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Filthy Casual: Tales of Woe & Despair with Occasional Triumphant Conquest

  • DoctorESO
    DoctorESO
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    Blank+_07afe010d3551d598b695397fc4cb5f4.jpg
  • Doctordarkspawn
    Doctordarkspawn
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    Dubhliam wrote: »
    josiahva wrote: »
    ErilAq wrote: »
    It's not entirely crazy, most people will PuG then leave, and don't really run with any sort of trials guild, I would hazard that most are either terrified they can't pull 35k dps, or have 5% lower health, or anything else that will either
    A.) make them fear being called out or kicked
    B.) make them fear being in groups like the first two you described.

    While I do not blame you for leaving, and I think pretty much anyone would leave in those situations, it's not mind blowing to think that most of the playerbase deals with either all negative or mostly negative group experiences. Remember, those players you dipped out on had a bad experience too, hell, it's probably a worse experience for them than it was for you. (not justifying, just stating a fact)

    ^^^This, I don't often run trials. Not because I have any issue with them from a difficulty or performance perspective, but because of the elitists that tend to congregate in them. I would much rather spend 4 hours in a dungeon with a group with terrible DPS, than go to a trial just to be told I am not running the gear they think is best for me, regardless of whether or not I am adequately doing my job.

    Who in their right mind agreed and awesomed this post?

    Presumibly because they agreed with it.

    People are allowed to have opinions.
  • Sting864
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    The best time I ever have doing trials is when no one is "that guy..." You know, that elitist jerk who tries to tell everyone else how to play to fit HIS playstyle... I went through a phase in about 2015 where I was concerned about everyone what else was doing and not focusing on what I was doing.... It's very disappointing to see self-proclaimed "elites" telling others who didn't ask in the first place... how to play... Thank the divines that none of the other experienced, good players are that way now...
  • Huyen
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    Juju_beans wrote: »
    There's plenty of good players out there. They just don't run in pug groups.

    I run pug groups in the lfg as I dont got a decent guild yet. Be careful what you say...
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Cryptical
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    kylewwefan wrote: »
    What is it with healers rocking green balls? I also think it would be better for healer to use Destro Ult or meteor .
    Sanctuary set. With dungeons that require complicated mechanics or have triggered events when the boss hits certain health percentages, the dps boost from spell power cure can become a fatal flaw. Like, stacking up a bunch of stone laser orbs in vet scalecaller can be an issue. Or a bunch of corrupted nereids at the giant matriarch boss. So, it’s reasonable then to dump that in favor of sanctuary which reinforces group survival through those processes.

    I often wonder why I don’t see some stam dps characters wearing the hircine veneer.
    Edited by Cryptical on April 14, 2018 12:00PM
    Xbox NA
  • Prof_Bawbag
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    Have to say, the only thing that annoys me in dungeons is the person who has the boss' attention running all over the place so your AoE'e etc are useless and just a complete and utter waste of resources. When that happens, I just stop attacking the boss until the person doing the running around either dies or someone steps in who is capable of holding the boss in 1 place for more than a split second.

    If people can't cope with the aggro, they should stop rushing in and leave it to someone else. I ain't no tank, but being a sorc, I can shield, so don't have any issue holding the bosses in most dungeons. Even if I'm failing miserably, I'll just take the death so the other 3 aren't running around wasting their resources.
  • kylewwefan
    kylewwefan
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    Linaleah wrote: »
    kylewwefan wrote: »
    Tank

    Pugged the daily’s from guilds and zone chat yesterday. Got a solid group and rocked the regular Vet CoA2HM and Banished Cells...I failed the group on BC HM. For the life of me couldn’t keep aggro on 4 daedroths as it repeatedly put me into bubbles. Maybe I was only supposed to keep 2? Can’t remember

    Later that night

    DPS
    Got a really solid group. In fact we would have had a no death run in CoA2HM but My dumb self pulled the fire maw while the tank was outside the room messing around. Still got him to %30 before wipe.

    In my head I heard Hiath mutter something about that was definitely your healers fault.

