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PTS Update 18 - Feedback Thread for Nightblade Balance

  • DuskMarine
    DuskMarine
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    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
  • Lucky28
    Lucky28
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    exeeter702 wrote: »
    Sparky617 wrote: »
    If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
    Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
    Swallow soul. should do increased damage, grants minor mending

    To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.

    Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.

    strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.
    Edited by Lucky28 on April 25, 2018 4:50PM
    Invictus
  • Revokus
    Revokus
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    Revokus wrote: »
    Feanor wrote: »
    Revokus wrote: »
    @ZOS_Wrobel Please consider adding snare removal and short snare immunity to double take.Ranged magicka nightblade really need this in open world..anything breaks you out of cloak these days.

    And that’s why discussing NB in this forum is so ridiculous. You want snare removal. And snare immunity. And Major Evasion for 26 (!) seconds. And Major Expedition for 4 seconds. On a skill with 3510 magicka base cost.

    While we’re at it, would you like Major Heroism on the skill too? I mean it’s not like it’s overloaded then yet. And I don’t even want to go to the topic of Heavy Armour stamBlades that can slot Rally if they get snare removal on Blur.

    try playing a magicka nightblade in cyrodiil open world solo for a day you'll see what I mean ;) They could remove major evasion for snare removal and short immunity for all I care. It's one of the hardest spec to play because most of the time we can't cloak to heal because of the snares and all the things that breaks cloak. I believe major evasion on magicka is not needed it belongs to medium armor imo.

    I dunno about you but magicka nightblades who are lizzards and use resto ult feel impossible to kill.
    I have never encountered those.. and if they are trolltanks of course they will be hard to kill.. anyway I’m talking about ranged mageblade with a destro staff..most are dark elf/high elf/breton. Without snare removal it’s the hardest spec to play and the reason why a lot go for the 2h/resto build for forward momentum in order to cloak and heal effectively.
    Playing since January 23, 2016
  • Revokus
    Revokus
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    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.
    Playing since January 23, 2016
  • DuskMarine
    DuskMarine
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    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
  • Revokus
    Revokus
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    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade that has been in the game since 2014? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.
    Edited by Revokus on April 25, 2018 5:01PM
    Playing since January 23, 2016
  • Lucky28
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    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.

    sure and while we're at it we can get rid or templars burst heals, DK's takiness, Sorcs Shields and streak.... and, lets see what else can we get rid of that would destroy entire playstyles and the uniqueness of classes?.
    Edited by Lucky28 on April 25, 2018 5:01PM
    Invictus
  • DuskMarine
    DuskMarine
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    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.

    im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.
  • exeeter702
    exeeter702
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    Lucky28 wrote: »
    exeeter702 wrote: »
    Sparky617 wrote: »
    If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
    Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
    Swallow soul. should do increased damage, grants minor mending

    To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.

    Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.

    strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.

    No not period you have a fundamentally flawed belief as to how abilities are weighted and budgeted in this game. No one from zos ever, since the inception of this game, has claimed class skills SHOULD be superior. That is something you came up with in your head.

    Class skills, much like all the various analogous abilities in this game, should be unique to one another, not objectively superior to any other.

    That is the reailty of the game, it is not an opinion. FP being a weapon skill and strife being a class skill has absolutely no bearing on how the skills are weighted.

    what does it cost? How much damage does it to? Is the ability a hard cast or instant, at what range is it enabled? What utility does it provide?

    Then you establish the foundation of the skill, and begin to give and take to achieve unique form... "if we give it more damage, do we.... increase its cost? Delay its trajectory? Give it a unique condition to ahcieve max damage only?. Or do we reduce its damage and... bake in additional utility? Reduce its cost? Have it benefit more heavily from passives that belong to its skill tree?

    "Is it a class skill?" is not an element to a skills budget and weight in regards to how its balanced no matter what you would like to think.

    No single ability should ever be 100 percent mirrored by another and thankfully that is not the case in eso. Strife and FP fall under the same guidlines put in place by the devs for what a 28m ranged ability should obey. Strife is absolutely unique in this game and is trully a signature skill. Getting hit with a sustain nerf is never cool, but the skill isnt getting nerfed because of FP, its getting nerfed because its outside the boundaries of where zos wants 28m ranged magicka skills to be at, and likely wants magblades to be a little more taxed on resource management.

    Edited by exeeter702 on April 25, 2018 5:20PM
  • Revokus
    Revokus
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    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.

    im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.

    Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.
    Edited by Revokus on April 25, 2018 5:09PM
    Playing since January 23, 2016
  • BigBadVolk
    BigBadVolk
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    exeeter702 wrote: »
    Lucky28 wrote: »
    exeeter702 wrote: »
    Sparky617 wrote: »
    If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
    Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
    Swallow soul. should do increased damage, grants minor mending

    To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.

    Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.

    strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.

    No not period you have a fundamentally flawed belief as to how abilities are weighted and budgeted in this game. No one from zos ever, since the inception of this game, has claimed class skills SHOULD be superior. That is something you came up with in your head.

    Class skills, much like all the various analogous abilities in this game, should be unique to one another, not objectively superior to any other.

    That is the reailty of the game, it is not an opinion.

    True that they never stated this, but overall for diversity it would be much better if class skills would be better then wep skill by small difference
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Lucky28
    Lucky28
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    exeeter702 wrote: »
    Lucky28 wrote: »
    exeeter702 wrote: »
    Sparky617 wrote: »
    If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
    Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
    Swallow soul. should do increased damage, grants minor mending

    To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.

    Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.

    strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.

    No not period you have a fundamentally flawed belief as to how abilities are weighted and budgeted in this game. No one from zos ever, since the inception of this game, has claimed class skills SHOULD be superior. That is something you came up with in your head.

    Class skills, much like all the various analogous abilities in this game, should be unique to one another, not objectively superior to any other.

    That is the reailty of the game, it is not an opinion.

    because by balancing the nb's class skills to be in line with weapons skills you're actively harming the class. A NB's defenses/survivablity is it's superior resources, resource management and low cost skills it doesn't have insane burst heals, it's not that tanky and it doesn't have shield stacks it has none of these things, not innately. and it don't really need any of those things because it has it's resources and that is the identity of the class the way it's played and the uniqueness of it.

    I don't care what class we're talking about, i don't want any of them to be cheapened like this.
    Edited by Lucky28 on April 25, 2018 5:27PM
    Invictus
  • KingJ
    KingJ
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    IAVITNI wrote: »
    KingJ wrote: »
    The nerf to crit heals from shadowy had to occur. We can't have one of the best bursts in the game AND heal decently. Makes no sense. Plus, this will make the unskilled nbs/unbalanced builds easier to kill, which makes me really happy.
    That makes Zero sense all classes should have good healing.

    Nightblades still have good heals, they just aren't as easy to get with the cloak nerf.

    Look at a traditional 2h/bow medium armor setup on a stam sorc, stam dk, stamden and stamblade, assuming the sets are the same.

    In order to reach similar (slightly weaker) heals than a stamblade, stam sorcs need to go out of their way to slot Crit Surge. It is not a necessary skill as Major Brutality is gained via Rally and the skill itself does nothing but heal, conditionally at that.

    A stam DK will slot Igneous for Major Mending. This skill is used solely for the increased healing.

    Even a Stamden is going to slot Soothing Spores solely for healing purposes.

    Now consider NBs. What skill do they slot solely for benefiting healing? You're going to slot Cloak either way. You're not giving up a bar slot for a healing ability unlike all the other classes (with the exception of stamplar, which is debatable). You're essentially getting heavy armor level healing for FREE. Now stamblades, just like any other stam class, need to slot an additional skill for increased healing. Perfectly fair.

    Now the obvious argument is that night blade healing skills/passives are lack lustre relatively. An offence oriented class should have relatively weaker heals (not useless but not as effective as say a stamplar, stamden or stamDK). This change brings night blade heals more in line with stam sorcs, which are the other offence oriented class.

    That said, night blade healing skills could use a buff. Malevolent Offering sucks and if I referenced Power Extraction, most people wouldn't even know what that is.

    Nightblades should have the weakest heals amongst the classes as they are the most offence oriented class. Again, weak does not mean useless, it just means if a DK/warden heals for 4 health a Nightblade should heal for 2 with all the other classes in-between.
    Stamblades don't have good heals only healing boost we have is the 3% we get from slotting leeching strikes.Which makes stamblade healing worst than every other class.

    Stam sorc healing is higher and better when sloting Crit surge.If you don't slot crit surge your a idiot,It allows stam sorc to not have to run 2h in PVP stam sorc and stam warden only two classes who don't have to.Which allows you to run DW and bow or DW and S&b.Not to mentioning having access to a third HOT is huge in PVP.Not to mention just slotting it gives them more weapon damage which also boost your healing.Its a extremely useful skill.

