exeeter702 wrote: »If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
Swallow soul. should do increased damage, grants minor mending
To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.
Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.
I have never encountered those.. and if they are trolltanks of course they will be hard to kill.. anyway I’m talking about ranged mageblade with a destro staff..most are dark elf/high elf/breton. Without snare removal it’s the hardest spec to play and the reason why a lot go for the 2h/resto build for forward momentum in order to cloak and heal effectively.GreenSoup2HoT wrote: »@ZOS_Wrobel Please consider adding snare removal and short snare immunity to double take.Ranged magicka nightblade really need this in open world..anything breaks you out of cloak these days.
And that’s why discussing NB in this forum is so ridiculous. You want snare removal. And snare immunity. And Major Evasion for 26 (!) seconds. And Major Expedition for 4 seconds. On a skill with 3510 magicka base cost.
While we’re at it, would you like Major Heroism on the skill too? I mean it’s not like it’s overloaded then yet. And I don’t even want to go to the topic of Heavy Armour stamBlades that can slot Rally if they get snare removal on Blur.
try playing a magicka nightblade in cyrodiil open world solo for a day you'll see what I meanThey could remove major evasion for snare removal and short immunity for all I care. It's one of the hardest spec to play because most of the time we can't cloak to heal because of the snares and all the things that breaks cloak. I believe major evasion on magicka is not needed it belongs to medium armor imo.
I dunno about you but magicka nightblades who are lizzards and use resto ult feel impossible to kill.
No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
Why do you want to get rid of cloak ? The signature skill of nightblade that has been in the game since 2014? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
exeeter702 wrote: »If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
Swallow soul. should do increased damage, grants minor mending
To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.
Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.
strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.
DuskMarine wrote: »Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.
exeeter702 wrote: »exeeter702 wrote: »If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
Swallow soul. should do increased damage, grants minor mending
To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.
Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.
strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.
No not period you have a fundamentally flawed belief as to how abilities are weighted and budgeted in this game. No one from zos ever, since the inception of this game, has claimed class skills SHOULD be superior. That is something you came up with in your head.
Class skills, much like all the various analogous abilities in this game, should be unique to one another, not objectively superior to any other.
That is the reailty of the game, it is not an opinion.
exeeter702 wrote: »exeeter702 wrote: »If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
Swallow soul. should do increased damage, grants minor mending
To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.
Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.
strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.
No not period you have a fundamentally flawed belief as to how abilities are weighted and budgeted in this game. No one from zos ever, since the inception of this game, has claimed class skills SHOULD be superior. That is something you came up with in your head.
Class skills, much like all the various analogous abilities in this game, should be unique to one another, not objectively superior to any other.
That is the reailty of the game, it is not an opinion.
Stamblades don't have good heals only healing boost we have is the 3% we get from slotting leeching strikes.Which makes stamblade healing worst than every other class.That makes Zero sense all classes should have good healing.Nerftheforums wrote: »The nerf to crit heals from shadowy had to occur. We can't have one of the best bursts in the game AND heal decently. Makes no sense. Plus, this will make the unskilled nbs/unbalanced builds easier to kill, which makes me really happy.
Nightblades still have good heals, they just aren't as easy to get with the cloak nerf.
Look at a traditional 2h/bow medium armor setup on a stam sorc, stam dk, stamden and stamblade, assuming the sets are the same.
In order to reach similar (slightly weaker) heals than a stamblade, stam sorcs need to go out of their way to slot Crit Surge. It is not a necessary skill as Major Brutality is gained via Rally and the skill itself does nothing but heal, conditionally at that.
A stam DK will slot Igneous for Major Mending. This skill is used solely for the increased healing.
Even a Stamden is going to slot Soothing Spores solely for healing purposes.