    Banished cells was uneventful and the tank and healer dropped before Falkreath Hold.

    Other Observations

    What is it with healers rocking green balls? I also think it would be better for healer to use Destro Ult or meteor .

    what do you mean by green balls? the twirling things around the gear, or the floating shiny balls that all move towards the group? then bigger balls that move towards the group, are undaunted skill that gives you a synergy to click on and restores your stamina or magika. they are also not an ultimate, its just regular undaunted skill that with sustain nerf is pretty much a given for healers (yes, even templars and wardens, even though they both have class skills that restore resources to the group). plus one of their morphs heals. not for much but enough to function as a very nice top off HOT.

    the balls aroudn the gear that look like ebon, but blue I think they are? I don't have that full set, its sanctuary or one of those other healy sets, cannot remember which one. my main healer is running ye olde wormcult/spc combo, so I don't get pretty gear effects.


    in any case, I'm that filthy casual so many of you dread. my dps is low, my healing is decent but not amazing and my tanking is... well... i more or less gave up on having any semblance of control over trash as most groups don't give me a chance to grab and gather them, and just focus on holding/debuffing/interupting bosses

    I do try not to be too much of a hindrance though, you know not standing in red, not running around like headlesss chicken, try to follow mechanics, etc.

    some of the groups I had as a healer though... oh lordie.... i mean... I suppose they are good practice :P having to heal, tank and dps simultaneously :P


    Rest assured if you have a healer rocking sanctuary or Hircines they will very likely be bad. I Cant even try to justify it. We know.

    I’ll admit they look cool. But vet dungeon are poor place for role play.

    If your healer is giving you orbs or shards or plenty of Synergy consider it a treat! If you have a tank that can hol aggro....and stays in one spot and not die, like a tank should do. This is also a treat!

    I’ve had quite a few tanks that don’t know what they’re doing. Constantly moving the boss around. Pulling all the ads out of the AOE you just set.

    This is actually negative DPS. They are directly trying to thwart your efforts.

    I’m playing for fun. Sometimes I need help. Sometimes I can help people out. No one can keep carrying these gawdawful groups all the time. Normal is where it’s at.

  • Cryptical
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    kylewwefan wrote: »
    Linaleah wrote: »
    kylewwefan wrote: »
    Tank

    Pugged the daily’s from guilds and zone chat yesterday. Got a solid group and rocked the regular Vet CoA2HM and Banished Cells...I failed the group on BC HM. For the life of me couldn’t keep aggro on 4 daedroths as it repeatedly put me into bubbles. Maybe I was only supposed to keep 2? Can’t remember

    Later that night

    DPS
    Got a really solid group. In fact we would have had a no death run in CoA2HM but My dumb self pulled the fire maw while the tank was outside the room messing around. Still got him to %30 before wipe.

    In my head I heard Hiath mutter something about that was definitely your healers fault.

    Banished cells was uneventful and the tank and healer dropped before Falkreath Hold.

    Other Observations

    What is it with healers rocking green balls? I also think it would be better for healer to use Destro Ult or meteor .

    what do you mean by green balls? the twirling things around the gear, or the floating shiny balls that all move towards the group? then bigger balls that move towards the group, are undaunted skill that gives you a synergy to click on and restores your stamina or magika. they are also not an ultimate, its just regular undaunted skill that with sustain nerf is pretty much a given for healers (yes, even templars and wardens, even though they both have class skills that restore resources to the group). plus one of their morphs heals. not for much but enough to function as a very nice top off HOT.

    the balls aroudn the gear that look like ebon, but blue I think they are? I don't have that full set, its sanctuary or one of those other healy sets, cannot remember which one. my main healer is running ye olde wormcult/spc combo, so I don't get pretty gear effects.


    in any case, I'm that filthy casual so many of you dread. my dps is low, my healing is decent but not amazing and my tanking is... well... i more or less gave up on having any semblance of control over trash as most groups don't give me a chance to grab and gather them, and just focus on holding/debuffing/interupting bosses

    I do try not to be too much of a hindrance though, you know not standing in red, not running around like headlesss chicken, try to follow mechanics, etc.

    some of the groups I had as a healer though... oh lordie.... i mean... I suppose they are good practice :P having to heal, tank and dps simultaneously :P


    Rest assured if you have a healer rocking sanctuary or Hircines they will very likely be bad. I Cant even try to justify it. We know.