    Stamdk also have passive bonus to healing 12% healing received from earthen heart passive.Major mending is huge boost to healing

    Stamwarden also passives healing bonus like major mending.Plus a third HOT they can slot which means they have better healing then stamblades.Just passively there healing better without having to slot a thing.Plus a cheap healing ultimate.

    Stamblade has nothing they can use to help there healing other than leeching strike and its just 3% healing boost while every other stam spec have passive healing bonus that gives a larger boost and in the case of stam sorc and stamwarden have a thrid HOt to use that doesn't scale off of max health.Cloak doesn't help your healing it makes it so your not being attacked but your enemy isn't being attacked either and has all the healing boost the class provides.

    Its a huge difference there heals can crit scales off stam and weapon crit and give or proc several needed passives. From cloak i get shadow barrier get that from surprise attack and then there minor protection for 3 seconds huge game changer i guess. There a difference between all the other classes slotting a skill and us this when those class slot the extra skill it boost there healing in someway it doesn't do that for stamblades. Not to mentioned for the heal to be effective for none NB tanks you need at least 25k health in pvp.Which isn't a requirement for any other class.

    Like I said earlier stamsorc have better healing than stamblades especially since we don't get the bonus to weapon damage of we use the other morph.
  • NyassaV
    NyassaV
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    exeeter702 wrote: »
    NyassaV wrote: »
    Sparky617 wrote: »
    If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
    Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
    Swallow soul. should do increased damage, grants minor mending

    I just want low cost. Plz don't give them ideas

    Unfortunately, that isnt going to happen. If you want a 28m magicka spammable, you have to choose between health sustain, ult gen or raw damage. Cost is no longer the factor. If you want your 28m magicka ability to be delayed and telegraphed (wardens dive) then you would qualify for a reduced cost (2340 vs 2700) but stife is instant and not telegraphed. Thats the philosophy at play here.

    It is with Imbue Weapon pretty much. Cost efficient and easy to use. Strife is actually very telegraphed, more so that incap (incap can be cancelled better too), or Concealed weapon! Honestly if you die by strife spam that's on you. Strife is far more telegraphed than force pulse to be honest since it has a travel time. Impale however is just at telegraphed as Executioner (Which means not telegraphed at all if cancelled)
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    Kilandros wrote: »
    Strife speed increase is honestly pretty amazing--that's a pretty nice little buff

    I legit notice zero difference in feel. But it looks better. Hardly a buff unless you are bad at magblade
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • DuskMarine
    DuskMarine
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    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.

    im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.

    Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.

    umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.
  • Revokus
    Revokus
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    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.

    im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.

    Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.

    umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.

    Why the hell would I run with a zerg ? My post has always been about solo open world..mageblade need a snare removal. And no not all mageblade are supposed to be bombers.
    Edited by Revokus on April 25, 2018 5:44PM
    Playing since January 23, 2016
  • exeeter702
    exeeter702
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    BigBadVolk wrote: »
    exeeter702 wrote: »
    Lucky28 wrote: »
    exeeter702 wrote: »
    Sparky617 wrote: »
    If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
    Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
    Swallow soul. should do increased damage, grants minor mending

    To what extent? Matching force pulses tool tip damage would then become penetration, increased proc conditions vs ult generation, healing done and minor vitality. As far as ability budget goes, that would be lopsided and bring it back to the issue of why its cost is being changed in the first place.

    Again, match the costs of both abilities, reduce that cost to around 2100 magicka base cost. Leave damage values as they are, change funnel to heal for more and deal less damage. And have it heal 2 targets (not guaranteeing the caster will always get the hot). Swallow soul is perfect as is right now and does not need a damage increase.

    strife doesn't need to be brought in line with force pulse. force pulse is a weapon skill, strife is a class skill. A class skill should be more unique then a weapons skills that's available to everyone. we shouldn't be nerfing class skills because they may be better than weapons skills, class skills should be better than weapon skills period.

    No not period you have a fundamentally flawed belief as to how abilities are weighted and budgeted in this game. No one from zos ever, since the inception of this game, has claimed class skills SHOULD be superior. That is something you came up with in your head.

    Class skills, much like all the various analogous abilities in this game, should be unique to one another, not objectively superior to any other.

    That is the reailty of the game, it is not an opinion.

