ZOS_GinaBruno wrote: »Mantle of Siroria: Updated the visual effects of this item set.
So the Pythagorean stuff that drops from fishing... is it only available to fishing nodes on Summerset, or will it be all nodes across Tamriel?
WrathOfInnos wrote: »Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
Well it outperformed other traits by a lot, so 10% is fairly in line. With three bloodthirsty you will now get 7.5% more damage overall, which is multiplicative with all other damage.
No other trait would offer you a flat 11.25% damage increase on three jewellery, using the 15% per item you suggested. All builds that were published until now used bloodthirsty because it outperformed the rest by a mile. Now it will be slightly ahead, but it is a tradeoff because resources have more utility.
No this is not how it works. You are saying that 25% of the time you get 10% more damage, but enemies are not in execute range for 25% of the fight. Since group damage increases significantly during the execute phase, the last 25% of boss health only makes up around 15% of fight duration. Using magblade as an example, Impale does more than double the damage of Funnel Health.
With this in mind, 3 pieces of Bloodthirsty only average 10% X 3 X 15% = 4.5% damage increase average. This is weaker than Infused, Arcane or Robust for damage. Additionally, the other traits help with healing and shields, Bloodthirsty does nothing for defense.
The only situation Bloodthirsty looks good is solo on a class that does not have an execute, like MagDK. It is probably useful for cheesing a high dummy parse, but loses its effectiveness when grouped with others that have increased execute damage. It doesn't make sense that the "trials trait" becomes useless when doing content in a group.
I'll agree that 20% bonus damage was too high, and it over performed compared to other traits. However, Bloodthirsty really should provide higher damage than other traits, considering its lack of defensive utility. 15% could be the right number, but 10% just means it should be avoided by all builds, and there is no point in adding it to the game.
This current pts cycle is a joke we got no class balance at all you have no reason to play anything but a nightblade or a warden because they are generally better for cyro and group in pvp you gave us a worse version of reflective plate that removes snares and gets instantly snared because it has no immunity nightblades still get a dmg buff on incap everyone else got their dmg buff nerfed to crap because it only affects light attacks now what's the point of having a test server if you dont put anything people want in to test
VaxtinTheWolf wrote: »So safe to delete the PTS client I have from my HDD now? After that post I read in another thread, and these notes here, There is no longer seems there will by anything else that I was expecting to test, like those mysterious hints about additional Class ability alterations. This has been a little more than a disappointing wait and my excitement to be involved has been drained.
Perhaps I shall begin a search for an Elder Scroll. I've heard whispers that possible plans for Class Ability changes are in there, and I'd at least like to take a peek.
WrathOfInnos wrote: »Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
Well it outperformed other traits by a lot, so 10% is fairly in line. With three bloodthirsty you will now get 7.5% more damage overall, which is multiplicative with all other damage.
No other trait would offer you a flat 11.25% damage increase on three jewellery, using the 15% per item you suggested. All builds that were published until now used bloodthirsty because it outperformed the rest by a mile. Now it will be slightly ahead, but it is a tradeoff because resources have more utility.
No this is not how it works. You are saying that 25% of the time you get 10% more damage, but enemies are not in execute range for 25% of the fight. Since group damage increases significantly during the execute phase, the last 25% of boss health only makes up around 15% of fight duration. Using magblade as an example, Impale does more than double the damage of Funnel Health.
With this in mind, 3 pieces of Bloodthirsty only average 10% X 3 X 15% = 4.5% damage increase average. This is weaker than Infused, Arcane or Robust for damage. Additionally, the other traits help with healing and shields, Bloodthirsty does nothing for defense.
The only situation Bloodthirsty looks good is solo on a class that does not have an execute, like MagDK. It is probably useful for cheesing a high dummy parse, but loses its effectiveness when grouped with others that have increased execute damage. It doesn't make sense that the "trials trait" becomes useless when doing content in a group.
I'll agree that 20% bonus damage was too high, and it over performed compared to other traits. However, Bloodthirsty really should provide higher damage than other traits, considering its lack of defensive utility. 15% could be the right number, but 10% just means it should be avoided by all builds, and there is no point in adding it to the game.
I don't agree with the reasoning that bloodthirsty becomes obsolete with more bloodthirsty... Execute phases are often the hardest phases where you need the highest damage. In progression raids, this trait will make many fights way easier (vHoF 4th and 5th, vAS+2 execute).
Your math further assumes that overall damage in execute increases by 40%. That is not true and depends largely on the fight. If that were true I'd have 40k on stamblade until execute and then go up to 56k just by changing the spammable to killers blade and having a bit more damage from blade cloak and rending slashes.
The major utility of bloodthirsty in pve is that it enables more damage on boss fights where you need high damage on execute, because that's what the trait is designed for. The trait did so much more damage than others, for me it was at least 2-3k on low parsing classes(magplar, stamsorc, stamplar) and more on high parsing classes (stamblade, stam dk, magblade).
In PvP this will still not kill it. 30% on all dots and abilities against a target as soon as health drops below 25% is still very strong.
ZOS_GinaBruno wrote: »
Quests
- Meat for the Masses: Reduced the amount of meat required for this quest to 25.
- Reeking of Foul Play: You now only need to rescue two groups of prisoners, and the events will respawn faster.
- Scholarly Savage: Reduced the page count required to complete the secondary condition to 10.
Emma_Overload wrote: »Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
I agree. This nerf has killed my interest in this trait. At 20%, you could sacrifice three arcane jewel bonuses in exchange for turning Force Pulse (or any spammable) into an execute.
At 10% per Bloodthirsty, the math doesn't work anymore... you still need to slot an execute.
rafaelcsmaia wrote: »So no changes in the abysmal grind for jewelry mats? The raw pieces will keep at the same rate as refined armor tempers? Wow, just wow.
ZOS_GinaBruno wrote: »Item Sets
- Mantle of Siroria: Updated the visual effects of this item set.
And like that, Bloodthirsty is useless. Oh well
rafaelcsmaia wrote: »So no changes in the abysmal grind for jewelry mats? The raw pieces will keep at the same rate as refined armor tempers? Wow, just wow.
Crystal blast is so much more useful ! Wow, i can not wait to spam it while my twillight tormentor is doing 1K damage every 4 secondes ... and I will probably use the Charged atronach too, thank to the 70% increased health ! what a useful change. If i want to push 68K dps on dummy I will also need to use the Unstable wall of element
Hum, I will probably use 7 invigorating on my armor, but i wonder which trait i should use for my jewelry ? Triune, protective or bloothirsty ?
Now please excuse me,I have to choose which Impulse morph I'm going to use.
This game is so well balanced.