Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4
The maintenance is complete, and the PTS is now back online and patch 12.0.3 is available.

PTS Update 18 - Feedback Thread for Templar Balance

  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.

    More often than not there is no space to use HD.
    Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.

    I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
    Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
    From my experience you deal more damage overall and with PotL if you choose another set over HD.

    bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...

    Okay saw Saiddens Post about it. Will do Tests aswell as soon as possible
    Edited by BohnT on April 30, 2018 8:50AM
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Runefang wrote: »
    If they don't make any changes I won't be too displeased, I'm seeing a 3-4k dps increase on my ranged magplar.

    That's pretty underwhelming TBH. Every magixka class is seeing a DPS increase due to the light attack changes. A 4k increase will still leave us at or near the bottom of the pack.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Runefang wrote: »
    If they don't make any changes I won't be too displeased, I'm seeing a 3-4k dps increase on my ranged magplar.

    That's pretty underwhelming TBH. Every magixka class is seeing a DPS increase due to the light attack changes. A 4k increase will still leave us at or near the bottom of the pack.

    Saw where a magblade was hitting 75k. Any Templars sniffing that?
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    technohic wrote: »
    casparian wrote: »
    Runefang wrote: »
    If they don't make any changes I won't be too displeased, I'm seeing a 3-4k dps increase on my ranged magplar.

    That's pretty underwhelming TBH. Every magixka class is seeing a DPS increase due to the light attack changes. A 4k increase will still leave us at or near the bottom of the pack.

    Saw where a magblade was hitting 75k. Any Templars sniffing that?

    What do you mean? You are supposed to only spam single target heals or 8k magicka cost aoe ones for your 20 man grp.

    Nothing else.
    ~ @Niekas ~




  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    It feels to me like the new skill line will make it to where the classes can homogonize a bit. I am assuming since force pulse out dps jabs/sweeps, that the new imbue weapon will?
  • jediprime74
    jediprime74
    ✭✭✭
    templesus wrote: »

    Lemme guess, starts with an r and ends with an r...

    Stamplar does seem rather ravaged this patch, does it not? Good Luck Minno!

    First rule of fight club...

    I swear, I am just paranoid about this sort of thing at this point... If I don't say the name they won't nerf it...maybe...hopefully...

    Edited by jediprime74 on April 30, 2018 12:27PM
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • jediprime74
    jediprime74
    ✭✭✭
    technohic wrote: »
    I 2h and bow as I like keeping a range option. With 5 hunding 4 night mother embrace 2 bloodspawn. I have several load outs though but I’ve favored that. If no ranged necessary; I like 1h shield in place of bow for bash defile and will run cowards as a decent sustain set.

    Ranged? I thought that was what javelin was for? It's almost a spammable.
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    technohic wrote: »
    I 2h and bow as I like keeping a range option. With 5 hunding 4 night mother embrace 2 bloodspawn. I have several load outs though but I’ve favored that. If no ranged necessary; I like 1h shield in place of bow for bash defile and will run cowards as a decent sustain set.

    Ranged? I thought that was what javelin was for? It's almost a spammable.

    I guess so. I think I just love to snipe>POTL>PI>javelin. Always amazed how many players dies by the time they get up like that.
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    BohnT wrote: »
    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.

    More often than not there is no space to use HD.
    Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.

    I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
    Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
    From my experience you deal more damage overall and with PotL if you choose another set over HD.

    bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...

    Okay saw Saiddens Post about it. Will do Tests aswell as soon as possible

    Tested that 10 minutes ago. It's really bugged...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    BohnT wrote: »
    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.

    More often than not there is no space to use HD.
    Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.

    I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
    Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
    From my experience you deal more damage overall and with PotL if you choose another set over HD.

    bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...

    Okay saw Saiddens Post about it. Will do Tests aswell as soon as possible

    Tested that 10 minutes ago. It's really bugged...
    yes tested as well, posted all resuslts in his post in the bug section.
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    BohnT wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.

    More often than not there is no space to use HD.
    Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.

    I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
    Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
    From my experience you deal more damage overall and with PotL if you choose another set over HD.

    bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...

    Okay saw Saiddens Post about it. Will do Tests aswell as soon as possible

    Tested that 10 minutes ago. It's really bugged...
    yes tested as well, posted all resuslts in his post in the bug section.

    That feel when you realise that you used a useless set for months LUL
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Why isn't Biting Jabs being buffed?

    Like what the *** ZoS?

    And can we get some built in resource management please? lol Hell, tbh I'd even take that one suggestion of having a damage shield from using Jabs, just please, give us Stamplars some love.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Jonno wrote: »
    Power of The Light
    the explosion of this ability often fails to explode and deal damage in groups with high dps,
    the higher the group dps the less explosions happen

    @ZOS_GinaBruno

    Which is why ages ago I suggested that this move be changed to work as a DoT that adds breach and fracture, but no one listened.

    I'll touch on more of these later, including more constructive feedback outside of what I've already posted.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jonno wrote: »
    Power of The Light
    the explosion of this ability often fails to explode and deal damage in groups with high dps,
    the higher the group dps the less explosions happen

    @ZOS_GinaBruno

    Which is why ages ago I suggested that this move be changed to work as a DoT that adds breach and fracture, but no one listened.

    I'll touch on more of these later, including more constructive feedback outside of what I've already posted.

    Id take a dot with a strong debuff over the 6s burst that only gives 1k if you can't unload a full resource bar into the enemy.