    I’ll admit they look cool. But vet dungeon are poor place for role play.

    If your healer is giving you orbs or shards or plenty of Synergy consider it a treat! If you have a tank that can hol aggro....and stays in one spot and not die, like a tank should do. This is also a treat!

    I’ve had quite a few tanks that don’t know what they’re doing. Constantly moving the boss around. Pulling all the ads out of the AOE you just set.

    This is actually negative DPS. They are directly trying to thwart your efforts.

    I’m playing for fun. Sometimes I need help. Sometimes I can help people out. No one can keep carrying these gawdawful groups all the time. Normal is where it’s at.

    As I said, sanctuary has its place. The 12% increase to all healing received applies to the energy orbs, extended ritual, healing springs, breath of life, and cleanse. Pair it with worm and over 2k regen, you can pump those hits and skills out to keep idiots upright through almost anything, including those 68k shots that tank yelled about in falkreath or a field of those stranglers in bloodroot. That 68k is fixed with three or four breaths max.

    Sanctuary is best in slot for the pure healer. It takes some bad pugs to push a person that far, but it happens. Bad, as in traveling into fungal 2 normal and seeing a blue portal.
    Xbox NA
  • kylewwefan
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    Well, normal dungeons are starting to blow.

    Random vet scalecaller last night. Got a great group. The tank and healer were apparently friends and had done this many times. They were superb. She had a Masters Resto and heals were phenomenal. Tank really knew what he was doing.

    I swapped over to all damage jewelry and Veledreth. I’ve been using 2 recovery and 1 Chudan, 1 Lord Warden. It majorly helps out with squishy and resource management.

    The other DD was Stam DK and he was quite good as well.

    I barely ever (never) get to play with this caliber of healer and can’t stop thinking about it. I’m usually terrible with resource management but she totally fixed that and we just basically shredded that dungeon. I was never below %50.

    They really wanted to do hardmode....I’ve never done hardmode. I couldn’t figure it out. 2 wipes then normal. Normal vet is infinitely easier.

    I could hear fruit ninja cheering Victory!


    Then sadly, everyone went about their separate ways.

    See, groups like this are magic. If only you could put it in a bottle and sell it in the crown store. Keeps me coming back.
  • Riddari
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    So I actually just dealt with the opposite of this. I joined the random normal and it's banished cells 1. Tank is upper 600cp we have one dps with 150cp a healer that's around 20 and my dps that's 29(I have around 500cp tho)

    Tank has a loud annoying mic and I consider dropping out of their chat but decide against it. Me and the other dps aren't pulling great numbers, but everything's dying and bosses aren't taking that long. Suddenly our tank starts SCREAMING "WHY ARE YOU SPAMMING EXECUTE AT FULL HP"

    I'm absolutely not spamming an execute, my muscle memory makes me hit the buttons in a certain order if I'm on auto pilot (the execute is ONE of those skills) but when I'm actively thinking about it I only use it during execute phase.

    Other dps guy seems to spam his abilities at random (including execute) but honestly everything is dying fast enough that it doesn't matter.

    Then again he starts screaming "YOU DON'T NEED TO KILL THAT BOSS YOU GET NO XP. YOU NEED TO LISTEN TO MEEEE!"

    Again, normal dungeon. Easy dungeon. Guy is freaking out.

    "YOUR DPS SUCKS YOU NEED TO KILL STUFF FASTER"

    At this point the healer says "have fun with no heals" and leaves. We manage to get through a few more bosses without heals and another healer joins.