Now consider NBs. What skill do they slot solely for benefiting healing? You're going to slot Cloak either way. You're not giving up a bar slot for a healing ability unlike all the other classes (with the exception of stamplar, which is debatable). You're essentially getting heavy armor level healing for FREE. Now stamblades, just like any other stam class, need to slot an additional skill for increased healing. Perfectly fair.
Now the obvious argument is that night blade healing skills/passives are lack lustre relatively. An offence oriented class should have relatively weaker heals (not useless but not as effective as say a stamplar, stamden or stamDK). This change brings night blade heals more in line with stam sorcs, which are the other offence oriented class.
That said, night blade healing skills could use a buff. Malevolent Offering sucks and if I referenced Power Extraction, most people wouldn't even know what that is.
Nightblades should have the weakest heals amongst the classes as they are the most offence oriented class. Again, weak does not mean useless, it just means if a DK/warden heals for 4 health a Nightblade should heal for 2 with all the other classes in-between.
exeeter702 wrote: »If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
Swallow soul. should do increased damage, grants minor mending
I just want low cost. Plz don't give them ideas
Unfortunately, that isnt going to happen. If you want a 28m magicka spammable, you have to choose between health sustain, ult gen or raw damage. Cost is no longer the factor. If you want your 28m magicka ability to be delayed and telegraphed (wardens dive) then you would qualify for a reduced cost (2340 vs 2700) but stife is instant and not telegraphed. Thats the philosophy at play here.
Strife speed increase is honestly pretty amazing--that's a pretty nice little buff
DuskMarine wrote: »Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.
Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.
DuskMarine wrote: »DuskMarine wrote: »Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.
Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.
umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.
BigBadVolk wrote: »exeeter702 wrote: »exeeter702 wrote: »If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
Swallow soul. should do increased damage, grants minor mending
To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.
Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.
strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.
No not period you have a fundamentally flawed belief as to how abilities are weighted and budgeted in this game. No one from zos ever, since the inception of this game, has claimed class skills SHOULD be superior. That is something you came up with in your head.
Class skills, much like all the various analogous abilities in this game, should be unique to one another, not objectively superior to any other.
That is the reailty of the game, it is not an opinion.
True that they never stated this, but overall for diversity it would be much better if class skills would be better then wep skill by small difference
exeeter702 wrote: »If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
Swallow soul. should do increased damage, grants minor mending
I just want low cost. Plz don't give them ideas
Unfortunately, that isnt going to happen. If you want a 28m magicka spammable, you have to choose between health sustain, ult gen or raw damage. Cost is no longer the factor. If you want your 28m magicka ability to be delayed and telegraphed (wardens dive) then you would qualify for a reduced cost (2340 vs 2700) but stife is instant and not telegraphed. Thats the philosophy at play here.
It is with Imbue Weapon pretty much. Cost efficient and easy to use. Strife is actually very telegraphed, more so that incap (incap can be cancelled better too), or Concealed weapon! Honestly if you die by strife spam that's on you. Strife is far more telegraphed than force pulse to be honest since it has a travel time. Impale however is just at telegraphed as Executioner (Which means not telegraphed at all if cancelled)
DuskMarine wrote: »DuskMarine wrote: »Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.
Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.
umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.
Why the hell would I run with a zerg ? My post has always been about solo open world..mageblade need a snare removal. And no not all mageblade are suppose to be bombers.
Well that’s your opinion devs designed cloak with invisibility so that’s the way it should be.A bomber wouldn’t be a bomber without cloak so what you are suggesting will be killing 2 different playstyle.We could delete magicka nightblade while we’re at it.DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.
Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.
umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.
