lordrichter wrote: »Yes, that is part of the 'form of'....
Smasherx74 wrote: »No matter what anyone says or how they decide to analyze and address your op, the fact remains this game is indeed Pay To Win.
Obviously the vast majority of games considered "P2W" are much worse than this. But since launch this game has been p2w. Once a single class, ability, or item was locked behind a pay wall, the game essentially became what I consider Pay 2 Win. Even if those class/ability/items are not insanely over powered the fact remains they are locked behind a paywall and considering how much this game changes balancing, there have been multiple occasions where the BiS for a specific PVE/PVP build style would be behind a paywall.
[quote="lordrichter;c-5113904"
Yes, that is part of the 'form of'....
lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
lordrichter wrote: »Much the same way that a Manx is specialized implementation of a cat that removes the tail.
jedtb16_ESO wrote: »lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
um, no. b2p precedes f2p by a decade or so.
lordrichter wrote: »Much the same way that a Manx is specialized implementation of a cat that removes the tail.
Ummm business models are not like that at all...
What similarities do you see in the F2P and B2P business models?? Besides both not being another business model, Namely PAY 2 PLAY... which involves a subscription requirement...
Smasherx74 wrote: »Once a single class, ability, or item was locked behind a pay wall, the game essentially became what I consider Pay 2 Win.
ESO is not becoming a F2P game.
It is unquestionably becoming Asian, though.
After Summerset the next patch will coincide with moving both megaservers to Asia so that Pacific, Micronesian and Australian players will have lower ping.
Valkysas154 wrote: »I have played Asian mmorpgs with less of a grind and money grabs -been playing mmo since 1999-
Kiralyn2000 wrote: »Valkysas154 wrote: »I have played Asian mmorpgs with less of a grind and money grabs -been playing mmo since 1999-
Hmm. Most of the Asian f2p MMOs I've tried have been much grindy-er. (Perfect World, Forsaken World, TERA, Sword of the New World, Vindictus, Uncharted Waters Online....) Mostly more money-grabby, too. Made the mistake of trying an Aeria f2p mmo - that one was amazingly money grabby.
...honestly, thinking about it, early WoW was at least as grindy as ESO. Wintersaber or Booty Bay reputation, anyone?
Kiralyn2000 wrote: »Valkysas154 wrote: »I have played Asian mmorpgs with less of a grind and money grabs -been playing mmo since 1999-
Hmm. Most of the Asian f2p MMOs I've tried have been much grindy-er. (Perfect World, Forsaken World, TERA, Sword of the New World, Vindictus, Uncharted Waters Online....) Mostly more money-grabby, too. Made the mistake of trying an Aeria f2p mmo - that one was amazingly money grabby.
...honestly, thinking about it, early WoW was at least as grindy as ESO. Wintersaber or Booty Bay reputation, anyone?
Azuramoonstar wrote: »jedtb16_ESO wrote: »lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
um, no. b2p precedes f2p by a decade or so.
actually not really. we are talking about the concept of mmo. all MMO prior to WoW was sub based, outside of MuD which are free.
the buy to play model is fairly recent to MMO, while f2p came out after wow.
Not till a year after it launched, because it had a 12 month vet reward no cartel market within that period, or atleast to my knowledge I quit 3 months after launch though
Not till a year after it launched, because it had a 12 month vet reward no cartel market within that period, or atleast to my knowledge I quit 3 months after launch though
Apparently I have lost a few months of my recollection... When did ESO release on consoles?? When did the Crown store open?? How long were console players required to pay for a subscription to play??
Czekoludek wrote: »Recently I found a presentation about Monetization in Asian F2P Games and one thing really shocked me. Why ESO uses so many game systems designed for F2P games to earn money? I mean according to presentation we have systems like:
- Paid mounts
- Paid costumes/vanity items
- Paid time speed-ups
- Secondary currencies
- Buffs
- Gambling systems
- Paid gear
- Paid resources
Right now the only systems we don't have in ESO are paid gear and resources. But they are the mechanics used by F2P Games for which initial cost equals zero. Right now for ESO Collection (edition with Tamriel Unlimited, Morrowind and Summerset update) we must pay 80$. What do you think about that kind of practice? Is it okay for ZoS to make money by using so many F2P mechanics while we still must buy the game to play?
lordrichter wrote: »Azuramoonstar wrote: »Unless you want to turn eso back into a strictly pay to play mmo, then the "f2p/b2p" model will be there. Businesses are out to make money from a service. eso is free with next to no limits after you buy it. Which you can buy the game pretty cheaply. I bout eso digital for $13 which had both the base game, and morrowind. summerset is 30-40+ which comes with morrowind.
Ummm... There's no such thing as a "f2p/b2p" model...
ESO is B2P period...
As implemented by ESO, 'B2P' is a form of 'F2P'. The two terms are siblings, when compared to other means of monetizing a game.
Azuramoonstar wrote: »jedtb16_ESO wrote: »lordrichter wrote: »lordrichter wrote: »Yes, that is part of the 'form of'....
OK.... by that definition, a dog is a "form of" cat...
B2P is a form of F2P only inasmuch as they are both business models....
No, this isn't dogs and cats. F2P would be the larger classification, while B2P is the specialized implementation of F2P that adds on the need to buy the game. Much the same way that a Manx is specialized implementation of a cat that removes the tail.
You can have the last word. This debate is years old, and ESO is more of a F2P game now that it was back then, so all that needs to happen this time around is to bring the situation to current.
um, no. b2p precedes f2p by a decade or so.
actually not really. we are talking about the concept of mmo. all MMO prior to WoW was sub based, outside of MuD which are free.
the buy to play model is fairly recent to MMO, while f2p came out after wow.
Ummm business models are not like that at all...
What similarities do you see in the F2P and B2P business models?? Besides both not being another business model, Namely PAY 2 PLAY... which involves a subscription requirement...
cash shop
loot boxes
paid currency amount
literally the only difference being you buy the game.