Central Guild trader for all in one place, or a central market

  • Azuramoonstar
    Azuramoonstar
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    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    coming from those 99% of those mmo. I prefer ESO. It is too easy in other mmo to do price hikes, and manipulate pricing, and for rmt to flourish. ff11 had a major economic crash due to rmt.

    ff14 has "undercutting" issue, and everyone is up in arms over a new app. and i just hated WoW's AH.

    with ESO i tend to get to know the guilds who sell stuff at good prices, and get to know which npc they go for. Which is not hard to do at all.

    I never had any issue looking for items I needed.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Azuramoonstar
    Azuramoonstar
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    Knowledge wrote: »
    A system like this would help console players immensely that have no access to addons.

    ps4 player here, I like it as is. :3
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Jameliel wrote: »
    Jhalin wrote: »
    Consolidating every listing would wreck the game economy for a variety of reasons, but the suggesting for larger localized trade hubs is a good one. Far off traders are often still very close to a wayshrine, and often have lowball listings due to the locations.

    I’m fully against a trader town in the way you describe it though. It wouldn’t feel like part of the game world if traders were all bundled into one small area.

    *chants “Make AwesomeGuildStore the base UI” louder*

    No, no it wouldn't "wreck the economy".

    Why?
  • Beardimus
    Beardimus
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    We don't need this at all. Do a search for auction house, this topic has been covered countless times.

    A text search function would be handy say for motifs. Otherwise just learn to use the system.

    - 'out there' traders can still sell to all members of that guild, they also often have the best deals which would stop if there was an AH
    - join 2-3 good traders and you can access them all from your bank, no running
    - there is no need to use traders weekly! Craft the basics, it's way cheaper and faster. Use traders when you are feeling lazy or looking for rare items / set pieces
    - central trader would be open to market manipulation, big guilds could easily price fix
    - it takes less than 20 minutes to fast travel to the major hubs and check for stuff. And if you know the decent smaller traders its easy enough to find them and try for a deal.

    TLDR if you arrive from WOW you probably want to copy that system. ESO system is good, some of us feel better, but you need to learn to use it efficiently. Work against it and you will struggle

    Knowledge wrote: »
    A system like this would help console players immensely that have no access to addons.

    ^ and sorry. That's just not true. Some of the trader add ons despite on the surface taking some effort away replicate the issues of an AH. Central buying up of things, relisting etc. BTW I'm a console player and player with console players. Please don't speak on our behalf.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
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    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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  • Azuramoonstar
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    Beardimus wrote: »
    We don't need this at all. Do a search for auction house, this topic has been covered countless times.

    A text search function would be handy say for motifs. Otherwise just learn to use the system.

    - 'out there' traders can still sell to all members of that guild, they also often have the best deals which would stop if there was an AH
    - join 2-3 good traders and you can access them all from your bank, no running
    - there is no need to use traders weekly! Craft the basics, it's way cheaper and faster. Use traders when you are feeling lazy or looking for rare items / set pieces
    - central trader would be open to market manipulation, big guilds could easily price fix
    - it takes less than 20 minutes to fast travel to the major hubs and check for stuff. And if you know the decent smaller traders its easy enough to find them and try for a deal.

    TLDR if you arrive from WOW you probably want to copy that system. ESO system is good, some of us feel better, but you need to learn to use it efficiently. Work against it and you will struggle

    Knowledge wrote: »
    A system like this would help console players immensely that have no access to addons.

    ^ and sorry. That's just not true. Some of the trader add ons despite on the surface taking some effort away replicate the issues of an AH. Central buying up of things, relisting etc. BTW I'm a console player and player with console players. Please don't speak on our behalf.

    in fact i found the item search in the trade window pretty easy to use once i got the hang of it. I love it better the ff11 AH, ff14 Market board, ff14 1.0 retainer ward. WoW AH, tera AH.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • jedtb16_ESO
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    xeNNNNN wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    yeaaaaah that wont happen. Awesome guild-store has basically done ZoSs job for them so they leave it alone and MM has fixed them pricing for them.

    For console players idk... but i honestly think they wont touch the trader system for a long while yet.

    unfortunately i think you may be right.

    but there is no doubt that an upgrade to the ui would benefit everyone regardless of platform.

    who knows if enough people keep saying, quietly, "it's needed" things may change.
  • Rawkan
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    Obviously, the big trading guilds (a lot of people) will hate this because they're running the current monopoly. I think for the average player this would be a good addition.

