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PTS Update 18 - Feedback Thread for Nightblade Balance

  • Lucky28
    Lucky28
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    Feanor wrote: »
    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.

    i don't even care. snares are the worst thing in this game at the moment by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. and we're talking about snare removal not immunity.

    Edited by Lucky28 on April 26, 2018 11:37AM
    Invictus
  • BohnT
    BohnT
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    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.

    i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.

    A snare removal is the most useless thing in this game either you get immunity or you can also use the base morph because that removal won't help you at all as you will be snared .1s afterwards
  • Lucky28
    Lucky28
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    BohnT wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.

    i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.

    A snare removal is the most useless thing in this game either you get immunity or you can also use the base morph because that removal won't help you at all as you will be snared .1s afterwards

    immunity is too much. all i need is a removal.
    Invictus
  • BohnT
    BohnT
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    Lucky28 wrote: »
    BohnT wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.

    i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.

    A snare removal is the most useless thing in this game either you get immunity or you can also use the base morph because that removal won't help you at all as you will be snared .1s afterwards

    immunity is too much. all i need is a removal.

    Believe me a removal won't do you any good, back when shuffle was available for everyone you could have it as a removal only it was extremely weak you just get snare again before you can even walk 1m.
    Same with DK wings which only grant a removal atm but it's useless you just get snared again and lost the whole effect
  • Lucky28
    Lucky28
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    BohnT wrote: »
    Lucky28 wrote: »
    BohnT wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.

    i don't even care. snares are the worst thing in this game by a country mile. they either need to remove snares on things like flying blades or give every class a snare removal. keep in mind this is removal not immunity.

    A snare removal is the most useless thing in this game either you get immunity or you can also use the base morph because that removal won't help you at all as you will be snared .1s afterwards

    immunity is too much. all i need is a removal.

    Believe me a removal won't do you any good, back when shuffle was available for everyone you could have it as a removal only it was extremely weak you just get snare again before you can even walk 1m.
    Same with DK wings which only grant a removal atm but it's useless you just get snared again and lost the whole effect

    this is magblade not DK tho. all magblade needs is a removal as you just need to get rid of the snare, cloak and reposition that is all i use mist for at the moment. i'm more hesitant about giving any class snare immunity while it would help solo/small scale true, i think it would be an even more significant buff to the large groups. it would be a lot harder to string them out.

    that and i don't really like the idea of free snare immunity in general. i just want players to have the ability to recover if they play smart, i don't want to shut down counter play.
    Edited by Lucky28 on April 26, 2018 11:52AM
    Invictus
  • Rianai
    Rianai
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    Snare removal on Blur or one of the morphs wouldn't be useless even without immunity, because it can be used without breaking stealth, so it should be possible to avoid getting snared immediately again when cast during cloak. Shuffle is quite expensive for most magicka builds, which is probably the main reason it wasn't used much.
    Just like blur + cloak won't be easy to sustain for stamblades, so i don't think it would just replace shuffle or fm, since those skills would still be better thanks to the added immunity.

  • Feanor
    Feanor
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    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Sun7dance
    Sun7dance
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    ...and you could play 2handed with forward momentum.
    PS5|EU
  • Lucky28
    Lucky28
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    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.
    Edited by Lucky28 on April 26, 2018 12:01PM
    Invictus
  • Feanor
    Feanor
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    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lucky28
    Lucky28
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    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.
    Edited by Lucky28 on April 26, 2018 12:12PM
    Invictus
  • Anethum
    Anethum
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    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Its wrong for double take definetely.
    In such case mag or tank nb will be too strong.
    Maybe only for another morf (which is useless garbage a years) instead that crap resists - but it will be too similar to shuffle as for me. Idk, i think skills should differ more for interesting gameplay. I hate that Take flight and Downbreaker are so similar in damage and gen mechanism of work, same about strife and force pulse...garbage. They should be unique.

    Things should have counterplay, thats why i proposed 2 skills which doesn't allow removing of snares while in cloak, but only before or instead.
    Edited by Anethum on April 26, 2018 12:27PM
    @Anethum from .ua
  • Avran_Sylt
    Avran_Sylt
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    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.

    I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.

    If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.

    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.
    Edited by Avran_Sylt on April 26, 2018 12:22PM
  • Lucky28
    Lucky28
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    Avran_Sylt wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.

    I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.

