PvP Healer Gear Setups

  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Jawasa wrote: »
    Just give up. You can use the set but dont champion a sub par healer support set like it's good. That shield will go to the wrong player 50% of the time if you only use bol. If you use hots it will be even worse and even when it goes to the right player that 4k shield is very weak.

    Have you ever used this set?

    And be honest, because as someone who uses this set in all content, my experience with it is nothing like what you are saying here...

    Your reply reeks of someone who is ignorantly speaking about something he hasn't experienced first hand...

    I've tried most of the Healer sets in this game; I've used SPC, I've used Krags, I've used Julianos, and I keep coming back to Combat Physician as it out performs them all given my playstyle...

    And I haven't even mentioned the amazing synergies this set allows you to utilize...
    Edited by TheDoomsdayMonster on June 28, 2017 11:20AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Jawasa
    Jawasa
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    I dont need to try it to ser that a 4k shield every 6 sek is bad. For example in pve your goal is to buff your group as a healer so the set is a no go for pve from the start.

    In pvp it buffs one person most other sets give you and your entire group a buff that is on par or stronger then this set. If small shields for your group was so strong wouldnt dk shield for group be the best skill in the game?
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Jawasa wrote: »
    I dont need to try it to ser that a 4k shield every 6 sek is bad. For example in pve your goal is to buff your group as a healer so the set is a no go for pve from the start.

    In pvp it buffs one person most other sets give you and your entire group a buff that is on par or stronger then this set. If small shields for your group was so strong wouldnt dk shield for group be the best skill in the game?

    Thank you for confirming what I said prior: your comments reek of someone speaking ignorantly of something he hasnt experienced 1st hand...

    You have never used this set and yet you speak about it as if what you say is fact...

    LoL...



    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Bloodspawn/ troll king
    5x heavy tavas
    5x trans - Because utilility

    I-like-it-GIF.gif


  • Jawasa
    Jawasa
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    I wont derail this thread any more and i'd prefer that more groups run this sert instead of ripost or trans.
  • Navoric_Envaldreth
    Navoric_Envaldreth
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    Played both Warden and Templar healer in PvP and my opinion:

    1- You can find my buid in my sig. Using Seducer/Alteration Mastery with focus on Heavy Gear.

    2- Dont change much. Works fine for me as long as i dont end up 1v1 vs a medium armor dw proc set

    3 - At both my Warden as well as my Templar i used Seducer/Alteration Mastery. HOWEVER .. on my Warden i very specifically use Heavy gear while on my Templar i use Light. For some reason (dont know wether shards is just underwhelming on Templar or blue betty on Warden is better than it seems ;D) my Templar seemed to run out of magicka in PvP ALOT faster than my Warden (unlike PvE in which my Templar never seems to run out of magicka instead).
    Also .. the spellpower thing.. not sure, oth my characters have around 2k spellpower and both seem to do fine with that aspect. Havent really tried out to play both with more spellpower setup.
    Feralclaw - EU - AD
    Khajit Warden - Werewolf Warden

    Also own:
    lvl 50 Templar PvP Healer (Dunmer)
    2 lvl 50 Magicka Staff / Stamina / Healer Nightblade's (Khajit/Dunmer)
    lvl 50 Magicka Sorcerer (Dunmer)
  • Dakmor_Kavu
    Dakmor_Kavu
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    Wow didn't expect this to be such an ongoing topic. I currently am playing around with chokethorn set, 5 seducer (4 heavy armor + sword), 5 trans (1 armor, 3 jewelery, shield, restoration staff). This way chokethorn is always active as is trans, and seducer is up when I'm on sword/board which is where I keep the more expensive skills anyway.

    I'm not super happy with the weapon setup, and wonder if I may swap it around so seducer is always up, but I spend most time on the resto bar anyway and would need trans active then to keep providing the buff so who knows.

