perogwin_ESO wrote: »As I said I want using any of the Destro Skills to begin with even when I started using the lightning staff and the passives were not doing to much for me since all my damage was "Light Magic" (with exception of the monster set meteor) and not getting the bonus from the elemental passives because they only work on Fire, Ice, or Electric. Damage output was not an issue, I did quite well with the Healing Staff as DPS Weapon. In fact I seemed to be doing less damage when I switched over to lightning staff.
I dont even know where to start.
How about here: there is no source of "Light Magic" in this game.
perogwin_ESO wrote: »A while ago I created an Argonian Templar that I used as a DPS that could go heals in a pinch. I had a lot of DOT abilities that I used with the Valkan set and it was quite effective. I decided to use Healing Staves on both bars DPS Front/ Heal Back, it was a lot of fun to play until I ran into a few different people in dungeons who were annoyed I was using the Heal Staff for DPS. I switched the DPS bar to a lightning staff and tried playing it that way but I really did not like the way it worked, so instead of putting up with people yelling at me for Healing Staves on DPS I just stopped playing the character.
Please note, even when I moved to lightning staff it wasn’t like I was using any skills from the line, just the passives.
So my question is: Does a Healing Staff really do that much less DPS damage vs. a lightning staff, at least enough to warrant the PUG threatening to kick me if I didn’t get a real weapon for DPS, or were they just misinformed about it?
DuskMarine wrote: »perogwin_ESO wrote: »A while ago I created an Argonian Templar that I used as a DPS that could go heals in a pinch. I had a lot of DOT abilities that I used with the Valkan set and it was quite effective. I decided to use Healing Staves on both bars DPS Front/ Heal Back, it was a lot of fun to play until I ran into a few different people in dungeons who were annoyed I was using the Heal Staff for DPS. I switched the DPS bar to a lightning staff and tried playing it that way but I really did not like the way it worked, so instead of putting up with people yelling at me for Healing Staves on DPS I just stopped playing the character.
Please note, even when I moved to lightning staff it wasn’t like I was using any skills from the line, just the passives.
So my question is: Does a Healing Staff really do that much less DPS damage vs. a lightning staff, at least enough to warrant the PUG threatening to kick me if I didn’t get a real weapon for DPS, or were they just misinformed about it?
for a templar healer its best to roll resto front destro back bar. cause youll need both to buff your group. and a pug threatening to kick you cause you dont do good dps(when your a healer even a hybrid) has no right to speak at all. they choose to blame people when they really shouldnt
You only need a 3 skill rotation on your Lightening Bar for your healer to do some decent DPS
1. Reflecting Light
2. Wall of Elements
3. Pulsar or Force Pulse
No reason to not have the above skills on a Staff Bar your just horsing around with. And, you have two more slots left for other things that you might want.
DuskMarine wrote: »for a templar healer its best to roll resto front destro back bar. cause youll need both to buff your group. and a pug threatening to kick you cause you dont do good dps(when your a healer even a hybrid) has no right to speak at all. they choose to blame people when they really shouldnt
But from my understanding the OP was queuing as a DPS "that could go heals in a pinch". So if they were a DPS doing terrible damage (which I'm assuming they were with the lack of build knowledge, along with the lack of passives and not using any destro staff skills) they have every right to be kicked if they were holding the group back.
perogwin_ESO wrote: »DuskMarine wrote: »for a templar healer its best to roll resto front destro back bar. cause youll need both to buff your group. and a pug threatening to kick you cause you dont do good dps(when your a healer even a hybrid) has no right to speak at all. they choose to blame people when they really shouldnt
I designed him as DPS focus off healer, I never used him as an actual healer unless the team healer disconnected or died then I could switch to the bar with a few extra heal things on.
And it wasn't because my dps was lacking - in one case I was out DPSing the other dps, it was just because I was using a healing stave as main dps weapon and the Tank thought it was some kind a taboo.
perogwin_ESO wrote: »
You only need a 3 skill rotation on your Lightening Bar for your healer to do some decent DPS
1. Reflecting Light
2. Wall of Elements
3. Pulsar or Force Pulse
No reason to not have the above skills on a Staff Bar your just horsing around with. And, you have two more slots left for other things that you might want.
