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PvP Healer Gear Setups

  • leepalmer95
    leepalmer95
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    Caza99 wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Jawasa wrote: »
    All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.

    A 4k damage shield every 6 secs is 40k complete damage negation per minute...

    That's very valuable IMHO...

    1) Combat Physician Armor set...
    2) High Spell Crit...
    3) Profit...

    But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.

    Wizards Riposte is only effective against opponents that attack you directly...correct?

    Combat Physician can benefit any friendly around you; its better all-round IMHO...

    But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)

    Lets do the math on 15% damage negation with Wizards Riposte...

    It would reduce a 100 point attack down to 85; saves you 15 health...

    It reduces a 1000 point attack down to 850; saves you 150 health...

    It reduces a 10000 point attack down to 8500; saves you 1500 health...


    The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...

    Think about that...

    Combat Physician is better than Wizards Riposte...

    In just 1-2sec you can get hit with a suprise attack (~4k), incap (~6k), viper(~3k) and selene (~6k, total ~19k give or take)from one person. Open world you're very rarely going to encounter just one person, so taking 30k+ damage in 6 seconds is more than likely.

    In that 19k burst situation, Combat Physician is better than Wizards Riposte; Wizards Riposte will only negate 2850 damage in that span...Combat Physician will negate 4100.


    If you are in 5 Light Armor and are subject to a 30k burst, you aren't surviving it without shields; Wizards Riposte isn't saving you against that...

    But me with my 28.6k health + my 4.1k Combat Physician shield will...

    If you're talking solo then yeah Combat Physician will work wonders. However if you're in a group (which this thread is about), it's incredibly unreliable and will only affect one team mate every 6 seconds. However something like Wizards or Transmutation are always up and help every single player in the group.
    In the situation I described earlier with the procblade...assume you're in a 3v5 fight when this burst occurs. Combat Physician proc'd 2 seconds ago on another ally. Now it's useless for the next 4 seconds while the stamblade is bursting your ally. However other sets like Transmutation, Gossamer or Wizards could potentially save them.
    If you're solo or maybe 2 people then yeah Combat Physician is probably really good. But as far as group based pvp goes, Combat Physician isnt as good as it's alternatives.

    If I'm in a group, I can insure that I get the damage shield...

    Afterall, there are dps abilities that proc it... ;)

    That's part of the beauty with this set; I can simultaneously (and utilize it in this fashion on a regular basis) damage my opponent, heal, and proc the damage shield (all in a single button push)...


    And yes, I do agree that in group PvP that some of the other sets outclass it...

    But once again, as I've stated earlier, from top to bottom (in other words when factoring in every aspect of this game), Combat Physician is superior...

    Transmutation (for example) is vastly inferior to Combat Physician in PvE, and so is Wizards Riposte when facing a single powerful opponent in PvE (as I demonstrated mathematically when facing a Overworld Boss)...


    But to each his own...

    Those other sets are good and shine in a more narrow set of circumstances than Combat Physician does...

    This is a pvp healer thread...

    In pve healers basically buff dps..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Jawasa
    Jawasa
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    A Guy ask for advice for a group pvp healer and then you prove that one set is better in solo overland pve the easiest content in the game.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Jawasa wrote: »
    A Guy ask for advice for a group pvp healer and then you prove that one set is better in solo overland pve the easiest content in the game.

    I was thinking more in terms of fighting bosses in Imperial City...


    Maybe I should have made that more clear...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rianai
    Rianai
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    Even in this scenario i would prefer Riposte. Because it is more reliable. Getting ganked while fighting said boss and your shield proc isn't up? Zero mitigation against the ganker. RIP. Riposte on the other hand will be always up, potentially saving me from death. It isn't only good for groups, it is also a strong anti-gank set. Those ~4k mitigation per 6s are the maximum you can get from Combat Physician, but you won't always have the shield up when you need it the most. Riposte doesn't have a cap, because it scales and it will be always up when you need it. Combat Physician might be better for sustained mitigation in a single player situation, but the reliable burst mitigation, high uptime and group utility of Riposte are imo much more valuable in actual PvP situations.
    Edited by Rianai on June 27, 2017 11:26AM
  • Beardimus
    Beardimus
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    It's a great question as i was looking for ideas for BG too

    I roll with Heavy / Transmutation / vMA staves and do ok, but i wanted to learn the best skills as I'm still unsure what's best to slot.