    As far as the monster set goes chokethorn seems to be pretty good so far, especially fighting around objectives. Not certain I'm going to keep it long term, but for now it's fun. May swap to a set for more survivability if I really think I need it.
  • Caza99
    Caza99
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    Wow didn't expect this to be such an ongoing topic. I currently am playing around with chokethorn set, 5 seducer (4 heavy armor + sword), 5 trans (1 armor, 3 jewelery, shield, restoration staff). This way chokethorn is always active as is trans, and seducer is up when I'm on sword/board which is where I keep the more expensive skills anyway.

    I'm not super happy with the weapon setup, and wonder if I may swap it around so seducer is always up, but I spend most time on the resto bar anyway and would need trans active then to keep providing the buff so who knows.

    As far as the monster set goes chokethorn seems to be pretty good so far, especially fighting around objectives. Not certain I'm going to keep it long term, but for now it's fun. May swap to a set for more survivability if I really think I need it.

    You can have transmutation only on one bar, you don't really need it on both. Seducer is good but I feel there are better sustain options nowadays. Chokethorn is a really strong heal but I think it's lack of mobility makes it rather weak in comparison to other 2 piece sets.
    Currently on my support magplar I'm running Light Armour. 5 Wizards Riposte, 5 Transmutation active only on the sword and shield bar, Pirate Skeleton and Master/vMA resto. Not sure how I feel about light armour yet, I think heavy is much more useful for a healer...but I'm still messing around with it :D
    PC NA - @MercerESO
  • Hatoreehanzo
    Hatoreehanzo
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    5 reactive, 5 transmutation (jewelry/snb), 2 pirate skeleton, 1 Maelstrom resto.
    5/1/1. 5 impen, 2 divines. All mag, 3 recovery glyphs.

    Embrace the cancer.

    SnB: honor the dead, inner light, elusive mist, entropy, repentance, barrier.
    Resto: rapid regen, healing springs, shard, rune, ritual, healing ult.

    Grab all mages guild, support/assault and other passives. Works in both BGs and Cyrodil.
    Edited by Hatoreehanzo on July 2, 2017 1:34AM

    PS4 NA
    PSN: hatoreehanzo
    Twitch: https://www.twitch.tv/hatoreehanzo
  • Dakmor_Kavu
    Dakmor_Kavu
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    Caza99 wrote: »
    You can have transmutation only on one bar, you don't really need it on both. Seducer is good but I feel there are better sustain options nowadays. Chokethorn is a really strong heal but I think it's lack of mobility makes it rather weak in comparison to other 2 piece sets.
    Currently on my support magplar I'm running Light Armour. 5 Wizards Riposte, 5 Transmutation active only on the sword and shield bar, Pirate Skeleton and Master/vMA resto. Not sure how I feel about light armour yet, I think heavy is much more useful for a healer...but I'm still messing around with it :D

    If I had a vMA staff or master resto I wouldnt worry about having trans active on both bars, but at this point I can, so I might as well. I can always have chokethorn and trans up, then I get seducers up as well (so I have all 3 sets goin) on one bar as well. Figured it was a waste not to since I could. It still is a little clunky given that seducer is a cost benefit set and only useful on one bar, so I may look for a buffing/proc style second set to wear instead of seducers since its bascially only being used to take the cost down of the 5 spells I happen to use for escape/turtle-up times.
    Edited by Dakmor_Kavu on July 2, 2017 2:44AM
  • Adenoma
    Adenoma
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    Running 5x wizard's riposte, 5x transmutation, 2x blood spawn on my magicka warden when my guild needs a healer in group. Destro/resto so that I have the ability to roll a huge amount of damage and good heals with deep fissure, cliff racer, and then sleet storm/inner light on my heal bar. Sucks to have to choose between the passive bonuses of healing thicket and sleet storm but I think he 8% max magicka helps more.
    Adenoma-Badenoma-Sadenoma
  • Caza99
    Caza99
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    Caza99 wrote: »
    You can have transmutation only on one bar, you don't really need it on both. Seducer is good but I feel there are better sustain options nowadays. Chokethorn is a really strong heal but I think it's lack of mobility makes it rather weak in comparison to other 2 piece sets.
    Currently on my support magplar I'm running Light Armour. 5 Wizards Riposte, 5 Transmutation active only on the sword and shield bar, Pirate Skeleton and Master/vMA resto. Not sure how I feel about light armour yet, I think heavy is much more useful for a healer...but I'm still messing around with it :D

