STICK!
Thanks Jeeves
Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.
It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them.
Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.
Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.AzraelKrieg wrote: »Reginald! Wait. I fired him.
JEEVES! THE STICK!
Thanks Jeeves
Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.
It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them.
Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.
Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.AzraelKrieg wrote: »Reginald! Wait. I fired him.
JEEVES! THE STICK!
Thanks Jeeves
Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.
It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them.
Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.
Obviously, the big trading guilds (a lot of people) will hate this because they're running the current monopoly. I think for the average player this would be a good addition.
A lot of the active forum posters are members of trading guilds so you will se some very biased posts.
It is dumb running around every week to get your trader spot. Why not create a central market or put all the traders in a trader town. Some are so obscure I am not sure how they even sell. Bottom line for this thread is I think the Guild Trader system can be improved a few different ways.
Masumii