    Which purge also.

    Tho i agree don't rule out Sorc Heal. They are very surviveable in PvP, and do better natural DPS/burst i think. I run both and whilst my HA Templar should be better i do better with the Pet Sorc

    I think as she can kill things easier. Suriviveabily is ok if you want to get whaled on but if you can kill them....
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    It's a great question as i was looking for ideas for BG too

    I roll with Heavy / Transmutation / vMA staves and do ok, but i wanted to learn the best skills as I'm still unsure what's best to slot.

    Which purge also.

    Tho i agree don't rule out Sorc Heal. They are very surviveable in PvP, and do better natural DPS/burst i think. I run both and whilst my HA Templar should be better i do better with the Pet Sorc

    I think as she can kill things easier. Suriviveabily is ok if you want to get whaled on but if you can kill them....
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Magıc
    Magıc
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    Combat physician is for mutagen spammers going for emp following zergs lol. It's garbage.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Combat
    Magıc wrote: »
    Combat physician is for mutagen spammers going for emp following zergs lol. It's garbage.
    Combat phys is pretty clearly not a zerging set, it's one of the few healing sets that actually get weaker the larger your group is (on account of the cooldown).
    It's one of the reasons why it's so outclassed by wizards/trans/gossamer/SPC etc.
    Edited by Jimmy_The_Fixer on June 27, 2017 11:58AM
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    Caza99 wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Jawasa wrote: »
    All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.

    A 4k damage shield every 6 secs is 40k complete damage negation per minute...

    That's very valuable IMHO...

    1) Combat Physician Armor set...
    2) High Spell Crit...
    3) Profit...

    But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.

    Wizards Riposte is only effective against opponents that attack you directly...correct?

    Combat Physician can benefit any friendly around you; its better all-round IMHO...

    But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)

    Lets do the math on 15% damage negation with Wizards Riposte...

    It would reduce a 100 point attack down to 85; saves you 15 health...

    It reduces a 1000 point attack down to 850; saves you 150 health...

    It reduces a 10000 point attack down to 8500; saves you 1500 health...


    The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...

    Think about that...

    Combat Physician is better than Wizards Riposte...

    In just 1-2sec you can get hit with a suprise attack (~4k), incap (~6k), viper(~3k) and selene (~6k, total ~19k give or take)from one person. Open world you're very rarely going to encounter just one person, so taking 30k+ damage in 6 seconds is more than likely.

    In that 19k burst situation, Combat Physician is better than Wizards Riposte; Wizards Riposte will only negate 2850 damage in that span...Combat Physician will negate 4100.


    If you are in 5 Light Armor and are subject to a 30k burst, you aren't surviving it without shields; Wizards Riposte isn't saving you against that...

    But me with my 28.6k health + my 4.1k Combat Physician shield will...

    If you're talking solo then yeah Combat Physician will work wonders. However if you're in a group (which this thread is about), it's incredibly unreliable and will only affect one team mate every 6 seconds. However something like Wizards or Transmutation are always up and help every single player in the group.
    In the situation I described earlier with the procblade...assume you're in a 3v5 fight when this burst occurs. Combat Physician proc'd 2 seconds ago on another ally. Now it's useless for the next 4 seconds while the stamblade is bursting your ally. However other sets like Transmutation, Gossamer or Wizards could potentially save them.
    If you're solo or maybe 2 people then yeah Combat Physician is probably really good. But as far as group based pvp goes, Combat Physician isnt as good as it's alternatives.


    Transmutation (for example) is vastly inferior to Combat Physician in PvE, and so is Wizards Riposte when facing a single powerful opponent (as I demonstrated mathematically when facing a Overworld Boss)...

    Yes, because NPCs don't do crit damage.
  • br0steen
    br0steen
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    Reactive/transmutation still works, add chokethorn and you are saving anyone who doesn't get bursted within 1 sec.
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    I think the smartest thing would be to take the basic info you've been given here and talk with the people you play with. Use the intimate knowledge you guys have of each others builds and playstyles to figure out the best specific setup for you and your group.