    If I had a vMA staff or master resto I wouldnt worry about having trans active on both bars, but at this point I can, so I might as well. I can always have chokethorn and trans up, then I get seducers up as well (so I have all 3 sets goin) on one bar as well. Figured it was a waste not to since I could. It still is a little clunky given that seducer is a cost benefit set and only useful on one bar, so I may look for a buffing/proc style second set to wear instead of seducers since its bascially only being used to take the cost down of the 5 spells I happen to use for escape/turtle-up times.

    Why not switch trans and seducer? so you have seducer active on both bars and trans only on one
    PC NA - @MercerESO
  • Dakmor_Kavu
    Dakmor_Kavu
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    Caza99 wrote: »
    Why not switch trans and seducer? so you have seducer active on both bars and trans only on one

    The problem is Trans procs based on a HOT spell, most of which are coming from the restoration staff bar (where I spend most of the time when healing). This would mean trans would be active only on my sword/board bar, which does me no good. When Im on sword/shield Im focused on keeping myself up and alive. I had put most of the big cost spells here (because it makes them cheaper, but as I find most of my survival skills arent THAT expensive anyway, I think it may be better served being replaced by a set which gives some sustain, but mainly survivability.

    Unless theres some gear setup I havent thought of, given that I already lose the head/shoulders, and cant craft the jewlery, seducers can only go on either weapons, or the remaining 5 armor spots. If I do all 5 armor slots seducer, trans wont be active on resto staff, which is where my hots come from, only on S&B which isnt where I spend my time as a healer. I could go 4 armor, then do sword & resto staff seducer, with shield and 1 armor part trans, but then again I end up with trans not being able to be kept up while on my resto bar which is most of my time.

    Any way I looked at it, if I want to keep the monster set and have trans running during the bulk of my healing/time, it has to be my restoration staff. If Im overlooking a loadout that lets me have the monster set, and 5 seducer, while STILL letting me have trans active with the restoration staff please let me know!
    Edited by Dakmor_Kavu on July 2, 2017 5:06AM
  • Rianai
    Rianai
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    The transmutation buff lasts for 20 seconds, so it is usually enough to just occasionally swap to your trans bar for a moment to trigger it on whoever gets healed by your HoTs, that will be ticking regardless of what bar they are applied with and what bar you are currently on. On my NB for example (not a dedicated healer or zerg build, but i'm sometimes using transmutation), i have a HoTs only on my frontbar and transmutation on my backbar. I can lay down refreshing path into a choke point when a zerg is about to push through, then swap to my backbar for 5pc trans and the whole zerg will get the buff, then i can go back to my frontbar and do whatever i want without having to worry about the buff for the next 20s.
  • Dakmor_Kavu
    Dakmor_Kavu
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    Rianai wrote: »
    The transmutation buff lasts for 20 seconds, so it is usually enough to just occasionally swap to your trans bar for a moment to trigger it on whoever gets healed by your HoTs,

    Thats a very good point. I do tend to forget how long the buff runs for.
  • Lexxypwns
    Lexxypwns
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    Caza99 wrote: »
    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.

    It absolutely matters what the math says; the math wont lie...

    So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?

    I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...

    How much damage will Transmutation negate in an identical period of time?