    If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.

    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.
    Invictus
  • Anethum
    Anethum
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    Avran_Sylt wrote: »
    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    Its toxic to write in such way u know...
    Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
    This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.
    Edited by Anethum on April 26, 2018 12:33PM
    @Anethum from .ua
  • Feanor
    Feanor
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    Lucky28 wrote: »
    Avran_Sylt wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.

    I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.

    If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.

    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.

    Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Rianai
    Rianai
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    Both can be true ... depending on the build.
    And even 3-4 cloaks can be enough to get away if you aren't snared and can just get into sneak after.
    Edited by Rianai on April 26, 2018 12:55PM
  • BohnT
    BohnT
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    Rianai wrote: »
    Both can be true ... depending on the build.

    Well one of the builds is pretty bad then :trollface:
  • Avran_Sylt
    Avran_Sylt
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    Feanor wrote: »
    Lucky28 wrote: »
    Avran_Sylt wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.

    I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.

    If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.

    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.

    Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....

    I play MagNB and StamNB. The only time that I 'live' in cloak on a StamNB is by running mag pots to be able to cloak around 5-6 times (15s-18s if uninterrupted) before running dry, or I'm in an environment with a lot of places to duck behind ('cloaking' by hiding my alliance icon behind a tree or something).

    While in the thick of it, cloak really isn't much of an option for StamNB as it draws from the same resource pool as fear.

    Ganking and escape however, a StamNB can 'live' in cloak as you have enough uses to reposition and go into sneak. Bonus points for applying rapids first.
    diplomatt wrote: »
    Avran_Sylt wrote: »
    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    Its toxic to write in such way u know...
    Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
    This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.

    I know, it's early. my apologies.
    The reason I don't like easy access to snare removal on MagNB, is because this coupled with cloak will make a MagNB even more evasive with little consequence.
    I could see a class skill becoming a snare removal, but it should not draw from the magicka pool, it should draw from the stamina pool.
    Same way that StamNB can utilize a few cloaks, a MagNB can utilize a few snare removals.
    It should not objectively be better than Rally, either.
    But this would generally need an entire rework to a skill, and there isn't much of a place for that at the moment. Perhaps in the Fighter's Guild skill line, but not the MagNB arsenal.
  • Sun7dance
    Sun7dance
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    Feanor wrote: »

    Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....

    With exactly the right timing and without any poison effect, i can cloak 5 times.
    But you also need mass hysteria so 3-4 times should be right.
    PS5|EU
  • Elusiin
    Elusiin
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    kojou wrote: »
    Strife cost increase shifts balance to far towards force pulse as a Nightblade's damage spammable. Strife either needs a buff to balance it, or the cost needs to be reduced, as it is now I don't think it will get slotted on most DPS builds.

    I agree with this! It would be nice if magicka nightblade could have another DoT effect as well, maybe there could be a morph that increases the damage, but makes it over time? Since that is kinda there niche imo. Or buff the burst damage it currently has. As it stands, I wouldn't use the ability.
  • thankyourat
    thankyourat
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    Avran_Sylt wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Avran_Sylt wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.

    I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.

    If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.

    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.

    Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....

    I play MagNB and StamNB. The only time that I 'live' in cloak on a StamNB is by running mag pots to be able to cloak around 5-6 times (15s-18s if uninterrupted) before running dry, or I'm in an environment with a lot of places to duck behind ('cloaking' by hiding my alliance icon behind a tree or something).

    While in the thick of it, cloak really isn't much of an option for StamNB as it draws from the same resource pool as fear.

    Ganking and escape however, a StamNB can 'live' in cloak as you have enough uses to reposition and go into sneak. Bonus points for applying rapids first.
    diplomatt wrote: »
    Avran_Sylt wrote: »
    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    Its toxic to write in such way u know...
    Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
    This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.

    I know, it's early. my apologies.
    The reason I don't like easy access to snare removal on MagNB, is because this coupled with cloak will make a MagNB even more evasive with little consequence.
    I could see a class skill becoming a snare removal, but it should not draw from the magicka pool, it should draw from the stamina pool.
    Same way that StamNB can utilize a few cloaks, a MagNB can utilize a few snare removals.
    It should not objectively be better than Rally, either.
    But this would generally need an entire rework to a skill, and there isn't much of a place for that at the moment. Perhaps in the Fighter's Guild skill line, but not the MagNB arsenal.