    POTL kinda touches on that aspect, and stamplar is lucky they have access to bleeds, otherwise POTL would have been ALOT worse to work with. Still crappy to wait for 6 seconds while also trying to DPS whereas other classes only have to meet one mechanic to unlock a higher burst number than POTL.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...

    Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    casparian wrote: »
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...

    Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.

    Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....

    Like i said not holding my breath ..im just gonna figure this is more of the same
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    casparian wrote: »
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...

    Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.

    Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....

    Like i said not holding my breath ..im just gonna figure this is more of the same

    I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.

    RIP the dream, back to magblade.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    casparian wrote: »
    casparian wrote: »
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...

    Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.

    Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....

    Like i said not holding my breath ..im just gonna figure this is more of the same

    I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.

    RIP the dream, back to magblade.

    Im at the point where im just gonna get my warden all the skill points ive put on my templar tank...and just give up
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like to say I am bummed out by no real changes, but that would be an upgrade from just expecting nothing.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    casparian wrote: »
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...

    Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.

    Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....

    Like i said not holding my breath ..im just gonna figure this is more of the same

    I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.

    RIP the dream, back to magblade.

    Glad I swapped to stamplar lol.

    Though the light/heavy attack DMG reduced was weird to see. Basically it sums up to this:

    Players: "we don't see a point to empower. No all classes can work with it mechanically, especially templars stuck in channels with buggy animations"

    zos: "ok we hear that!" ::nerfs LA/HA base dmg while keeping empower buff the same:: "that should help make empower better; you welcome"

    lpP0DJB.png
    lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    casparian wrote: »
    casparian wrote: »
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...

    Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.

    Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....

    Like i said not holding my breath ..im just gonna figure this is more of the same

    I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.

    RIP the dream, back to magblade.

    Glad I swapped to stamplar lol.

    Though the light/heavy attack DMG reduced was weird to see. Basically it sums up to this:

    Players: "we don't see a point to empower. No all classes can work with it mechanically, especially templars stuck in channels with buggy animations"

    zos: "ok we hear that!" ::nerfs LA/HA base dmg while keeping empower buff the same:: "that should help make empower better; you welcome"

    lpP0DJB.png
    lol

    Yes, you'd think they would buff Empower to 50 or 60% then to keep the Empowered light attacks worthwhile. Now Empower is even worse since the buff % is the same, but the base LA is lower, so the Empowered portion is lower.

    This change just made what little hope there was for Solar Barrage (that cast time was still a problem) vanish.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    Minno wrote: »
    casparian wrote: »
    casparian wrote: »
    Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...

    Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.

    Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....

    Like i said not holding my breath ..im just gonna figure this is more of the same

    I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.

    RIP the dream, back to magblade.

    Glad I swapped to stamplar lol.

    Though the light/heavy attack DMG reduced was weird to see. Basically it sums up to this:

    Players: "we don't see a point to empower. No all classes can work with it mechanically, especially templars stuck in channels with buggy animations"

    zos: "ok we hear that!" ::nerfs LA/HA base dmg while keeping empower buff the same:: "that should help make empower better; you welcome"

    lpP0DJB.png
    lol

    Yes, you'd think they would buff Empower to 50 or 60% then to keep the Empowered light attacks worthwhile. Now Empower is even worse since the buff % is the same, but the base LA is lower, so the Empowered portion is lower.

    This change just made what little hope there was for Solar Barrage (that cast time was still a problem) vanish.

    I agree. really weird change, unless the first two weeks of PTS changes were things that were seen/mentioned during the playthrough sessions they had in the office with streamers.

    Otherwise I agree with the change, it makes skills that rely on the empower feel less impactful. Thus magplar takes another unintended nerf (assuming we go live without any changes by PTS found bug fixes).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    @Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    @Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.

    I am starting to feel that way after a few set swaps. Ill post my feedback once I get a few weeks into the playstyle.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Bonzodog01
    Bonzodog01
    ✭✭✭✭✭
    Hrm, over on live I have an open world stamplar running 5 Hundings, 4 Ashen Grip (yeah, nobody saw THAT one coming.....), 3 agility with wep damage glyphs. 34K stam, 2906 WD, 1944 Stam recovery, Serpent mundus. All divines. Its a pretty decent build.
    Edited by Bonzodog01 on April 30, 2018 7:17PM
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    @Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.

    I think the bleed builds have everyone associating that with being a stamplar thing. I have to admit, I should try a build for that.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    technohic wrote: »
    casparian wrote: »
    @Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.

    I think the bleed builds have everyone associating that with being a stamplar thing. I have to admit, I should try a build for that.

    and oddly enough, I rolled only blood craze for my only bleed lol. Figured the reason i ran away from magplar was hating having to apply 500 buffs/debuffs/dots and going to a stamplar build trying to do the same thing but with bleeds felt cringy lol.

    im liking my "bow single target burst bar swap to melee when they get close" playstyle. Very much Oblivion Monk Roleplay lol



    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Idk why forum so mad about today patch. No changes today might mean that zos considering and test them, and might introduce it next week with eu transfer, giving eu people at least something to new to test. And I very glad regarding fixed new bug of purifying light, while it sounds small, this bug would hurt skill a lot if it wouldn't be fixed before live, leaving us to wait months for fix again.
    maxresdefault.jpg
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Bonzodog01 wrote: »
    Hrm, over on live I have an open world stamplar running 5 Hundings, 4 Ashen Grip (yeah, nobody saw THAT one coming.....), 3 agility with wep damage glyphs. 34K stam, 2906 WD, 1944 Stam recovery, Serpent mundus. All divines. Its a pretty decent build.

    I'm sorry but that build sounds like it won't perform well in anything outside of zerging.
Sign In or Register to comment.