    Both trans and wizards have uncapped target potential, this is why they're better than combat physician. Furthermore, you can run them on a build that doesn't have to focus crazy amounts of regen to e able to reliably proc combat physician. This means you can wear both sets together and have great uptime on both whereas with combat physician you need a sustain set to be able to keep the resources to maintain your buffs. Math is great and all but it isn't ideal for a comparison like this, it's not apples to apples because to keep combs physician proc'ed you basically have to give up a second support set.

    Even if combat physician mathematically outperforms either of these sets, it's not even close to outperforming both of them and that becomes more true the larger your group.

    Also "proc set meta don't have high weapon crit" is possibly the stupidest thing I've ever heard. 5+ medium and at least 1 set with 2 lines of crit isn't high crit? Lol, do you even know what the set bonuses for viper and widow look like? AND viper drops unique named daggers so if you're DW using viper you've probably got 6% more crit there.
    Edited by Lexxypwns on July 2, 2017 3:20PM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Lexxypwns wrote: »
    Caza99 wrote: »
    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.

    It absolutely matters what the math says; the math wont lie...

    So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?

    I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...

    How much damage will Transmutation negate in an identical period of time?

    Both trans and wizards have uncapped target potential, this is why they're better than combat physician. Furthermore, you can run them on a build that doesn't have to focus crazy amounts of regen to e able to reliably proc combat physician. This means you can wear both sets together and have great uptime on both whereas with combat physician you need a sustain set to be able to keep the resources to maintain your buffs. Math is great and all but it isn't ideal for a comparison like this, it's not apples to apples because to keep combs physician proc'ed you basically have to give up a second support set.

    Even if combat physician mathematically outperforms either of these sets, it's not even close to outperforming both of them and that becomes more true the larger your group.

    Also "proc set meta don't have high weapon crit" is possibly the stupidest thing I've ever heard. 5+ medium and at least 1 set with 2 lines of crit isn't high crit? Lol, do you even know what the set bonuses for viper and widow look like? AND viper drops unique named daggers so if you're DW using viper you've probably got 6% more crit there.

    Are you sure Trans is uncapped?

    Do you have an official source on this? I've been led to believe that Trans is capped at 4, but I'd love to be proved wrong...

    And no, I do not need to have high sustain to reliably proc the damage shield; all I need is high Spell Crit and cheap HoT abilities (Mutagen works wonders for keeping it going for long periods of time at a very affordable Magicka cost)...

    And of course Combat Physician shouldn't be able to beat both Trans and Wizs at the same time; one set shouldn't be beating two sets anyway (although it does beat them both at times; fighting the bosses in Imperial City comes to mind as a time when Combat Physician>>>Wizs and Trans at the same time)...

    And as for my comment that you find stupid, I consider any Weapon/Spell Crit under 60% to be low (by my standards of course), and I don't know too many peeps with the Meta sporting a Weapon Crit that high, but that's just my view of things...
    Edited by TheDoomsdayMonster on July 2, 2017 7:16PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Lexxypwns wrote: »
    Caza99 wrote: »
    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.

    It absolutely matters what the math says; the math wont lie...

    So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?

    I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...

    How much damage will Transmutation negate in an identical period of time?

    Both trans and wizards have uncapped target potential, this is why they're better than combat physician. Furthermore, you can run them on a build that doesn't have to focus crazy amounts of regen to e able to reliably proc combat physician. This means you can wear both sets together and have great uptime on both whereas with combat physician you need a sustain set to be able to keep the resources to maintain your buffs. Math is great and all but it isn't ideal for a comparison like this, it's not apples to apples because to keep combs physician proc'ed you basically have to give up a second support set.

    Even if combat physician mathematically outperforms either of these sets, it's not even close to outperforming both of them and that becomes more true the larger your group.

    Also "proc set meta don't have high weapon crit" is possibly the stupidest thing I've ever heard. 5+ medium and at least 1 set with 2 lines of crit isn't high crit? Lol, do you even know what the set bonuses for viper and widow look like? AND viper drops unique named daggers so if you're DW using viper you've probably got 6% more crit there.