    We're on the last boss and this guy camps next to where the hunger orbs spawn. Immediately starts screaming "KILL THE ORBS KILL THE ORBS" but he's right next to them so they instantly get swallowed by the boss. He finally pulls the boss away from where they spawn so I can kill the orbs (other dps didn't seem to understand or care)

    Again "YOUR DPS SUCKS KILL HIM FASTER"

    We complete the dungeon in 15 MAYBE 20 minutes. I type to him saying Chill out its just a normal and he goes off.

    "YOU'RE THE WORST DPS I'VE EVER PLAYED WITH YOU'RE [snip] YOU [snip] SUCK"

    I tell him that he taunted the boss right next to the orbs at the end.

    "IF YOU HAD GOOD DPS IT WOULDN'T HAVE MATTERED YOU DIDN'T DO ANY AOE DPS"

    But if our dps was so bad, shouldn't he have anticipated that going into that fight? When I tank I always try and help my team however I can. This dude complained about our dps but didn't use a single warhorn and alienated our healer a quarter of the way through.

    Then he starts throwing out all these things he's accomplished "I'VE TANKED TRIALS AND DLC DUNGEONS" Which is great. He wasn't a bad tank. He wasn't a bad player. He just had a bad attitude.

    And THAT is the reason why a huge part of the player base doesn't do trials and other end game content. These crazy elitist people that are gatekeepers to that content. I've personally never done any trials or vet dlc because of this reason.

    [Edited to remove profanity]
    Edited by ZOS_KatP on May 6, 2018 3:50PM
  • kylewwefan
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    I feel for ya brother. Some people just suck. In a different way. I’d have probably rolled out with the healer. Lol
  • greenmachine
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    How have I missed this thread this long? This is gold!

    greenmachine513 PS4-NA
    GM of Aldmeri People's Front
    Ionien - Altmer Mag Sorc Stormproof | Dr Jonny Fever - Breton Healplar | Bernie Dresden - Dunmer MagDK | Crushasaurus Rex - Argonian Stam DK
    Ser Greywulf - Nord DK Tank | Meow Kapwn - Khajit Magblade | Twink Versatile - Bosmer Stamblade | Loke-Tarr - Orc Stamden | Juicy Thunderthighs - Redguard Stamsorc | Frizz Grizzberg - Magden | Hax Killstealer - Dunmer Mag Sorc
    HEY HEY HEY SMOKE SKOOMA EVERYDAY
    JOIN THE APF ON PS4NA:
    https://forums.elderscrollsonline.com/en/discussion/400830/aldmeri-peoples-front-recruiting-ps4na#latest

    HAIL DAEDRA
  • Zhaedri
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    See, the elitism and "you aren't good enough!!" has kept me out of a lot of group pve content. My dps isn't ~amazing~ (a solid 9.5k), but I do know how to not stand in stupid, interrupt, block, focus fire, and follow instructions regarding mechanics. I am willing to learn, and also willing to die multiple times while learning. But the elitism regarding dps numbers is what keeps me out of these activities.

    I don't like being shouted at that my best isn't good enough and that I am a trash player. If someone will take the time to mentor and teach me, I will improve. The state of suck does not have to be a permanent situation.

    I play often, but my play level is still that of a 'filthy casual' as I haven't come across the right people to help me play at a higher level. Yet.

    For those of you willing to teach others, show them the community isn't completely toxic, and enjoy the hard won victories of nonelite top tier players... thank you. You people are gold. <3


    @Zhaedri PC NA

  • kylewwefan
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    Well, the random torture continues on.

    Last night on DPS I rolled Scalecaller Peak. 3 times in a row! Not a single one was able to beat the first boss!

    See, I knew there were gonna be big problems when the tank and the other DD kept dying to the trash mobs well before getting to the boss.

    It wasn’t even the freaking daily? And why would a fresh CP 168 even want to attempt this?

    I would have tried explaining how to do things if they would have been on mic...and geared appropriately for vet content. Tank dying to trash...he needed to go re think his build.

    Finally I get an easy one. FG1! Got there and saw a blue portal. I thaught oh boi. This is gonna be fun. Much to my surprise, the boss is already dead. One guy is jumping around. The other 2 guys are not in the dungeon. Why do people do that? Actually how does that even happen to pull me into an already completed dungeon?


