Dakmor_Kavu wrote: »Well, aside from the long time addressing a question never put forth in the thread, ya'll did actually give me some good food for thought on Warden/Templar gear loadouts so that is much appreciated.
Seems like something for sustain, monster set for personal survival, and a group utility set seems to be the way to go, and yall had some great suggestions for each. Thanks!
I can't see it being too usefull purely because 90% of stam builds thsee days use procs so weapon dmg is irrelevant. Wizards Riposte would do a better job at reducing inc dmg to the group
Dakmor_Kavu wrote: »Cant say I knew about this set before, but is there any reason why the Meritorious Service set isnt mentioned much (I hadnt even seen it mentioned on the boards here before i dont think)
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you cast a Support ability, you increase the Physical and Spell Resistance of up to 4 friendly targets with 10 meters by 3010 for 2 minutes.
Is there some un-mentioned timer that isnt listed? Or is it hard to tell what counts as a "support" ability? Or is the 10m range again benefit-inhibiting?
Thanks in advance for the replies from anyone who has used/tested these sets as well!
I think the smartest thing would be to take the basic info you've been given here and talk with the people you play with. Use the intimate knowledge you guys have of each others builds and playstyles to figure out the best specific setup for you and your group.
Just an example, transmutation is a very good set, but if most of your group is running impregnable you can probably offer more support with a different set.
I'll say that I feel very strongly @magic is right and BS is BiS for Pvp healers, though, that's groups depressant again, if you have nobody else proc'ing troll king then that's at least worth a consideration as an example
I think the smartest thing would be to take the basic info you've been given here and talk with the people you play with. Use the intimate knowledge you guys have of each others builds and playstyles to figure out the best specific setup for you and your group.
Just an example, transmutation is a very good set, but if most of your group is running impregnable you can probably offer more support with a different set.
I'll say that I feel very strongly @magic is right and BS is BiS for small group Pvp healers, though, that's group dependant again, if you have nobody else proc'ing troll king then that's at least worth a consideration especially as group size expands and resto ults limited targets starts to get beat by the shear amount of health regen troll king offers without cool down or target cap.
Dakmor_Kavu wrote: »Cant say I knew about this set before, but is there any reason why the Meritorious Service set isnt mentioned much (I hadnt even seen it mentioned on the boards here before i dont think)
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you cast a Support ability, you increase the Physical and Spell Resistance of up to 4 friendly targets with 10 meters by 3010 for 2 minutes.
Is there some un-mentioned timer that isnt listed? Or is it hard to tell what counts as a "support" ability? Or is the 10m range again benefit-inhibiting?
Thanks in advance for the replies from anyone who has used/tested these sets as well!
Dakmor_Kavu wrote: »Real question on the support sets: How come people seem to avoid ones like those listed below? Is providing shields just not as beneficia (or too small?)l, or is there something in the way the sets proc that makes them less advantageous?
Bands of the Imperium:
(2 items) Adds 1064 Max Health
(3 items) Adds 1064 Max Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 12040 damage for 6 seconds. This effect can occur once every 15 seconds.
or
Combat Physician:
(2 items) Adds 967 Max Magicka
(3 items) Adds 688 Spell Critical
(4 items) Adds 688 Spell Critical
(5 items) When you critically heal a friendly target, you grant them a damage shield that absorbs 8195 damage for 8 seconds. This effect can occur once every 6 seconds.
or even
Prayer Shawl:
(2 items) Adds 967 Max Magicka
(3 tiems) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 2340 damage for 6 seconds.
TheDoomsdayMonster wrote: »Dakmor_Kavu wrote: »Real question on the support sets: How come people seem to avoid ones like those listed below? Is providing shields just not as beneficia (or too small?)l, or is there something in the way the sets proc that makes them less advantageous?
Bands of the Imperium:
(2 items) Adds 1064 Max Health
(3 items) Adds 1064 Max Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 12040 damage for 6 seconds. This effect can occur once every 15 seconds.
or
Combat Physician:
(2 items) Adds 967 Max Magicka
(3 items) Adds 688 Spell Critical
(4 items) Adds 688 Spell Critical
(5 items) When you critically heal a friendly target, you grant them a damage shield that absorbs 8195 damage for 8 seconds. This effect can occur once every 6 seconds.
or even
Prayer Shawl:
(2 items) Adds 967 Max Magicka
(3 tiems) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 2340 damage for 6 seconds.
I pound the drum furiously for the Combat Physician armor set...
Its the best Defensive Light Armor set out there IMHO...
All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
TheDoomsdayMonster wrote: »Dakmor_Kavu wrote: »Real question on the support sets: How come people seem to avoid ones like those listed below? Is providing shields just not as beneficia (or too small?)l, or is there something in the way the sets proc that makes them less advantageous?
Bands of the Imperium:
(2 items) Adds 1064 Max Health
(3 items) Adds 1064 Max Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 12040 damage for 6 seconds. This effect can occur once every 15 seconds.
or
Combat Physician:
(2 items) Adds 967 Max Magicka
(3 items) Adds 688 Spell Critical
(4 items) Adds 688 Spell Critical
(5 items) When you critically heal a friendly target, you grant them a damage shield that absorbs 8195 damage for 8 seconds. This effect can occur once every 6 seconds.
or even
Prayer Shawl:
(2 items) Adds 967 Max Magicka
(3 tiems) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 2340 damage for 6 seconds.