    Are you sure Trans is uncapped?

    Do you have an official source on this? I've been led to believe that Trans is capped at 4, but I'd love to be proved wrong...

    And no, I do not need to have high sustain to reliably proc the damage shield; all I need is high Spell Crit and cheap HoT abilities (Mutagen works wonders for keeping it going for long periods of time at a very affordable Magicka cost)...

    And of course Combat Physician shouldn't be able to beat both Trans and Wizs at the same time; one set shouldn't be beating two sets anyway (although it does beat them both at times; fighting the bosses in Imperial City comes to mind as a time when Combat Physician>>>Wizs and Trans at the same time)...

    And as for my comment that you find stupid, I consider any Weapon/Spell Crit under 60% to be low (by my standards of course), and I don't know too many peeps with the Meta sporting a Weapon Crit that high, but that's just my view of things...

    First I'll address combat physician. You can proc it with mutagen spam and not need a sustain set, but at the point you're hurting your healing output by sacrificing a more effective rotation to keep your buff active.

    Second, running 55-70% crit in Pvp is stupid, you should be hitting 50% crit then building other damage elsewhere OR building 75%+ crit to where crits becomes statistically reliable. Since most burst combos are 3-4 abilities, you won't see a consistent improvement in burst between 53-63%, at 67% you start to see a rail able increase in burst, but to reach that crit number the sets you use allow you to push 75% crit with just major savagery.

    Now that that's handled, lets look at viper+x sustain set+ Selene. 10% base crit+12% from cp+6% from 2x knife of shadows+10% savagery+6% from vipers two lines of crit and ~8.5% from 5 medium. This is 52% crit and uses no mundus stone to achieve. This is typical of meta Stam builds. Not to mention that all stealth openers from NBs are guaranteed crits

    You IC boss example is garbage as well, nobody asked about pve.
    Edited by Lexxypwns on July 2, 2017 7:33PM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Caza99 wrote: »
    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.

    It absolutely matters what the math says; the math wont lie...

    So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?

    I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...

    How much damage will Transmutation negate in an identical period of time?

    Both trans and wizards have uncapped target potential, this is why they're better than combat physician. Furthermore, you can run them on a build that doesn't have to focus crazy amounts of regen to e able to reliably proc combat physician. This means you can wear both sets together and have great uptime on both whereas with combat physician you need a sustain set to be able to keep the resources to maintain your buffs. Math is great and all but it isn't ideal for a comparison like this, it's not apples to apples because to keep combs physician proc'ed you basically have to give up a second support set.

    Even if combat physician mathematically outperforms either of these sets, it's not even close to outperforming both of them and that becomes more true the larger your group.

    Also "proc set meta don't have high weapon crit" is possibly the stupidest thing I've ever heard. 5+ medium and at least 1 set with 2 lines of crit isn't high crit? Lol, do you even know what the set bonuses for viper and widow look like? AND viper drops unique named daggers so if you're DW using viper you've probably got 6% more crit there.

    Are you sure Trans is uncapped?

    Do you have an official source on this? I've been led to believe that Trans is capped at 4, but I'd love to be proved wrong...

    And no, I do not need to have high sustain to reliably proc the damage shield; all I need is high Spell Crit and cheap HoT abilities (Mutagen works wonders for keeping it going for long periods of time at a very affordable Magicka cost)...

    And of course Combat Physician shouldn't be able to beat both Trans and Wizs at the same time; one set shouldn't be beating two sets anyway (although it does beat them both at times; fighting the bosses in Imperial City comes to mind as a time when Combat Physician>>>Wizs and Trans at the same time)...

    And as for my comment that you find stupid, I consider any Weapon/Spell Crit under 60% to be low (by my standards of course), and I don't know too many peeps with the Meta sporting a Weapon Crit that high, but that's just my view of things...