    Well, the random thing is for the birds tonight.

    On the plus side, I finally got with an old friend and some guildies and knocked out Crypt of hearts2 no death. I’ve been trying to get this one done since Christmas time. It was the last no death run I needed to get Voidstone Violet dye unlocked. It looks pretty sweet.

  • kylewwefan
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    So last night after feeling pretty good about my Maelstrom run on wacky warden, I que up for a random vet. Got Blood Root Forge yay! Our group was fairly solid, but the DPS was a little slow as the tank put it.

    Worked through the first 2 or 3 bosses to the giant Minotaur. Got him down to 2 or 3 percent once or twice. Had a bad start where the tank got cocky and get one shot.

    Then I died and the other DPS died resing me and vice verse. The healer copped an attitude and didn’t respawn for a few. After 15 minutes on this boss it became quite apparent I wasn’t tough enough for this, so I politely showed myself out.

    Sad really. Beat the bear, the hag, the atro summoner guy all the tanky ads no problem...then this ding *** and his silly mechanics ends the run. I’m not even really sure what happens at the end when all the red rocks start popping up all over the place for. Probably needed to kill the ads more than DPS the boss.

    I really like eso + but I’m contemplating letting it die so I never have to do these dlc dungeons again. Already have all the helmets and bust and stuff. The only one I actually like is cradle of shadows.



  • drkfrontiers
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    Save yourself all the angst. Don't PUG. ta-da!

    blrg.gif

    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • kylewwefan
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    I tried that. Never get anything done or end up using the group finder anyways to get the rest of a squad together.

    I tried going all normals. That stuff gets so overplayed.

    It’s just...I don’t know. It’s not really boring, just not quite as fun. This game is just jacked up. Normal is too easy and vet is too hard. Nothing new here. It’s been this way since one Tamriel.

    I share my daily conquests and Foley’s the like. It’s probably a similar experience for everyone who plays this game.

    Sometimes stuff is straight comical. Others are frustrating.
  • drkfrontiers
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    This thread has really been interesting to read.

    I am also a fairly average player who sometimes excels. I don't tank, because it's quite an important class to master. If the tank doesn't have awareness, and knowledge of the mechanics its a train wreck.

    My dps is rather mediocre. Only 8-9k - Getting better but good dps requires certain weapons, and gear of certain quality, I just don't have yet so I try and do my best with what I have.

    Oddly enough, I find myself really good at healer. I've managed to get about 6 to 9 vet HM completed on him, to my surprise and hardly any hate mail!

    My best experience was City of Ashes II this weekend. We got to the Dragon boss and we wiped about 3 or 4 times. But no one wanted to give up. Nobody blamed anyone, but we had fun. When we got to the final boss, we had two wipes and the tank helped us with the mechanics and we cleared.

    Just because of the group, I ran another one and this time we cleared in half the time.

    I try to at least watch a tutorial before doing any Vet dungeons now. I hate being the headless chicken.
    Edited by drkfrontiers on May 2, 2018 8:18PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • kylewwefan
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    Ahh what a wonderful blast from the past, it’s the caltrops light attack spammer!

    Ok, I’m really trying to get undaunted leveled up on this warden build, and getting better everyday. That said, I really don’t have phenomenally great damage, but it’s pretty solid.

    So in Darkshade 2 there’s this triple alit boss that keeps on reviving itself if you don’t kill them quick enough at the same time. Man, we worked on these guys for a solid 10 minutes and couldn’t get them all down together.

    There was a 250 tank, 450 healer 450dps and me.

    The other DPS is getting all sorts of mad at me. I dont know why? He’d run up to the boss. Throw caltrops down. Run away from the boss and light attack, snipe, maybe heavy idk.

    I’m standing there trying to do the Masel rotation I looked up. It just doesn’t matter. I can’t make up for this guys lame excuse for DPS. When he started yelling at me, I had to leave. Not even turning the mic on to respond. Don’t get mad at me cause I can’t carry you.

    But he did put Doubt in my head.