    Just an example, transmutation is a very good set, but if most of your group is running impregnable you can probably offer more support with a different set.

    I'll say that I feel very strongly @magic is right and BS is BiS for Pvp healers, though, that's groups depressant again, if you have nobody else proc'ing troll king then that's at least worth a consideration as an example

    Basically three paragraphs of "it depends". No kidding.

    Actually it's three paragraphs explaining how to go about creating the best Pvp healer setup got himself. All the good sets are already covered in the thread. I'm just showing him the way to get the most out of his build.

    For example, trans and riposte are both strong and the two together provide a ton of group support, that would be a great place to start. But, if you have someone in group with either of those already then they're mostly pointless for you to wear
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Caza99
    Caza99
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    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.
    Edited by Caza99 on June 27, 2017 11:50PM
    PC NA - @MercerESO
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Caza99 wrote: »
    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.

    It absolutely matters what the math says; the math wont lie...

    So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?

    I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span (and this is in a PvP setting; in PvE this figure jumps to over 80,000)...

    How much damage will Transmutation negate in an identical period of time?
    Edited by TheDoomsdayMonster on June 28, 2017 12:28AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Caza99
    Caza99
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    Caza99 wrote: »
    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.

    It absolutely matters what the math says; the math wont lie...

    So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?

    I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span...

    How much damage will Transmutation negate in an identical period of time?

    Theoretically, yes. Realistically? No. You can not reliably proc it on allies when they need it. Eg. You cast Breath of Life because you need the shield but it crits on an ally rather than you resulting in a wasted proc and you now having to waste further resources in an effort to survive.
    PC NA - @MercerESO
  • Rianai
    Rianai
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    Both Transmutation and Riposte doesn't seem to have a target cap (if there is one it is definitely not as low as 3) nor a cd.

    And while math doesn't lie, it won't give you accurate results if you ignore important factors (PvP isn't always as straightforward as you put it).
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Caza99 wrote: »
    Caza99 wrote: »
    To those that champion Transmutation, isn't it capped at affecting the caster and up to 3 other players?

    What % of a players crit damage is reduced by Transmutation btw? I'd like to know the numbers so I can actually calculate out the damage negation instead of just declaring it better than Combat Physician based on what people believe...

    It may very well be better, but lets use a medium that wont pick sides...the math.


    So give me numbers people...

    The math tells me that (atleast based on one on one fights) that Combat Physician is superior to Wizards Riposte (how many targets can Wizards Riposte affect at once btw?)...

    Lets see what the math says as pertains Transmutation vs Combat Physician...

    It doesnt matter what the math says, if you're in a 4 man group and need to decide what sets to wear (which this thread is about), it's not a hard choice between a set that affects one ally every 6 seconds or one that affects most, if not all of them, during combat.

    It absolutely matters what the math says; the math wont lie...

    So the math matters; yes, Transmutation will protect the wearer and up to 3 additional targets, but to what extent?

    I know that in a 1 minute period, I can theoretically get Combat Physician to proc 10 times and negate 40,000+ points of damage in that time span...

    How much damage will Transmutation negate in an identical period of time?

    Theoretically, yes. Realistically? No. You can not reliably proc it on allies when they need it. Eg. You cast Breath of Life because you need the shield but it crits on an ally rather than you resulting in a wasted proc and you now having to waste further resources in an effort to survive.

    Oh yes I can...

    Here is one of the several awesome things about the Combat Physician armor set; it only procs if I hit you with a Crit Heal (and my Crit chance is around 67%, so 2 out of every 3 heals is a Crit on average)...

    Thus, you only get it if you've been damaged, so you always get it when you need it...

    As long as I keep Mutagen up along with Rite of Retribution, my teammates are getting heals constantly, and I see a lot of exclamation marks when healing like this...so yeah...I come close to my theorectical minute by minute damage negation performance regularly.

    Because of that, I am able to negate a lot of incoming damage...

