Just give up. You can use the set but dont champion a sub par healer support set like it's good. That shield will go to the wrong player 50% of the time if you only use bol. If you use hots it will be even worse and even when it goes to the right player that 4k shield is very weak.
I dont need to try it to ser that a 4k shield every 6 sek is bad. For example in pve your goal is to buff your group as a healer so the set is a no go for pve from the start.
In pvp it buffs one person most other sets give you and your entire group a buff that is on par or stronger then this set. If small shields for your group was so strong wouldnt dk shield for group be the best skill in the game?
Dakmor_Kavu wrote: »Wow didn't expect this to be such an ongoing topic. I currently am playing around with chokethorn set, 5 seducer (4 heavy armor + sword), 5 trans (1 armor, 3 jewelery, shield, restoration staff). This way chokethorn is always active as is trans, and seducer is up when I'm on sword/board which is where I keep the more expensive skills anyway.
I'm not super happy with the weapon setup, and wonder if I may swap it around so seducer is always up, but I spend most time on the resto bar anyway and would need trans active then to keep providing the buff so who knows.
As far as the monster set goes chokethorn seems to be pretty good so far, especially fighting around objectives. Not certain I'm going to keep it long term, but for now it's fun. May swap to a set for more survivability if I really think I need it.
You can have transmutation only on one bar, you don't really need it on both. Seducer is good but I feel there are better sustain options nowadays. Chokethorn is a really strong heal but I think it's lack of mobility makes it rather weak in comparison to other 2 piece sets.
Currently on my support magplar I'm running Light Armour. 5 Wizards Riposte, 5 Transmutation active only on the sword and shield bar, Pirate Skeleton and Master/vMA resto. Not sure how I feel about light armour yet, I think heavy is much more useful for a healer...but I'm still messing around with it
Dakmor_Kavu wrote: »You can have transmutation only on one bar, you don't really need it on both. Seducer is good but I feel there are better sustain options nowadays. Chokethorn is a really strong heal but I think it's lack of mobility makes it rather weak in comparison to other 2 piece sets.
Currently on my support magplar I'm running Light Armour. 5 Wizards Riposte, 5 Transmutation active only on the sword and shield bar, Pirate Skeleton and Master/vMA resto. Not sure how I feel about light armour yet, I think heavy is much more useful for a healer...but I'm still messing around with it
If I had a vMA staff or master resto I wouldnt worry about having trans active on both bars, but at this point I can, so I might as well. I can always have chokethorn and trans up, then I get seducers up as well (so I have all 3 sets goin) on one bar as well. Figured it was a waste not to since I could. It still is a little clunky given that seducer is a cost benefit set and only useful on one bar, so I may look for a buffing/proc style second set to wear instead of seducers since its bascially only being used to take the cost down of the 5 spells I happen to use for escape/turtle-up times.
Why not switch trans and seducer? so you have seducer active on both bars and trans only on one
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?
What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...
It may very well be better, but lets use a medium that wont pick sides...the math.
So give me numbers people...
The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...
Lets see what the math says as pertains Transmutation vs Combat Physician...
It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.
It absolutely matters what the math says; the math wont lie...
So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?
I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...
How much damage will Transmutation negate in an identical period of time?
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?
What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...
It may very well be better, but lets use a medium that wont pick sides...the math.
So give me numbers people...
The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...
Lets see what the math says as pertains Transmutation vs Combat Physician...
It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.
It absolutely matters what the math says; the math wont lie...
So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?
I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...
How much damage will Transmutation negate in an identical period of time?
Both trans and wizards have uncapped target potential, this is why they're better than combat physician. Furthermore, you can run them on a build that doesn't have to focus crazy amounts of regen to e able to reliably proc combat physician. This means you can wear both sets together and have great uptime on both whereas with combat physician you need a sustain set to be able to keep the resources to maintain your buffs. Math is great and all but it isn't ideal for a comparison like this, it's not apples to apples because to keep combs physician proc'ed you basically have to give up a second support set.
Even if combat physician mathematically outperforms either of these sets, it's not even close to outperforming both of them and that becomes more true the larger your group.
Also "proc set meta don't have high weapon crit" is possibly the stupidest thing I've ever heard. 5+ medium and at least 1 set with 2 lines of crit isn't high crit? Lol, do you even know what the set bonuses for viper and widow look like? AND viper drops unique named daggers so if you're DW using viper you've probably got 6% more crit there.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?
What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...
It may very well be better, but lets use a medium that wont pick sides...the math.
So give me numbers people...
The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...
Lets see what the math says as pertains Transmutation vs Combat Physician...
It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.
It absolutely matters what the math says; the math wont lie...
So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?
I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...
How much damage will Transmutation negate in an identical period of time?
Both trans and wizards have uncapped target potential, this is why they're better than combat physician. Furthermore, you can run them on a build that doesn't have to focus crazy amounts of regen to e able to reliably proc combat physician. This means you can wear both sets together and have great uptime on both whereas with combat physician you need a sustain set to be able to keep the resources to maintain your buffs. Math is great and all but it isn't ideal for a comparison like this, it's not apples to apples because to keep combs physician proc'ed you basically have to give up a second support set.
Even if combat physician mathematically outperforms either of these sets, it's not even close to outperforming both of them and that becomes more true the larger your group.
Also "proc set meta don't have high weapon crit" is possibly the stupidest thing I've ever heard. 5+ medium and at least 1 set with 2 lines of crit isn't high crit? Lol, do you even know what the set bonuses for viper and widow look like? AND viper drops unique named daggers so if you're DW using viper you've probably got 6% more crit there.