    I was wandering how bad my Damage is so, I went home to my lonely island and found a target skeleton smiling at me. Right off the bat I hit for 25k.
    I figured this not bad, so let’s try it again with remembering the Netch and lotus and use bear ultimate. Well that got a little better, up to 28k. So then I figured, wth let’s throw an actual damage Monster Set on. We chose Veledreth. This got me up to 31k. And that I think is not bad at all really.

    I hate beating on the skeleton, but he deserved it this time.

    I’m more inclined to believe the problem is not me. But, it could be. I think if the other DPS is on par or better, we’d really be crushing stuff. But this hasn’t been my experience with the warden so far. All groups, the DPS just feels slow.


    I still need undaunted, so que back up. Ran through normal falkreath hold no problems, but it does feel more like a vet regular dungeon. You should really get something better out of it.

    Back to Darkshade. Different group, same scenario, but this DPS shows more promise. The engine Guardian boss is seeming to give the healer and other DPS a real hard time. I spent as much time ressing as I did DPS. That darn fight took forever, but we made it through and got skill point.

    I didn’t have the heart to attempt tempest island.

    Undaunted level 8 1/2! Little more to go!


  • Geekgirl
    Geekgirl
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    ErilAq wrote: »
    It's not entirely crazy, most people will PuG then leave, and don't really run with any sort of trials guild, I would hazard that most are either terrified they can't pull 35k dps, or have 5% lower health, or anything else that will either
    A.) make them fear being called out or kicked
    B.) make them fear being in groups like the first two you described.

    While I do not blame you for leaving, and I think pretty much anyone would leave in those situations, it's not mind blowing to think that most of the playerbase deals with either all negative or mostly negative group experiences. Remember, those players you dipped out on had a bad experience too, hell, it's probably a worse experience for them than it was for you. (not justifying, just stating a fact)

    This is me as well. Even when I run Vet Dungeons, even when things go swimmingly, I very often will have a well-meaning person explain to me how I would be so much better if I would just do xxx instead of what I had done. Or happily tell me "You're really good! You should join my trials guild! You just need to fix your rotation and get different gear and..." Which essentially translates to: "I love the way you play and you have potential so I want you to run with us, but on our terms."

    I am in a small guild with people I love. Every day I log in and someone says, "Hey, Geekgirl! We need to get you some gear so you can run trials." I know these folks like me, and I know that they feel I am a good, solid player. I feel like I'm a good solid player too, particularly on my favorite character, but the problem is, I love running Tinkerer's set on my MagDK because every flipping time that mechanic velociraptor bowls a strike through a group of enemies and punts them into the air, it gives me joy.

    I am unwilling to sacrifice my joy for your <insert percentage here> DPS increase. :neutral: This means you'll probably never see me in trial groups or many PUG Vet dungeons.
    PC/NA - Perpetually casual. Furniture and fish collector. Lover of exploration and opener of urns.
    Maxed CPs, still no clue how to endgame, too much time opening urns, prolly.
    Eve Morrison - Templar DPS - Furniture Crafter/Maker of Arms - Co-op w/hubby/achievements/crafting
    Jilly Narraway - MagDK DPS - Delves/Dungeons/Dolmans - She murders ALL THE THINGS!
    Fynn the Lucky - Warden Tank -- Seer of things/Explorer of places - RP/Solo/Storyline/Completionist
    Siluna Southpaw - StamDK DPS slippery-fingered type/Murder hobo - RP/Solo/Storyline
  • greenmachine
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    Geekgirl wrote: »
    ... I love running Tinkerer's set on my MagDK because every flipping time that mechanic velociraptor bowls a strike through a group of enemies and punts them into the air, it gives me joy.

