jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.
What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.
Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.
I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?
We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.
The real issue is that zenimax's POS servers can't handle it. Years ago they came out and said that even the basic text search add-ons for pc were causing a huge load on the server hardware.
They used a bad system from the start, and because there's no profit in fixing or replacing that system they just ignore it altogether. That's the history of this entire game's development.
With a central market I'm not talking about players who monopolize the market because they are the ones that can do the high end content. I am talking about players who sit at the trade sight and buy all of one item and sitting on them for a while so they can later offer them at extreme prices. Was happening in other MMO's I played and going to the forums it seems that is still a major problem.
the system we have now undercutting isn't so bad on most items that it really isn't worth posting them. Usually the high traffic areas have similar prices with the occasional bargain and the more isolated traders sometimes have better deals. Makes it worth a players time to check in with those other traders from time to time.
Again I agree the current system needs some changes. I just think going with a central market causes more problems than it fixes. If we went with a central market a search feature would be a must so why not just add a search feature to the guild traders menu and see how that goes.
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.
What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.
Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.
I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?
We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.
What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.
Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.
I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?
We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.
You also realize ESO only has 2 mega servers for PC, other games have over 20-100 still

AzraelKrieg wrote: »Reginald! Wait. I fired him.
JEEVES! THE STICK!
Thanks Jeeves
AzraelKrieg wrote: »Reginald! Wait. I fired him.
JEEVES! THE STICK!
Thanks Jeeves
Your dead horse is not fixing the clunky guild trader interface.
As a buyer, I absolutely hate the whole guild trader thing. I hate having to run all over the place hunting down what I want. I hate being forced to use some addon in order to make the trader system usable.
It's a really clunky system with a horrible user interface.
jedtb16_ESO wrote: »um..... no.
current system works but the ui does need some serious attention.
Current system doesn't work for new comers, its all about who has played longest
Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.
The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
Not according to the other 99% of MMO's
People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.
What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.
Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.
I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?
We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.
You also realize ESO only has 2 mega servers for PC, other games have over 20-100 still
Consolidating every listing would wreck the game economy for a variety of reasons, but the suggesting for larger localized trade hubs is a good one. Far off traders are often still very close to a wayshrine, and often have lowball listings due to the locations.
I’m fully against a trader town in the way you describe it though. It wouldn’t feel like part of the game world if traders were all bundled into one small area.
*chants “Make AwesomeGuildStore the base UI” louder*