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Is ESO becoming an Asian F2P Game?

Czekoludek
Czekoludek
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Recently I found a presentation about Monetization in Asian F2P Games and one thing really shocked me. Why ESO uses so many game systems designed for F2P games to earn money? I mean according to presentation we have systems like:
- Paid mounts
- Paid costumes/vanity items
- Paid time speed-ups
- Secondary currencies
- Buffs
- Gambling systems
- Paid gear
- Paid resources
Right now the only systems we don't have in ESO are paid gear and resources. But they are the mechanics used by F2P Games for which initial cost equals zero. Right now for ESO Collection (edition with Tamriel Unlimited, Morrowind and Summerset update) we must pay 80$. What do you think about that kind of practice? Is it okay for ZoS to make money by using so many F2P mechanics while we still must buy the game to play?
  • ArchMikem
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    If you have to buy it for $60, its not Free to Play.
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  • essi2
    essi2
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    There is currently nothing gameplay relevant in the CS that you can't also get in-game.
    - Paid mounts
    - Paid costumes/vanity items
    - Paid time speed-ups
    Nothing new for Western games either.

    Gambling systems
    *** way to squeeze consumers for more money, but not a F2P feature anymore.
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  • Bhaal5
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    $$$$$$ F2p model with out the free part $$$$$$
  • Banana
    Banana
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    Hopefully. The server might be closer
  • Gythral
    Gythral
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    No
    but the dolmen/skyreach grinders are trying hard to make it as mind-numbing as a Korean F2P!
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  • Bhaal5
    Bhaal5
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    Banana wrote: »
    Hopefully. The server might be closer

    What you mean? Potato's can be grown in most countries
  • Marabornwingrion
    Marabornwingrion
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    Czekoludek wrote: »

    - Paid mounts - yes
    - Paid costumes/vanity items - yes
    - Paid time speed-ups - yes (riding lessons, research scrolls, experience boosts)
    - Secondary currencies - yes (crowns, crown gems, outfit tokens)
    - Buffs - yes/no (warden class, guild skill line, vampirism, lycanthropy)
    - Gambling systems - yes (crown crates)
    - Paid gear - not yet
    - Paid resources - not yet
    Edited by Marabornwingrion on May 6, 2018 8:46AM
  • Danikat
    Danikat
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    A lot of these were common to pay-to-play games long before free-to-play was invented. I was buying 'item packs' for PC games as early as the mid-90s and back then the general thinking seemed to be that of course you'll have to pay extra for things that weren't in the base game. (Of course it helped that back then extra items weren't a big seller so the developers needed to make a complete game to sell first, whereas these days some games are more like a 'starter pack' where you're going to have to keep paying out to get the full game.)

    There's nothing inherently wrong with offering players the option to buy extras. The important thing is that it needs to be optional. And you need to be selling a complete game for the initial purchase price.

    And at the moment ESO does that. Even if you don't subscribe or buy any DLC or expansions you've got hundreds of hours of gameplay and everything you need to complete it. You don't need to buy crown store mounts because the ones in-game are just as good. You don't need to buy bank and bag upgrades because you can use gold, and you don't need the time speed-ups at all.

    And actually I suspect what they're talking about there is things like that new Harry Potter game where you can play it for an hour or so then get told you've run out of "energy" and either need to wait a day in real-time before you can play again or pay real money to buy more energy. You're not paying to speed up one minor unlock (like crafting an item with a new trait) you're paying to unlock the ability to play the game at all.

    Basically it's not as simple as saying "If a game sells X then it's using free-to-play/pay-to-win tactics and we should hate it". It comes down to what other options the player has and whether they're forced to spend extra money to progress. If you buy ESO you can complete the entire game, fully upgrade your equipment, mount, bank/bag/crafting etc. without spending anything else. You can even get non-combat 'costumes' in the form of common clothing you can find around the world.