Why the hell would I run with a zerg ? My post has always been about solo open world..mageblade need a snare removal. And no not all mageblade are suppose to be bombers.
i havent ever died to one that isnt a bomber. changing cloak to where it gives more damage taking off the cloaking capability would make the world a better place for nightblades and everyone else. sure we cant spam it and be impossible to find and nearly impossible to kill in situations. and i think your one of those who dont like change so im saying keep an open mind. you do more damage you dont need to roll a healing staff you dont need to worry about healing if their dead. also i didnt say zerg i said group totally different things groups are 4 or 5 people a zerg is 10+. giving this slayer setup a try it makes killing enemies easier. we dont need a cloaking ability on a slayer class which nightblades were originally built to be in the devs minds high damage high crit. high risk high reward high skill cap cause you have to pay attention or die. besides adding this would also add to pve as well not just pvp. you gotta open your eyes to some change man its the only way were gonna evolve this game to keep it going for a few decades
What you described to the T is going out and killing potatoes. And moreover you described exactly what a Nightblade should be able to do since they offer very little (and by little I mean nothing) to group play as they stand right now. I get it. You will not stop until the class is rendered useless. Even your friend Subversus admitted that Stamblade isn’t really a problem, is only carried by cloak, and is easily “instagibbed.”Nope. It’s for groups with Nightblades in them. You must be the best Nightblade ever. Better than any I’ve ever encountered in my 90k+ AvA kills or thousands of duels. Or more likely you have little actual experience with the class, play against total scrubs, or create these fantastic forum scenarios where your Nightblade always escapes with OP cloak then kills everyone with OP Incap. I give up lol.Do you guys honestly not know how to keep a NB out of cloak where you play? Imagine playing a class where there were literally over a dozen counters to your only defensive ability and on a platform where people actually used them. It can be F’ing brutal.@DDuke beat me to it plus they can stack shields so yea.That makes Zero sense all classes should have good healing.Nerftheforums wrote: »The nerf to crit heals from shadowy had to occur. We can't have one of the best bursts in the game AND heal decently. Makes no sense. Plus, this will make the unskilled nbs/unbalanced builds easier to kill, which makes me really happy.
Where is the good healing for sorcs then?
Nightblades can cloak so what?
Nightblades don't have weak survivability or anything they are just as good and even better than other classes.
Don't Nightblades know how to get away with shade and cloak where you play?
If i get revealed on any of my nbs i made a mistake or someone's using detection pots and that issue is solved in ~5 seconds with shade and LoS.
Also the counters to cloak are very bad. Spamming AoEs into the dark is a complete waste if resources and i will just go back into stealth and you can keep spamming your AoEs until i can Port back to my shade and i'm gone.
The other 2 reveals mage light/ expert hunter either have no bar space on most builds and also feature a tiny range.
The only viable counter to cloak is mark and which class has access to it and mark is arguably overperfoming as it's duration is way too long
You will just get your shade camped. And once you get revealed with spin to win your never getting back into cloak. In my groups we have ppl dedicated solely to keeping NB’s from stealthing with steel tornado. I think you play in a different world.
So you need multiple players to take down a single nightblade? You even have players focusing mainly on countering nightblades.
Also have fun camping my shade i will just put down a new one with LoS and cloak. The guy spamming steel tornado gets stunned and i cloak out of his range and he can try to find me.
No I'm not the best NB and i definitly die on my NB or meet players i can't kill but overall:
- I kill more people faster than on other specs
- When i meet a better player i have a much better chance of getting away than any other class
- i do get most kills on my NB after 3-4 GCDs after leaving cloak (=/= first gcds of the fight) when most other classes can't access their burst potential
- i get countless of kills with incap + will only because incap stuns and will brings them to a health range where they can't heal up again
- if you tell me don't die in PvP i will choose my NB and i won't die that day while still killing enemies
- But i do get zerged by tryhards
- i die because i make mistakes
- i fail to pull off the perfect rotation with proper timing
That doesn't change that NB is right now completely unbalanced because you have the tools to always prevent a backloaded burst rota from hitting you with full damage, while also unloading your full frontloaded burst and having the tools to disengage.
Incap needs it's stun removed to balance nightblades offence and defence at the same time
That makes Zero sense all classes should have good healing.Nerftheforums wrote: »The nerf to crit heals from shadowy had to occur. We can't have one of the best bursts in the game AND heal decently. Makes no sense. Plus, this will make the unskilled nbs/unbalanced builds easier to kill, which makes me really happy.