    True that they never stated this, but overall for diversity it would be much better if class skills would be better then wep skill by small difference

    No it wouldnt, diversity comes from unique class skills filling unique niches. Optimizing class skills to be numerically superior renders analogous weapon skills to be obsolete right out of the gates.
    NyassaV wrote: »
    exeeter702 wrote: »
    NyassaV wrote: »
    Sparky617 wrote: »
    If both morphs of strife will have increased cost, then their effectiveness should be increased respectively.
    Funnel Health. should do less damage, but have a bigger heal. Also revert back to healing 2 friendly targets.
    Swallow soul. should do increased damage, grants minor mending

    I just want low cost. Plz don't give them ideas

    Unfortunately, that isnt going to happen. If you want a 28m magicka spammable, you have to choose between health sustain, ult gen or raw damage. Cost is no longer the factor. If you want your 28m magicka ability to be delayed and telegraphed (wardens dive) then you would qualify for a reduced cost (2340 vs 2700) but stife is instant and not telegraphed. Thats the philosophy at play here.

    It is with Imbue Weapon pretty much. Cost efficient and easy to use. Strife is actually very telegraphed, more so that incap (incap can be cancelled better too), or Concealed weapon! Honestly if you die by strife spam that's on you. Strife is far more telegraphed than force pulse to be honest since it has a travel time. Impale however is just at telegraphed as Executioner (Which means not telegraphed at all if cancelled)

    Not sure whats the angle here, force pulse and strife are instant cast abilities, their trajectories are calculated on activation, regardless of what you see client side.. Dive is actually coded to operate on having its damage delayed. Force pluse and strife are objectively developed without a physical delayed trajectory. Your last sentence as well is innacurate, block cancleing impale does nothing server side. Its instant therfore after the ability is pressed, player input (block, bar swap, roll doge, bash) have no bearing on the skills outcome. Server connectivity can make it seem as much since the damage number and health bar change is shown to you locally when the ability connects, but that is not equal to what the recipient is seeing on their screen at that same moment.

    Also i have absolutely no idea where "dying by strife spam is on you" even came from or who that is directed towards. When someone refers to a "spammable" theybare speaking about instant cast abilities (not channeled or hard casted) that can gnerally be used off of each GCD.
    Edited by exeeter702 on April 25, 2018 5:57PM
  • DuskMarine
    DuskMarine
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    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.

    im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.

    Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.

    umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.

    Why the hell would I run with a zerg ? My post has always been about solo open world..mageblade need a snare removal. And no not all mageblade are suppose to be bombers.

    i havent ever died to one that isnt a bomber. changing cloak to where it gives more damage taking off the cloaking capability would make the world a better place for nightblades and everyone else. sure we cant spam it and be impossible to find and nearly impossible to kill in situations. and i think your one of those who dont like change so im saying keep an open mind. you do more damage you dont need to roll a healing staff you dont need to worry about healing if their dead. also i didnt say zerg i said group totally different things groups are 4 or 5 people a zerg is 10+. giving this slayer setup a try it makes killing enemies easier. we dont need a cloaking ability on a slayer class which nightblades were originally built to be in the devs minds high damage high crit. high risk high reward high skill cap cause you have to pay attention or die. besides adding this would also add to pve as well not just pvp. you gotta open your eyes to some change man its the only way were gonna evolve this game to keep it going for a few decades
  • Revokus
    Revokus
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    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.

    im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.

    Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.

    umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.

    Why the hell would I run with a zerg ? My post has always been about solo open world..mageblade need a snare removal. And no not all mageblade are suppose to be bombers.

    i havent ever died to one that isnt a bomber. changing cloak to where it gives more damage taking off the cloaking capability would make the world a better place for nightblades and everyone else. sure we cant spam it and be impossible to find and nearly impossible to kill in situations. and i think your one of those who dont like change so im saying keep an open mind. you do more damage you dont need to roll a healing staff you dont need to worry about healing if their dead. also i didnt say zerg i said group totally different things groups are 4 or 5 people a zerg is 10+. giving this slayer setup a try it makes killing enemies easier. we dont need a cloaking ability on a slayer class which nightblades were originally built to be in the devs minds high damage high crit. high risk high reward high skill cap cause you have to pay attention or die. besides adding this would also add to pve as well not just pvp. you gotta open your eyes to some change man its the only way were gonna evolve this game to keep it going for a few decades
    Well that’s your opinion devs designed cloak with invisibility so that’s the way it should be.A bomber wouldn’t be a bomber without cloak so what you are suggesting will be killing 2 different playstyle.We could delete magicka nightblade while we’re at it.
    Playing since January 23, 2016
  • Killset
    Killset
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    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    The nerf to crit heals from shadowy had to occur. We can't have one of the best bursts in the game AND heal decently. Makes no sense. Plus, this will make the unskilled nbs/unbalanced builds easier to kill, which makes me really happy.
    That makes Zero sense all classes should have good healing.