    Same here, cracks me up every time!

    greenmachine513 PS4-NA
    GM of Aldmeri People's Front
    Ionien - Altmer Mag Sorc Stormproof | Dr Jonny Fever - Breton Healplar | Bernie Dresden - Dunmer MagDK | Crushasaurus Rex - Argonian Stam DK
    Ser Greywulf - Nord DK Tank | Meow Kapwn - Khajit Magblade | Twink Versatile - Bosmer Stamblade | Loke-Tarr - Orc Stamden | Juicy Thunderthighs - Redguard Stamsorc | Frizz Grizzberg - Magden | Hax Killstealer - Dunmer Mag Sorc
    HEY HEY HEY SMOKE SKOOMA EVERYDAY
    JOIN THE APF ON PS4NA:
    https://forums.elderscrollsonline.com/en/discussion/400830/aldmeri-peoples-front-recruiting-ps4na#latest

    HAIL DAEDRA
  • Tomg999
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    So if not normal PUGs, where should the not-very-good go for group content?

    When Ben Franklin invented the US Library, it was suggested that they charge admission to keep the bums out.
    Ben said "What better place for them to be?"
  • kylewwefan
    kylewwefan
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    That’s exactly where you go. Normal. There’s nothing wrong with doing normal. If it’s challenging enough for you that’s fine. Even vet fungal grotto can be a miserable experience if you’re not ready for it. Too many players jump into vet when their not ready.

    I ran dailies with a guild today. We did Vet hardmode Blackheart Haven, Elden Hollow and then fang lair normal. Knocked out all 3 in about an hour. Maybe a little less.

    My random I did was vet spindleclutch 2. It was terrible. None of the group was ready for vet content and that made it bad for everyone. I soloed Bloodspawn for them then I left. Because they all died. To Bloodspawn.

    I stopped fighting for a minute. His health bar didn’t move. For a full minute. In combat.
    Tomg999 wrote: »
    So if not normal PUGs, where should the not-very-good go for group content?

    When Ben Franklin invented the US Library, it was suggested that they charge admission to keep the bums out.
    Ben said "What better place for them to be?"

  • kylewwefan
    kylewwefan
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    Man what a busy weekend. Put 4 toons on Maelstrom leaderboards, ran bunch of dungeons, and even had time for a couple trials. Got undaunted maxed out on the Warden finally. Ran a DK through Maelstrom for the first time. Got another VO dagger

    Let’s get it out of the way.

    There was unfortunately a guild sponsored failed VAA run. I joined them at the Stone atro Boss. People kept on disconnecting causing all sorts of wonderful problems. Got the boss down to %20 two or three times before wiping and the leader decided to call it. Good call I think.

    Got into a craglorn pug Vet HelRa later. The DPS was a bit slow but mechanically sound. Smashed it out no problem.

    CoA 1 & 2 on multiple toons. Lots of people still farming BSW and Sunder. It may have been a daily too.

    DLC dungeons.

    I swear they are the bane of Group Finder. Not so bad on normal but vet is rough.

    Got a normal mazzatun run up to XalNur without a tank. First tank dc, second one bailed. Could not seem to progress any further than that so had to dip. It may have been from the level 48 healer. Not knocking the guy, but When I leveled toons right around 40 and up became much much more difficult and less effective. And no tank. Because it was close.

    Normal Scalecaller Peak. So much easier than vet. Take out all the one shot mechanics and it’s a piece of cake. Room fills with poison. Not a care in the world. Geysers spewing poison all over everyone. Tank says “im not standing in that” Who cares, just keep doing DPS. It’ll be done soon.

    Vet Cradle of Shadows. This one of my favorite dungeons. Idk why. The difficulty is just right for me. Some of my guildies were stuck at Veledreth so I got to go in and whoop up on that ugly hoe. They seemed pretty happy to beat it and they’re all good people. It was a feel good event.

    None of the Vet Randoms I had made it. Just an absolute waste of time. Lions tigers and bears, planar inhibitors, Minotaur Boss. Y’all bunch of b tards.

    I bought my son God of War. Holy crap that game looks amazing.

    So anyways, how was your weekend of eso?
  • kylewwefan
    kylewwefan
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    Oh the joys of ESO+

    Yesterday on my Stam Warden normal/Vet random get grouped up for vet Fang Lair! Ok, so our group had pretty good burn and decent players with good lead tank. We beat the circus boss tiger, bear, Guar after 2 wipes. The tank was doing a great job talking me through it because I’m not super familiar with the mechanics.