    Mag nightblade should be the most evasive class in the game. the class is designed around avoiding damage. It's the only class in the game that can't sustain being on defense. Magblade has the best sustain when being offensive and the worst sustain when you are turtle mode. Stamblade doesn't need more access to snare removal than magblade they already have Dodge and sprint. Snare removal needs to be a part of the magblade arsenal. It wouldn't even buff stamblades because they already have it. It wouldn't buff magblades in duels either this would only but magblades in outnumbered situations which they desperately need
  • Avran_Sylt
    Avran_Sylt
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    Avran_Sylt wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Avran_Sylt wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.

    I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.

    If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.

    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.

    Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....

    I play MagNB and StamNB. The only time that I 'live' in cloak on a StamNB is by running mag pots to be able to cloak around 5-6 times (15s-18s if uninterrupted) before running dry, or I'm in an environment with a lot of places to duck behind ('cloaking' by hiding my alliance icon behind a tree or something).

    While in the thick of it, cloak really isn't much of an option for StamNB as it draws from the same resource pool as fear.

    Ganking and escape however, a StamNB can 'live' in cloak as you have enough uses to reposition and go into sneak. Bonus points for applying rapids first.
    diplomatt wrote: »
    Avran_Sylt wrote: »
    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    Its toxic to write in such way u know...
    Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
    This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.

    I know, it's early. my apologies.
    The reason I don't like easy access to snare removal on MagNB, is because this coupled with cloak will make a MagNB even more evasive with little consequence.
    I could see a class skill becoming a snare removal, but it should not draw from the magicka pool, it should draw from the stamina pool.
    Same way that StamNB can utilize a few cloaks, a MagNB can utilize a few snare removals.
    It should not objectively be better than Rally, either.
    But this would generally need an entire rework to a skill, and there isn't much of a place for that at the moment. Perhaps in the Fighter's Guild skill line, but not the MagNB arsenal.

    Mag nightblade should be the most evasive class in the game. the class is designed around avoiding damage. It's the only class in the game that can't sustain being on defense. Magblade has the best sustain when being offensive and the worst sustain when you are turtle mode. Stamblade doesn't need more access to snare removal than magblade they already have Dodge and sprint. Snare removal needs to be a part of the magblade arsenal. It wouldn't even buff stamblades because they already have it. It wouldn't buff magblades in duels either this would only but magblades in outnumbered situations which they desperately need

    RIGHT, designed around AVOIDING DAMAGE. Snare removal means you've got a snare on you and have TAKEN DAMAGE. It should be a downright *** of a play-style to be good at.

    The entire play-style should be about not getting into turtle mode via cloak and movement bonuses, and relying on outside sources to escape when you do.

    Look at what you're going to engage, see if you can or can't, pop in and bomb, then run before you get a snare. If you get caught, you're dead.
  • Rianai
    Rianai
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    Bombing or ganking shouldn't be the only viable playstyle for nightblades (killing players without giving them any chance to fight back shouldn't be a thing at all imo).
    Edited by Rianai on April 26, 2018 3:07PM
  • Feanor
    Feanor
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    The problem is not that stamBlades already have snare removal. The problem is you open up Rally if you give them a class tool for it (and probably a magicka based one on top).
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Rianai
    Rianai
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    As long it is only snare removal and not immunity on top i don't think it would be an issue. FM would still be the far superior skill for dealing with snares.
  • Avran_Sylt
    Avran_Sylt
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    Rianai wrote: »
    Bombing or ganking shouldn't be the only viable playstyle for nightblades (killing players without giving them any chance to fight back shouldn't be a thing at all imo).

    Right, but it also needs to be considered when asking to implement other playstyles in tandem.
    Much the reason that the class tanky heal was made into the morph of cloak.

    I don't want killing players without giving them a chance to fight back to be easy. Which means that skills that allow burst need to be the ones sacrificed when adding in survivability/mobility tools.

    Tacking it onto an existing skill that sees use isn't a good idea.
  • thankyourat
    thankyourat
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    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Avran_Sylt wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    Lucky28 wrote: »
    Feanor wrote: »
    @Lucky28

    Counterplay? Where is it when you just go Snare Removal -> Shadow Image Teleport -> Cloak -> Gone? You can just try to spam a gap closer (if you have one) and hope you stay on top. Nothing more.

    and where is the counterplay in being snared 100% of the time while being Xv1ed?. and you don't need snare removal to get away with shadow image into cloak.