    The only thing you can't do without paying is get access to the DLC and expansion areas, but I doubt anyone will argue they should make that free.
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  • SHADOW2KK
    SHADOW2KK
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    Learn the difference between F2P and B2P OP.

    It is not difficult, yet somehow many on here still manage to confuse the two concepts.

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  • Sting864
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    SHADOW2KK wrote: »
    Learn the difference between F2P and B2P OP.

    It is not difficult, yet somehow many on here still manage to confuse the two concepts.

    It's in the name... Buy To Play means you have to BUY it TO PLAY it...
    There's no official site where you can download it for FREE TO PLAY it...
    See?? EZPZ
  • Azuramoonstar
    Azuramoonstar
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    Czekoludek wrote: »
    Recently I found a presentation about Monetization in Asian F2P Games and one thing really shocked me. Why ESO uses so many game systems designed for F2P games to earn money? I mean according to presentation we have systems like:
    - Paid mounts
    - Paid costumes/vanity items
    - Paid time speed-ups
    - Secondary currencies
    - Buffs
    - Gambling systems
    - Paid gear
    - Paid resources
    Right now the only systems we don't have in ESO are paid gear and resources. But they are the mechanics used by F2P Games for which initial cost equals zero. Right now for ESO Collection (edition with Tamriel Unlimited, Morrowind and Summerset update) we must pay 80$. What do you think about that kind of practice? Is it okay for ZoS to make money by using so many F2P mechanics while we still must buy the game to play?

    the game is buy to play only. MMo need consent cash to keep servers online, keep servers maintained, and keep updates/bug fixes going.

    Most korean and chinese f2p mmo no longer do the paid gear. Can't think of ESO as a single player game. It is an MMORPG. (One of the more truer mmo imo.) Untill maple story introduced the f2p MMO concept, you had to buy and sub to MMO only.

    And uptil WoW, p2p mmo never had cash shops.

    the loot crates though scummy fall into a weird loophole due to no real money is spent on them, if you buy a monthly sub you are granted 1500 crowns to use/save.

    Unless you want to turn eso back into a strictly pay to play mmo, then the "f2p/b2p" model will be there. Businesses are out to make money from a service. eso is free with next to no limits after you buy it. Which you can buy the game pretty cheaply. I bout eso digital for $13 which had both the base game, and morrowind. summerset is 30-40+ which comes with morrowind.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Czekoludek
    Czekoludek
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    SHADOW2KK wrote: »
    Learn the difference between F2P and B2P OP.

    It is not difficult, yet somehow many on here still manage to confuse the two concepts.
    I know what B2P and F2P means. If you read my whole post then you should know that I use this term to compare ESO and generic F2P cash grab mechanics, not because i belive that ESO is Asian f2p. I even highlight that even when you bought this game, devs still wants to monetize it like some F2P title. And I don't think that it is okay
  • Czekoludek
    Czekoludek
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    @Azuramoonstar I agree that company need to earn cash to keep servers online etc. But when for example out of 74 mounts only 4 can be earned in game, isn't it a little to much? I just think that ESO slowly lost the balance between the content you can earn in game and the content for which you must pay for.
  • moses1763
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    If ESO is so bad for some people why on earth are they still here playing?

    There is nothing in the store and I mean NOTHING you are required to buy?

    Crates are an option yes but again no purchase required; the sub some of us subscribe for is a bonus nothing more and a BONUS I might add that is a great value just for the craft bag alone.

    it may be time to move on or better yet find the positive here in ESO instead of railing just to heard.
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  • Elsonso
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    ArchMikem wrote: »
    If you have to buy it for $60, its not Free to Play.

    This is such a moot point these days that it is more of a formality than something that really means anything. It is the literal truth, but that is about where it ends. There are a few remaining advantages to that "$60", and that is probably all that is holding back Bethesda and ZOS from dropping it entirely. Eventually, I expect them to do that, and to that end, if they are, it is probably already in plan and they are working towards a date. Summerset certainly adds a couple of features that will be handy if they switch over.