    First I'll address combat physician. You can proc it with mutagen spam and not need a sustain set, but at the point you're hurting your healing output by sacrificing a more effective rotation to keep your buff active.

    Second, running 55-70% crit in Pvp is stupid, you should be hitting 50% crit then building other damage elsewhere OR building 75%+ crit to where crits becomes statistically reliable. Since most burst combos are 3-4 abilities, you won't see a consistent improvement in burst between 53-63%, at 67% you start to see a rail able increase in burst, but to reach that crit number the sets you use allow you to push 75% crit with just major savagery.

    Now that that's handled, lets look at viper+x sustain set+ Selene. 10% base crit+12% from cp+6% from 2x knife of shadows+10% savagery+6% from vipers two lines of crit and ~8.5% from 5 medium. This is 52% crit and uses no mind us stone to achieve. This is typical of meta Stam builds

    I don't think I hurt anything Healing wise with my Mutagen+Rite of Retribution combo; it works wonders (excellent at bringing those pesky Nightblades out of Stealth), I can afford to keep them going, and combined, they ensure that the Damage Shield is staying active...

    I definitely disagree with you about "running 55-70% Crit in PvP is stupid" comment. Whats stupid is limiting yourself to thinking that only builds featuring Crits 54% and below are good...

    Heals Crit and last I looked the more Crit Healing you do, the better (and that applies in ALL content); it often saves on Magicka as you have to Heal less frequently and that's huge in todays Resource Challenged game...

    Its great for Damage Dealing as well; I currently run about 67% Crit (which is so so by my standards) and with 2 out of every 3 attacks critting, the damage out put is very good...

    But to each his own; your idea on things differs from mines...


    Edit:

    Didn't the coming the Morrowind bring with it an end to Stealth Openers from Nightblades auto-critting?

    Also, me bringing up IC bosses is as much garbage as you comparing Combat Physician against Wizards Riposte and Transmutation combined...
    Edited by TheDoomsdayMonster on July 2, 2017 9:18PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Sarjako
    Sarjako
    ✭✭✭
    High Elf
    Transmutation / Impregnable Armor / Troll King
    5/1/1

    Seems to work okay but I'm still ironing out the build a bit. I might switch to Transmutation / Riposte.




    And thanks for the 2 plus *** pages of arguing back and forth about sets. This was a "what's your PVP healer build" or an idea for one... not what set you think is better. Another thread derailed.
    XBX1 NA
    Healplar / StamDK-Tank / Stamblade / Magblade
    CP 810
  • Kartalin
    Kartalin
    ✭✭✭✭✭
    ✭✭
    @Sarjako plz share necromancer build
  • Sarjako
    Sarjako
    ✭✭✭
    Kartalin wrote: »
    @Sarjako plz share necromancer build

    ??? For magplar? Or... ;x
    XBX1 NA
    Healplar / StamDK-Tank / Stamblade / Magblade
    CP 810
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Sarjako wrote: »
    Kartalin wrote: »
    @Sarjako plz share necromancer build

    ??? For magplar? Or... ;x

    For this thread you necroed
  • Sarjako
    Sarjako
    ✭✭✭
    exeeter702 wrote: »
    Sarjako wrote: »
    Kartalin wrote: »
    @Sarjako plz share necromancer build

    ??? For magplar? Or... ;x

    For this thread you necroed

    I see what you did there... <trollface>

    XBX1 NA
    Healplar / StamDK-Tank / Stamblade / Magblade
    CP 810
  • Caza99
    Caza99
    ✭✭✭✭
    Thought I misread when i saw an email about this thread...you know this is like a year old right
    PC NA - @MercerESO
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    Caza99 wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Jawasa wrote: »
    All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.

    A 4k damage shield every 6 secs is 40k complete damage negation per minute...

    That's very valuable IMHO...

    1) Combat Physician Armor set...
    2) High Spell Crit...
    3) Profit...