    How about you give this gear set a chance and see for yourself...it absolutely rocks.
    Edited by TheDoomsdayMonster on June 28, 2017 12:40AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Rianai wrote: »
    Both Transmutation and Riposte doesn't seem to have a target cap (if there is one it is definitely not as low as 3) nor a cd.

    And while math doesn't lie, it won't give you accurate results if you ignore important factors (PvP isn't always as straightforward as you put it).

    I am pretty sure I've read that Transmutations cap is 4 total players, I could definitely be wrong though as I don't know if the person telling me this was right or not...

    And pray tell, what important factors am I ignoring?

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • geonsocal
    geonsocal
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    @exeeter702 ...nightblade "healer"...blew my mind on that one...that sounds like hella fun :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Rianai
    Rianai
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    Thus, you only get it if you've been damaged, so you always get it when you need it...

    You don't neccessarily need a shield after you got damaged. You need a shield if you are about to take dmg. But since you have no control over when and on who the shield will proc, it can be completely wasted on somebody who doesn't take any dmg within those 6 seconds. And even if you would always get the full value out of it, it won't outperform transmutation or riposte in a group scenario.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Rianai wrote: »
    Thus, you only get it if you've been damaged, so you always get it when you need it...

    You don't neccessarily need a shield after you got damaged. You need a shield if you are about to take dmg. But since you have no control over when and on who the shield will proc, it can be completely wasted on somebody who doesn't take any dmg within those 6 seconds. And even if you would always get the full value out of it, it won't outperform transmutation or riposte in a group scenario.

    So lets see your numbers and decide based on that...

    You cant seriously be declaring Transmutation/Wizards better "just because"...

    I've already provided solid numbers to support my belief that Combat Physician is better than Wizards Riposte; lets see yours that support your stance that Transmutation/Wizards is better, or are you just going to debate without anything of substance to back up your argument?


    Edit: the Combat Physician shield allows you the opportunity to heal back to full health without sustaining further damage, and the chances are that whatever damaged you isn't going to land a single attack and just stop; the attacker will attack again...Combat Physician protects you from the second attack while allowing you time to heal in the process.

    Edited by TheDoomsdayMonster on June 28, 2017 1:16AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Caza99 wrote: »
    Caza99 wrote: »
    Jawasa wrote: »
    All shield sets are kinda weak because They are cut i half. So a 4K shield every 6 sek is not that good for example.

    A 4k damage shield every 6 secs is 40k complete damage negation per minute...

    That's very valuable IMHO...

    1) Combat Physician Armor set...
    2) High Spell Crit...
    3) Profit...

    But why would you go with something like Combat Phys, when you can use Wizards Riposte which is much more effective.

    Wizards Riposte is only effective against opponents that attack you directly...correct?

    Combat Physician can benefit any friendly around you; its better all-round IMHO...

    But as a healer in any group you will be focused...a lot. So Wizards Riposte becomes more effective. If the shield wasnt so small on combat phys it would be really good, but as far as defensive light armour sets go in PvP it's definitely outpreformed by others. (Wizards Riposte, Transmutation....even Gossamer probably)

    Lets do the math on 15% damage negation with Wizards Riposte...

    It would reduce a 100 point attack down to 85; saves you 15 health...

    It reduces a 1000 point attack down to 850; saves you 150 health...

    It reduces a 10000 point attack down to 8500; saves you 1500 health...


    The Combat Physician damage shield negates 4.1k damage in a 6 sec span; someone with Wizards Riposte would have to withstand 27340 damage in a 6 sec span just to equal the damage negation you get over 6 secs from Combat Physician (which means your Wizards Riposte user absorbed 23240 damage)...

    Think about that...

    Combat Physician is better than Wizards Riposte...

    @Rianai

    Dispute these numbers...

    Do the math; the results you get wont demonstrate any bias...

    Edited by TheDoomsdayMonster on June 28, 2017 1:11AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rianai
    Rianai
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    So players have to get hit by more than 27,3k dmg in 6 seconds for Riposte to be better? If you look at multiple players, that's nothing. A single EotS castet on 5 players can deal 20k+ dmg per second (assuming 4k dmg per hit - which is quite low actually). 2 seconds and we are already at 40k+ dmg. 10 players getting hit by 2 EotS which isn't an unrealistic scenario and we are already at 80k+ dmg taken per second. In that situation, riposte can mitigate 12k dmg/s and more. Add more players, more dmg skills, more aoe and the dmg flying arround will be higher and higher - and therefore the efficiency of riposte will rise. Meanwhile CP is capped at a maximum of 4,1k per 6 seconds (683/s), which would be in my example ~5% of the mitigation that WR would provide.

