You've discovered that Overload is overpowered on the PTS.DanteMR1995 wrote: »I've been testing elemental weapon, mage's light(empower), with overload in PvE, and I've managed over 80k with a light attack from overload + crystal frag proc. If you include my set proc, it deals about 100k damage. I hope they reduce light attack damage slightly, nerf empower to 30% instead of 40%, or slightly reduce elemental weapon, as this is really op. My only complaint about the skill itself is that there is no animation when in overload, so you cast it, but can't perform any action for like 1.2 seconds, so it's hard to time when you can actually perform actions again. Sometimes I've missed the 2 second window for light attacking because of this lack of animation.
ezeepeezee wrote: »I haven't tested, but my thoughts on the stam version:
- Lower tooltip than Wrecking Blow, with a similar amount of time required to execute (however it isn't as easily avoided)
- No CC like Wrecking Blow
- Heal is pathetic on a stam toon with 25k health avg (25000*.15=3750/2=1875) (divide by 2 for Cyrodiil healing debuff)
- 2h light attacks are being nerfed already, so using this would be even more pointless
- On DW it might be okay, but then I'm stuck using a magicka ability for CC (unless on stamplar w/ jav)
That's pretty much the healing Strife does on Magblade
I'm pretty sure that's exactly why the buff is as low as it is. Cage + Overload is already broken on the PTS without adding in Imbue.If only the duration of the buff was 2.5” or 3”...you would do some nasty nasty stuff with Overload.
Magelight-Curse-Imbue-Cage-Overload.
ezeepeezee wrote: »I haven't tested, but my thoughts on the stam version:
- Lower tooltip than Wrecking Blow, with a similar amount of time required to execute (however it isn't as easily avoided)
- No CC like Wrecking Blow
- Heal is pathetic on a stam toon with 25k health avg (25000*.15=3750/2=1875) (divide by 2 for Cyrodiil healing debuff)
- 2h light attacks are being nerfed already, so using this would be even more pointless
- On DW it might be okay, but then I'm stuck using a magicka ability for CC (unless on stamplar w/ jav)
That's pretty much the healing Strife does on Magblade
It is? Isnt Strife 25% and every 2s for 10s. While Crushing is 15%, once.
Also the images are wrong, the tooltips will be same on any mag/stam build with same stats.
You've discovered that Overload is overpowered on the PTS.DanteMR1995 wrote: »I've been testing elemental weapon, mage's light(empower), with overload in PvE, and I've managed over 80k with a light attack from overload + crystal frag proc. If you include my set proc, it deals about 100k damage. I hope they reduce light attack damage slightly, nerf empower to 30% instead of 40%, or slightly reduce elemental weapon, as this is really op. My only complaint about the skill itself is that there is no animation when in overload, so you cast it, but can't perform any action for like 1.2 seconds, so it's hard to time when you can actually perform actions again. Sometimes I've missed the 2 second window for light attacking because of this lack of animation.
Your proposed solution is to nerf everything but Overload, adversely affecting every other class in order to bring one niche Sorc ult into line.
Seems better to me to nerf Overload.
themaddaedra wrote: »The tooltips for Elemental Weapon and Force Pulse, on exactly the same setup for magsorc.
Force Pulse: 2860+2860+2962 = 8682 (Costs 2295 magicka)
Elemental Weapon: 8654 (Costs 1890 magicka)
Force Pulse does AOE damage, and it's direct cast without being bound to anything else. With Perfected Asylum, you put all 3 status affects every 2nd cast of FP, with Non-Perfected it takes 3 casts.
Elemental Weapon puts one random status affect on every cast, that's no way close to Perfected Asylum's guaranteed 3 status effects in 2 casts, and it's not even equal to Non-Perfected Asylum because affects are random.
Elemental Weapon triggers Spell Orb passive from Psijic Order skill line, which gives like 0,7k more dps on dummy. In trial environment there will be a lot of stuff going on, so most likely these orb stacks will be lost in many cases, and even if not, it basically gives nothing.
My personal conclusion: Elemental Weapon and FP have quite similar aspects, with Ele Weapon being slightly disadvantaged, therefore less costed.