    I thought that was the whole point of snare removal. Because your fellow NBs were complaining that you can’t get away with Cloak because you’re snared.

    if you place a shadow image in a position where you can get away beforehand, yeah. but not when you're in a 1v1 that turns into a 1v20 with no image. and this is only magblade, stamblade has snare removal and immunity already.

    I find that fine. MagNB can perma cloak and run, and should do so if they notice more enemies coming into the fray. StamNB has no option to break sight for more than about 6s, which is why they have more escape while under pressure.

    If you get caught as a MagNB in a bad spot, you're dead. that's the cost of the ability to freely engage and reengage with your resource pool.

    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    that's what they say but the reality is stamblades can pretty much live in cloak as well not as long as magblades sure, but long enough to where it doesn't matter much.

    Forum StamBlades say otherwise. According to them it’s 3 or 4 times max. Maybe the NB community should discuss and state what’s true and what’s not....

    I play MagNB and StamNB. The only time that I 'live' in cloak on a StamNB is by running mag pots to be able to cloak around 5-6 times (15s-18s if uninterrupted) before running dry, or I'm in an environment with a lot of places to duck behind ('cloaking' by hiding my alliance icon behind a tree or something).

    While in the thick of it, cloak really isn't much of an option for StamNB as it draws from the same resource pool as fear.

    Ganking and escape however, a StamNB can 'live' in cloak as you have enough uses to reposition and go into sneak. Bonus points for applying rapids first.
    diplomatt wrote: »
    Avran_Sylt wrote: »
    If you want a stamina playstyle but for magicka, gtfo. Just play stamina or build hybrid.

    Its toxic to write in such way u know...
    Problem with no snare removal options on magnb is unsolved and actual. Forward momentum should not be the only 1 option - Its boring and have no sence.
    This will not make magblade similar to stamina, it just give that class more freedom in theorycrafting in general.

    I know, it's early. my apologies.
    The reason I don't like easy access to snare removal on MagNB, is because this coupled with cloak will make a MagNB even more evasive with little consequence.
    I could see a class skill becoming a snare removal, but it should not draw from the magicka pool, it should draw from the stamina pool.
    Same way that StamNB can utilize a few cloaks, a MagNB can utilize a few snare removals.
    It should not objectively be better than Rally, either.
    But this would generally need an entire rework to a skill, and there isn't much of a place for that at the moment. Perhaps in the Fighter's Guild skill line, but not the MagNB arsenal.

    Mag nightblade should be the most evasive class in the game. the class is designed around avoiding damage. It's the only class in the game that can't sustain being on defense. Magblade has the best sustain when being offensive and the worst sustain when you are turtle mode. Stamblade doesn't need more access to snare removal than magblade they already have Dodge and sprint. Snare removal needs to be a part of the magblade arsenal. It wouldn't even buff stamblades because they already have it. It wouldn't buff magblades in duels either this would only but magblades in outnumbered situations which they desperately need

    RIGHT, designed around AVOIDING DAMAGE. Snare removal means you've got a snare on you and have TAKEN DAMAGE. It should be a downright *** of a play-style to be good at.

    The entire play-style should be about not getting into turtle mode via cloak and movement bonuses, and relying on outside sources to escape when you do.

    Look at what you're going to engage, see if you can or can't, pop in and bomb, then run before you get a snare. If you get caught, you're dead.

    I don't gank I play a standard magblade with delayed burst. Also there is no way to actively about being snared because snares are passively attached to 75% of all skills. So it's impossible open world to not be forced into turtle mode without snare immunity.
  • KingJ
    KingJ
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    Feanor wrote: »
    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.

    If they choose heavy they will miss out on front loaded burst and crit percentage, along with Sprint speed and roll Dodge cost reduction as well as the regen medium provides so it's not all bad if they run heavy. They are going to have to add snare removal somewhere in the nightblade tool kit or magblade will continue to be a second teir class for open world PvP.
    Heavy isn't bad at all you get the magic regen from constitution.Not to mentioned I would have more damage which make my front loaded burst higher.
  • Gilvoth
    Gilvoth
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    i just hope the devs and the community can see there are people in this thread that hate nightblades, and say all they can to get nightblades weakened and nerfed.
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