    But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.

    Wizards Riposte is only effective against opponents that attack you directly...correct?

    Combat Physician can benefit any friendly around you; its better all-round IMHO...

    But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)

    Lets do the math on 15% damage negation with Wizards Riposte...

    It would reduce a 100 point attack down to 85; saves you 15 health...

    It reduces a 1000 point attack down to 850; saves you 150 health...

    It reduces a 10000 point attack down to 8500; saves you 1500 health...


    The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...

    Think about that...

    Combat Physician is better than Wizards Riposte...

    In just 1-2sec you can get hit with a suprise attack (~4k), incap (~6k), viper(~3k) and selene (~6k, total ~19k give or take)from one person. Open world you're very rarely going to encounter just one person, so taking 30k+ damage in 6 seconds is more than likely.

    In that 19k burst situation, Combat Physician is better than Wizards Riposte; Wizards Riposte will only negate 2850 damage in that span...Combat Physician will negate 4100.


    If you are in 5 Light Armor and are subject to a 30k burst, you aren't surviving it without shields; Wizards Riposte isn't saving you against that...

    But me with my 28.6k health + my 4.1k Combat Physician shield will...

    I've tried combat physician in cyrodil and I will tell you it's bad very very bad

    Wizards riposte is better paired with transmutation and you have a wickedly awesome set

    Add blood spawn to the mix to keep those ultimates spming and your good to go

    Other options

    Kags n sanctuary
    Kags n spc
    Trans and SPC

    But CP has no place in cyrodil from my testing

    Unless you running just two people in a group ... Then as long as your only taking unmanned resources it will be fine and better placed on a heal tank with high damage nightbkade
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    ...

    Transmutation (for example) is vastly inferior to Combat Physician in PvE, and so is Wizards Riposte when facing a single powerful opponent (as I demonstrated mathematically when facing a Overworld Boss)...

    You're right in this bit ...

    But this is a PvP thread we are no discussing pve and any one wearing trans in pve wants shooting
  • pcar944
    pcar944
    ✭✭✭✭
    5 reactive, 5 transmutation (jewelry/snb), 2 pirate skeleton, 1 Maelstrom resto.
    5/1/1. 5 impen, 2 divines. All mag, 3 recovery glyphs.

    Embrace the cancer.

    SnB: honor the dead, inner light, elusive mist, entropy, repentance, barrier.
    Resto: rapid regen, healing springs, shard, rune, ritual, healing ult.

    Grab all mages guild, support/assault and other passives. Works in both BGs and Cyrodil.

    reactive + wizard riposte + ???
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • Jaimeh
    Jaimeh
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    ✭✭✭✭✭
    At the moment I'm using earthgore, gossamer and meritorious service, and depending on mood I swap gossamer for other sets my healer has (I even used IA the other day :lol:). I like earthgore, it can literally be a life-saver, and I also like the bonus from merit service because I use purge a lot, so it's always on, and makes players much more tanky. On my teamplar I use channeled focus for the extra resistance, purifying light, sweeps, ritual, breath of life, incantantation, and repentance in terms of class skills, and I like barrier for the extra regen from passives and the damage shield.
  • Duukar
    Duukar
    ✭✭✭✭✭
    Currently Breton Templar.

    5 pieces Heavy, 1 Light, 1 Medium.

    Shackle Breaker - Wizards Riposte - Mighty Chudan

    I enjoy 50% spell resist and 40% physical resists on S&B bar (37% on the DW bar)

    Add Wizards Riposte to that and I'm sitting at 65% spell resists and 55% physical resists. Using the Spear Ult that reduces damage further and I move into insane resists. My sustain is about 2k and I hit hard and heal hard.

    If there is another healer I sub the Heavy for light and the Chudan for Skoria. Then I hit like a truck, so bursty..

    This is a BG build.. Would need more sustain in open world I think.
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