Judas Helviaryn wrote: »Judas Helviaryn wrote: »As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.
You must be getting desperate.
https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest
Here's your previous thread on this very topic. Plenty of information in there for you.
Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.
Oh please. I can almost guarantee the only catch-up mechanic you're actually after in these spam threads of yours, is for forum stars.
Little hint: Quantity does not equal Quality.
Judas, that is not true. I endeavor to assimilate with the community and discuss different facets of the game in a peaceful manner.

Okay, I see what you mean. Perhaps we could gain triple or quadruple the enlightenment we do now per day.
Okay, I see what you mean. Perhaps we could gain triple or quadruple the enlightenment we do now per day.
Categorically no. CP is earnt fast enough as it is, way too fast in fact. It's not healthy as it is. Do you mean CP tho, as original post isn't very clear.
VaranisArano wrote: »Juju_beans wrote: »VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".
Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.
Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.
That's exactly my point. Catch-up mechanisms without training create max CP players with no freaking clue.
And they aren't much fun to play with until they finally get a clue, which is some point after they hit end-game content and realize "well, shoot, looks like dolmen running/ Skyreach didn't actually teach me how to play worth ****"
Edited to add: I guess they could stick to PTS template characters if that's what they want.
This is very true, VaranisArano. How can we remedy this issue you described? You seem to know about so many issues but have not provided us any solutions.
You are a very intelligent person, VaranisArano. Perhaps you could provide us some insight on one of your proposed solutions to prevent players from simply grinding to cap without proper training lessons.
oXI_Viper_IXo wrote: »You've already made this topic before.
We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
This.
Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.
Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.
Okay, I see what you mean. Perhaps we could gain triple or quadruple the enlightenment we do now per day.
Categorically no. CP is earnt fast enough as it is, way too fast in fact. It's not healthy as it is. Do you mean CP tho, as original post isn't very clear.
Beardimus, how do you feel about an Undaunted token for your alts?
Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......
Fur_like_snow wrote: »Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.
Fur_like_snow wrote: »Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.
I believe they have that in World of Warcraft too. Thanks for your submission.
Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......
How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.
Fur_like_snow wrote: »Fur_like_snow wrote: »Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.
I believe they have that in World of Warcraft too. Thanks for your submission.
The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.
Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.
Fur_like_snow wrote: »Fur_like_snow wrote: »Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.
I believe they have that in World of Warcraft too. Thanks for your submission.
The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.
Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.
Juju_beans wrote: »Fur_like_snow wrote: »Fur_like_snow wrote: »Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.
I believe they have that in World of Warcraft too. Thanks for your submission.
The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.
Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.
wow did have that in their WOD release. Called proving grounds and you could not queue up for a heroic dungeon (equivalent of vet dungeon) if you didn't make silver.
BUT something wasn't quite right with that as there were people running and finishing heroic raids (vet trials) that could not finish silver.
And it didn't teach you anything. You either passed or failed.
The healer one was quite stupid as the dps stood in the red and never moved. I couldn't keep the 4 npc's all standing in red and taking mob damage alive (ran out of mana) so I failed.
@Knowledge did you miss my reply to you question? No to undaunted, what's your view?
Many dont know how to level undaunted quickly, I like to hel when people think that's a chore. It's not now at all
Juju_beans wrote: »Fur_like_snow wrote: »Fur_like_snow wrote: »Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.
I believe they have that in World of Warcraft too. Thanks for your submission.
The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.
Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.
wow did have that in their WOD release. Called proving grounds and you could not queue up for a heroic dungeon (equivalent of vet dungeon) if you didn't make silver.
BUT something wasn't quite right with that as there were people running and finishing heroic raids (vet trials) that could not finish silver.
And it didn't teach you anything. You either passed or failed.
The healer one was quite stupid as the dps stood in the red and never moved. I couldn't keep the 4 npc's all standing in red and taking mob damage alive (ran out of mana) so I failed.
Did you ever do Mage Tower in Legion?
VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
VaranisArano, doing things like gathering mage books for your ten different characters isn't going to teach you how to play.
VaranisArano wrote: »I don't think training should be mandatory. I think making it available in-game would be beneficial, as opposed to leaving players to (mostly) flounder about until they find community resources (for example) on how to go a proper end-game DPS rotation.
Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......
How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.
^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.
Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......
How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.
^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.
Im not frustrated lol. Just having trouble biting my tongue lol
Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......
How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.
^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.
Im not frustrated lol. Just having trouble biting my tongue lol
Salty, do you have any opinions regarding the training program or catch up mechanics?
I'd be very happy to see your ideas.
Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......
How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.
^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.
Im not frustrated lol. Just having trouble biting my tongue lol
Salty, do you have any opinions regarding the training program or catch up mechanics?
I'd be very happy to see your ideas.
The catch up mechanics are fine as they are. You don't have to constantly try to change game mechanics with every thread you post.