    Where is the good healing for sorcs then?
    @DDuke beat me to it plus they can stack shields so yea.

    Nightblades can cloak so what?
    Nightblades don't have weak survivability or anything they are just as good and even better than other classes.
    Do you guys honestly not know how to keep a NB out of cloak where you play? Imagine playing a class where there were literally over a dozen counters to your only defensive ability and on a platform where people actually used them. It can be F’ing brutal.

    Don't Nightblades know how to get away with shade and cloak where you play?

    If i get revealed on any of my nbs i made a mistake or someone's using detection pots and that issue is solved in ~5 seconds with shade and LoS.

    Also the counters to cloak are very bad. Spamming AoEs into the dark is a complete waste if resources and i will just go back into stealth and you can keep spamming your AoEs until i can Port back to my shade and i'm gone.
    The other 2 reveals mage light/ expert hunter either have no bar space on most builds and also feature a tiny range.
    The only viable counter to cloak is mark and which class has access to it and mark is arguably overperfoming as it's duration is way too long

    You will just get your shade camped. And once you get revealed with spin to win your never getting back into cloak. In my groups we have ppl dedicated solely to keeping NB’s from stealthing with steel tornado. I think you play in a different world.

    So you need multiple players to take down a single nightblade? You even have players focusing mainly on countering nightblades.

    Also have fun camping my shade i will just put down a new one with LoS and cloak. The guy spamming steel tornado gets stunned and i cloak out of his range and he can try to find me.
    Nope. It’s for groups with Nightblades in them. You must be the best Nightblade ever. Better than any I’ve ever encountered in my 90k+ AvA kills or thousands of duels. Or more likely you have little actual experience with the class, play against total scrubs, or create these fantastic forum scenarios where your Nightblade always escapes with OP cloak then kills everyone with OP Incap. I give up lol.

    No I'm not the best NB and i definitly die on my NB or meet players i can't kill but overall:
    - I kill more people faster than on other specs
    - When i meet a better player i have a much better chance of getting away than any other class
    - i do get most kills on my NB after 3-4 GCDs after leaving cloak (=/= first gcds of the fight) when most other classes can't access their burst potential
    - i get countless of kills with incap + will only because incap stuns and will brings them to a health range where they can't heal up again
    - if you tell me don't die in PvP i will choose my NB and i won't die that day while still killing enemies

    - But i do get zerged by tryhards
    - i die because i make mistakes
    - i fail to pull off the perfect rotation with proper timing

    That doesn't change that NB is right now completely unbalanced because you have the tools to always prevent a backloaded burst rota from hitting you with full damage, while also unloading your full frontloaded burst and having the tools to disengage.

    Incap needs it's stun removed to balance nightblades offence and defence at the same time
    What you described to the T is going out and killing potatoes. And moreover you described exactly what a Nightblade should be able to do since they offer very little (and by little I mean nothing) to group play as they stand right now. I get it. You will not stop until the class is rendered useless. Even your friend Subversus admitted that Stamblade isn’t really a problem, is only carried by cloak, and is easily “instagibbed.”

  • H4RDFOX
    H4RDFOX
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    IAVITNI wrote: »
    KingJ wrote: »
    The nerf to crit heals from shadowy had to occur. We can't have one of the best bursts in the game AND heal decently. Makes no sense. Plus, this will make the unskilled nbs/unbalanced builds easier to kill, which makes me really happy.
    That makes Zero sense all classes should have good healing.

    Nightblades still have good heals, they just aren't as easy to get with the cloak nerf.

    Look at a traditional 2h/bow medium armor setup on a stam sorc, stam dk, stamden and stamblade, assuming the sets are the same.

    In order to reach similar (slightly weaker) heals than a stamblade, stam sorcs need to go out of their way to slot Crit Surge. It is not a necessary skill as Major Brutality is gained via Rally and the skill itself does nothing but heal, conditionally at that.

    A stam DK will slot Igneous for Major Mending. This skill is used solely for the increased healing.