    It was pretty great. I thought we were gonna do this thing. Which is pug rarity afaic.

    We get to the last boss, then the tank keeps dying. He doesn’t know what’s going on. He goes silent. Asks in text chat. I can’t help. I don’t know either. Tank disconnects. I think the guy just logged out really. Rage quit maybe?

    The other DPS and healer might know what’s going on? But the won’t come in the GD chat! You know, in normal, you just kill stuff and don’t die. It’s easy. Usually stuff is dead dead dead way before you have to deal with any crummy one shot mechanics.

    This game is so ridiculous sometimes. I’m guessing the guy hadn’t got any further than the circus boss before, but he seemed to know that fight well.....

    Man, heck with this. I’m out of here too.


    I needed to punish myself for pugging, so I went to Maelstrom Arena. Clenching the #5 leaderboard spot for warden. Oddly, I think only 3 people entered. How do I get #5?
  • Tasear
    Tasear
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    Awe,

    This story was sweet. It tasted like freshness and new experiences. It's refreshing such stories of struggle and finally triumph.
  • zaria
    zaria
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    kylewwefan wrote: »
    That’s exactly where you go. Normal. There’s nothing wrong with doing normal. If it’s challenging enough for you that’s fine. Even vet fungal grotto can be a miserable experience if you’re not ready for it. Too many players jump into vet when their not ready.

    I ran dailies with a guild today. We did Vet hardmode Blackheart Haven, Elden Hollow and then fang lair normal. Knocked out all 3 in about an hour. Maybe a little less.

    My random I did was vet spindleclutch 2. It was terrible. None of the group was ready for vet content and that made it bad for everyone. I soloed Bloodspawn for them then I left. Because they all died. To Bloodspawn.

    I stopped fighting for a minute. His health bar didn’t move. For a full minute. In combat.
    Tomg999 wrote: »
    So if not normal PUGs, where should the not-very-good go for group content?

    When Ben Franklin invented the US Library, it was suggested that they charge admission to keep the bums out.
    Ben said "What better place for them to be?"
    This, for random dungeon you go normal, then do the vet ones one by one (vet BC1 has an nasty one shot who require shield)

    Pugget vet bloodroot forge for the first time. Found I had not done the two first bosses and I have always joined on 3rd boss :)
    Smooth run.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kylewwefan
    kylewwefan
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    Yeah yah. I know. Normals are good too. It’s comparing apples to chocolate. Chocolates are so much better, but it can be really bad for you. I did que for both. And it was going surprisingly well for a minute. And I did punish myself afterwards.

    I was gonna go with guildies but they went and did some trial instead.
  • Sting864
    Sting864
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    Sergykid wrote: »
    But if u don't read the chat when i tell u to stop moving the boss, or when i tell u to block a bullet, and u refuse to communicate when i tell u to not spam execute on full hp boss, then u pretty much deserve to be kicked from the group, because we don't have to suffer for ur arrogance.

    Who's arrogant?? You're not the boss of me... :wink:
  • kylewwefan
    kylewwefan
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    It may have been once said, when a zone call for some DPS on a last boss trial is put out, it’s probably the good players all left and the baddies are still there. This holds true. don’t do it.

    And green ball healers....yeah, I still haven’t found a good one of those either.

    On a good note though, I put 3 toons on Maelstrom leaderboards and I got into a group to run VDSA over the weekend. I’m getting better on nightblade, as just running content isn’t enough to make a run stick. I’d be in trouble if there were more than a handful of templars and wardens running.

    We 3 manned VDSA through the 4th round until our other DPS was able to get on. Our little group was pretty solid. It took a little while to get started though so I had to leave right after the seventh round, but we did make it through there fairly painless.
    That was worth noting because the seventh is usually a stumbling block for many. Second round is also a usual pug breaker, and we 3 manned that part.

    Even without a finish, it was one of my higher notes. It is a lot more fun playing hard content with other good players. Everyone is learning and getting better. Including myself. That is progress afaic.
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