I love the animation and diversity that comes with this skill.
ezeepeezee wrote: »I haven't tested, but my thoughts on the stam version:
- Lower tooltip than Wrecking Blow, with a similar amount of time required to execute (however it isn't as easily avoided)
- No CC like Wrecking Blow
- Heal is pathetic on a stam toon with 25k health avg (25000*.15=3750/2=1875) (divide by 2 for Cyrodiil healing debuff)
- 2h light attacks are being nerfed already, so using this would be even more pointless
- On DW it might be okay, but then I'm stuck using a magicka ability for CC (unless on stamplar w/ jav)
That's pretty much the healing Strife does on Magblade
themaddaedra wrote: »The tooltips for Elemental Weapon and Force Pulse, on exactly the same setup for magsorc.
Force Pulse: 2860+2860+2962 = 8682 (Costs 2295 magicka)
Elemental Weapon: 8654 (Costs 1890 magicka)
Force Pulse does AOE damage, and it's direct cast without being bound to anything else. With Perfected Asylum, you put all 3 status affects every 2nd cast of FP, with Non-Perfected it takes 3 casts.
Elemental Weapon puts one random status affect on every cast, that's no way close to Perfected Asylum's guaranteed 3 status effects in 2 casts, and it's not even equal to Non-Perfected Asylum because affects are random.
Elemental Weapon triggers Spell Orb passive from Psijic Order skill line, which gives like 0,7k more dps on dummy. In trial environment there will be a lot of stuff going on, so most likely these orb stacks will be lost in many cases, and even if not, it basically gives nothing.
My personal conclusion: Elemental Weapon and FP have quite similar aspects, with Ele Weapon being slightly disadvantaged, therefore less costed.
I love the animation and diversity that comes with this skill.
Good analysis, it only misses one point: you HAVE to slot force pulse (or some Destro skill) to get the 8% damage bonus on that bar.
I really wish they would remove this requirement altogether, sort of like the twin and blunt skill for dual wield.
You've discovered that Overload is overpowered on the PTS.DanteMR1995 wrote: »I've been testing elemental weapon, mage's light(empower), with overload in PvE, and I've managed over 80k with a light attack from overload + crystal frag proc. If you include my set proc, it deals about 100k damage. I hope they reduce light attack damage slightly, nerf empower to 30% instead of 40%, or slightly reduce elemental weapon, as this is really op. My only complaint about the skill itself is that there is no animation when in overload, so you cast it, but can't perform any action for like 1.2 seconds, so it's hard to time when you can actually perform actions again. Sometimes I've missed the 2 second window for light attacking because of this lack of animation.
Your proposed solution is to nerf everything but Overload, adversely affecting every other class in order to bring one niche Sorc ult into line.
Seems better to me to nerf Overload.
themaddaedra wrote: »The tooltips for Elemental Weapon and Force Pulse, on exactly the same setup for magsorc.
Force Pulse: 2860+2860+2962 = 8682 (Costs 2295 magicka)
Elemental Weapon: 8654 (Costs 1890 magicka)
Force Pulse does AOE damage, and it's direct cast without being bound to anything else. With Perfected Asylum, you put all 3 status affects every 2nd cast of FP, with Non-Perfected it takes 3 casts.
Elemental Weapon puts one random status affect on every cast, that's no way close to Perfected Asylum's guaranteed 3 status effects in 2 casts, and it's not even equal to Non-Perfected Asylum because affects are random.
Elemental Weapon triggers Spell Orb passive from Psijic Order skill line, which gives like 0,7k more dps on dummy. In trial environment there will be a lot of stuff going on, so most likely these orb stacks will be lost in many cases, and even if not, it basically gives nothing.
My personal conclusion: Elemental Weapon and FP have quite similar aspects, with Ele Weapon being slightly disadvantaged, therefore less costed.
I love the animation and diversity that comes with this skill.
Good analysis, it only misses one point: you HAVE to slot force pulse (or some Destro skill) to get the 8% damage bonus on that bar.
I really wish they would remove this requirement altogether, sort of like the twin and blunt skill for dual wield.
mr_wazzabi wrote: »I'm not very optimistic about this skil. It only buffs 1 light attack per cast. Each cast wastes 1 GCD.
mr_wazzabi wrote: »I'm not very optimistic about this skil. It only buffs 1 light attack per cast. Each cast wastes 1 GCD.
As every other spammable in the game.