    As for ESO being an Asian F2P? No. There is more to it than what is on that list.
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  • Azuramoonstar
    Azuramoonstar
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    Czekoludek wrote: »
    @Azuramoonstar I agree that company need to earn cash to keep servers online etc. But when for example out of 74 mounts only 4 can be earned in game, isn't it a little to much? I just think that ESO slowly lost the balance between the content you can earn in game and the content for which you must pay for.

    do you understand the concept and genre of the mmorpg? ESO is an mmorpg. They need constant flow of money to sustain the severs and upkeep. This isn't a buy to play single player. Unless they switch back to pay to play only. Cash shop is here to stay.

    buy to play is not much different from free to play. Just 1 offers the game free, the other makes you at least buy it. After that, they rely on cash shop purchases to keep things going.

    b2p/f2p used to be very very limited back in the early days of b2p/f2p mmo. Like you could only get lvl 20 for free then need to pay for level unlocks, needed to pay real money for any bag increase. Most were very pay to win.

    ESO doesn't force you to pay for anything outside the game/dlc. And when you sub, you are given 1:1 ratio in crowns to buy stuff. realistically speaking, if you pay the sub every month and save crowns, anything in the cash shop is "free".

    If you don't pay sub then you gotta pay crowns to pay for things.

    I truely do not think you understand mmo and how they work, and just stiring the pot for no reason.

    Should look at ff14, and WoW. those are pay to play MMO with cash shops and you need to spend real cash on. with items going for $2-$40. 1 mount in the ff14 cash shop is $20-$30 (fat moogle 2 seater)

    if you wanna be up in arms over cash shop.Go to ff14 or WoW. as pay to play mmo don't need a cash shop :/
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  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    #15 - The more someone plays a game, the more likely they are to convert from a player to a buyer.

    • Becomes a hobby and most committed fans can choose to spend

    • Real world example: You can watch sport for free on TV but hardcore fans choose to spend money on tickets and merchandise.
  • zaria
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    ArchMikem wrote: »
    If you have to buy it for $60, its not Free to Play.

    This is such a moot point these days that it is more of a formality than something that really means anything. It is the literal truth, but that is about where it ends. There are a few remaining advantages to that "$60", and that is probably all that is holding back Bethesda and ZOS from dropping it entirely. Eventually, I expect them to do that, and to that end, if they are, it is probably already in plan and they are working towards a date. Summerset certainly adds a couple of features that will be handy if they switch over.

    As for ESO being an Asian F2P? No. There is more to it than what is on that list.
    Problem with F2P is that you will get way more bots and trolls, as its just to create an new account.
    We know ESO don't have very good systems against them.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MaxwellC
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    F2P models are arguably the most profitable & you can look to many games that have been released over 20 years ago that still remain in operation because of that kind of model.

    The initial payment for the game excludes it from being a traditional F2P model but the practices in the game are F2P base as again they make the best profit. So far more games continue to follow the model e.g Destiny, Star wars,etc. It's not a bad model but some people do it better than others. IMO ZOS does it in a okay model but the only way to be great, would be to allow purchases from all items in each seasonal crown crate (yes radiant apex as well).
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  • jedtb16_ESO
    jedtb16_ESO
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    Czekoludek wrote: »
    SHADOW2KK wrote: »
    Learn the difference between F2P and B2P OP.

    It is not difficult, yet somehow many on here still manage to confuse the two concepts.
    I know what B2P and F2P means. If you read my whole post then you should know that I use this term to compare ESO and generic F2P cash grab mechanics, not because i belive that ESO is Asian f2p. I even highlight that even when you bought this game, devs still wants to monetize it like some F2P title. And I don't think that it is okay

    f2p cash grab mechanics? how do you think f2p games keep their servers running, pay the staff etc? or did you think they are charities?

    same thing for b2p... there is a constant cost stream so there has to be a constant revenue stream to cover it. get real.
  • Seraphayel
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    ArchMikem wrote: »
    If you have to buy it for $60, its not Free to Play.