Nightblades still have good heals, they just aren't as easy to get with the cloak nerf.
Look at a traditional 2h/bow medium armor setup on a stam sorc, stam dk, stamden and stamblade, assuming the sets are the same.
In order to reach similar (slightly weaker) heals than a stamblade, stam sorcs need to go out of their way to slot Crit Surge. It is not a necessary skill as Major Brutality is gained via Rally and the skill itself does nothing but heal, conditionally at that.
A stam DK will slot Igneous for Major Mending. This skill is used solely for the increased healing.
Even a Stamden is going to slot Soothing Spores solely for healing purposes.
Now consider NBs. What skill do they slot solely for benefiting healing? You're going to slot Cloak either way. You're not giving up a bar slot for a healing ability unlike all the other classes (with the exception of stamplar, which is debatable). You're essentially getting heavy armor level healing for FREE. Now stamblades, just like any other stam class, need to slot an additional skill for increased healing. Perfectly fair.
Now the obvious argument is that night blade healing skills/passives are lack lustre relatively. An offence oriented class should have relatively weaker heals (not useless but not as effective as say a stamplar, stamden or stamDK). This change brings night blade heals more in line with stam sorcs, which are the other offence oriented class.
That said, night blade healing skills could use a buff. Malevolent Offering sucks and if I referenced Power Extraction, most people wouldn't even know what that is.
Nightblades should have the weakest heals amongst the classes as they are the most offence oriented class. Again, weak does not mean useless, it just means if a DK/warden heals for 4 health a Nightblade should heal for 2 with all the other classes in-between.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.DuskMarine wrote: »No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.DuskMarine wrote: »only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.
Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.
umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.
Why the hell would I run with a zerg ? My post has always been about solo open world..mageblade need a snare removal. And no not all mageblade are suppose to be bombers.
i havent ever died to one that isnt a bomber. changing cloak to where it gives more damage taking off the cloaking capability would make the world a better place for nightblades and everyone else. sure we cant spam it and be impossible to find and nearly impossible to kill in situations. and i think your one of those who dont like change so im saying keep an open mind. you do more damage you dont need to roll a healing staff you dont need to worry about healing if their dead. also i didnt say zerg i said group totally different things groups are 4 or 5 people a zerg is 10+. giving this slayer setup a try it makes killing enemies easier. we dont need a cloaking ability on a slayer class which nightblades were originally built to be in the devs minds high damage high crit. high risk high reward high skill cap cause you have to pay attention or die. besides adding this would also add to pve as well not just pvp. you gotta open your eyes to some change man its the only way were gonna evolve this game to keep it going for a few decades
Murador178 wrote: »Ragnaroek93 wrote: »@Daus
We get it. Buffs only or get out of the thread. If that's your definition of constructive feedback then the thread could as well just be closed as there is nothing to discuss other than the magnitude of buffs. If you perceive Nightbksde as being in need of buffs it could be a) the class does need it or b) you're not a good Nightblade. I guess with most people defending the class b) is more likely.
After all the buffs to magicka you really come in here to demand nerfs? They could give sorc an atomic bomb and you would still complain about nightblades.
Umm.. They actually DID give Sorc an atomic bomb.
Head to PTS, it’s hilarious.
You mean empowered overload?
That or the messed up 2H ultimate scaling with 50K Max Magicka.
Rune cage + ultimate that hits for 27K+ = Sorc nerf threads!
You know they’ll fix these though..
sorc got alot of 1 shot possibilities vs non full tanks - even ones requiring no ultimate.
" sorc is finally balanced" ~Forum sorcs
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
@ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
Or Sap Essence/Power Extraction.
Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
Variety please...
if there is going to be class snare removal for nb. it has to be on blur i think.
Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?
No thanks.