Not till a year after it launched, because it had a 12 month vet reward no cartel market within that period, or atleast to my knowledge I quit 3 months after launch though
Apparently I have lost a few months of my recollection... When did ESO release on consoles?? When did the Crown store open?? How long were console players required to pay for a subscription to play??
starkerealm wrote: »
Not till a year after it launched, because it had a 12 month vet reward no cartel market within that period, or atleast to my knowledge I quit 3 months after launch though
Apparently I have lost a few months of my recollection... When did ESO release on consoles?? When did the Crown store open?? How long were console players required to pay for a subscription to play??
Mandatory Subscription was 10 months. You needed 300 days of paid subscription time for the Tiger mount.
jedtb16_ESO wrote: »Azuramoonstar wrote: »jedtb16_ESO wrote: »lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
um, no. b2p precedes f2p by a decade or so.
actually not really. we are talking about the concept of mmo. all MMO prior to WoW was sub based, outside of MuD which are free.
the buy to play model is fairly recent to MMO, while f2p came out after wow.
on first release wow was 40$ with the first 30 days free (the sub was $14.99). that makes it b2p +sub. leaving aside the muds games such as isles of keshmai were pay by the hour.
Ummm business models are not like that at all...
What similarities do you see in the F2P and B2P business models?? Besides both not being another business model, Namely PAY 2 PLAY... which involves a subscription requirement...
cash shop
loot boxes
paid currency amount
literally the only difference being you buy the game.
So you are admitting the only difference is the means by which you acquire essential content?
That doesn't make one a subset of the other... The rest cannot be used to define what you are trying to define...
Done and Done....
I've been advocating for this to go back to the subscription based service like WoW longer than any of you.
This F2P garbage was never the way MMOs were intended to be played. This is how little babies play
Azuramoonstar wrote: »
Ummm business models are not like that at all...
What similarities do you see in the F2P and B2P business models?? Besides both not being another business model, Namely PAY 2 PLAY... which involves a subscription requirement...
cash shop
loot boxes
paid currency amount
literally the only difference being you buy the game.
So you are admitting the only difference is the means by which you acquire essential content?
That doesn't make one a subset of the other... The rest cannot be used to define what you are trying to define...
Done and Done....
you are doing semantic debates, which is nonsensical. we are talking about the sustaining model not the purchase model.
the two model types (purchase and sustain) are different. You are making arguments as if you was a small child, and trying to do the "i win" game. You can't win debates using semantics as a base of argument.
when people say b2p and f2p being similar, they are talking about the the sustaining model which replaces the subscription model.
no one is saying they are subsets. you don't seem to understand the "and/or" concept or writing technique behind it.
Outside buying a game or the game free to download, the two share the same sustain model. It is not difficult to understand.
YOU ARE PLAYING "CYA" NOW....business models are concerned with ACQUISITION of content, not this imagined sustaining model.... You seem to be the only one who defines business models in this context... When you say B2P "is a form of" F2P, are you not saying it is a subset??
Since Zenimax is not an asian company I am not sure how this can become an asian game. I'm a bit confused by this thread.
NewBlacksmurf wrote: »Not an Asian thing but the model is going towards lots of highly priced cash items and over saturated/diminished ingame cash currency value
https://www.youtube.com/watch?v=kiyUagSmxm8Czekoludek wrote: »Recently I found a presentation about Monetization in Asian F2P Games and one thing really shocked me. Why ESO uses so many game systems designed for F2P games to earn money? I mean according to presentation we have systems like:
- Paid mounts
- Paid costumes/vanity items
- Paid time speed-ups
- Secondary currencies
- Buffs
- Gambling systems
- Paid gear
- Paid resources
Right now the only systems we don't have in ESO are paid gear and resources. But they are the mechanics used by F2P Games for which initial cost equals zero. Right now for ESO Collection (edition with Tamriel Unlimited, Morrowind and Summerset update) we must pay 80$. What do you think about that kind of practice? Is it okay for ZoS to make money by using so many F2P mechanics while we still must buy the game to play?
Azuramoonstar wrote: »
Ummm business models are not like that at all...
What similarities do you see in the F2P and B2P business models?? Besides both not being another business model, Namely PAY 2 PLAY... which involves a subscription requirement...
cash shop
loot boxes
paid currency amount
literally the only difference being you buy the game.
So you are admitting the only difference is the means by which you acquire essential content?
That doesn't make one a subset of the other... The rest cannot be used to define what you are trying to define...
Done and Done....
you are doing semantic debates, which is nonsensical. we are talking about the sustaining model not the purchase model.
the two model types (purchase and sustain) are different. You are making arguments as if you was a small child, and trying to do the "i win" game. You can't win debates using semantics as a base of argument.
when people say b2p and f2p being similar, they are talking about the the sustaining model which replaces the subscription model.
no one is saying they are subsets. you don't seem to understand the "and/or" concept or writing technique behind it.