Are you sure Trans is uncapped?
Do you have an official source on this? I've been led to believe that Trans is capped at 4, but I'd love to be proved wrong...
And no, I do not need to have high sustain to reliably proc the damage shield; all I need is high Spell Crit and cheap HoT abilities (Mutagen works wonders for keeping it going for long periods of time at a very affordable Magicka cost)...
And of course Combat Physician shouldn't be able to beat both Trans and Wizs at the same time; one set shouldn't be beating two sets anyway (although it does beat them both at times; fighting the bosses in Imperial City comes to mind as a time when Combat Physician>>>Wizs and Trans at the same time)...
And as for my comment that you find stupid, I consider any Weapon/Spell Crit under 60% to be low (by my standards of course), and I don't know too many peeps with the Meta sporting a Weapon Crit that high, but that's just my view of things...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?
What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...
It may very well be better, but lets use a medium that wont pick sides...the math.
So give me numbers people...
The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...
Lets see what the math says as pertains Transmutation vs Combat Physician...
It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.
It absolutely matters what the math says; the math wont lie...
So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?
I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...
How much damage will Transmutation negate in an identical period of time?
Both trans and wizards have uncapped target potential, this is why they're better than combat physician. Furthermore, you can run them on a build that doesn't have to focus crazy amounts of regen to e able to reliably proc combat physician. This means you can wear both sets together and have great uptime on both whereas with combat physician you need a sustain set to be able to keep the resources to maintain your buffs. Math is great and all but it isn't ideal for a comparison like this, it's not apples to apples because to keep combs physician proc'ed you basically have to give up a second support set.
Even if combat physician mathematically outperforms either of these sets, it's not even close to outperforming both of them and that becomes more true the larger your group.
Also "proc set meta don't have high weapon crit" is possibly the stupidest thing I've ever heard. 5+ medium and at least 1 set with 2 lines of crit isn't high crit? Lol, do you even know what the set bonuses for viper and widow look like? AND viper drops unique named daggers so if you're DW using viper you've probably got 6% more crit there.
Are you sure Trans is uncapped?
Do you have an official source on this? I've been led to believe that Trans is capped at 4, but I'd love to be proved wrong...
And no, I do not need to have high sustain to reliably proc the damage shield; all I need is high Spell Crit and cheap HoT abilities (Mutagen works wonders for keeping it going for long periods of time at a very affordable Magicka cost)...
And of course Combat Physician shouldn't be able to beat both Trans and Wizs at the same time; one set shouldn't be beating two sets anyway (although it does beat them both at times; fighting the bosses in Imperial City comes to mind as a time when Combat Physician>>>Wizs and Trans at the same time)...
And as for my comment that you find stupid, I consider any Weapon/Spell Crit under 60% to be low (by my standards of course), and I don't know too many peeps with the Meta sporting a Weapon Crit that high, but that's just my view of things...
First I'll address combat physician. You can proc it with mutagen spam and not need a sustain set, but at the point you're hurting your healing output by sacrificing a more effective rotation to keep your buff active.
Second, running 55-70% crit in Pvp is stupid, you should be hitting 50% crit then building other damage elsewhere OR building 75%+ crit to where crits becomes statistically reliable. Since most burst combos are 3-4 abilities, you won't see a consistent improvement in burst between 53-63%, at 67% you start to see a rail able increase in burst, but to reach that crit number the sets you use allow you to push 75% crit with just major savagery.
Now that that's handled, lets look at viper+x sustain set+ Selene. 10% base crit+12% from cp+6% from 2x knife of shadows+10% savagery+6% from vipers two lines of crit and ~8.5% from 5 medium. This is 52% crit and uses no mind us stone to achieve. This is typical of meta Stam builds
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
Wizards Riposte is only effective against opponents that attack you directly...correct?
Combat Physician can benefit any friendly around you; its better all-round IMHO...
But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)
Lets do the math on 15% damage negation with Wizards Riposte...
It would reduce a 100 point attack down to 85; saves you 15 health...
It reduces a 1000 point attack down to 850; saves you 150 health...
It reduces a 10000 point attack down to 8500; saves you 1500 health...
The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...
Think about that...
Combat Physician is better than Wizards Riposte...
In just 1-2sec you can get hit with a suprise attack (~4k), incap (~6k), viper(~3k) and selene (~6k, total ~19k give or take)from one person. Open world you're very rarely going to encounter just one person, so taking 30k+ damage in 6 seconds is more than likely.
In that 19k burst situation, Combat Physician is better than Wizards Riposte; Wizards Riposte will only negate 2850 damage in that span...Combat Physician will negate 4100.
If you are in 5 Light Armor and are subject to a 30k burst, you aren't surviving it without shields; Wizards Riposte isn't saving you against that...
But me with my 28.6k health + my 4.1k Combat Physician shield will...
TheDoomsdayMonster wrote: »...
Transmutation (for example) is vastly inferior to Combat Physician in PvE, and so is Wizards Riposte when facing a single powerful opponent (as I demonstrated mathematically when facing a Overworld Boss)...
Hatoreehanzo wrote: »5 reactive, 5 transmutation (jewelry/snb), 2 pirate skeleton, 1 Maelstrom resto.
5/1/1. 5 impen, 2 divines. All mag, 3 recovery glyphs.
Embrace the cancer.
SnB: honor the dead, inner light, elusive mist, entropy, repentance, barrier.
Resto: rapid regen, healing springs, shard, rune, ritual, healing ult.
Grab all mages guild, support/assault and other passives. Works in both BGs and Cyrodil.