    Similar is true for Transmutation. It provides 20% crit dmg reduction. If we assume 50% critchance, that's roughly 10% dmg reduction (to keep math simple) for everyone arround with pretty much 100% uptime. Looking at my 10 player getting hit by 2 EotS example, that's about 8k mitigation/s. Again, any additional dmg will increase the efficiency of transmutation compared to CP. Because it scales with the number of players and dmg involved.

    CP will only be better if we look at a singe player who takes sustained dmg over time. Which is pretty much irrelevant when looking at actual pvp.
    Edited by Rianai on June 28, 2017 1:56AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Ah but heres an important factor that affects WR's effectiveness; the user must be crit attacked before the effect goes off...

    Last I looked, Healers are typically at the back of the group not getting hit (or atleast trying not to be hit)...

    So in other words, to maximize the effectiveness of WR, you have to make sure as many enemies hit you as possible to debuff them all; that screams "horrible plan" to me over and over again...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rianai
    Rianai
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    I would say, a healer should stay close to his allies. With WR + Trans you are quite tanky even in light armor, so you can take some hits without any issues. If he stays back, the healer becomes a good target for a gank. And CP will be most likely not up to save you then.
    And you don't need 100% uptime of WR for it to be better. A single EotS caster critting you and it will pull ahead already.
    Edited by Rianai on June 28, 2017 1:59AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Rianai wrote: »
    I would say, a healer should stay close to his allies. With WR + Trans you are quite tanky even in light armor, so you can take some hits without any issues. If he stays back, the healer becomes a good target for a gank. And CP will be most likely not up to save you then.

    I do agree that the Healer should stay close to his/her allies, but you dont just have to be hit, you have to crit attacked for WR to benefit your group...

    Last I looked the Proc Set Meta doesn't have a high Weapon Crit (instead focusing on raw Weapon Damage/Sustain) and relies heavily on Proc Sets that do not Crit...

    I suppose if your Healer is willing to let enemies wail away on them, you can get great benefit out of WR...

    IMHO, though, the risk outweighs the reward...

    Combat Physician, on the other hand, carries no risk; I dont have to invite the enemy to attack me to benefit my group...


    Edit: Excellent point, btw, on Eye of the Flame...

    Getting hit by that will pull WR ahead of Combat Physician as pertains total damage negation...

    BUT, you still have to put yourself in harms way to get that benefit, and last I looked, Eye of the Flame users roam in packs; you really want to get Crit attacked by Eye of the Flame (potentially by multiple attackers) just to debuff their offense!?

    You are literally playing with Fire with such a strategy...
    Edited by TheDoomsdayMonster on June 28, 2017 2:09AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rianai
    Rianai
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    You will get crit, don't worry. If you want it or not. And even if you would magically avoid getting critically hit at all, there is still transmutation ...
    Edited by Rianai on June 28, 2017 2:10AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Once again, running your Healer to the fight seems excessively risky...

    "Theres Eye of the Flame!! Watch me stand in it and debuff him all to hell!" (and remember, you gotta take it until it Crits to benefit your group)

    Maybe that'll work, but I will say that that strategy requires a braver man than me to pull it off...
    Edited by TheDoomsdayMonster on June 28, 2017 2:31AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    @Rianai

    I appreciate the answers btw; you actually provided numbers to support your argument, and in the examples you gave, your numbers are sound...

    So now, I'll concede; Transmutation and WR are both (especially Transmutation) potentially better than Combat Physician as pertains to damage negation...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Jawasa
    Jawasa
    ✭✭✭
    Just give up. You can use the set but dont champion a sub par healer support set like it's good. That shield will go to the wrong player 50% of the time if you only use bol. If you use hots it will be even worse and even when it goes to the right player that 4k shield is very weak.
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