Outside buying a game or the game free to download, the two share the same sustain model. It is not difficult to understand.
YOU ARE PLAYING "CYA" NOW....business models are concerned with ACQUISITION of content, not this imagined sustaining model.... You seem to be the only one who defines business models in this context... When you say B2P "is a form of" F2P, are you not saying it is a subset??
The fact that you consider the "and/or" concept a semantic debate further proves that you cannot wrap your mind around abstract conceptualization....DONE AND DONER...
Czekoludek wrote: »Recently I found a presentation about Monetization in Asian F2P Games and one thing really shocked me. Why ESO uses so many game systems designed for F2P games to earn money? I mean according to presentation we have systems like:
- Paid mounts
- Paid costumes/vanity items
- Paid time speed-ups
- Secondary currencies
- Buffs
- Gambling systems
- Paid gear
- Paid resources
Right now the only systems we don't have in ESO are paid gear and resources. But they are the mechanics used by F2P Games for which initial cost equals zero. Right now for ESO Collection (edition with Tamriel Unlimited, Morrowind and Summerset update) we must pay 80$. What do you think about that kind of practice? Is it okay for ZoS to make money by using so many F2P mechanics while we still must buy the game to play?
Hmm.. Well i wouldnt say that eso is a normal B2P mmo with a subscription.. In fact i would say they seem more greedy than others.
A lot of mmos do this though and i would expect it, at least when it comes to having new gear in new DLC zones that you have to buy. Or even with the jewlry crafting.. What i do not expect is them making new DLCs and calling them "chapters" to *** loyal eso plus subs out of their PROMISED free content. And people can debate it til the end of time but "Access to all of ESO’s downloadable content " only means one thing. But thats another story.
Also the mount system is messed up. Archeage, wow, guild wars 2, and almost every mmo ive played allows you to buy other mounts in game (besides 4 horses). Eso missed a great chance to give each zone their own mounts... Eso has a lot of bad practices and a lot of others that dont bother me at all. Like buffs, skins, gambling, other currencies.. But the paid speed ups are BULL ***.. It took me a long time to get 9 traits. And now with jewlry crafting I HOPE they dont put the scrolls in for like 6 months after it comes out or the people crafting all jewlry traits in week one are gonna be people who paid for it...
starkerealm wrote: »Azuramoonstar wrote: »jedtb16_ESO wrote: »lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
um, no. b2p precedes f2p by a decade or so.
actually not really. we are talking about the concept of mmo. all MMO prior to WoW was sub based, outside of MuD which are free.
the buy to play model is fairly recent to MMO, while f2p came out after wow.
Guild Wars released a couple months before World of Warcraft, as I recall. So, no, even in the range of MMOs, B2P's been around since 2004/2005.
Which doesn't even address the existence of B2P mutiplayer games, like Neverwinter Nights, or any of the old arena shooters. That takes us back into the 90s.
If you'd debate me on the superiority of the subscription based model- I'll leave you with this.
Take WoW for example. It's been able to sustain itself for this long because it thrives on providing quality content to subscribers-- desireable items and gear are unlocked via completing content in game. The cash shop is less vital there-- Here, one could argue the cash shop is "literally everything". As in, the best stuff is there. Specifically- It's in the 'crap' crates- Which are a necessary evil. I'm fine buyin em at this point because it will sustain the game and this is all I play. I'm a bit of a game junkie and have found this game to be adequate for my needs. Additionally I mainly prefer multiplayer games as I have stated.
Anyway I fear that the subscription based model is a dying breed (it is) because people are lazy and/or childish and don't understand why it would make sense. Additionally as it is now in this game a sub is mandatory to even really play- how are you supposed to play the game without the craft bag I really wouldn't know.
F2P or B2P games which are similar are generally of a lower caliber and there are more blatant cash grabs there which may put off consumers.
So anyway /rant maybe turning more onto the craft bag is the answer and that might increase the number of subs.
Azuramoonstar wrote: »starkerealm wrote: »Azuramoonstar wrote: »jedtb16_ESO wrote: »lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
um, no. b2p precedes f2p by a decade or so.
actually not really. we are talking about the concept of mmo. all MMO prior to WoW was sub based, outside of MuD which are free.
the buy to play model is fairly recent to MMO, while f2p came out after wow.
Guild Wars released a couple months before World of Warcraft, as I recall. So, no, even in the range of MMOs, B2P's been around since 2004/2005.
Which doesn't even address the existence of B2P mutiplayer games, like Neverwinter Nights, or any of the old arena shooters. That takes us back into the 90s.
guild wars was an ORPG which is a different genre all together. you log into a hub section, group with friends in that hub then go to instences to do content. Lil to no "open world"
games that fall into orpg are gw1, pso, pso2, psu.
we are talking about buy to play model as seen with mmorpg only. Which is a different beast then multiplayer shooters, orpg etc.