    A lot of the active forum posters are members of trading guilds so you will se some very biased posts.
    Edited by Rawkan on May 9, 2018 12:17PM
  • Merlin13KAGL
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    • It promotes travel and immersion.
    • It also prevents the massive server vommit that would take place by having 1000's of people in the same location trying to access all guilds.
    • It would be a momumental pain in the ass to find the guild store you're looking for.
    You're basically asking for a modified version of an auction house, and just "No."

    Why do you have such difficulty wayshrining to a different location?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • MerlinPendragon
    MerlinPendragon
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    Current system ain't broke. Leave guild traders as is.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Masume
    Masume
    Well Patheon; Rise of the fallen is coming out. Hopefully it won't be a turd like Vanquard. Bring back some of the old MMO play, which may include a giant marketplace like EQ 1.
  • Cryptical
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    Over and over I see people trying to say that a few will dominate by buying all of a rare item and jack the price.

    But they make this claim without data and without evidence.

    There are examples of people trying this already. It failed because the market manipulators do not have the ability to stop new farmed items from entering supply, and because the manipulators cannot force people to buy.

    People tried to monopolize temper alloys - but more tempers are as close as the ore patch. Result: manipulation FAIL.

    People tried to monopolize aetherial dust and jack the Xbox NA price from ~80k to above 110k. Guess what? They failed because people refused to buy mythic pots at a price that could support the cost of dust, and all across the traders dust sat and expired for months until the idiot ‘manipulators’ submitted to the pressure from the general public.

    Hard number time. A while back I think it was @ZOS_RichLambert that shared some wealth distribution numbers with us. On Xbox, 95% of the people had about 500k or less, total on their account. So, being generous to you anti-central trader people just to illustrate how silly it is, let’s thought experiment this out.

    5% are the market dominators, the people you think are going to buy up anything they want in a central public all-access trader and jack the price to gouge the 95%.

    In your claim, each 5 market manipulators is going to run oversight on all the listings of 95 people, and flip it all. Logistically, game that out. The 5 manipulators have 5 X 30 = 150 total listing slots in this central public trader. And the 95 people they are watching for items to flip have 95 X 30 = 2850 listing slots. That’s a ratio of 1 manipulator to 19 others.

    So, each individual market manipulator will be trying to monopolize all the decent items out of 570 listings and flip them through their own 30 listing slots.

    Between the valuable alchemy mats, crafting mats and tempers, motifs, set items, provisioning ingredients, recipes, furnishing items, and so on... does anyone really think that these so-called market monopolizers are going to be able to condense the general public’s 570 slots into their own 30 slots?

    Ever heard the word ‘bottleneck’?

    Every day, the would-be monopolizer needs every single thing in their 30 slots to move, to make room for whatever the general public decides to list in their 570 slots. Because the 95% are still farming and listing mats. Still doing dolmens and listing rings. Still farming sets. The monopolizers cannot keep up, the commodity items are too easy to farm for anyone to corner the market.

    Remember, this isn’t just theory. I watched it happen with aetherial dust. I was making a fair profit buying dust at 70 to 80k and selling mythics at 25k each, until the dust disappeared everywhere for a week and then reappeared upwards of 100k. Using my own on hand stock I tried listing at 30 to 35k, no buyers. There is zero chance I would buy dust at a price where the mythics wouldn’t cover costs, so I left that item behind, along with a number of other names I had come to see often also dealt in the mythic aetherial potion market.

    A centralized trader open to the public cannot come to the calamity the naysayers claim, because 5 people cannot overpower 95 people. They have tried and failed with one of the rarest drops in game, they would face an even steeper challenge making the attempt with things that are more common than aetherial dust.

    Xbox NA
  • Masume
    Masume
    Cryptical I agree completely!

    A centralized trader open to the public cannot come to the calamity the naysayers claim, because 5 people cannot overpower 95 people. They have tried and failed with one of the rarest drops in game, they would face an even steeper challenge making the attempt with things that are more common than aetherial dust.

    Capitalism. If you want to pay the price hike, that is on the player. An auctioneer/seller could be selling a aetherial dust, for instance for 70-100k. Let a p[layer pay it! Eventually, as you said more drops means more supply which drives down demand.
    A hoarder may make a little cash for a short time.