    Even a Stamden is going to slot Soothing Spores solely for healing purposes.

    Now consider NBs. What skill do they slot solely for benefiting healing? You're going to slot Cloak either way. You're not giving up a bar slot for a healing ability unlike all the other classes (with the exception of stamplar, which is debatable). You're essentially getting heavy armor level healing for FREE. Now stamblades, just like any other stam class, need to slot an additional skill for increased healing. Perfectly fair.

    Now the obvious argument is that night blade healing skills/passives are lack lustre relatively. An offence oriented class should have relatively weaker heals (not useless but not as effective as say a stamplar, stamden or stamDK). This change brings night blade heals more in line with stam sorcs, which are the other offence oriented class.

    That said, night blade healing skills could use a buff. Malevolent Offering sucks and if I referenced Power Extraction, most people wouldn't even know what that is.

    Nightblades should have the weakest heals amongst the classes as they are the most offence oriented class. Again, weak does not mean useless, it just means if a DK/warden heals for 4 health a Nightblade should heal for 2 with all the other classes in-between.

    - I main magblade and the only healing skill I slot is swallow soul on my front bar, and healing ward back bar. Cloak is only used when I want to have an efficient evade with damage buffs depending on the combat environment.

    - To suggest that Nightblades should have the least healing of all classes is a no go. I can agree that both sorc and nightblade should have similar healing. Having their healing lower than a DK is arguable because their strengths are tanking, but still shouldn't out heal by twice the amount against a nightblade. A DK should out tank a nightblade, not out damage it. The class that should offer heals more so than others should be temps. Healing: Temp>DK/Warden>Sorc/Nightblade (5>3>2), Damage: Sorc/Nightblade>Warden/DK/Temp (5, 3), Tank: DK>Warden/Temp>Sorc/Nightblade (5, 3, 2). This is solely my opinion.

    #NoEasyProps
  • Anethum
    Anethum
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    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...
    Edited by Anethum on April 25, 2018 10:14PM
    @Anethum from .ua
  • Phiathornsyldol
    Phiathornsyldol
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    Reverse the strife Nerf!!!
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    .
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    Revokus wrote: »
    DuskMarine wrote: »
    only real change i have to say for nightblades is their cloak. theyve already changed one. they need to change the other as well. we have the increase the resource cost with every use(thisll put an end to spammers) or we could make it better. remove the cloak capability on it but give us major brutality or minor brutality that we could stack with a pot. that way everyone would be happy with it keeping the damage style of the ability and it fairly evens ground stopping the disappearing nightblade issue. the damage increase would be much better in my opinion kindve make nightblades the actual assassin type character their meant to be doing it with certain tactics instead of always relying on being able to auto stealth even if your close to someone else.
    No thanks there is so many counters to cloak in this game if you don’t know about those it’s a l2p issue.

    not really a counter thing. their making one a tank morph why not make the other a slayer morph and get rid of the cloaking feature all together outside of pots.
    Why do you want to get rid of cloak ? The signature skill of nightblade ? So that you and your zergs can have it even more easy ? What you are suggesting is just wrong in so many ways.

    im not really suggesting anything of the sort. a slayer is a high damage high risk high reward type build. getting rid of cloak in place putting something that gives more damage or power to the nightblade would further help this style of play. so it doesnt make anything easier at all for anything else. other than giving the nightblade better strength. you just cant cloak give up a cheap tactic for more power hows that even sound like a bad trade? ps i have a nightblade so there is a reason here lol.

    Ranged mageblade need cloak not more damage.. Without cloak you can’t heal unless you spam healing ward for a 2k heal go try that in open world pvp and see where this gets you.

    umm you dont need cloak at all dude magblades are bombers mostly. ive never died to a magblade that didnt run a bomber build. so yall would actually profit quite well from my suggestion as well. besides being a magblade you have access to annulment a shield(as much as their broken) so really your arguement is kinda a moot point low on health pop a shield or get higher damage. also why are you running a resto staff? run with a group with a templar in it youll be fine.my suggestion if anything would help yall stop taking so much damage to have to roll a healing ability cause a dead person is no longer a threat. you dont "need" a cloak if you do throw an invis pot it does the same thing. changing the other morph to a slayer type morph removing the cloak would help both magblades and stamblades while also making pretty much everyone whos tired of perma cloak finally stay quiet. we get more power and deadlier and they get to see whats going to kill them. its a win win situation you dont need cloak to heal. besides you got the whole siphoning tree for healing as well so.