    You can get ESO for $5-10 for PC and console isn't much more expensive either.

    Yes it's not F2P but overall the price of the game is very cheap.
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  • Azuramoonstar
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    MaxwellC wrote: »
    F2P models are arguably the most profitable & you can look to many games that have been released over 20 years ago that still remain in operation because of that kind of model.

    The initial payment for the game excludes it from being a traditional F2P model but the practices in the game are F2P base as again they make the best profit. So far more games continue to follow the model e.g Destiny, Star wars,etc. It's not a bad model but some people do it better than others. IMO ZOS does it in a okay model but the only way to be great, would be to allow purchases from all items in each seasonal crown crate (yes radiant apex as well).

    f2p is not all that profitable if you look into it.

    mmo need constant, consistent cash flow and f2p models don't offer that. When mmo go f2p, it means it failed and they use sub numbers as marketing tools to get whales to play it. Most Kmmo f2p rely on loot boxes, which print money due to gambling addictions.

    game dev naoki yoshida explains it best in an old interview around ff14 relaunch.

    ff11 was there most profitable ff game and still pay to play. WoW is the biggest mmo which is pay to play, and ff14 is pay to play.

    f2p mmo are not as big as you think, as due to no subs, you downloading and trying the game for 20 min counts as an account/player score.
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  • Yusuf
    Yusuf
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    No.

    Asian F2P games also have daily login rewa- oh wait.....

    Asian F2P MMOs give ingame-goodies to their players if the server has unexpected downtime or longer maintenance than scheduled. So in that sense ESO is worse.
    Edited by Yusuf on May 6, 2018 12:40PM
  • Elsonso
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    zaria wrote: »
    ArchMikem wrote: »
    If you have to buy it for $60, its not Free to Play.

    This is such a moot point these days that it is more of a formality than something that really means anything. It is the literal truth, but that is about where it ends. There are a few remaining advantages to that "$60", and that is probably all that is holding back Bethesda and ZOS from dropping it entirely. Eventually, I expect them to do that, and to that end, if they are, it is probably already in plan and they are working towards a date. Summerset certainly adds a couple of features that will be handy if they switch over.

    As for ESO being an Asian F2P? No. There is more to it than what is on that list.
    Problem with F2P is that you will get way more bots and trolls, as its just to create an new account.
    We know ESO don't have very good systems against them.

    That is only a "problem" for the Studio when they care. if ZOS decides not to care, problem goes away. They still do care, I think, and this is one reason why they are hanging onto the B2P by a thread. However, when that caring becomes a revenue liability, they will snip that thread without even looking back. I am hoping it won't come to that, but I really don't think that current players are recommending this game to new players enough to ensure that won't happen.

    ZOS is still pretty low level on the Building Brand Loyalty skill line. This means that they cannot depend on their players to help them build and maintain a future player base. They really have no other choice but to rely on the occasional carrot to attract new players. The next big one is "opening up Tamriel to everyone, no purchase required!"
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  • Smasherx74
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    No matter what anyone says or how they decide to analyze and address your op, the fact remains this game is indeed Pay To Win.

    Obviously the vast majority of games considered "P2W" are much worse than this. But since launch this game has been p2w. Once a single class, ability, or item was locked behind a pay wall, the game essentially became what I consider Pay 2 Win. Even if those class/ability/items are not insanely over powered the fact remains they are locked behind a paywall and considering how much this game changes balancing, there have been multiple occasions where the BiS for a specific PVE/PVP build style would be behind a paywall.
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  • Sting864
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    Unless you want to turn eso back into a strictly pay to play mmo, then the "f2p/b2p" model will be there. Businesses are out to make money from a service. eso is free with next to no limits after you buy it. Which you can buy the game pretty cheaply. I bout eso digital for $13 which had both the base game, and morrowind. summerset is 30-40+ which comes with morrowind.