    Buyers could wait instead of I need it now! And new sellers will undercut the perceived monopoly forcing the hoarders and high sellers to bring down there price to be competitive.

    This game pays out big time. I played Vanguard from sunup to 6 months before sun set. Quest rewards for high tier were no where near the amount of gold doled out in this economy.

    Those that run for deals all over could go to major faction cities and still get their rush of finding a bargain. I did not mean for it to take away from the "fun" of running all over creation. but, what about the fun of time management doing the same thing in three locations?

    Mas
  • Masume
    Masume
    • It promotes travel and immersion.
    • It also prevents the massive server vommit that would take place by having 1000's of people in the same location trying to access all guilds.
    • It would be a momumental pain in the ass to find the guild store you're looking for.
    You're basically asking for a modified version of an auction house, and just "No."

    Why do you have such difficulty wayshrining to a different location?

    Because it is stupid.. You could have three locations for each Guild trader(s; DF, EP, AD.) (*)edited part
    Edited by Masume on May 9, 2018 2:52PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    "Because it is stupid" - best argumentation ever.
  • Masume
    Masume
    "Because it is stupid" - best argumentation ever.

    you forget half of it in your quote.
  • Cpt_Teemo
    Cpt_Teemo
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    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    coming from those 99% of those mmo. I prefer ESO. It is too easy in other mmo to do price hikes, and manipulate pricing, and for rmt to flourish. ff11 had a major economic crash due to rmt.

    ff14 has "undercutting" issue, and everyone is up in arms over a new app. and i just hated WoW's AH.

    with ESO i tend to get to know the guilds who sell stuff at good prices, and get to know which npc they go for. Which is not hard to do at all.

    I never had any issue looking for items I needed.

    This is scammer heaven compared to a centralized auction house
  • Masume
    Masume
    EQ1 had a giant guild trader area where you had a permanent Charter* standing there with your goods.

    Star Wars was a little sucky, but the had Kiosks that you could search and go to the players home to buy your item from the toon sellers.

    Vanguard had a centralized auction house that was great. Auctioneers all over, dasiy changed to see all listings.

    It works.

    Mas
    *Edited
    Edited by Masume on May 9, 2018 3:14PM
  • jcaceresw
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    Instead of a central trader, @ZOS should give us a better searching system. Currently I use "Awesome Guild Store" add-on but it still feels limited because of the vanilla search functionality.
  • Chilly-McFreeze
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    Masume wrote: »
    "Because it is stupid" - best argumentation ever.

    you forget half of it in your quote.

    Right, in his OP he also said it's dumb.
  • Cpt_Teemo
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    Masume wrote: »
    EQ1 had a giant guild trader area where you had a permanent Charter* standing there with your goods.

    Star Wars was a little sucky, but the had Kiosks that you could search and go to the players home to buy your item from the toon sellers.

    Vanguard had a centralized auction house that was great. Auctioneers all over, dasiy changed to see all listings.

    It works.

    Mas
    *Edited

    Swg had the best cross balance AH / Go to market I have ever seen in any game
  • AlnilamE
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    Kodrac wrote: »
    I like running around and shopping. it adds flavor to the game. The stock ui needs a Master Merchant style overhaul though. If I didn't have it I'd hate shopping even if it was just a centralized place.

    Yeah, I like going around shopping too. Though I always start with my own guilds (including the ones who don't go for a trader but still have a store).

    It's really not that hard to find stuff and if you are in a hurry, you pay a bit more. If you have time, you can shop around and find a deal.
    The Moot Councillor
  • Marginis
    Marginis
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    Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves

    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Sting864
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    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    In which MMO's is this a step in the right direction?? Just because other MMOs have them doesn't make it a good idea...
    BT-dubs I dispute the 99% claim...
    If it's true I'm a proud one-percenter... :wink:
  • Cryptical
    Cryptical
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    Marginis wrote: »
    Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves

    Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.

    It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them.

    Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.

    Xbox NA
  • jedtb16_ESO
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    Cryptical wrote: »
    Marginis wrote: »
    Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves

    Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.

    It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them.

    Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.

    incorrect.

    mm gives the data for the guilds you are in and only the guilds you are in, nothing more....

    ttc is retrospective... and it's always out of date.
  • Jhalin
    Jhalin
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    Cryptical wrote: »
    Marginis wrote: »
    Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves

    Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.

    It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them.

    Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.

    You seem to not understand that the reason why people can’t effectively manipulate an entire market is BECAUSE of the scattered traders. MM and TTC only work as value estimation tools. They don’t go to trades and buy things for you.

    It’s not possible to park a bot somewhere and have access to every item listing in the game. With a global market, it easily would be able to buy every listing as it’s posted to relist at high prices. Rare items could not come in fast enough to combat this. Things like BA motifs, purple vvarden recipes, purple jewels, etc, would all go up in price quickly.

    Meanwhile common goods would tank in value, as they always do in GAH systems. Materials wouldn’t be able to be sold for more than vendor prices if every Joe in the game starts listing theirs, many without even a fraction of market knowledge to know NOT to list it under vendor prices.

    ^ aka, that thing that happened with alkhest? That would be every common material in the game soon enough


    Go play a GAH game and you’ll see exactly the same things, polarization of prices would happen way faster than you seem to realize.
  • Marginis
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    Cryptical wrote: »
    Marginis wrote: »
    Let's probably not do this, for reasons. Legitimate reasons, but I don't want to list them because, well, we've been over this before.
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves

    Or, the reasons have been met with solid logical counter arguments that are supported by facts and actual events and you don’t have a response.

    It’s pretty hard to claim a central public trader will manipulate the market when nothing on the planet was able to keep motif prices inflated against public action even though MM and TTC effectively centralize the pc market. Phrased differently - MM and TTC effectively centralize the pc marketplace by consolidating data in one place, and all the high rollers of the pc market could not do anything to keep motif prices up when the general public took action to farm them.

    Lesson - the 95% is the ocean that makes the market, the 5% try to surf the waves but are powerless if the ocean gets choppy.

    I do agree that there are solid counterpoints to decentralized trading, but while obviously centralized trading could work, it would still have problems that our current system manages well enough. That is also not to say that our current system is without its own flaws. It IS to say, however, that our current system was implemented over a centralized auction house style system for fair reasons, and so far, we have not seen the surge of problems that were the likely motive behind not using a centralized trading system. This is all to say that while trading could be better by switching from the status quo, I think that the risk of making it worse very much so outweighs the possibility of making it better. And this is all ignoring that there's nothing overtly broken right now, so why fix it if it ain't broken? Decentralized trading is there, it's fairly unique, and it works, so why bother rallying against it?

    As for the rest, the reason I don't want to get into it, or try and debate figures and models, is because we've been over this. The whole forum has. Many, many times. Go look at one of the million other threads if you want something besides dead horse beating memes.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • PlagueSD
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    Masume wrote: »
    Some are so obscure I am not sure how they even sell.

    Masumii

    I actually go check the "out of the way" traders every once in a while. I've found quite a few good deals on them.


    89d.gif
    Edited by PlagueSD on May 9, 2018 8:22PM
  • kargen27
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    Rawkan wrote: »
    Obviously, the big trading guilds (a lot of people) will hate this because they're running the current monopoly. I think for the average player this would be a good addition.

    A lot of the active forum posters are members of trading guilds so you will se some very biased posts.

    There is no current monopoly. There happens to be almost 200 traders scattered across the lands. I'm guessing forty or more would be considered prime locations. Each of those locations is owned by a different guild and who owns it can change on a weekly basis. I've never been in a guild that makes demands of members when it comes to listing prices and I have been in some of the top trade guilds. They do usually ask that members not sell items in guild chat and instead list items in the store but that is understandable and exceptions are allowed.

    Now with a central auction house (single location) monopolizing rare items could be done by two or three dedicated players whether they are in a guild or not. All they have to do is have one of them sitting at the auction house so it is covered all the time. Players do that in other games and they would do that in this one.
    and then the parrot said, "must be the water mines green too."
  • ZeroXFF
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    Masume wrote: »
    It is dumb running around every week to get your trader spot. Why not create a central market or put all the traders in a trader town. Some are so obscure I am not sure how they even sell. Bottom line for this thread is I think the Guild Trader system can be improved a few different ways.

    Masumii

    Prepare for the hate from people who think that ebay is a manipulated market or something. I don't understand them either.
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