@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?
No thanks.
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?
No thanks.
i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?
No thanks.
i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.
A snare removal is the most useless thing in this game either you get immunity or you can also use the base morph because that removal won't help you at all as you will be snared .1s afterwards
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?
No thanks.
i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.
A snare removal is the most useless thing in this game either you get immunity or you can also use the base morph because that removal won't help you at all as you will be snared .1s afterwards
immunity is too much. all i need is a removal.
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?
No thanks.
i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.
A snare removal is the most useless thing in this game either you get immunity or you can also use the base morph because that removal won't help you at all as you will be snared .1s afterwards
immunity is too much. all i need is a removal.
Believe me a removal won't do you any good, back when shuffle was available for everyone you could have it as a removal only it was extremely weak you just get snare again before you can even walk 1m.
Same with DK wings which only grant a removal atm but it's useless you just get snared again and lost the whole effect
@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
Avran_Sylt wrote: »@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.
If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.
If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
Avran_Sylt wrote: »If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
Avran_Sylt wrote: »@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.
If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.
If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.
Avran_Sylt wrote: »@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.
If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.
If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.
Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....
Avran_Sylt wrote: »If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
Its toxic to write in such way u know...
Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.
Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....
Strife cost increase shifts balance to far towards force pulse as a Nightblade's damage spammable. Strife either needs a buff to balance it, or the cost needs to be reduced, as it is now I don't think it will get slotted on most DPS builds.
Avran_Sylt wrote: »Avran_Sylt wrote: »@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.
If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.
If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.
Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....
I play MagNB and StamNB. The only time that I 'live' in cloak on a StamNB is by running mag pots to be able to cloak around 5-6 times (15s-18s if uninterrupted) before running dry, or I'm in an environment with a lot of places to duck behind ('cloaking' by hiding my alliance icon behind a tree or something).
While in the thick of it, cloak really isn't much of an option for StamNB as it draws from the same resource pool as fear.
Ganking and escape however, a StamNB can 'live' in cloak as you have enough uses to reposition and go into sneak. Bonus points for applying rapids first.Avran_Sylt wrote: »If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
Its toxic to write in such way u know...
Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.
I know, it's early. my apologies.
The reason I don't like easy access to snare removal on MagNB, is because this coupled with cloak will make a MagNB even more evasive with little consequence.
I could see a class skill becoming a snare removal, but it should not draw from the magicka pool, it should draw from the stamina pool.
Same way that StamNB can utilize a few cloaks, a MagNB can utilize a few snare removals.
It should not objectively be better than Rally, either.
But this would generally need an entire rework to a skill, and there isn't much of a place for that at the moment. Perhaps in the Fighter's Guild skill line, but not the MagNB arsenal.
thankyourat wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.
If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.
If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.
Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....
I play MagNB and StamNB. The only time that I 'live' in cloak on a StamNB is by running mag pots to be able to cloak around 5-6 times (15s-18s if uninterrupted) before running dry, or I'm in an environment with a lot of places to duck behind ('cloaking' by hiding my alliance icon behind a tree or something).
While in the thick of it, cloak really isn't much of an option for StamNB as it draws from the same resource pool as fear.
Ganking and escape however, a StamNB can 'live' in cloak as you have enough uses to reposition and go into sneak. Bonus points for applying rapids first.Avran_Sylt wrote: »If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
Its toxic to write in such way u know...
Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.
I know, it's early. my apologies.
The reason I don't like easy access to snare removal on MagNB, is because this coupled with cloak will make a MagNB even more evasive with little consequence.
I could see a class skill becoming a snare removal, but it should not draw from the magicka pool, it should draw from the stamina pool.
Same way that StamNB can utilize a few cloaks, a MagNB can utilize a few snare removals.
It should not objectively be better than Rally, either.
But this would generally need an entire rework to a skill, and there isn't much of a place for that at the moment. Perhaps in the Fighter's Guild skill line, but not the MagNB arsenal.
Mag nightblade should be the most evasive class in the game. the class is designed around avoiding damage. It's the only class in the game that can't sustain being on defense. Magblade has the best sustain when being offensive and the worst sustain when you are turtle mode. Stamblade doesn't need more access to snare removal than magblade they already have Dodge and sprint. Snare removal needs to be a part of the magblade arsenal. It wouldn't even buff stamblades because they already have it. It wouldn't buff magblades in duels either this would only but magblades in outnumbered situations which they desperately need
Bombing or ganking shouldn't be the only viable playstyle for nightblades (killing players without giving them any chance to fight back shouldn't be a thing at all imo).
Avran_Sylt wrote: »thankyourat wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »@Lucky28
Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.
If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.
If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.
Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....
I play MagNB and StamNB. The only time that I 'live' in cloak on a StamNB is by running mag pots to be able to cloak around 5-6 times (15s-18s if uninterrupted) before running dry, or I'm in an environment with a lot of places to duck behind ('cloaking' by hiding my alliance icon behind a tree or something).
While in the thick of it, cloak really isn't much of an option for StamNB as it draws from the same resource pool as fear.
Ganking and escape however, a StamNB can 'live' in cloak as you have enough uses to reposition and go into sneak. Bonus points for applying rapids first.Avran_Sylt wrote: »If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
Its toxic to write in such way u know...
Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.
I know, it's early. my apologies.
The reason I don't like easy access to snare removal on MagNB, is because this coupled with cloak will make a MagNB even more evasive with little consequence.
I could see a class skill becoming a snare removal, but it should not draw from the magicka pool, it should draw from the stamina pool.
Same way that StamNB can utilize a few cloaks, a MagNB can utilize a few snare removals.
It should not objectively be better than Rally, either.
But this would generally need an entire rework to a skill, and there isn't much of a place for that at the moment. Perhaps in the Fighter's Guild skill line, but not the MagNB arsenal.
Mag nightblade should be the most evasive class in the game. the class is designed around avoiding damage. It's the only class in the game that can't sustain being on defense. Magblade has the best sustain when being offensive and the worst sustain when you are turtle mode. Stamblade doesn't need more access to snare removal than magblade they already have Dodge and sprint. Snare removal needs to be a part of the magblade arsenal. It wouldn't even buff stamblades because they already have it. It wouldn't buff magblades in duels either this would only but magblades in outnumbered situations which they desperately need
RIGHT, designed around AVOIDING DAMAGE. Snare removal means you've got a snare on you and have TAKEN DAMAGE. It should be a downright *** of a play-style to be good at.
The entire play-style should be about not getting into turtle mode via cloak and movement bonuses, and relying on outside sources to escape when you do.
Look at what you're going to engage, see if you can or can't, pop in and bomb, then run before you get a snare. If you get caught, you're dead.
Heavy isn't bad at all you get the magic regen from constitution.Not to mentioned I would have more damage which make my front loaded burst higher.thankyourat wrote: »@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?
No thanks.
If they choose heavy they will miss out on front loaded burst and crit percentage, along with Sprint speed and roll Dodge cost reduction as well as the regen medium provides so it's not all bad if they run heavy. They are going to have to add snare removal somewhere in the nightblade tool kit or magblade will continue to be a second teir class for open world PvP.