I pound the drum furiously for the Combat Physician armor set...
Its the best Defensive Light Armor set out there IMHO...
Definitely not for PvP. The shield is cut in half. So it's really a 4.1k shield every 6 seconds. That's one Viper proc and RIP the shield.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
Wizards Riposte is only effective against opponents that attack you directly...correct?
Combat Physician can benefit any friendly around you; its better all-round IMHO...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
Wizards Riposte is only effective against opponents that attack you directly...correct?
Combat Physician can benefit any friendly around you; its better all-round IMHO...
But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
Wizards Riposte is only effective against opponents that attack you directly...correct?
Combat Physician can benefit any friendly around you; its better all-round IMHO...
But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)
Lets do the math on 15% damage negation with Wizards Riposte...
It would reduce a 100 point attack down to 85; saves you 15 health...
It reduces a 1000 point attack down to 850; saves you 150 health...
It reduces a 10000 point attack down to 8500; saves you 1500 health...
The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...
Think about that...
Combat Physician is better than Wizards Riposte...
Wizard's riposte can reduce dmg taken for all allies arround (and when looking at multiple players, those 27k dmg in 6 seconds is nothing), while combat physician procs only on 1 player each time.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
Wizards Riposte is only effective against opponents that attack you directly...correct?
Combat Physician can benefit any friendly around you; its better all-round IMHO...
But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)
Lets do the math on 15% damage negation with Wizards Riposte...
It would reduce a 100 point attack down to 85; saves you 15 health...
It reduces a 1000 point attack down to 850; saves you 150 health...
It reduces a 10000 point attack down to 8500; saves you 1500 health...
The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...
Think about that...
Combat Physician is better than Wizards Riposte...
In just 1-2sec you can get hit with a suprise attack (~4k), incap (~6k), viper(~3k) and selene (~6k, total ~19k give or take)from one person. Open world you're very rarely going to encounter just one person, so taking 30k+ damage in 6 seconds is more than likely.
leepalmer95 wrote: »Wizards maim works on shields + hp.
So you lose the shield on the shield proc sets while wizards is basically always up.
You take a lot of dmg in pvp.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
Wizards Riposte is only effective against opponents that attack you directly...correct?
Combat Physician can benefit any friendly around you; its better all-round IMHO...
But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)
Lets do the math on 15% damage negation with Wizards Riposte...
It would reduce a 100 point attack down to 85; saves you 15 health...
It reduces a 1000 point attack down to 850; saves you 150 health...
It reduces a 10000 point attack down to 8500; saves you 1500 health...
The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...
Think about that...
Combat Physician is better than Wizards Riposte...
In just 1-2sec you can get hit with a suprise attack (~4k), incap (~6k), viper(~3k) and selene (~6k, total ~19k give or take)from one person. Open world you're very rarely going to encounter just one person, so taking 30k+ damage in 6 seconds is more than likely.
In that 19k burst situation, Combat Physician is better than Wizards Riposte; Wizards Riposte will only negate 2850 damage in that span...Combat Physician will negate 4100.
If you are in 5 Light Armor and are subject to a 30k burst, you aren't surviving it without shields; Wizards Riposte isn't saving you against that...
But me with my 28.6k health + my 4.1k Combat Physician shield will...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.
A 4k damage shield every 6 secs is 40k complete damage negation per minute...
That's very valuable IMHO...
1) Combat Physician Armor set...
2) High Spell Crit...
3) Profit...
But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.
Wizards Riposte is only effective against opponents that attack you directly...correct?
Combat Physician can benefit any friendly around you; its better all-round IMHO...
But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)
Lets do the math on 15% damage negation with Wizards Riposte...
It would reduce a 100 point attack down to 85; saves you 15 health...
It reduces a 1000 point attack down to 850; saves you 150 health...
It reduces a 10000 point attack down to 8500; saves you 1500 health...
The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...
Think about that...
Combat Physician is better than Wizards Riposte...
In just 1-2sec you can get hit with a suprise attack (~4k), incap (~6k), viper(~3k) and selene (~6k, total ~19k give or take)from one person. Open world you're very rarely going to encounter just one person, so taking 30k+ damage in 6 seconds is more than likely.
In that 19k burst situation, Combat Physician is better than Wizards Riposte; Wizards Riposte will only negate 2850 damage in that span...Combat Physician will negate 4100.
If you are in 5 Light Armor and are subject to a 30k burst, you aren't surviving it without shields; Wizards Riposte isn't saving you against that...
But me with my 28.6k health + my 4.1k Combat Physician shield will...
If you're talking solo then yeah Combat Physician will work wonders. However if you're in a group (which this thread is about), it's incredibly unreliable and will only affect one team mate every 6 seconds. However something like Wizards or Transmutation are always up and help every single player in the group.
In the situation I described earlier with the procblade...assume you're in a 3v5 fight when this burst occurs. Combat Physician proc'd 2 seconds ago on another ally. Now it's useless for the next 4 seconds while the stamblade is bursting your ally. However other sets like Transmutation, Gossamer or Wizards could potentially save them.
If you're solo or maybe 2 people then yeah Combat Physician is probably really good. But as far as group based pvp goes, Combat Physician isnt as good as it's alternatives.