    Why the hell would I run with a zerg ? My post has always been about solo open world..mageblade need a snare removal. And no not all mageblade are suppose to be bombers.

    i havent ever died to one that isnt a bomber. changing cloak to where it gives more damage taking off the cloaking capability would make the world a better place for nightblades and everyone else. sure we cant spam it and be impossible to find and nearly impossible to kill in situations. and i think your one of those who dont like change so im saying keep an open mind. you do more damage you dont need to roll a healing staff you dont need to worry about healing if their dead. also i didnt say zerg i said group totally different things groups are 4 or 5 people a zerg is 10+. giving this slayer setup a try it makes killing enemies easier. we dont need a cloaking ability on a slayer class which nightblades were originally built to be in the devs minds high damage high crit. high risk high reward high skill cap cause you have to pay attention or die. besides adding this would also add to pve as well not just pvp. you gotta open your eyes to some change man its the only way were gonna evolve this game to keep it going for a few decades

    Wow this forum is full of bad suggestion.

    This change is just bad make the class boring,as other said remove streak/wing/BoL etc i mean who care just add more damage and kill class diversity...really it's just so bad,if i want to play a class with no stealth and high dmg i can log my sorc.

    And no one care if you have a nb if a suggestion is stupid is just stupid,i have sorc let's remove streak and shield and give them more dmg this will make the game better! /sarcasm

  • Ragnarock41
    Ragnarock41
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    ✭✭✭✭
    BohnT wrote: »
    Murador178 wrote: »
    Minalan wrote: »
    BohnT wrote: »
    Minalan wrote: »
    Feanor wrote: »
    @Daus

    We get it. Buffs only or get out of the thread. If that's your definition of constructive feedback then the thread could as well just be closed as there is nothing to discuss other than the magnitude of buffs. If you perceive Nightbksde as being in need of buffs it could be a) the class does need it or b) you're not a good Nightblade. I guess with most people defending the class b) is more likely.

    After all the buffs to magicka you really come in here to demand nerfs? They could give sorc an atomic bomb and you would still complain about nightblades.

    Umm.. They actually DID give Sorc an atomic bomb. :lol:

    Head to PTS, it’s hilarious.

    You mean empowered overload? :trollface:

    That or the messed up 2H ultimate scaling with 50K Max Magicka. :trollface:

    Rune cage + ultimate that hits for 27K+ = Sorc nerf threads!

    You know they’ll fix these though..

    sorc got alot of 1 shot possibilities vs non full tanks - even ones requiring no ultimate.

    " sorc is finally balanced" ~Forum sorcs

    Now we only need to nerf sub assault and boom, we're back to the good old magsorc vs stamblade days. Nothing else is allowed to be viable ^^
    Edited by Ragnarock41 on April 26, 2018 10:01AM
  • Lucky28
    Lucky28
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    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.
    Invictus
  • Feanor
    Feanor
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    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • thankyourat
    thankyourat
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    Feanor wrote: »
    Lucky28 wrote: »
    diplomatt wrote: »
    @ZOS_GinaBruno Class snare removal pls. For example on activating healing morf of invisibility.
    Or Sap Essence/Power Extraction.

    Let us to not be glued to "Forward momentum" in heavy and light. magblade with 2hander - its ugly.
    Variety please...

    if there is going to be class snare removal for nb. it has to be on blur i think.

    Sure. So they get Major Evasion for 26 seconds, or if you meant Double Take, also Major Expedition for 4 seconds on top of that, and snare removal and immunity? StamBlades can run Heavy Armour and Rally as no brainer then?

    No thanks.

    If they choose heavy they will miss out on front loaded burst and crit percentage, along with Sprint speed and roll Dodge cost reduction as well as the regen medium provides so it's not all bad if they run heavy. They are going to have to add snare removal somewhere in the nightblade tool kit or magblade will continue to be a second teir class for open world PvP.
  • Sun7dance
    Sun7dance
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    If Double Take or Chimera (i hope it's the right translation) would remove snares, you have to overcast it again and again.
    As a stamblade you cannot spam Magicka skills, you definitely need it for cloak and mass hysteria.
    If you go for more magicka regen. or max. magicka, you lose damage.

    So i don't think it would be a buff!
    Edited by Sun7dance on April 26, 2018 11:02AM
    PS5|EU
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