Not what he was designed for, he was designed so that every power activated his monster set as soon as the previous cool down was finished, as I said actual damage was never the issue even with the Heal Staff as DPS
The heavy attack on the healing staff itself counts as a dot for the monster set and I was never below 50% mana ever
1. Reflective Light - activated monster set with multiple possible targets
2. Shards using the Dot upgrade - activated monster set and was a nice resource replenished for main healer
3. Radiant Destruction using Mana bonus - activated monster set and was devastating when used after 50% mark on target
4. Cleaning Ritual using Dot upgrade - activated monster set and allowed the main healer a little breathing room to also DPS
5. Rune Focus with the Mana Regeneration option - I barely took damage (combined with heavy reinforced armor) and kept my mana full to use the other powers more often.
Ultimate - Nova using Solar Prison - activated monster set and the synergy damage is based on caster not activator so it used all my damage bonuses listed below.
Monster Set - with all the dots it activated as soon as it was cooled down - so pretty much every 5 seconds base damage 8000 with an addition 4000 splash (remember that is before all the following bonuses)
Rattle Cage Armor Set - increased all damage from all abilities and weapon and monster set 20% to begin with.
Then add that to a lot of Champion points in Elemental Expert, Thaumaturgy, Staff Mastery - and its damage output ended up being significant.
However the destro is for the other combat-useful passives and resto plays usually as magicka restoration purpose as it gives more magicka back from heavy attack then any Destro.
perogwin_ESO wrote: »But from my understanding the OP was queuing as a DPS "that could go heals in a pinch". So if they were a DPS doing terrible damage (which I'm assuming they were with the lack of build knowledge, along with the lack of passives and not using any destro staff skills) they have every right to be kicked if they were holding the group back.
Again, in one of the cases of a PUG complaining I was OUT dpsin the other dps in the group because of the build I use but the tank was in the mind set a healing staff isn't for dps regardless of the fact I was the one doing all the killing.
perogwin_ESO wrote: »
You only need a 3 skill rotation on your Lightening Bar for your healer to do some decent DPS
1. Reflecting Light
2. Wall of Elements
3. Pulsar or Force Pulse
No reason to not have the above skills on a Staff Bar your just horsing around with. And, you have two more slots left for other things that you might want.
Not what he was designed for, he was designed so that every power activated his monster set as soon as the previous cool down was finished, as I said actual damage was never the issue even with the Heal Staff as DPS
The heavy attack on the healing staff itself counts as a dot for the monster set and I was never below 50% mana ever
1. Reflective Light - activated monster set with multiple possible targets
2. Shards using the Dot upgrade - activated monster set and was a nice resource replenished for main healer
3. Radiant Destruction using Mana bonus - activated monster set and was devastating when used after 50% mark on target
4. Cleaning Ritual using Dot upgrade - activated monster set and allowed the main healer a little breathing room to also DPS
5. Rune Focus with the Mana Regeneration option - I barely took damage (combined with heavy reinforced armor) and kept my mana full to use the other powers more often.
Ultimate - Nova using Solar Prison - activated monster set and the synergy damage is based on caster not activator so it used all my damage bonuses listed below.
Monster Set - with all the dots it activated as soon as it was cooled down - so pretty much every 5 seconds base damage 8000 with an addition 4000 splash (remember that is before all the following bonuses)
Rattle Cage Armor Set - increased all damage from all abilities and weapon and monster set 20% to begin with.
Then add that to a lot of Champion points in Elemental Expert, Thaumaturgy, Staff Mastery - and its damage output ended up being significant.
But I'm assuming I'm just wasting my time here. You're clearly the type of person that asks questions and pushes back to any answer that you don't want to hear.
SammyFable wrote: »So out of all the 12 skills you could use, you tell us 6, 3 of which can easily be kept up from your backbar. What other 6 abilities are you using?
perogwin_ESO wrote: »Due to other issues it is difficult for me to switch from one bar to the other easily on the computer I use, so unless its between fights I can only access 1 bar at a time.
Perfectly reasonable reason to run dual resto staff. You can make it work too, if the bar swapping thing is that much of an issue for you (which it can be for some). It does put you at a disadvantage in higher level content (don't expect to be doing vet trials without bar swapping, although it is possible), but aside from the occasional tryhard giving you grief here and there, it shouldn't be an issue if that's what you want to run.
perogwin_ESO wrote: »SammyFable wrote: »So out of all the 12 skills you could use, you tell us 6, 3 of which can easily be kept up from your backbar. What other 6 abilities are you using?
The other bar is the heal bar - I rarely use it unless I have to
1. Regen
2. Breath of Life
3. Hasty Prayer
4. Shards
5. Cleaning Ritual
Ultimate - Practiced Incantation
Due to other issues it is difficult for me to switch from one bar to the other easily on the computer I use, so unless its between fights I can only access 1 bar at a time.