    Ummm... There's no such thing as a "f2p/b2p" model...
    ESO is B2P period...
    As soon as you say "...after you buy it," f2p is off the table....
    Edited by Sting864 on May 6, 2018 2:15PM
  • Elsonso
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    Sting864 wrote: »
    Unless you want to turn eso back into a strictly pay to play mmo, then the "f2p/b2p" model will be there. Businesses are out to make money from a service. eso is free with next to no limits after you buy it. Which you can buy the game pretty cheaply. I bout eso digital for $13 which had both the base game, and morrowind. summerset is 30-40+ which comes with morrowind.

    Ummm... There's no such thing as a "f2p/b2p" model...
    ESO is B2P period...

    As implemented by ESO, 'B2P' is a form of 'F2P'. The two terms are siblings, when compared to other means of monetizing a game.
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  • Sting864
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    Sting864 wrote: »
    Unless you want to turn eso back into a strictly pay to play mmo, then the "f2p/b2p" model will be there. Businesses are out to make money from a service. eso is free with next to no limits after you buy it. Which you can buy the game pretty cheaply. I bout eso digital for $13 which had both the base game, and morrowind. summerset is 30-40+ which comes with morrowind.

    Ummm... There's no such thing as a "f2p/b2p" model...
    ESO is B2P period...

    As implemented by ESO, 'B2P' is a form of 'F2P'. The two terms are siblings, when compared to other means of monetizing a game.

    Sorry you're misinformed... ESO cannot be played legally if you don't BUY it....
    The content cannot be played unless it is BOUGHT...
  • Elsonso
    Elsonso
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    Sting864 wrote: »
    Sting864 wrote: »
    Unless you want to turn eso back into a strictly pay to play mmo, then the "f2p/b2p" model will be there. Businesses are out to make money from a service. eso is free with next to no limits after you buy it. Which you can buy the game pretty cheaply. I bout eso digital for $13 which had both the base game, and morrowind. summerset is 30-40+ which comes with morrowind.

    Ummm... There's no such thing as a "f2p/b2p" model...
    ESO is B2P period...

    As implemented by ESO, 'B2P' is a form of 'F2P'. The two terms are siblings, when compared to other means of monetizing a game.

    Sorry you're misinformed... ESO cannot be played legally if you don't BUY it....
    The content cannot be played unless it is BOUGHT...

    Yes, that is part of the 'form of'. Actually, it is pretty much the only modification to F2P that they have implemented, aside from not selling gear in the Store. The occasional need to buy the game or Chapter. As we saw with Morrowind, even that is being relaxed. At this point, the "B2P" is more of a formality, a holdover from launch, than anything else.
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  • Azuramoonstar
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    Sting864 wrote: »
    Unless you want to turn eso back into a strictly pay to play mmo, then the "f2p/b2p" model will be there. Businesses are out to make money from a service. eso is free with next to no limits after you buy it. Which you can buy the game pretty cheaply. I bout eso digital for $13 which had both the base game, and morrowind. summerset is 30-40+ which comes with morrowind.

    Ummm... There's no such thing as a "f2p/b2p" model...
    ESO is B2P period...
    As soon as you say "...after you buy it," f2p is off the table....

    they follow the same model structure. buy to play mmo is just buying the disk/digital. It still will have cash shop, and other stuff for revenue much like a free mmo. lil to no difference outside 1 is free 1 is not.

    but the revenue intake comes from the same model. Which is why i wrote the "f2p/b2p" model. Instead of being quick to correct a person, how about asking questions? It helps a lot.

    b2p: buy game, has cash shop, has boosts, has OPTIONAL subscription (with perks)

    f2p: has cash shop, has boosts, may have optional sub, may not. (if so with perks)

    very lil difference.

    tlrd: i was talking of the business model in general, not what eso has. As the model is used for both cases. Also just fyi writing 101. the concept of a / between 2 concepts is short hand for and/or in full writing it would be buy to and/or free to play.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
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