It's not a LA buff, it's a pure spammable who need a weaved LA. Do not see it as a sub-buff you place on a LA between your classic spammable.
mr_wazzabi wrote: »Seems weak for a spammable, at least from Alcast's video. I didn't check his sd/max magicka stats, however.
If its damage is similar to strife then it could be viable.
Ragnaroek93 wrote: »
mr_wazzabi wrote: »Seems weak for a spammable, at least from Alcast's video. I didn't check his sd/max magicka stats, however.
If its damage is similar to strife then it could be viable.
Damage on par with force pulse : slightly lower on an altmer sorcerer, so slighly higher for anyone non altmer/dunmer or non sorc. With less cost but no aoe component and less reliable secondary effect than an asylum weapon.
It seem pretty good for a spammable.
seitekisaki wrote: »Its got some pretty interesting interactions with forcepulse as, at least I believe, it always applies the status affects. Letting forcepulse hit the extra damage.
Ragnaroek93 wrote: »
Weaving =/= Animation cancel.
Animation cancel also called " Anim cut " isn't that strong, it's when you roll dodge/block during a skill, but it doesn't allow you to cast skill faster ( it's mainly used in PvP to hide some informations to the enemie, so they can't understand what the hell is happening).
We call " weaving " the fact to Light attack before a skill.
Ragnaroek93 wrote: »
Weaving =/= Animation cancel.
Animation cancel also called " Anim cut " isn't that strong, it's when you roll dodge/block during a skill, but it doesn't allow you to cast skill faster ( it's mainly used in PvP to hide some informations to the enemie, so they can't understand what the hell is happening).
We call " weaving " the fact to Light attack before a skill.
Cancelling an animation makes the damage go off before the animation is played, that's why it's used in PvP. It makes a huge difference on skills like Executioner with a rather long animation, because the damage comes faster.
You can also cancel the animation with a bash and add some extra damage into one GCD.
seitekisaki wrote: »Its got some pretty interesting interactions with forcepulse as, at least I believe, it always applies the status affects. Letting forcepulse hit the extra damage.
Exactly.
On the other hand, if you manage to get an asylum staff, you'll apply three effect each three (non perfect) or two (perfect) force pulse, which make imbued weapon less appealing (especially because IW apply a totally random effect, so it can apply the same effect again and again without applying the other two).
FrancisCrawford wrote: »Imperfect Asylum weapons and Imbue each give a guaranteed average of 1 condition per cast. Asylum weapons give perfect control as to which conditions apply when. Imbue applies conditions a little faster. Imbue is probably the more vulnerable of the two to getting your timing messed up and losing the condition-applying benefit.
Asylum weapons require two set slots on one bar to work. Imbue does not. Crushing Shock and Force Pulse each have additional skill benefits that Imbue does not.
Imbue and Force Shock each satisfy requirements for "when ... equipped" kinds of passives.
Ragnaroek93 wrote: »
Weaving =/= Animation cancel.
Animation cancel also called " Anim cut " isn't that strong, it's when you roll dodge/block during a skill, but it doesn't allow you to cast skill faster ( it's mainly used in PvP to hide some informations to the enemie, so they can't understand what the hell is happening).
We call " weaving " the fact to Light attack before a skill.
Cancelling an animation makes the damage go off before the animation is played, that's why it's used in PvP. It makes a huge difference on skills like Executioner with a rather long animation, because the damage comes faster.
You can also cancel the animation with a bash and add some extra damage into one GCD.
The first paragraph is not true.
Ragnaroek93 wrote: »
Weaving =/= Animation cancel.
Animation cancel also called " Anim cut " isn't that strong, it's when you roll dodge/block during a skill, but it doesn't allow you to cast skill faster ( it's mainly used in PvP to hide some informations to the enemie, so they can't understand what the hell is happening).
We call " weaving " the fact to Light attack before a skill.
Cancelling an animation makes the damage go off before the animation is played, that's why it's used in PvP. It makes a huge difference on skills like Executioner with a rather long animation, because the damage comes faster.
You can also cancel the animation with a bash and add some extra damage into one GCD.
The first paragraph is not true.
Did they change it? Way back in the days you could do this with Dawnbreaker and iirc Crystal Fraggs would also travel faster if you block cancel the animation for example.